diff options
Diffstat (limited to 'azalea-client/src/plugins/attack.rs')
| -rw-r--r-- | azalea-client/src/plugins/attack.rs | 56 |
1 files changed, 40 insertions, 16 deletions
diff --git a/azalea-client/src/plugins/attack.rs b/azalea-client/src/plugins/attack.rs index 5ba84772..34122108 100644 --- a/azalea-client/src/plugins/attack.rs +++ b/azalea-client/src/plugins/attack.rs @@ -33,6 +33,7 @@ impl Plugin for AttackPlugin { ( increment_ticks_since_last_attack, update_attack_strength_scale.after(PhysicsSet), + handle_attack_queued.before(super::tick_end::game_tick_packet), ) .chain(), ); @@ -61,38 +62,45 @@ impl Client { } } -#[derive(Event)] -pub struct AttackEvent { - pub entity: Entity, +/// A component that indicates that this client will be attacking the given +/// entity next tick. +#[derive(Component, Clone, Debug)] +struct AttackQueued { pub target: MinecraftEntityId, } -pub fn handle_attack_event( - mut events: EventReader<AttackEvent>, +fn handle_attack_queued( + mut commands: Commands, mut query: Query<( + Entity, + &AttackQueued, &LocalGameMode, &mut TicksSinceLastAttack, &mut Physics, &mut Sprinting, - &mut ShiftKeyDown, + &ShiftKeyDown, )>, - mut commands: Commands, - mut swing_arm_event: EventWriter<SwingArmEvent>, ) { - for event in events.read() { - let (game_mode, mut ticks_since_last_attack, mut physics, mut sprinting, sneaking) = - query.get_mut(event.entity).unwrap(); + for ( + entity, + attack_queued, + game_mode, + mut ticks_since_last_attack, + mut physics, + mut sprinting, + sneaking, + ) in &mut query + { + commands.entity(entity).remove::<AttackQueued>(); - swing_arm_event.send(SwingArmEvent { - entity: event.entity, - }); commands.trigger(SendPacketEvent::new( - event.entity, + entity, ServerboundInteract { - entity_id: event.target, + entity_id: attack_queued.target, action: s_interact::ActionType::Attack, using_secondary_action: **sneaking, }, )); + commands.trigger(SwingArmEvent { entity }); // we can't attack if we're in spectator mode but it still sends the attack // packet @@ -107,6 +115,22 @@ pub fn handle_attack_event( } } +/// Queues up an attack packet for next tick by inserting the [`AttackQueued`] +/// component to our client. +#[derive(Event)] +pub struct AttackEvent { + /// Our client entity that will send the packets to attack. + pub entity: Entity, + pub target: MinecraftEntityId, +} +pub fn handle_attack_event(mut events: EventReader<AttackEvent>, mut commands: Commands) { + for event in events.read() { + commands.entity(event.entity).insert(AttackQueued { + target: event.target, + }); + } +} + #[derive(Default, Bundle)] pub struct AttackBundle { pub ticks_since_last_attack: TicksSinceLastAttack, |
