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authormat <git@matdoes.dev>2023-07-23 22:17:17 -0500
committermat <git@matdoes.dev>2023-07-23 22:17:17 -0500
commitd99ba0da5500a1a4917bf9c8c9e93e2caa4ada99 (patch)
tree08af266f9ccc9a6dea7593198bfe50dab2a307eb /azalea-world/src/container.rs
parent2ab16402de3ac12c04696833450cd8d2f7b39b85 (diff)
downloadazalea-drasl-d99ba0da5500a1a4917bf9c8c9e93e2caa4ada99.tar.xz
clean up azalea-entity a little
Diffstat (limited to 'azalea-world/src/container.rs')
-rw-r--r--azalea-world/src/container.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/azalea-world/src/container.rs b/azalea-world/src/container.rs
index f1884265..895d8d2d 100644
--- a/azalea-world/src/container.rs
+++ b/azalea-world/src/container.rs
@@ -19,7 +19,7 @@ pub struct InstanceContainer {
// cases where we'd want to get every entity in the world (just getting the entities in chunks
// should work fine).
- // Entities are garbage collected (by manual reference counting in EntityInfos) so we don't
+ // Entities are garbage collected (by manual reference counting in EntityUuidIndex) so we don't
// need to worry about them here.
// If it looks like we're relying on the server giving us unique world names, that's because we