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-rw-r--r--azalea-physics/src/fluids.rs2
-rw-r--r--azalea-physics/src/lib.rs6
2 files changed, 3 insertions, 5 deletions
diff --git a/azalea-physics/src/fluids.rs b/azalea-physics/src/fluids.rs
index eca4266e..6e89cdea 100644
--- a/azalea-physics/src/fluids.rs
+++ b/azalea-physics/src/fluids.rs
@@ -23,7 +23,7 @@ pub fn update_in_water_state_and_do_fluid_pushing(
for (mut physics, position, instance_name) in &mut query {
let world_lock = instance_container
.get(instance_name)
- .expect("All entities should be in a valid world");
+ .expect("All entities with InLoadedChunk should be in a valid world");
let world = world_lock.read();
physics.water_fluid_height = 0.;
diff --git a/azalea-physics/src/lib.rs b/azalea-physics/src/lib.rs
index 6ea4e946..c626dcdf 100644
--- a/azalea-physics/src/lib.rs
+++ b/azalea-physics/src/lib.rs
@@ -109,10 +109,8 @@ pub fn ai_step(
if !physics.is_in_lava()
|| physics.on_ground() && fluid_height <= fluid_jump_threshold
{
- if physics.on_ground()
- || in_water
- && fluid_height <= fluid_jump_threshold
- && physics.no_jump_delay == 0
+ if (physics.on_ground() || in_water && fluid_height <= fluid_jump_threshold)
+ && physics.no_jump_delay == 0
{
jump_from_ground(
&mut physics,