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-rwxr-xr-xazalea-client/src/chat.rs49
-rw-r--r--azalea-client/src/client.rs2
2 files changed, 50 insertions, 1 deletions
diff --git a/azalea-client/src/chat.rs b/azalea-client/src/chat.rs
index 24ccbfd5..3a0efa95 100755
--- a/azalea-client/src/chat.rs
+++ b/azalea-client/src/chat.rs
@@ -9,6 +9,8 @@ use azalea_protocol::packets::game::{
serverbound_chat_command_packet::ServerboundChatCommandPacket,
serverbound_chat_packet::ServerboundChatPacket,
};
+use lazy_static::lazy_static;
+use regex::Regex;
use std::time::{SystemTime, UNIX_EPOCH};
/// A chat packet, either a system message or a chat message.
@@ -26,6 +28,53 @@ impl ChatPacket {
ChatPacket::Player(p) => p.message(false),
}
}
+
+ /// Determine the username of the sender and content of the message. This
+ /// does not preserve formatting codes. If it's not a player-sent chat
+ /// message or the sender couldn't be determined, the username part will be
+ /// None.
+ pub fn split_sender_and_content(&self) -> (Option<String>, String) {
+ match self {
+ ChatPacket::Player(p) => (
+ // If it's a player chat packet, then the sender and content
+ // are already split for us.
+ Some(p.chat_type.name.to_string()),
+ p.message.content(false).to_string(),
+ ),
+ ChatPacket::System(p) => {
+ let message = p.content.to_string();
+ // Overlay messages aren't in chat
+ if p.overlay {
+ return (None, message);
+ }
+ // It's a system message, so we'll have to match the content
+ // with regex
+ lazy_static! {
+ static ref ANGLE_BRACKETS_RE: Regex =
+ Regex::new("^<([a-zA-Z_0-9]{1,16})> (.+)$").unwrap();
+ }
+ if let Some(m) = ANGLE_BRACKETS_RE.captures(&message) {
+ return (Some(m[1].to_string()), m[2].to_string());
+ }
+
+ (None, message)
+ }
+ }
+ }
+
+ /// Get the username of the sender of the message. If it's not a
+ /// player-sent chat message or the sender couldn't be determined, this
+ /// will be None.
+ pub fn username(&self) -> Option<String> {
+ self.split_sender_and_content().0
+ }
+
+ /// Get the content part of the message as a string. This does not preserve
+ /// formatting codes. If it's not a player-sent chat message or the sender
+ /// couldn't be determined, this will contain the entire message.
+ pub fn content(&self) -> String {
+ self.split_sender_and_content().1
+ }
}
impl Client {
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index 326ba002..e271065c 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -64,7 +64,7 @@ pub enum Event {
/// A player that you control that is currently in a Minecraft server.
#[derive(Clone)]
pub struct Client {
- game_profile: GameProfile,
+ pub game_profile: GameProfile,
pub read_conn: Arc<tokio::sync::Mutex<ReadConnection<ClientboundGamePacket>>>,
pub write_conn: Arc<tokio::sync::Mutex<WriteConnection<ServerboundGamePacket>>>,
pub player: Arc<RwLock<Player>>,