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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-08-20 15:17:07 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-20 15:17:07 -0500 |
| commit | dbb2092ac002790c07ad21cf7d12aabb477a2e74 (patch) | |
| tree | 5d5bb1e6dbca8250292a9e0b1edc7325699bbbaf /azalea-protocol/src/packets/game/serverbound_player_input_packet.rs | |
| parent | ac4d675d44a93a6625f508263c650206a7ff1f98 (diff) | |
| download | azalea-drasl-dbb2092ac002790c07ad21cf7d12aabb477a2e74.tar.xz | |
Implement ALL packets (#16)
* add a couple more packets and improve codegen
* enums in packet codegen
* fix enums and MORE PACKETS
* make unsigned numbers the default
* codegen can make hashmaps
* UnsizedByteArray in codegen
* Vec and Option
* enum codgen works in more situations
* ServerboundInteractPacket
* Fix error with new error system
* More packets
* more packets
* more packets
* guess what was added
* yeah it's more packets
* add more packets
* packets
* start adding ClientboundBossEventPacket
* finish boss event packet
* improve codegen for linux
* start on command suggestions packet
* rename declare_commands to commands
* más paquetes
* fix generating custom payload packet
* more packets
* mehr Pakete
* improve codegen for movement packets
* rename move packets to have "packet" at the end
* fix some unused variable warns
* addere plus facis
* pli da pakoj
* plus de paquets
* più pacchetti
* make ChatFormatting a macro in azalea-chat
* change a match to matches! macro
* update SetPlayerTeam to use ChatFormatting
* ClientboundSetScorePacket & fix clippy warnings
* finish game state :tada:
* add remaining packets for other states
* fix error in ping.rs
Diffstat (limited to 'azalea-protocol/src/packets/game/serverbound_player_input_packet.rs')
| -rw-r--r-- | azalea-protocol/src/packets/game/serverbound_player_input_packet.rs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/serverbound_player_input_packet.rs b/azalea-protocol/src/packets/game/serverbound_player_input_packet.rs new file mode 100644 index 00000000..b0906691 --- /dev/null +++ b/azalea-protocol/src/packets/game/serverbound_player_input_packet.rs @@ -0,0 +1,43 @@ +use azalea_buf::BufReadError; +use azalea_buf::{McBufReadable, McBufWritable}; +use packet_macros::ServerboundGamePacket; + +#[derive(Clone, Debug, ServerboundGamePacket)] +pub struct ServerboundPlayerInputPacket { + pub xxa: f32, + pub zza: f32, + pub is_jumping: bool, + pub is_shift_key_down: bool, +} + +impl McBufReadable for ServerboundPlayerInputPacket { + fn read_from(buf: &mut impl std::io::Read) -> Result<Self, BufReadError> { + let xxa = f32::read_from(buf)?; + let zza = f32::read_from(buf)?; + let byte = u8::read_from(buf)?; + let is_jumping = byte & 1 != 0; + let is_shift_key_down = byte & 2 != 0; + Ok(Self { + xxa, + zza, + is_jumping, + is_shift_key_down, + }) + } +} + +impl McBufWritable for ServerboundPlayerInputPacket { + fn write_into(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> { + self.xxa.write_into(buf)?; + self.zza.write_into(buf)?; + let mut byte = 0; + if self.is_jumping { + byte |= 1; + } + if self.is_shift_key_down { + byte |= 2; + } + byte.write_into(buf)?; + Ok(()) + } +} |
