aboutsummaryrefslogtreecommitdiff
path: root/azalea-protocol/src
diff options
context:
space:
mode:
authormat <github@matdoes.dev>2022-01-02 17:40:18 -0600
committermat <github@matdoes.dev>2022-01-02 17:40:18 -0600
commit45871fc01e212a50ac5e6268e4677f97f8fe5bb3 (patch)
tree3a8d4190f15e93758eeb6caa3f9694be71f04cb4 /azalea-protocol/src
parent094c210dada7c0ee83c19965739312d2d00e4099 (diff)
downloadazalea-drasl-45871fc01e212a50ac5e6268e4677f97f8fe5bb3.tar.xz
better parsing for entire login packet
Diffstat (limited to 'azalea-protocol/src')
-rw-r--r--azalea-protocol/src/mc_buf/read.rs84
-rw-r--r--azalea-protocol/src/mc_buf/write.rs68
-rw-r--r--azalea-protocol/src/packets/game/clientbound_login_packet.rs90
3 files changed, 151 insertions, 91 deletions
diff --git a/azalea-protocol/src/mc_buf/read.rs b/azalea-protocol/src/mc_buf/read.rs
index 374e5443..5127860e 100644
--- a/azalea-protocol/src/mc_buf/read.rs
+++ b/azalea-protocol/src/mc_buf/read.rs
@@ -1,5 +1,5 @@
use async_trait::async_trait;
-use azalea_core::resource_location::ResourceLocation;
+use azalea_core::{game_type::GameType, resource_location::ResourceLocation};
use tokio::io::{AsyncRead, AsyncReadExt};
use super::MAX_STRING_LENGTH;
@@ -304,3 +304,85 @@ impl McBufVarintReadable for u16 {
buf.read_varint().await.map(|i| i as u16)
}
}
+
+// i64
+#[async_trait]
+impl McBufReadable for i64 {
+ async fn read_into<R>(buf: &mut R) -> Result<Self, String>
+ where
+ R: AsyncRead + std::marker::Unpin + std::marker::Send,
+ {
+ buf.read_long().await
+ }
+}
+
+// u64
+#[async_trait]
+impl McBufReadable for u64 {
+ async fn read_into<R>(buf: &mut R) -> Result<Self, String>
+ where
+ R: AsyncRead + std::marker::Unpin + std::marker::Send,
+ {
+ i64::read_into(buf).await.map(|i| i as u64)
+ }
+}
+
+// bool
+#[async_trait]
+impl McBufReadable for bool {
+ async fn read_into<R>(buf: &mut R) -> Result<Self, String>
+ where
+ R: AsyncRead + std::marker::Unpin + std::marker::Send,
+ {
+ buf.read_boolean().await
+ }
+}
+
+// GameType
+#[async_trait]
+impl McBufReadable for GameType {
+ async fn read_into<R>(buf: &mut R) -> Result<Self, String>
+ where
+ R: AsyncRead + std::marker::Unpin + std::marker::Send,
+ {
+ GameType::from_id(buf.read_byte().await?)
+ }
+}
+
+// Option<GameType>
+#[async_trait]
+impl McBufReadable for Option<GameType> {
+ async fn read_into<R>(buf: &mut R) -> Result<Self, String>
+ where
+ R: AsyncRead + std::marker::Unpin + std::marker::Send,
+ {
+ GameType::from_optional_id(buf.read_byte().await? as i8)
+ }
+}
+
+// Vec<ResourceLocation>
+#[async_trait]
+impl McBufReadable for Vec<ResourceLocation> {
+ async fn read_into<R>(buf: &mut R) -> Result<Self, String>
+ where
+ R: AsyncRead + std::marker::Unpin + std::marker::Send,
+ {
+ let mut vec = Vec::new();
+ let length = buf.read_varint().await?;
+ for _ in 0..length {
+ vec.push(buf.read_resource_location().await?);
+ }
+ Ok(vec)
+ }
+}
+
+// azalea_nbt::Tag
+#[async_trait]
+impl McBufReadable for azalea_nbt::Tag {
+ async fn read_into<R>(buf: &mut R) -> Result<Self, String>
+ where
+ R: AsyncRead + std::marker::Unpin + std::marker::Send,
+ {
+ buf.read_nbt().await
+ }
+}
diff --git a/azalea-protocol/src/mc_buf/write.rs b/azalea-protocol/src/mc_buf/write.rs
index f22b218a..14dac9d1 100644
--- a/azalea-protocol/src/mc_buf/write.rs
+++ b/azalea-protocol/src/mc_buf/write.rs
@@ -1,5 +1,5 @@
use async_trait::async_trait;
-use azalea_core::resource_location::ResourceLocation;
+use azalea_core::{game_type::GameType, resource_location::ResourceLocation};
use byteorder::{BigEndian, WriteBytesExt};
use std::io::Write;
@@ -202,27 +202,85 @@ impl McBufWritable for ResourceLocation {
// u32
impl McBufWritable for u32 {
fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
- buf.write_varint(*self as i32)
+ i32::varint_write_into(&(*self as i32), buf)
}
}
// u32 varint
impl McBufVarintWritable for u32 {
fn varint_write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
- buf.write_varint(*self as i32)
+ i32::varint_write_into(&(*self as i32), buf)
}
}
// u16
impl McBufWritable for u16 {
fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
- buf.write_varint(*self as i32)
+ i32::varint_write_into(&(*self as i32), buf)
}
}
// u16 varint
impl McBufVarintWritable for u16 {
fn varint_write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
- buf.write_varint(*self as i32)
+ i32::varint_write_into(&(*self as i32), buf)
+ }
+}
+
+// u8
+impl McBufWritable for u8 {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ buf.write_byte(*self)
+ }
+}
+
+// i64
+impl McBufWritable for i64 {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ Writable::write_long(buf, *self)
+ }
+}
+
+// u64
+impl McBufWritable for u64 {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ i64::write_into(&(*self as i64), buf)
+ }
+}
+
+// bool
+impl McBufWritable for bool {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ buf.write_boolean(*self)
+ }
+}
+
+// GameType
+impl McBufWritable for GameType {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ u8::write_into(&self.to_id(), buf)
+ }
+}
+
+// Option<GameType>
+impl McBufWritable for Option<GameType> {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ buf.write_byte(GameType::to_optional_id(&self) as u8)
+ }
+}
+
+// Vec<ResourceLocation>
+impl McBufWritable for Vec<ResourceLocation> {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ buf.write_list(&self, |buf, resource_location| {
+ buf.write_resource_location(resource_location)
+ })
+ }
+}
+
+// azalea_nbt::Tag
+impl McBufWritable for azalea_nbt::Tag {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ buf.write_nbt(self)
}
}
diff --git a/azalea-protocol/src/packets/game/clientbound_login_packet.rs b/azalea-protocol/src/packets/game/clientbound_login_packet.rs
index 0286fce4..57869202 100644
--- a/azalea-protocol/src/packets/game/clientbound_login_packet.rs
+++ b/azalea-protocol/src/packets/game/clientbound_login_packet.rs
@@ -1,8 +1,7 @@
-use super::GamePacket;
-use crate::mc_buf::{Readable, Writable};
use azalea_core::{game_type::GameType, resource_location::ResourceLocation};
+use packet_macros::GamePacket;
-#[derive(Clone, Debug)]
+#[derive(Clone, Debug, GamePacket)]
pub struct ClientboundLoginPacket {
pub player_id: i32,
pub hardcore: bool,
@@ -13,93 +12,14 @@ pub struct ClientboundLoginPacket {
pub dimension_type: azalea_nbt::Tag,
pub dimension: ResourceLocation,
pub seed: i64,
+ #[varint]
pub max_players: i32,
+ #[varint]
pub chunk_radius: i32,
+ #[varint]
pub simulation_distance: i32,
pub reduced_debug_info: bool,
pub show_death_screen: bool,
pub is_debug: bool,
pub is_flat: bool,
}
-
-impl ClientboundLoginPacket {
- pub fn get(self) -> GamePacket {
- GamePacket::ClientboundLoginPacket(self)
- }
-
- pub fn write(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
- buf.write_int(self.player_id)?;
- buf.write_boolean(self.hardcore)?;
- buf.write_byte(self.game_type.to_id())?;
- buf.write_byte(GameType::to_optional_id(&self.previous_game_type) as u8)?;
- buf.write_list(&self.levels, |buf, resource_location| {
- buf.write_resource_location(resource_location)
- })?;
- buf.write_nbt(&self.registry_holder)?;
- buf.write_nbt(&self.dimension_type)?;
- buf.write_resource_location(&self.dimension)?;
- buf.write_long(self.seed)?;
- buf.write_varint(self.max_players)?;
- buf.write_varint(self.chunk_radius)?;
- buf.write_varint(self.simulation_distance)?;
- buf.write_boolean(self.reduced_debug_info)?;
- buf.write_boolean(self.show_death_screen)?;
- buf.write_boolean(self.is_debug)?;
- buf.write_boolean(self.is_flat)?;
- Ok(())
- }
-
- pub async fn read<T: tokio::io::AsyncRead + std::marker::Unpin + std::marker::Send>(
- buf: &mut T,
- ) -> Result<GamePacket, String> {
- let player_id = buf.read_int().await?;
- let hardcore = buf.read_boolean().await?;
- let game_type = GameType::from_id(buf.read_byte().await?)?;
- let previous_game_type = GameType::from_optional_id(buf.read_byte().await? as i8)?;
-
- let mut levels = Vec::new();
- let length = buf.read_varint().await?;
- for _ in 0..length {
- levels.push(buf.read_resource_location().await?);
- }
-
- // println!("about to read nbt");
- // // read all the bytes into a buffer, print it, and panic
- // let mut registry_holder_buf = Vec::new();
- // buf.read_to_end(&mut registry_holder_buf).await.unwrap();
- // println!("{:?}", String::from_utf8_lossy(&registry_holder_buf));
- // panic!("");
-
- let registry_holder = buf.read_nbt().await?;
- let dimension_type = buf.read_nbt().await?;
- let dimension = buf.read_resource_location().await?;
- let seed = buf.read_long().await?;
- let max_players = buf.read_varint().await?;
- let chunk_radius = buf.read_varint().await?;
- let simulation_distance = buf.read_varint().await?;
- let reduced_debug_info = buf.read_boolean().await?;
- let show_death_screen = buf.read_boolean().await?;
- let is_debug = buf.read_boolean().await?;
- let is_flat = buf.read_boolean().await?;
-
- Ok(ClientboundLoginPacket {
- player_id,
- hardcore,
- game_type,
- previous_game_type,
- levels,
- registry_holder,
- dimension_type,
- dimension,
- seed,
- max_players,
- chunk_radius,
- simulation_distance,
- reduced_debug_info,
- show_death_screen,
- is_debug,
- is_flat,
- }
- .get())
- }
-}