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-rw-r--r--azalea-entity/src/plugin/mod.rs3
1 files changed, 3 insertions, 0 deletions
diff --git a/azalea-entity/src/plugin/mod.rs b/azalea-entity/src/plugin/mod.rs
index bddb4b66..b6ae369f 100644
--- a/azalea-entity/src/plugin/mod.rs
+++ b/azalea-entity/src/plugin/mod.rs
@@ -206,6 +206,9 @@ pub fn update_bounding_box(mut query: Query<(&Position, &mut Physics), Changed<P
/// Marks an entity that's in a loaded chunk. This is updated at the beginning
/// of every tick.
+///
+/// Internally, this is only used for player physics. Not to be confused with
+/// the somewhat similarly named [`LoadedBy`].
#[derive(Component, Clone, Debug, Copy)]
pub struct InLoadedChunk;