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path: root/azalea-protocol/src/mc_buf/write.rs
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Diffstat (limited to 'azalea-protocol/src/mc_buf/write.rs')
-rw-r--r--azalea-protocol/src/mc_buf/write.rs68
1 files changed, 63 insertions, 5 deletions
diff --git a/azalea-protocol/src/mc_buf/write.rs b/azalea-protocol/src/mc_buf/write.rs
index f22b218a..14dac9d1 100644
--- a/azalea-protocol/src/mc_buf/write.rs
+++ b/azalea-protocol/src/mc_buf/write.rs
@@ -1,5 +1,5 @@
use async_trait::async_trait;
-use azalea_core::resource_location::ResourceLocation;
+use azalea_core::{game_type::GameType, resource_location::ResourceLocation};
use byteorder::{BigEndian, WriteBytesExt};
use std::io::Write;
@@ -202,27 +202,85 @@ impl McBufWritable for ResourceLocation {
// u32
impl McBufWritable for u32 {
fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
- buf.write_varint(*self as i32)
+ i32::varint_write_into(&(*self as i32), buf)
}
}
// u32 varint
impl McBufVarintWritable for u32 {
fn varint_write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
- buf.write_varint(*self as i32)
+ i32::varint_write_into(&(*self as i32), buf)
}
}
// u16
impl McBufWritable for u16 {
fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
- buf.write_varint(*self as i32)
+ i32::varint_write_into(&(*self as i32), buf)
}
}
// u16 varint
impl McBufVarintWritable for u16 {
fn varint_write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
- buf.write_varint(*self as i32)
+ i32::varint_write_into(&(*self as i32), buf)
+ }
+}
+
+// u8
+impl McBufWritable for u8 {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ buf.write_byte(*self)
+ }
+}
+
+// i64
+impl McBufWritable for i64 {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ Writable::write_long(buf, *self)
+ }
+}
+
+// u64
+impl McBufWritable for u64 {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ i64::write_into(&(*self as i64), buf)
+ }
+}
+
+// bool
+impl McBufWritable for bool {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ buf.write_boolean(*self)
+ }
+}
+
+// GameType
+impl McBufWritable for GameType {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ u8::write_into(&self.to_id(), buf)
+ }
+}
+
+// Option<GameType>
+impl McBufWritable for Option<GameType> {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ buf.write_byte(GameType::to_optional_id(&self) as u8)
+ }
+}
+
+// Vec<ResourceLocation>
+impl McBufWritable for Vec<ResourceLocation> {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ buf.write_list(&self, |buf, resource_location| {
+ buf.write_resource_location(resource_location)
+ })
+ }
+}
+
+// azalea_nbt::Tag
+impl McBufWritable for azalea_nbt::Tag {
+ fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
+ buf.write_nbt(self)
}
}