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authormat <27899617+mat-1@users.noreply.github.com>2023-09-21 11:16:29 -0500
committerGitHub <noreply@github.com>2023-09-21 11:16:29 -0500
commit7b3e2e4bf793466a351510c7fbbd08234e93bb0e (patch)
tree7177a919de9982d9e3c7f36a76d2025696f465b6 /azalea-protocol/src/packets/configuration/clientbound_registry_data_packet.rs
parent83cce236145cdab1872a472a70943b669a880965 (diff)
downloadazalea-drasl-7b3e2e4bf793466a351510c7fbbd08234e93bb0e.tar.xz
1.20.2 (#99)
* add configuration state * start updating to 23w31a * implement a bit more of 23w31a * chunk batching * start adding configuration state * ioasfhjgsd * almost works * configuration state mostly implemented * handle other packets in configuration state and fix keepalive * cleanup, fix warnings * 23w32a * fix some doctests * 23w33a * 23w35a * 1.20.2-pre2 * fix system conflicts * 1.20.2-pre4 * make tests compile * tests pass * 1.20.2-rc2 * 1.20.2 * Revert "1.20.2" This reverts commit dd152fd265332ead333c919e585ded6d609d7468. * didn't mean to commit that code --------- Co-authored-by: mat <git@matdoes.dev>
Diffstat (limited to 'azalea-protocol/src/packets/configuration/clientbound_registry_data_packet.rs')
-rw-r--r--azalea-protocol/src/packets/configuration/clientbound_registry_data_packet.rs408
1 files changed, 408 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/configuration/clientbound_registry_data_packet.rs b/azalea-protocol/src/packets/configuration/clientbound_registry_data_packet.rs
new file mode 100644
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+++ b/azalea-protocol/src/packets/configuration/clientbound_registry_data_packet.rs
@@ -0,0 +1,408 @@
+use azalea_buf::McBuf;
+use azalea_protocol_macros::ClientboundConfigurationPacket;
+
+use self::registry::RegistryHolder;
+
+#[derive(Clone, Debug, McBuf, ClientboundConfigurationPacket)]
+pub struct ClientboundRegistryDataPacket {
+ pub registry_holder: RegistryHolder,
+}
+
+pub mod registry {
+ //! [ClientboundRegistryDataPacket](super::ClientboundRegistryDataPacket)
+ //! Registry Structures
+ //!
+ //! This module contains the structures used to represent the registry
+ //! sent to the client upon login. This contains a lot of information about
+ //! the game, including the types of chat messages, dimensions, and
+ //! biomes.
+
+ use azalea_buf::{BufReadError, McBufReadable, McBufWritable};
+ use azalea_core::ResourceLocation;
+ use azalea_nbt::Nbt;
+ use serde::{de, Deserialize, Deserializer, Serialize, Serializer};
+ use std::{collections::HashMap, io::Cursor};
+
+ /// The base of the registry.
+ ///
+ /// This is the registry that is sent to the client upon login.
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ pub struct RegistryHolder {
+ pub registries: HashMap<ResourceLocation, Nbt>,
+ }
+
+ impl TryFrom<Nbt> for RegistryHolder {
+ type Error = serde_json::Error;
+
+ fn try_from(value: Nbt) -> Result<Self, Self::Error> {
+ Ok(RegistryHolder {
+ registries: serde_json::from_value(serde_json::to_value(value)?)?,
+ })
+ }
+ }
+
+ impl TryInto<Nbt> for RegistryHolder {
+ type Error = serde_json::Error;
+
+ fn try_into(self) -> Result<Nbt, Self::Error> {
+ serde_json::from_value(serde_json::to_value(self.registries)?)
+ }
+ }
+
+ impl McBufReadable for RegistryHolder {
+ fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
+ RegistryHolder::try_from(Nbt::read_from(buf)?)
+ .map_err(|e| BufReadError::Deserialization { source: e })
+ }
+ }
+
+ impl McBufWritable for RegistryHolder {
+ fn write_into(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
+ TryInto::<Nbt>::try_into(self.clone())?.write_into(buf)
+ }
+ }
+
+ /// A collection of values for a certain type of registry data.
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct RegistryType<T> {
+ #[serde(rename = "type")]
+ pub kind: ResourceLocation,
+ pub value: Vec<TypeValue<T>>,
+ }
+
+ /// A value for a certain type of registry data.
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct TypeValue<T> {
+ pub id: u32,
+ pub name: ResourceLocation,
+ pub element: T,
+ }
+
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct TrimMaterialElement {
+ pub asset_name: String,
+ pub ingredient: ResourceLocation,
+ pub item_model_index: f32,
+ pub override_armor_materials: HashMap<String, String>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub description: Option<String>,
+ }
+
+ /// Data about a kind of chat message
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct ChatTypeElement {
+ pub chat: ChatTypeData,
+ pub narration: ChatTypeData,
+ }
+
+ /// Data about a chat message.
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct ChatTypeData {
+ pub translation_key: String,
+ pub parameters: Vec<String>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub style: Option<ChatTypeStyle>,
+ }
+
+ /// The style of a chat message.
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct ChatTypeStyle {
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub color: Option<String>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ #[serde(with = "Convert")]
+ pub bold: Option<bool>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ #[serde(with = "Convert")]
+ pub italic: Option<bool>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ #[serde(with = "Convert")]
+ pub underlined: Option<bool>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ #[serde(with = "Convert")]
+ pub strikethrough: Option<bool>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ #[serde(with = "Convert")]
+ pub obfuscated: Option<bool>,
+ }
+
+ /// Dimension attributes.
+ #[cfg(feature = "strict_registry")]
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[serde(deny_unknown_fields)]
+ pub struct DimensionTypeElement {
+ pub ambient_light: f32,
+ #[serde(with = "Convert")]
+ pub bed_works: bool,
+ pub coordinate_scale: f32,
+ pub effects: ResourceLocation,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub fixed_time: Option<u32>,
+ #[serde(with = "Convert")]
+ pub has_ceiling: bool,
+ #[serde(with = "Convert")]
+ pub has_raids: bool,
+ #[serde(with = "Convert")]
+ pub has_skylight: bool,
+ pub height: u32,
+ pub infiniburn: ResourceLocation,
+ pub logical_height: u32,
+ pub min_y: i32,
+ pub monster_spawn_block_light_limit: u32,
+ pub monster_spawn_light_level: MonsterSpawnLightLevel,
+ #[serde(with = "Convert")]
+ pub natural: bool,
+ #[serde(with = "Convert")]
+ pub piglin_safe: bool,
+ #[serde(with = "Convert")]
+ pub respawn_anchor_works: bool,
+ #[serde(with = "Convert")]
+ pub ultrawarm: bool,
+ }
+
+ /// Dimension attributes.
+ #[cfg(not(feature = "strict_registry"))]
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ pub struct DimensionTypeElement {
+ pub height: u32,
+ pub min_y: i32,
+ #[serde(flatten)]
+ pub _extra: HashMap<String, Nbt>,
+ }
+
+ /// The light level at which monsters can spawn.
+ ///
+ /// This can be either a single minimum value, or a formula with a min and
+ /// max.
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[serde(untagged)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub enum MonsterSpawnLightLevel {
+ /// A simple minimum value.
+ Simple(u32),
+ /// A complex value with a type, minimum, and maximum.
+ /// Vanilla minecraft only uses one type, "minecraft:uniform".
+ Complex {
+ #[serde(rename = "type")]
+ kind: ResourceLocation,
+ value: MonsterSpawnLightLevelValues,
+ },
+ }
+
+ /// The min and max light levels at which monsters can spawn.
+ ///
+ /// Values are inclusive.
+ #[derive(Debug, Copy, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct MonsterSpawnLightLevelValues {
+ #[serde(rename = "min_inclusive")]
+ pub min: u32,
+ #[serde(rename = "max_inclusive")]
+ pub max: u32,
+ }
+
+ /// Biome attributes.
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct WorldTypeElement {
+ #[serde(with = "Convert")]
+ pub has_precipitation: bool,
+ pub temperature: f32,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub temperature_modifier: Option<String>,
+ pub downfall: f32,
+ pub effects: BiomeEffects,
+ }
+
+ /// The precipitation of a biome.
+ #[derive(Debug, PartialEq, Eq, Copy, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub enum BiomePrecipitation {
+ #[serde(rename = "none")]
+ None,
+ #[serde(rename = "rain")]
+ Rain,
+ #[serde(rename = "snow")]
+ Snow,
+ }
+
+ /// The effects of a biome.
+ ///
+ /// This includes the sky, fog, water, and grass color,
+ /// as well as music and other sound effects.
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct BiomeEffects {
+ pub sky_color: u32,
+ pub fog_color: u32,
+ pub water_color: u32,
+ pub water_fog_color: u32,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub foliage_color: Option<u32>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub grass_color: Option<u32>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub grass_color_modifier: Option<String>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub music: Option<BiomeMusic>,
+ pub mood_sound: BiomeMoodSound,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub additions_sound: Option<AdditionsSound>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub ambient_sound: Option<ResourceLocation>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub particle: Option<BiomeParticle>,
+ }
+
+ /// The music of the biome.
+ ///
+ /// Some biomes have unique music that only play when inside them.
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct BiomeMusic {
+ #[serde(with = "Convert")]
+ pub replace_current_music: bool,
+ pub max_delay: u32,
+ pub min_delay: u32,
+ pub sound: azalea_registry::SoundEvent,
+ }
+
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct BiomeMoodSound {
+ pub tick_delay: u32,
+ pub block_search_extent: u32,
+ pub offset: f32,
+ pub sound: azalea_registry::SoundEvent,
+ }
+
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct AdditionsSound {
+ pub tick_chance: f32,
+ pub sound: azalea_registry::SoundEvent,
+ }
+
+ /// Biome particles.
+ ///
+ /// Some biomes have particles that spawn in the air.
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct BiomeParticle {
+ pub probability: f32,
+ pub options: HashMap<String, String>,
+ }
+
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct TrimPatternElement {
+ #[serde(flatten)]
+ pub pattern: HashMap<String, String>,
+ }
+
+ #[derive(Debug, Clone, Serialize, Deserialize)]
+ #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
+ pub struct DamageTypeElement {
+ pub message_id: String,
+ pub scaling: String,
+ pub exhaustion: f32,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub effects: Option<String>,
+ #[serde(default)]
+ #[serde(skip_serializing_if = "Option::is_none")]
+ pub death_message_type: Option<String>,
+ }
+
+ // Using a trait because you can't implement methods for
+ // types you don't own, in this case Option<bool> and bool.
+ trait Convert: Sized {
+ fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
+ where
+ S: Serializer;
+
+ fn deserialize<'de, D>(deserializer: D) -> Result<Self, D::Error>
+ where
+ D: Deserializer<'de>;
+ }
+
+ // Convert between bool and u8
+ impl Convert for bool {
+ fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
+ where
+ S: Serializer,
+ {
+ serializer.serialize_u8(if *self { 1 } else { 0 })
+ }
+
+ fn deserialize<'de, D>(deserializer: D) -> Result<bool, D::Error>
+ where
+ D: Deserializer<'de>,
+ {
+ convert::<D>(u8::deserialize(deserializer)?)
+ }
+ }
+
+ // Convert between Option<bool> and u8
+ impl Convert for Option<bool> {
+ fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
+ where
+ S: Serializer,
+ {
+ if let Some(value) = self {
+ Convert::serialize(value, serializer)
+ } else {
+ serializer.serialize_none()
+ }
+ }
+
+ fn deserialize<'de, D>(deserializer: D) -> Result<Option<bool>, D::Error>
+ where
+ D: Deserializer<'de>,
+ {
+ if let Some(value) = Option::<u8>::deserialize(deserializer)? {
+ Ok(Some(convert::<D>(value)?))
+ } else {
+ Ok(None)
+ }
+ }
+ }
+
+ // Deserializing logic here to deduplicate code
+ fn convert<'de, D>(value: u8) -> Result<bool, D::Error>
+ where
+ D: Deserializer<'de>,
+ {
+ match value {
+ 0 => Ok(false),
+ 1 => Ok(true),
+ other => Err(de::Error::invalid_value(
+ de::Unexpected::Unsigned(other as u64),
+ &"zero or one",
+ )),
+ }
+ }
+}