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Diffstat (limited to 'azalea-entity/src/plugin/mod.rs')
| -rw-r--r-- | azalea-entity/src/plugin/mod.rs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/azalea-entity/src/plugin/mod.rs b/azalea-entity/src/plugin/mod.rs index bddb4b66..b6ae369f 100644 --- a/azalea-entity/src/plugin/mod.rs +++ b/azalea-entity/src/plugin/mod.rs @@ -206,6 +206,9 @@ pub fn update_bounding_box(mut query: Query<(&Position, &mut Physics), Changed<P /// Marks an entity that's in a loaded chunk. This is updated at the beginning /// of every tick. +/// +/// Internally, this is only used for player physics. Not to be confused with +/// the somewhat similarly named [`LoadedBy`]. #[derive(Component, Clone, Debug, Copy)] pub struct InLoadedChunk; |
