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-rw-r--r--azalea-world/src/container.rs2
-rw-r--r--azalea-world/src/world.rs2
2 files changed, 2 insertions, 2 deletions
diff --git a/azalea-world/src/container.rs b/azalea-world/src/container.rs
index f1884265..895d8d2d 100644
--- a/azalea-world/src/container.rs
+++ b/azalea-world/src/container.rs
@@ -19,7 +19,7 @@ pub struct InstanceContainer {
// cases where we'd want to get every entity in the world (just getting the entities in chunks
// should work fine).
- // Entities are garbage collected (by manual reference counting in EntityInfos) so we don't
+ // Entities are garbage collected (by manual reference counting in EntityUuidIndex) so we don't
// need to worry about them here.
// If it looks like we're relying on the server giving us unique world names, that's because we
diff --git a/azalea-world/src/world.rs b/azalea-world/src/world.rs
index c88b0929..8f4251bc 100644
--- a/azalea-world/src/world.rs
+++ b/azalea-world/src/world.rs
@@ -53,7 +53,7 @@ pub struct PartialEntityInfos {
// note: using MinecraftEntityId for entity ids is acceptable here since
// there's no chance of collisions here
/// The entity id of the player that owns this partial world. This will
- /// make `RelativeEntityUpdate` pretend the entity doesn't exist so
+ /// make `RelativeEntityUpdate` pretend this entity doesn't exist so
/// it doesn't get modified from outside sources.
pub owner_entity: Option<Entity>,
/// A counter for each entity that tracks how many updates we've observed