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authormat <27899617+mat-1@users.noreply.github.com>2023-05-03 20:57:27 -0500
committerGitHub <noreply@github.com>2023-05-03 20:57:27 -0500
commit634cb8d72c6608512aedba19e5cd669104bc35ea (patch)
treef8e76ce9eb43403d29cc0cbcf9a4f51522419dc2 /azalea-protocol/src/packets/game/clientbound_login_packet.rs
parent1fb4418f2c9cbd004c64c2f23d2d0352ee12c0e5 (diff)
downloadazalea-drasl-634cb8d72c6608512aedba19e5cd669104bc35ea.tar.xz
Inventory (#48)
* start adding azalea-inventory * design more of how inventories are defined * start working on az-inv-macros * inventory macro works * start adding inventory codegen * update some deps * add inventory codegen * manually write inventory menus * put the inventories in Client * start on containersetcontent * inventory menu should hopefully work * checks in containersetcontent * format a comment * move some variant matches * inventory.rs * inventory stuff * more inventory stuff * inventory/container tracking works * start adding interact function * sequence number * start adding HitResultComponent * implement traverse_blocks * start adding clip * add clip function * update_hit_result_component * start trying to fix * fix * make some stuff simpler * clippy * lever * chest * container handle * fix ambiguity * fix some doc tests * move some container stuff from az-client to azalea * clicking container * start implementing simulate_click * keep working on simulate click * implement more of simulate_click this is really boring * inventory fixes * start implementing shift clicking * fix panic in azalea-chat i hope * shift clicking implemented * more inventory stuff * fix items not showing in containers sometimes * fix test * fix all warnings * remove a println --------- Co-authored-by: mat <git@matdoes.dev>
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_login_packet.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/clientbound_login_packet.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_login_packet.rs b/azalea-protocol/src/packets/game/clientbound_login_packet.rs
index a35951a7..bafead86 100755
--- a/azalea-protocol/src/packets/game/clientbound_login_packet.rs
+++ b/azalea-protocol/src/packets/game/clientbound_login_packet.rs
@@ -1,6 +1,6 @@
use self::registry::RegistryHolder;
use azalea_buf::McBuf;
-use azalea_core::{GameType, GlobalPos, OptionalGameType, ResourceLocation};
+use azalea_core::{GameMode, GlobalPos, OptionalGameType, ResourceLocation};
use azalea_protocol_macros::ClientboundGamePacket;
/// The first packet sent by the server to the client after login.
@@ -11,7 +11,7 @@ use azalea_protocol_macros::ClientboundGamePacket;
pub struct ClientboundLoginPacket {
pub player_id: u32,
pub hardcore: bool,
- pub game_type: GameType,
+ pub game_type: GameMode,
pub previous_game_type: OptionalGameType,
pub levels: Vec<ResourceLocation>,
pub registry_holder: RegistryHolder,