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authormat <27899617+mat-1@users.noreply.github.com>2023-03-07 14:14:36 -0600
committerGitHub <noreply@github.com>2023-03-07 14:14:36 -0600
commit719379a8a76ab0685f2bd14bebe2f0cd1e97f06b (patch)
treece5d6c62bc36fb1d1ec31083bc8e81a0109c12df /azalea/src/pathfinder/mod.rs
parentbf4ff517890cad3ff4e36b4b78959504192e5374 (diff)
downloadazalea-drasl-719379a8a76ab0685f2bd14bebe2f0cd1e97f06b.tar.xz
Bevy 0.10 (#79)
* replace 0.9.1 with 0.10.0 * start migrating to bevy .10 * well it compiles * doesn't immediately panic * remove unused imports * fmt * delete azalea-ecs * make RelativeEntityUpdate an EntityCommand * fix a doc test * explain what FixedUpdate does
Diffstat (limited to 'azalea/src/pathfinder/mod.rs')
-rw-r--r--azalea/src/pathfinder/mod.rs20
1 files changed, 13 insertions, 7 deletions
diff --git a/azalea/src/pathfinder/mod.rs b/azalea/src/pathfinder/mod.rs
index 8289d9c4..61a92038 100644
--- a/azalea/src/pathfinder/mod.rs
+++ b/azalea/src/pathfinder/mod.rs
@@ -4,18 +4,18 @@ mod mtdstarlite;
use crate::bot::{JumpEvent, LookAtEvent};
use crate::{SprintDirection, WalkDirection};
-use azalea_client::{StartSprintEvent, StartWalkEvent};
-use azalea_core::{BlockPos, CardinalDirection};
-use azalea_ecs::{
- app::{App, Plugin},
+use crate::app::{App, CoreSchedule, IntoSystemAppConfig, Plugin};
+use crate::ecs::{
component::Component,
entity::Entity,
event::{EventReader, EventWriter},
query::{With, Without},
- schedule::IntoSystemDescriptor,
+ schedule::IntoSystemConfig,
system::{Commands, Query, Res},
- AppTickExt,
};
+use azalea_client::{StartSprintEvent, StartWalkEvent};
+use azalea_core::{BlockPos, CardinalDirection};
+use azalea_physics::PhysicsSet;
use azalea_world::entity::metadata::Player;
use azalea_world::entity::Local;
use azalea_world::{
@@ -36,7 +36,13 @@ impl Plugin for PathfinderPlugin {
fn build(&self, app: &mut App) {
app.add_event::<GotoEvent>()
.add_event::<PathFoundEvent>()
- .add_tick_system(tick_execute_path.before("ai_step"))
+ .add_system(
+ // Adding `.in_schedule(CoreSchedule::FixedUpdate)` makes a system run every
+ // Minecraft tick (every 50 milliseconds).
+ tick_execute_path
+ .in_schedule(CoreSchedule::FixedUpdate)
+ .before(PhysicsSet),
+ )
.add_system(goto_listener)
.add_system(add_default_pathfinder)
.add_system(handle_tasks.before(path_found_listener))