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-rw-r--r--azalea-entity/src/lib.rs59
1 files changed, 59 insertions, 0 deletions
diff --git a/azalea-entity/src/lib.rs b/azalea-entity/src/lib.rs
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+mod data;
+
+use azalea_core::{EntityPos, PositionDelta};
+pub use data::*;
+use uuid::Uuid;
+
+#[derive(Default, Debug)]
+pub struct Entity {
+ /// The incrementing numerical id of the entity.
+ pub id: u32,
+ pub uuid: Uuid,
+ /// The position of the entity right now.
+ pos: EntityPos,
+ /// The position of the entity last tick.
+ pub old_pos: EntityPos,
+ pub delta: PositionDelta,
+
+ pub x_rot: f32,
+ pub y_rot: f32,
+}
+
+impl Entity {
+ pub fn new(id: u32, uuid: Uuid, pos: EntityPos) -> Self {
+ Self {
+ id,
+ uuid,
+ pos,
+ old_pos: pos,
+ delta: PositionDelta::default(),
+ x_rot: 0.0,
+ y_rot: 0.0,
+ }
+ }
+
+ pub fn pos(&self) -> &EntityPos {
+ &self.pos
+ }
+
+ /// Sets the position of the entity. This doesn't update the cache in
+ /// azalea-world, and should only be used within azalea-world!
+ pub fn unsafe_move(&mut self, new_pos: EntityPos) {
+ self.pos = new_pos;
+ }
+
+ pub fn set_rotation(&mut self, y_rot: f32, x_rot: f32) {
+ self.y_rot = y_rot.clamp(-90.0, 90.0) % 360.0;
+ self.x_rot = x_rot % 360.0;
+ // TODO: minecraft also sets yRotO and xRotO to xRot and yRot ... but idk what they're used for so
+ }
+}
+
+// #[cfg(test)]
+// mod tests {
+// #[test]
+// fn it_works() {
+// let result = 2 + 2;
+// assert_eq!(result, 4);
+// }
+// }