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authormat <github@matdoes.dev>2022-10-07 20:09:47 -0500
committermat <github@matdoes.dev>2022-10-07 20:09:47 -0500
commit695efef66fdf1e08f0cb6d8783c085875100fa2d (patch)
treefa99c9c906b1faa54db816becc99851b546589d7
parentba4cfaafaec97a3c5b9405fe542035ebe9039edd (diff)
downloadazalea-drasl-695efef66fdf1e08f0cb6d8783c085875100fa2d.tar.xz
remove jumping_once from az-client
-rw-r--r--azalea-client/src/client.rs6
1 files changed, 0 insertions, 6 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index d5071787..d3363ff2 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -86,12 +86,6 @@ pub struct PhysicsState {
pub move_direction: MoveDirection,
pub forward_impulse: f32,
pub left_impulse: f32,
-
- /// Whether we will jump next tick. This is purely to help with bots,
- /// realistic clients should change the `jumping` field in the player entity.
- ///
- /// TODO: have a convenient way to change the `jumping` field in the player entity.
- pub jumping_once: bool,
}
/// Whether we should ignore errors when decoding packets.