From 634cb8d72c6608512aedba19e5cd669104bc35ea Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Wed, 3 May 2023 20:57:27 -0500 Subject: Inventory (#48) * start adding azalea-inventory * design more of how inventories are defined * start working on az-inv-macros * inventory macro works * start adding inventory codegen * update some deps * add inventory codegen * manually write inventory menus * put the inventories in Client * start on containersetcontent * inventory menu should hopefully work * checks in containersetcontent * format a comment * move some variant matches * inventory.rs * inventory stuff * more inventory stuff * inventory/container tracking works * start adding interact function * sequence number * start adding HitResultComponent * implement traverse_blocks * start adding clip * add clip function * update_hit_result_component * start trying to fix * fix * make some stuff simpler * clippy * lever * chest * container handle * fix ambiguity * fix some doc tests * move some container stuff from az-client to azalea * clicking container * start implementing simulate_click * keep working on simulate click * implement more of simulate_click this is really boring * inventory fixes * start implementing shift clicking * fix panic in azalea-chat i hope * shift clicking implemented * more inventory stuff * fix items not showing in containers sometimes * fix test * fix all warnings * remove a println --------- Co-authored-by: mat --- azalea-protocol/src/packets/game/clientbound_login_packet.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'azalea-protocol/src/packets/game/clientbound_login_packet.rs') diff --git a/azalea-protocol/src/packets/game/clientbound_login_packet.rs b/azalea-protocol/src/packets/game/clientbound_login_packet.rs index a35951a7..bafead86 100755 --- a/azalea-protocol/src/packets/game/clientbound_login_packet.rs +++ b/azalea-protocol/src/packets/game/clientbound_login_packet.rs @@ -1,6 +1,6 @@ use self::registry::RegistryHolder; use azalea_buf::McBuf; -use azalea_core::{GameType, GlobalPos, OptionalGameType, ResourceLocation}; +use azalea_core::{GameMode, GlobalPos, OptionalGameType, ResourceLocation}; use azalea_protocol_macros::ClientboundGamePacket; /// The first packet sent by the server to the client after login. @@ -11,7 +11,7 @@ use azalea_protocol_macros::ClientboundGamePacket; pub struct ClientboundLoginPacket { pub player_id: u32, pub hardcore: bool, - pub game_type: GameType, + pub game_type: GameMode, pub previous_game_type: OptionalGameType, pub levels: Vec, pub registry_holder: RegistryHolder, -- cgit v1.2.3