From dbb2092ac002790c07ad21cf7d12aabb477a2e74 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Sat, 20 Aug 2022 15:17:07 -0500 Subject: Implement ALL packets (#16) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * add a couple more packets and improve codegen * enums in packet codegen * fix enums and MORE PACKETS * make unsigned numbers the default * codegen can make hashmaps * UnsizedByteArray in codegen * Vec and Option * enum codgen works in more situations * ServerboundInteractPacket * Fix error with new error system * More packets * more packets * more packets * guess what was added * yeah it's more packets * add more packets * packets * start adding ClientboundBossEventPacket * finish boss event packet * improve codegen for linux * start on command suggestions packet * rename declare_commands to commands * más paquetes * fix generating custom payload packet * more packets * mehr Pakete * improve codegen for movement packets * rename move packets to have "packet" at the end * fix some unused variable warns * addere plus facis * pli da pakoj * plus de paquets * più pacchetti * make ChatFormatting a macro in azalea-chat * change a match to matches! macro * update SetPlayerTeam to use ChatFormatting * ClientboundSetScorePacket & fix clippy warnings * finish game state :tada: * add remaining packets for other states * fix error in ping.rs --- .../game/serverbound_player_input_packet.rs | 43 ++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 azalea-protocol/src/packets/game/serverbound_player_input_packet.rs (limited to 'azalea-protocol/src/packets/game/serverbound_player_input_packet.rs') diff --git a/azalea-protocol/src/packets/game/serverbound_player_input_packet.rs b/azalea-protocol/src/packets/game/serverbound_player_input_packet.rs new file mode 100644 index 00000000..b0906691 --- /dev/null +++ b/azalea-protocol/src/packets/game/serverbound_player_input_packet.rs @@ -0,0 +1,43 @@ +use azalea_buf::BufReadError; +use azalea_buf::{McBufReadable, McBufWritable}; +use packet_macros::ServerboundGamePacket; + +#[derive(Clone, Debug, ServerboundGamePacket)] +pub struct ServerboundPlayerInputPacket { + pub xxa: f32, + pub zza: f32, + pub is_jumping: bool, + pub is_shift_key_down: bool, +} + +impl McBufReadable for ServerboundPlayerInputPacket { + fn read_from(buf: &mut impl std::io::Read) -> Result { + let xxa = f32::read_from(buf)?; + let zza = f32::read_from(buf)?; + let byte = u8::read_from(buf)?; + let is_jumping = byte & 1 != 0; + let is_shift_key_down = byte & 2 != 0; + Ok(Self { + xxa, + zza, + is_jumping, + is_shift_key_down, + }) + } +} + +impl McBufWritable for ServerboundPlayerInputPacket { + fn write_into(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> { + self.xxa.write_into(buf)?; + self.zza.write_into(buf)?; + let mut byte = 0; + if self.is_jumping { + byte |= 1; + } + if self.is_shift_key_down { + byte |= 2; + } + byte.write_into(buf)?; + Ok(()) + } +} -- cgit v1.2.3