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-rw-r--r--azalea-client/src/client.rs6
1 files changed, 0 insertions, 6 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index d5071787..d3363ff2 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -86,12 +86,6 @@ pub struct PhysicsState {
pub move_direction: MoveDirection,
pub forward_impulse: f32,
pub left_impulse: f32,
-
- /// Whether we will jump next tick. This is purely to help with bots,
- /// realistic clients should change the `jumping` field in the player entity.
- ///
- /// TODO: have a convenient way to change the `jumping` field in the player entity.
- pub jumping_once: bool,
}
/// Whether we should ignore errors when decoding packets.