From 631ed63dbdc7167df4de02a55b5c2ef1cea909e9 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Sun, 27 Nov 2022 16:25:07 -0600 Subject: Swarm (#36) * make azalea-pathfinder dir * start writing d* lite impl * more work on d* lite * work more on implementing d* lite * full d* lite impl * updated edges * add next() function * add NoPathError * why does dstar lite not work * fix d* lite implementation * make the test actually check the coords * replace while loop with if statement * fix clippy complaints * make W only have to be PartialOrd * fix PartialOrd issues * implement mtd* lite * add a test to mtd* lite * remove normal d* lite * make heuristic only take in one arg * add `success` function * Update README.md * evil black magic to make .entity not need dimension * start adding moves * slightly improve the vec3/position situation new macro that implements all the useful functions * moves stuff * make it compile * update deps in az-pathfinder * make it compile again * more pathfinding stuff * add Bot::look_at * replace EntityMut and EntityRef with just Entity * block pos pathfinding stuff * rename movedirection to walkdirection * execute path every tick * advance path * change az-pf version * make azalea_client keep plugin state * fix Plugins::get * why does it think there is air * start debugging incorrect air * update some From methods to use rem_euclid * start adding swarm * fix deadlock i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock * make lookat actually work probably * fix going too fast * Update main.rs * make a thing immutable * direction_looking_at * fix rotations * import swarm in an example * fix stuff from merge * remove azalea_pathfinder import * delete azalea-pathfinder crate already in azalea::pathfinder module * swarms * start working on shared dimensions * Shared worlds work * start adding Swarm::add_account * add_account works * change "client" to "bot" in some places * Fix issues from merge * Update world.rs * add SwarmEvent::Disconnect(Account) * almost add SwarmEvent::Chat and new plugin system it panics rn * make plugins have to provide the State associated type * improve comments * make fn build slightly cleaner * fix SwarmEvent::Chat * change a println in bot/main.rs * Client::shutdown -> disconnect * polish fix clippy warnings + improve some docs a bit * fix shared worlds* *there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot * i am being trolled by rust for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane * make world an RwLock again * remove debug messages * fix skipping event ticks unfortunately now sending events is `.send().await?` instead of just `.send()` * fix deadlock + warnings * turns out my floor_mod impl was wrong and i32::rem_euclid has the correct behavior LOL * still errors with lots of bots * make swarm iter & fix new chunks not loading * improve docs * start fixing tests * fix all the tests except the examples i don't know how to exclude them from the tests * improve docs some more --- azalea/src/bot.rs | 37 +++++++++++++++++++++---------------- 1 file changed, 21 insertions(+), 16 deletions(-) mode change 100755 => 100644 azalea/src/bot.rs (limited to 'azalea/src/bot.rs') diff --git a/azalea/src/bot.rs b/azalea/src/bot.rs old mode 100755 new mode 100644 index 0becaa62..0674c692 --- a/azalea/src/bot.rs +++ b/azalea/src/bot.rs @@ -4,9 +4,14 @@ use azalea_core::Vec3; use parking_lot::Mutex; use std::{f64::consts::PI, sync::Arc}; -#[derive(Default, Clone)] -pub struct Plugin { - pub state: State, +#[derive(Clone, Default)] +pub struct Plugin; +impl crate::Plugin for Plugin { + type State = State; + + fn build(&self) -> State { + State::default() + } } #[derive(Default, Clone)] @@ -14,6 +19,18 @@ pub struct State { jumping_once: Arc>, } +#[async_trait] +impl crate::PluginState for State { + async fn handle(self: Box, event: Event, mut bot: Client) { + if let Event::Tick = event { + if *self.jumping_once.lock() && bot.jumping() { + *self.jumping_once.lock() = false; + bot.set_jumping(false); + } + } + } +} + pub trait BotTrait { fn jump(&mut self); fn look_at(&mut self, pos: &Vec3); @@ -23,7 +40,7 @@ impl BotTrait for azalea_client::Client { /// Queue a jump for the next tick. fn jump(&mut self) { self.set_jumping(true); - let state = self.plugins.get::().unwrap().state.clone(); + let state = self.plugins.get::().unwrap().clone(); *state.jumping_once.lock() = true; } @@ -34,18 +51,6 @@ impl BotTrait for azalea_client::Client { } } -#[async_trait] -impl crate::Plugin for Plugin { - async fn handle(self: Box, event: Event, mut bot: Client) { - if let Event::Tick = event { - if *self.state.jumping_once.lock() && bot.jumping() { - *self.state.jumping_once.lock() = false; - bot.set_jumping(false); - } - } - } -} - fn direction_looking_at(current: &Vec3, target: &Vec3) -> (f32, f32) { // borrowed from mineflayer's Bot.lookAt because i didn't want to do math let delta = target - current; -- cgit v1.2.3