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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea/src/pathfinder/moves/basic.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea/src/pathfinder/moves/basic.rs')
| -rw-r--r-- | azalea/src/pathfinder/moves/basic.rs | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/azalea/src/pathfinder/moves/basic.rs b/azalea/src/pathfinder/moves/basic.rs index bb931caf..89ba9acc 100644 --- a/azalea/src/pathfinder/moves/basic.rs +++ b/azalea/src/pathfinder/moves/basic.rs @@ -228,9 +228,10 @@ fn execute_descend_move(mut ctx: ExecuteCtx) { let start_center = start.center(); let center = target.center(); - let horizontal_distance_from_target = (center - position).horizontal_distance_sqr().sqrt(); - let horizontal_distance_from_start = - (start.center() - position).horizontal_distance_sqr().sqrt(); + let horizontal_distance_from_target = (center - position).horizontal_distance_squared().sqrt(); + let horizontal_distance_from_start = (start.center() - position) + .horizontal_distance_squared() + .sqrt(); let dest_ahead = Vec3::new( start_center.x + (center.x - start_center.x) * 1.5, @@ -401,8 +402,9 @@ fn execute_downward_move(mut ctx: ExecuteCtx) { let target_center = target.center(); - let horizontal_distance_from_target = - (target_center - position).horizontal_distance_sqr().sqrt(); + let horizontal_distance_from_target = (target_center - position) + .horizontal_distance_squared() + .sqrt(); if horizontal_distance_from_target > 0.25 { ctx.look_at(target_center); |
