diff options
Diffstat (limited to 'azalea-physics/src/collision')
| -rwxr-xr-x | azalea-physics/src/collision/mergers.rs | 5 | ||||
| -rw-r--r-- | azalea-physics/src/collision/mod.rs | 10 | ||||
| -rwxr-xr-x | azalea-physics/src/collision/shape.rs | 2 | ||||
| -rw-r--r-- | azalea-physics/src/collision/world_collisions.rs | 4 |
4 files changed, 11 insertions, 10 deletions
diff --git a/azalea-physics/src/collision/mergers.rs b/azalea-physics/src/collision/mergers.rs index 483cb55f..e2381c49 100755 --- a/azalea-physics/src/collision/mergers.rs +++ b/azalea-physics/src/collision/mergers.rs @@ -1,7 +1,10 @@ use std::{cmp::Ordering, convert::TryInto}; use super::CubePointRange; -use azalea_core::{gcd, lcm, EPSILON}; +use azalea_core::{ + math::{gcd, lcm}, + EPSILON, +}; #[derive(Debug)] pub enum IndexMerger { diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs index a99b5710..e24df378 100644 --- a/azalea-physics/src/collision/mod.rs +++ b/azalea-physics/src/collision/mod.rs @@ -5,7 +5,7 @@ mod shape; mod world_collisions; use azalea_core::{Axis, Vec3, AABB, EPSILON}; -use azalea_world::{entity, Instance, MoveEntityError}; +use azalea_world::{Instance, MoveEntityError}; pub use blocks::BlockWithShape; pub use discrete_voxel_shape::*; pub use shape::*; @@ -49,7 +49,7 @@ pub enum MoverType { // return var4; // } -fn collide(movement: &Vec3, world: &Instance, physics: &entity::Physics) -> Vec3 { +fn collide(movement: &Vec3, world: &Instance, physics: &azalea_entity::Physics) -> Vec3 { let entity_bounding_box = physics.bounding_box; // TODO: get_entity_collisions // let entity_collisions = world.get_entity_collisions(self, @@ -71,8 +71,8 @@ pub fn move_colliding( _mover_type: &MoverType, movement: &Vec3, world: &Instance, - position: &mut entity::Position, - physics: &mut entity::Physics, + position: &mut azalea_entity::Position, + physics: &mut azalea_entity::Physics, ) -> Result<(), MoveEntityError> { // TODO: do all these @@ -122,7 +122,7 @@ pub fn move_colliding( // TODO: minecraft checks for a "minor" horizontal collision here - let _block_pos_below = entity::on_pos_legacy(&world.chunks, position); + let _block_pos_below = azalea_entity::on_pos_legacy(&world.chunks, position); // let _block_state_below = self // .world // .get_block_state(&block_pos_below) diff --git a/azalea-physics/src/collision/shape.rs b/azalea-physics/src/collision/shape.rs index 29c1b440..a39a86cf 100755 --- a/azalea-physics/src/collision/shape.rs +++ b/azalea-physics/src/collision/shape.rs @@ -1,7 +1,7 @@ use super::mergers::IndexMerger; use crate::collision::{BitSetDiscreteVoxelShape, DiscreteVoxelShape, AABB}; use azalea_core::{ - binary_search, Axis, AxisCycle, BlockHitResult, BlockPos, Direction, Vec3, EPSILON, + math::binary_search, Axis, AxisCycle, BlockHitResult, BlockPos, Direction, Vec3, EPSILON, }; use std::{cmp, num::NonZeroU32}; diff --git a/azalea-physics/src/collision/world_collisions.rs b/azalea-physics/src/collision/world_collisions.rs index aa55150e..e640f0ce 100644 --- a/azalea-physics/src/collision/world_collisions.rs +++ b/azalea-physics/src/collision/world_collisions.rs @@ -71,9 +71,7 @@ impl<'a> Iterator for BlockCollisions<'a> { } let chunk = self.get_chunk(item.pos.x, item.pos.z); - let Some(chunk) = chunk else { - continue - }; + let Some(chunk) = chunk else { continue }; let pos = item.pos; let block_state: BlockState = chunk |
