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authormat <27899617+mat-1@users.noreply.github.com>2025-01-10 16:45:27 -0600
committerGitHub <noreply@github.com>2025-01-10 16:45:27 -0600
commit0d16f01571ec8315f3979eae46981e559ade1cf9 (patch)
treeea43c32a57b0e6a67579d75a134dfbc009d09781 /azalea/src/pathfinder/simulation.rs
parent615d8f9d2ac56b3244d328587243301da253eafd (diff)
downloadazalea-drasl-0d16f01571ec8315f3979eae46981e559ade1cf9.tar.xz
Fluid physics (#199)
* start implementing fluid physics * Initial implementation of fluid pushing * different travel function in water * bubble columns * jumping in water * cleanup * change ultrawarm to be required * fix for clippy
Diffstat (limited to 'azalea/src/pathfinder/simulation.rs')
-rw-r--r--azalea/src/pathfinder/simulation.rs1
1 files changed, 1 insertions, 0 deletions
diff --git a/azalea/src/pathfinder/simulation.rs b/azalea/src/pathfinder/simulation.rs
index 630dd591..1f29ad24 100644
--- a/azalea/src/pathfinder/simulation.rs
+++ b/azalea/src/pathfinder/simulation.rs
@@ -38,6 +38,7 @@ impl SimulatedPlayerBundle {
attributes: Attributes {
speed: AttributeInstance::new(0.1),
attack_speed: AttributeInstance::new(4.0),
+ water_movement_efficiency: AttributeInstance::new(0.0),
},
inventory: Inventory::default(),
}