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| author | mat <github@matdoes.dev> | 2022-10-07 20:09:47 -0500 |
|---|---|---|
| committer | mat <github@matdoes.dev> | 2022-10-07 20:09:47 -0500 |
| commit | 695efef66fdf1e08f0cb6d8783c085875100fa2d (patch) | |
| tree | fa99c9c906b1faa54db816becc99851b546589d7 | |
| parent | ba4cfaafaec97a3c5b9405fe542035ebe9039edd (diff) | |
| download | azalea-drasl-695efef66fdf1e08f0cb6d8783c085875100fa2d.tar.xz | |
remove jumping_once from az-client
| -rw-r--r-- | azalea-client/src/client.rs | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs index d5071787..d3363ff2 100644 --- a/azalea-client/src/client.rs +++ b/azalea-client/src/client.rs @@ -86,12 +86,6 @@ pub struct PhysicsState { pub move_direction: MoveDirection, pub forward_impulse: f32, pub left_impulse: f32, - - /// Whether we will jump next tick. This is purely to help with bots, - /// realistic clients should change the `jumping` field in the player entity. - /// - /// TODO: have a convenient way to change the `jumping` field in the player entity. - pub jumping_once: bool, } /// Whether we should ignore errors when decoding packets. |
