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| author | EightFactorial <29801334+EightFactorial@users.noreply.github.com> | 2024-12-04 16:31:22 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-04 18:31:22 -0600 |
| commit | 6379035b852f1b619565d27f5cee3b93042c2312 (patch) | |
| tree | 30c858cfaf841d0fcc5a139f1507b9b67d768e8b /azalea/src/pathfinder | |
| parent | 241c7527ce11177082dcc0ebc4152506946ee684 (diff) | |
| download | azalea-drasl-6379035b852f1b619565d27f5cee3b93042c2312.tar.xz | |
Update Bevy and migrate to workspace dependencies and package attributes (#181)
* Use workspace `Cargo.toml` for dependencies and package atributes
* Fix a couple clippy warnings
* Update bevy, update build script, move deps to workspace, and fix clippy warnings
* Remove carrots from crate versions
The default behavior is the same
* Remove unused dependencies
Compiles and all tests pass, so it should be fine
* Update codegen to use `std::sync::LazyLock` instead of `once_cell::sync::Lazy`
* Update Bevy to `0.15.0-rc.3`
Surprisingly little needed to be changed
* Update to bevy 0.15.0
* Fix leftover merge issues
* Clarify the reason the swarm can't connect
* Fix duplicate lint, remove `log` dependency
Diffstat (limited to 'azalea/src/pathfinder')
| -rw-r--r-- | azalea/src/pathfinder/mod.rs | 2 | ||||
| -rw-r--r-- | azalea/src/pathfinder/simulation.rs | 16 |
2 files changed, 9 insertions, 9 deletions
diff --git a/azalea/src/pathfinder/mod.rs b/azalea/src/pathfinder/mod.rs index 88ae5da0..eab07348 100644 --- a/azalea/src/pathfinder/mod.rs +++ b/azalea/src/pathfinder/mod.rs @@ -875,7 +875,7 @@ mod tests { // filter: "".to_string(), // }); - simulation.app.world.send_event(GotoEvent { + simulation.app.world_mut().send_event(GotoEvent { entity: simulation.entity, goal: Arc::new(BlockPosGoal(end_pos)), successors_fn: moves::default_move, diff --git a/azalea/src/pathfinder/simulation.rs b/azalea/src/pathfinder/simulation.rs index ae76896c..ca15fb7a 100644 --- a/azalea/src/pathfinder/simulation.rs +++ b/azalea/src/pathfinder/simulation.rs @@ -130,7 +130,7 @@ pub struct Simulation { impl Simulation { pub fn new(chunks: ChunkStorage, player: SimulatedPlayerBundle) -> Self { let (mut app, instance) = create_simulation_instance(chunks); - let entity = create_simulation_player(&mut app.world, instance.clone(), player); + let entity = create_simulation_player(app.world_mut(), instance.clone(), player); Self { app, entity, @@ -140,13 +140,13 @@ impl Simulation { pub fn tick(&mut self) { self.app.update(); - self.app.world.run_schedule(GameTick); + self.app.world_mut().run_schedule(GameTick); } pub fn component<T: Component + Clone>(&self) -> T { - self.app.world.get::<T>(self.entity).unwrap().clone() + self.app.world().get::<T>(self.entity).unwrap().clone() } pub fn get_component<T: Component + Clone>(&self) -> Option<T> { - self.app.world.get::<T>(self.entity).cloned() + self.app.world().get::<T>(self.entity).cloned() } pub fn position(&self) -> Vec3 { *self.component::<Position>() @@ -171,17 +171,17 @@ impl SimulationSet { } pub fn tick(&mut self) { self.app.update(); - self.app.world.run_schedule(GameTick); + self.app.world_mut().run_schedule(GameTick); } pub fn spawn(&mut self, player: SimulatedPlayerBundle) -> Entity { - create_simulation_player(&mut self.app.world, self.instance.clone(), player) + create_simulation_player(self.app.world_mut(), self.instance.clone(), player) } pub fn despawn(&mut self, entity: Entity) { - self.app.world.despawn(entity); + self.app.world_mut().despawn(entity); } pub fn position(&self, entity: Entity) -> Vec3 { - **self.app.world.get::<Position>(entity).unwrap() + **self.app.world().get::<Position>(entity).unwrap() } } |
