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authormat <27899617+mat-1@users.noreply.github.com>2022-12-07 21:09:58 -0600
committerGitHub <noreply@github.com>2022-12-07 21:09:58 -0600
commit7d901e39bc10a855b545d7b6c167f45148a1fb0a (patch)
tree88fe0a8f2f04f49f4df90e2f5462aa35a4278c68 /azalea-protocol/src/packets/game/clientbound_player_info_packet.rs
parent9f5e5c092be9167e4d5222fdee4a1d2c419e5052 (diff)
downloadazalea-drasl-7d901e39bc10a855b545d7b6c167f45148a1fb0a.tar.xz
1.19.3 (#34)
* start updating to 22w42a * work a bit more on 22w42a * player chat packet * serverbound hello packet * Update mod.rs * add more stuff to clientbound player chat packet * ClientboundPlayerInfoUpdatePacket * features enabled and container closed * serverbound chat packets * make it compile * 22w43a * ServerboundChatSessionUpdatePacket * profile_public_key isn't Option anymore * Update bitset.rs * joining a server works * fix entitydatavalue * backtraces + fix clientbound chat message * fix some warnings and add more ecomments * 22w44a * generate en_us.json * add updating guide to codegen/readme * fix some markdown * update list of generated things * metadata stuff * Replace PJS generator mod with PixLyzer (#38) * pixlizer extractor * start working on shape extraction * fix generating language * fix pixlyzer shape generation * use empty_shape * generate blocks and shapes * update pixlyzer dir * Revert "update pixlyzer dir" This reverts commit ee9a0e7a49936dd8569c610ba9b6455895eeff71. * fix * fix * Revert "fix" This reverts commit ad12ddcb009ccc4eeb13ddef0871db1d9322ab7d. * fix * detect pixlyzer fail * fix pixlyzer * 22w45a * gen entities * add async-trait dep * update codegen/readme.md * explain when rust_log should be used * remove some unused code * start fixing pixlyzer issues * fix a thing in codegen * almost fixed * more progress towards 1.19.3 * 1.19.3-pre2 * fixes * revert some hardcoded property names * Delete clientbound_player_info_packet.rs * handle 1.19.3 player info packets * handle playerinforemove * start updating to 1.19.3-rc1 * optional registries work * fix some issues with 1.19.3 chat doesn't work yet * aaaaaaaaaaaaaaaaa * oh * ignore unused shapes * uncomment generate_blocks * fix migrate * 1.19.3-rc2 * fix clippy warnings * 1.19.3-rc3 * split the azalea-buf macro into separate modules * improve Recipe in protocol * 1.19.3
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_player_info_packet.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/clientbound_player_info_packet.rs93
1 files changed, 0 insertions, 93 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_player_info_packet.rs b/azalea-protocol/src/packets/game/clientbound_player_info_packet.rs
deleted file mode 100755
index dea3b784..00000000
--- a/azalea-protocol/src/packets/game/clientbound_player_info_packet.rs
+++ /dev/null
@@ -1,93 +0,0 @@
-use crate::packets::login::serverbound_hello_packet::ProfilePublicKeyData;
-use azalea_auth::game_profile::ProfilePropertyValue;
-use azalea_buf::{BufReadError, McBuf};
-use azalea_buf::{McBufReadable, McBufWritable};
-use azalea_chat::Component;
-use azalea_core::GameType;
-use azalea_protocol_macros::ClientboundGamePacket;
-use std::collections::HashMap;
-use std::io::{Cursor, Write};
-use uuid::Uuid;
-
-#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
-pub struct ClientboundPlayerInfoPacket {
- pub action: Action,
-}
-
-#[derive(Clone, Debug)]
-pub enum Action {
- AddPlayer(Vec<AddPlayer>),
- UpdateGameMode(Vec<UpdateGameMode>),
- UpdateLatency(Vec<UpdateLatency>),
- UpdateDisplayName(Vec<UpdateDisplayName>),
- RemovePlayer(Vec<RemovePlayer>),
-}
-
-#[derive(Clone, Debug, McBuf)]
-pub struct AddPlayer {
- pub uuid: Uuid,
- pub name: String,
- pub properties: HashMap<String, ProfilePropertyValue>,
- pub gamemode: GameType,
- #[var]
- pub latency: i32,
- pub display_name: Option<Component>,
- pub profile_public_key: Option<ProfilePublicKeyData>,
-}
-
-#[derive(Clone, Debug, McBuf)]
-pub struct UpdateGameMode {
- pub uuid: Uuid,
- pub gamemode: GameType,
-}
-
-#[derive(Clone, Debug, McBuf)]
-pub struct UpdateLatency {
- pub uuid: Uuid,
- #[var]
- pub latency: i32,
-}
-
-#[derive(Clone, Debug, McBuf)]
-pub struct UpdateDisplayName {
- pub uuid: Uuid,
- pub display_name: Option<Component>,
-}
-#[derive(Clone, Debug, McBuf)]
-pub struct RemovePlayer {
- pub uuid: Uuid,
-}
-
-impl McBufReadable for Action {
- fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
- let id = u8::read_from(buf)?;
- Ok(match id {
- 0 => Action::AddPlayer(Vec::<AddPlayer>::read_from(buf)?),
- 1 => Action::UpdateGameMode(Vec::<UpdateGameMode>::read_from(buf)?),
- 2 => Action::UpdateLatency(Vec::<UpdateLatency>::read_from(buf)?),
- 3 => Action::UpdateDisplayName(Vec::<UpdateDisplayName>::read_from(buf)?),
- 4 => Action::RemovePlayer(Vec::<RemovePlayer>::read_from(buf)?),
- _ => return Err(BufReadError::UnexpectedEnumVariant { id: id.into() }),
- })
- }
-}
-impl McBufWritable for Action {
- fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
- let id: u8 = match self {
- Action::AddPlayer(_) => 0,
- Action::UpdateGameMode(_) => 1,
- Action::UpdateLatency(_) => 2,
- Action::UpdateDisplayName(_) => 3,
- Action::RemovePlayer(_) => 4,
- };
- id.write_into(buf)?;
- match self {
- Action::AddPlayer(players) => players.write_into(buf)?,
- Action::UpdateGameMode(players) => players.write_into(buf)?,
- Action::UpdateLatency(players) => players.write_into(buf)?,
- Action::UpdateDisplayName(players) => players.write_into(buf)?,
- Action::RemovePlayer(players) => players.write_into(buf)?,
- }
- Ok(())
- }
-}