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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/c_map_item_data.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/c_map_item_data.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/c_map_item_data.rs88
1 files changed, 88 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/c_map_item_data.rs b/azalea-protocol/src/packets/game/c_map_item_data.rs
new file mode 100755
index 00000000..9a41ed85
--- /dev/null
+++ b/azalea-protocol/src/packets/game/c_map_item_data.rs
@@ -0,0 +1,88 @@
+use azalea_buf::{AzBuf, AzaleaRead, AzaleaWrite};
+use azalea_chat::FormattedText;
+use azalea_protocol_macros::ClientboundGamePacket;
+
+#[derive(Clone, Debug, ClientboundGamePacket, AzBuf)]
+pub struct ClientboundMapItemData {
+ #[var]
+ pub map_id: u32,
+ pub scale: u8,
+ pub locked: bool,
+ pub decorations: Option<Vec<MapDecoration>>,
+ pub color_patch: OptionalMapPatch,
+}
+
+#[derive(Clone, Debug, AzBuf)]
+pub struct MapDecoration {
+ pub decoration_type: DecorationType,
+ pub x: i8,
+ pub y: i8,
+ /// Minecraft does & 15 on this value, azalea-protocol doesn't. I don't
+ /// think it matters.
+ pub rot: i8,
+ pub name: Option<FormattedText>,
+}
+
+#[derive(Debug, Clone)]
+pub struct OptionalMapPatch(pub Option<MapPatch>);
+
+impl AzaleaRead for OptionalMapPatch {
+ fn azalea_read(buf: &mut std::io::Cursor<&[u8]>) -> Result<Self, azalea_buf::BufReadError> {
+ let pos = buf.position();
+ Ok(Self(if u8::azalea_read(buf)? == 0 {
+ None
+ } else {
+ buf.set_position(pos);
+ Some(MapPatch::azalea_read(buf)?)
+ }))
+ }
+}
+
+impl AzaleaWrite for OptionalMapPatch {
+ fn azalea_write(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
+ match &self.0 {
+ None => 0u8.azalea_write(buf),
+ Some(m) => m.azalea_write(buf),
+ }
+ }
+}
+
+#[derive(Debug, Clone, AzBuf)]
+pub struct MapPatch {
+ pub width: u8,
+ pub height: u8,
+ pub start_x: u8,
+ pub start_y: u8,
+ pub map_colors: Vec<u8>,
+}
+
+#[derive(Clone, Copy, Debug, AzBuf)]
+pub enum DecorationType {
+ Player,
+ Frame,
+ RedMarker,
+ BlueMarker,
+ TargetX,
+ TargetPoint,
+ PlayerOffMap,
+ PlayerOffLimits,
+ Mansion,
+ Monument,
+ BannerWhite,
+ BannerOrange,
+ BannerMagenta,
+ BannerLightBlue,
+ BannerYellow,
+ BannerLime,
+ BannerPink,
+ BannerGray,
+ BannerLightGray,
+ BannerCyan,
+ BannerPurple,
+ BannerBlue,
+ BannerBrown,
+ BannerGreen,
+ BannerRed,
+ BannerBlack,
+ RedX,
+}