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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/c_player_abilities.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/c_player_abilities.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/c_player_abilities.rs53
1 files changed, 53 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/c_player_abilities.rs b/azalea-protocol/src/packets/game/c_player_abilities.rs
new file mode 100755
index 00000000..c32a99fe
--- /dev/null
+++ b/azalea-protocol/src/packets/game/c_player_abilities.rs
@@ -0,0 +1,53 @@
+use std::io::{Cursor, Write};
+
+use azalea_buf::{AzBuf, BufReadError};
+use azalea_buf::{AzaleaRead, AzaleaWrite};
+use azalea_core::bitset::FixedBitSet;
+use azalea_protocol_macros::ClientboundGamePacket;
+
+#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
+pub struct ClientboundPlayerAbilities {
+ pub flags: PlayerAbilitiesFlags,
+ pub flying_speed: f32,
+ /// Used for the fov
+ pub walking_speed: f32,
+}
+
+#[derive(Clone, Debug)]
+pub struct PlayerAbilitiesFlags {
+ pub invulnerable: bool,
+ pub flying: bool,
+ pub can_fly: bool,
+ pub instant_break: bool,
+}
+
+impl AzaleaRead for PlayerAbilitiesFlags {
+ fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
+ let set = FixedBitSet::<4>::azalea_read(buf)?;
+ Ok(PlayerAbilitiesFlags {
+ invulnerable: set.index(0),
+ flying: set.index(1),
+ can_fly: set.index(2),
+ instant_break: set.index(3),
+ })
+ }
+}
+
+impl AzaleaWrite for PlayerAbilitiesFlags {
+ fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
+ let mut set = FixedBitSet::<4>::new();
+ if self.invulnerable {
+ set.set(0);
+ }
+ if self.flying {
+ set.set(1);
+ }
+ if self.can_fly {
+ set.set(2);
+ }
+ if self.instant_break {
+ set.set(3);
+ }
+ set.azalea_write(buf)
+ }
+}