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authormat <git@matdoes.dev>2025-03-06 04:11:05 +0000
committermat <git@matdoes.dev>2025-03-06 04:11:19 +0000
commitcf66c4be100c898c64d57f9b92f31f809764dc2e (patch)
tree9c093621b36e6372a094fc0e128a758bf76e25c7 /azalea-entity/src/plugin/mod.rs
parentc9022e8f671b5838f4d4ab446013c42191b07f37 (diff)
downloadazalea-drasl-cf66c4be100c898c64d57f9b92f31f809764dc2e.tar.xz
fix despawning entities on dimension change
Diffstat (limited to 'azalea-entity/src/plugin/mod.rs')
-rw-r--r--azalea-entity/src/plugin/mod.rs3
1 files changed, 3 insertions, 0 deletions
diff --git a/azalea-entity/src/plugin/mod.rs b/azalea-entity/src/plugin/mod.rs
index bddb4b66..b6ae369f 100644
--- a/azalea-entity/src/plugin/mod.rs
+++ b/azalea-entity/src/plugin/mod.rs
@@ -206,6 +206,9 @@ pub fn update_bounding_box(mut query: Query<(&Position, &mut Physics), Changed<P
/// Marks an entity that's in a loaded chunk. This is updated at the beginning
/// of every tick.
+///
+/// Internally, this is only used for player physics. Not to be confused with
+/// the somewhat similarly named [`LoadedBy`].
#[derive(Component, Clone, Debug, Copy)]
pub struct InLoadedChunk;