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authormat <27899617+mat-1@users.noreply.github.com>2022-08-20 15:17:07 -0500
committerGitHub <noreply@github.com>2022-08-20 15:17:07 -0500
commitdbb2092ac002790c07ad21cf7d12aabb477a2e74 (patch)
tree5d5bb1e6dbca8250292a9e0b1edc7325699bbbaf /azalea-protocol/src/packets/game/serverbound_player_input_packet.rs
parentac4d675d44a93a6625f508263c650206a7ff1f98 (diff)
downloadazalea-drasl-dbb2092ac002790c07ad21cf7d12aabb477a2e74.tar.xz
Implement ALL packets (#16)
* add a couple more packets and improve codegen * enums in packet codegen * fix enums and MORE PACKETS * make unsigned numbers the default * codegen can make hashmaps * UnsizedByteArray in codegen * Vec and Option * enum codgen works in more situations * ServerboundInteractPacket * Fix error with new error system * More packets * more packets * more packets * guess what was added * yeah it's more packets * add more packets * packets * start adding ClientboundBossEventPacket * finish boss event packet * improve codegen for linux * start on command suggestions packet * rename declare_commands to commands * más paquetes * fix generating custom payload packet * more packets * mehr Pakete * improve codegen for movement packets * rename move packets to have "packet" at the end * fix some unused variable warns * addere plus facis * pli da pakoj * plus de paquets * più pacchetti * make ChatFormatting a macro in azalea-chat * change a match to matches! macro * update SetPlayerTeam to use ChatFormatting * ClientboundSetScorePacket & fix clippy warnings * finish game state :tada: * add remaining packets for other states * fix error in ping.rs
Diffstat (limited to 'azalea-protocol/src/packets/game/serverbound_player_input_packet.rs')
-rw-r--r--azalea-protocol/src/packets/game/serverbound_player_input_packet.rs43
1 files changed, 43 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/serverbound_player_input_packet.rs b/azalea-protocol/src/packets/game/serverbound_player_input_packet.rs
new file mode 100644
index 00000000..b0906691
--- /dev/null
+++ b/azalea-protocol/src/packets/game/serverbound_player_input_packet.rs
@@ -0,0 +1,43 @@
+use azalea_buf::BufReadError;
+use azalea_buf::{McBufReadable, McBufWritable};
+use packet_macros::ServerboundGamePacket;
+
+#[derive(Clone, Debug, ServerboundGamePacket)]
+pub struct ServerboundPlayerInputPacket {
+ pub xxa: f32,
+ pub zza: f32,
+ pub is_jumping: bool,
+ pub is_shift_key_down: bool,
+}
+
+impl McBufReadable for ServerboundPlayerInputPacket {
+ fn read_from(buf: &mut impl std::io::Read) -> Result<Self, BufReadError> {
+ let xxa = f32::read_from(buf)?;
+ let zza = f32::read_from(buf)?;
+ let byte = u8::read_from(buf)?;
+ let is_jumping = byte & 1 != 0;
+ let is_shift_key_down = byte & 2 != 0;
+ Ok(Self {
+ xxa,
+ zza,
+ is_jumping,
+ is_shift_key_down,
+ })
+ }
+}
+
+impl McBufWritable for ServerboundPlayerInputPacket {
+ fn write_into(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
+ self.xxa.write_into(buf)?;
+ self.zza.write_into(buf)?;
+ let mut byte = 0;
+ if self.is_jumping {
+ byte |= 1;
+ }
+ if self.is_shift_key_down {
+ byte |= 2;
+ }
+ byte.write_into(buf)?;
+ Ok(())
+ }
+}