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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea/src/pathfinder/moves/basic.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea/src/pathfinder/moves/basic.rs')
-rw-r--r--azalea/src/pathfinder/moves/basic.rs12
1 files changed, 7 insertions, 5 deletions
diff --git a/azalea/src/pathfinder/moves/basic.rs b/azalea/src/pathfinder/moves/basic.rs
index bb931caf..89ba9acc 100644
--- a/azalea/src/pathfinder/moves/basic.rs
+++ b/azalea/src/pathfinder/moves/basic.rs
@@ -228,9 +228,10 @@ fn execute_descend_move(mut ctx: ExecuteCtx) {
let start_center = start.center();
let center = target.center();
- let horizontal_distance_from_target = (center - position).horizontal_distance_sqr().sqrt();
- let horizontal_distance_from_start =
- (start.center() - position).horizontal_distance_sqr().sqrt();
+ let horizontal_distance_from_target = (center - position).horizontal_distance_squared().sqrt();
+ let horizontal_distance_from_start = (start.center() - position)
+ .horizontal_distance_squared()
+ .sqrt();
let dest_ahead = Vec3::new(
start_center.x + (center.x - start_center.x) * 1.5,
@@ -401,8 +402,9 @@ fn execute_downward_move(mut ctx: ExecuteCtx) {
let target_center = target.center();
- let horizontal_distance_from_target =
- (target_center - position).horizontal_distance_sqr().sqrt();
+ let horizontal_distance_from_target = (target_center - position)
+ .horizontal_distance_squared()
+ .sqrt();
if horizontal_distance_from_target > 0.25 {
ctx.look_at(target_center);