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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/c_player_abilities.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/c_player_abilities.rs')
| -rwxr-xr-x | azalea-protocol/src/packets/game/c_player_abilities.rs | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/c_player_abilities.rs b/azalea-protocol/src/packets/game/c_player_abilities.rs new file mode 100755 index 00000000..c32a99fe --- /dev/null +++ b/azalea-protocol/src/packets/game/c_player_abilities.rs @@ -0,0 +1,53 @@ +use std::io::{Cursor, Write}; + +use azalea_buf::{AzBuf, BufReadError}; +use azalea_buf::{AzaleaRead, AzaleaWrite}; +use azalea_core::bitset::FixedBitSet; +use azalea_protocol_macros::ClientboundGamePacket; + +#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] +pub struct ClientboundPlayerAbilities { + pub flags: PlayerAbilitiesFlags, + pub flying_speed: f32, + /// Used for the fov + pub walking_speed: f32, +} + +#[derive(Clone, Debug)] +pub struct PlayerAbilitiesFlags { + pub invulnerable: bool, + pub flying: bool, + pub can_fly: bool, + pub instant_break: bool, +} + +impl AzaleaRead for PlayerAbilitiesFlags { + fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> { + let set = FixedBitSet::<4>::azalea_read(buf)?; + Ok(PlayerAbilitiesFlags { + invulnerable: set.index(0), + flying: set.index(1), + can_fly: set.index(2), + instant_break: set.index(3), + }) + } +} + +impl AzaleaWrite for PlayerAbilitiesFlags { + fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { + let mut set = FixedBitSet::<4>::new(); + if self.invulnerable { + set.set(0); + } + if self.flying { + set.set(1); + } + if self.can_fly { + set.set(2); + } + if self.instant_break { + set.set(3); + } + set.azalea_write(buf) + } +} |
