diff options
| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-11-27 16:25:07 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-27 16:25:07 -0600 |
| commit | 631ed63dbdc7167df4de02a55b5c2ef1cea909e9 (patch) | |
| tree | 104e567c332f2aeb30ea6acefef8c73f9b2f158b /azalea/src/bot.rs | |
| parent | 962b9fcaae917c7e5bef718469fba31f6ff7c3cb (diff) | |
| download | azalea-drasl-631ed63dbdc7167df4de02a55b5c2ef1cea909e9.tar.xz | |
Swarm (#36)
* make azalea-pathfinder dir
* start writing d* lite impl
* more work on d* lite
* work more on implementing d* lite
* full d* lite impl
* updated edges
* add next() function
* add NoPathError
* why does dstar lite not work
* fix d* lite implementation
* make the test actually check the coords
* replace while loop with if statement
* fix clippy complaints
* make W only have to be PartialOrd
* fix PartialOrd issues
* implement mtd* lite
* add a test to mtd* lite
* remove normal d* lite
* make heuristic only take in one arg
* add `success` function
* Update README.md
* evil black magic to make .entity not need dimension
* start adding moves
* slightly improve the vec3/position situation
new macro that implements all the useful functions
* moves stuff
* make it compile
* update deps in az-pathfinder
* make it compile again
* more pathfinding stuff
* add Bot::look_at
* replace EntityMut and EntityRef with just Entity
* block pos pathfinding stuff
* rename movedirection to walkdirection
* execute path every tick
* advance path
* change az-pf version
* make azalea_client keep plugin state
* fix Plugins::get
* why does it think there is air
* start debugging incorrect air
* update some From methods to use rem_euclid
* start adding swarm
* fix deadlock
i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock
* make lookat actually work probably
* fix going too fast
* Update main.rs
* make a thing immutable
* direction_looking_at
* fix rotations
* import swarm in an example
* fix stuff from merge
* remove azalea_pathfinder import
* delete azalea-pathfinder crate
already in azalea::pathfinder module
* swarms
* start working on shared dimensions
* Shared worlds work
* start adding Swarm::add_account
* add_account works
* change "client" to "bot" in some places
* Fix issues from merge
* Update world.rs
* add SwarmEvent::Disconnect(Account)
* almost add SwarmEvent::Chat and new plugin system
it panics rn
* make plugins have to provide the State associated type
* improve comments
* make fn build slightly cleaner
* fix SwarmEvent::Chat
* change a println in bot/main.rs
* Client::shutdown -> disconnect
* polish
fix clippy warnings + improve some docs a bit
* fix shared worlds*
*there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot
* i am being trolled by rust
for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane
* make world an RwLock again
* remove debug messages
* fix skipping event ticks
unfortunately now sending events is `.send().await?` instead of just `.send()`
* fix deadlock + warnings
* turns out my floor_mod impl was wrong
and i32::rem_euclid has the correct behavior LOL
* still errors with lots of bots
* make swarm iter & fix new chunks not loading
* improve docs
* start fixing tests
* fix all the tests
except the examples i don't know how to exclude them from the tests
* improve docs some more
Diffstat (limited to 'azalea/src/bot.rs')
| -rw-r--r--[-rwxr-xr-x] | azalea/src/bot.rs | 37 |
1 files changed, 21 insertions, 16 deletions
diff --git a/azalea/src/bot.rs b/azalea/src/bot.rs index 0becaa62..0674c692 100755..100644 --- a/azalea/src/bot.rs +++ b/azalea/src/bot.rs @@ -4,9 +4,14 @@ use azalea_core::Vec3; use parking_lot::Mutex; use std::{f64::consts::PI, sync::Arc}; -#[derive(Default, Clone)] -pub struct Plugin { - pub state: State, +#[derive(Clone, Default)] +pub struct Plugin; +impl crate::Plugin for Plugin { + type State = State; + + fn build(&self) -> State { + State::default() + } } #[derive(Default, Clone)] @@ -14,6 +19,18 @@ pub struct State { jumping_once: Arc<Mutex<bool>>, } +#[async_trait] +impl crate::PluginState for State { + async fn handle(self: Box<Self>, event: Event, mut bot: Client) { + if let Event::Tick = event { + if *self.jumping_once.lock() && bot.jumping() { + *self.jumping_once.lock() = false; + bot.set_jumping(false); + } + } + } +} + pub trait BotTrait { fn jump(&mut self); fn look_at(&mut self, pos: &Vec3); @@ -23,7 +40,7 @@ impl BotTrait for azalea_client::Client { /// Queue a jump for the next tick. fn jump(&mut self) { self.set_jumping(true); - let state = self.plugins.get::<Plugin>().unwrap().state.clone(); + let state = self.plugins.get::<State>().unwrap().clone(); *state.jumping_once.lock() = true; } @@ -34,18 +51,6 @@ impl BotTrait for azalea_client::Client { } } -#[async_trait] -impl crate::Plugin for Plugin { - async fn handle(self: Box<Self>, event: Event, mut bot: Client) { - if let Event::Tick = event { - if *self.state.jumping_once.lock() && bot.jumping() { - *self.state.jumping_once.lock() = false; - bot.set_jumping(false); - } - } - } -} - fn direction_looking_at(current: &Vec3, target: &Vec3) -> (f32, f32) { // borrowed from mineflayer's Bot.lookAt because i didn't want to do math let delta = target - current; |
