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| author | mat <git@matdoes.dev> | 2023-08-25 23:28:19 -0500 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2023-08-25 23:28:19 -0500 |
| commit | 472496b7b808b4c6ac6f8e161a5bc1d08f5b0524 (patch) | |
| tree | b839d9c63829c3e215940f05cdcf0b17cd226300 /azalea-physics/src/collision | |
| parent | 2773146fbfd9b61c0ea09210b6d7b9760be5e7dc (diff) | |
| download | azalea-drasl-472496b7b808b4c6ac6f8e161a5bc1d08f5b0524.tar.xz | |
fix all bevy ambiguities
Diffstat (limited to 'azalea-physics/src/collision')
| -rw-r--r-- | azalea-physics/src/collision/mod.rs | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs index 5d3da699..de9439ca 100644 --- a/azalea-physics/src/collision/mod.rs +++ b/azalea-physics/src/collision/mod.rs @@ -60,7 +60,12 @@ fn collide(movement: &Vec3, world: &Instance, physics: &azalea_entity::Physics) let collided_movement = if movement.length_sqr() == 0.0 { *movement } else { - collide_bounding_box(movement, &entity_bounding_box, world, entity_collisions.clone()) + collide_bounding_box( + movement, + &entity_bounding_box, + world, + entity_collisions.clone(), + ) }; let x_collision = movement.x != collided_movement.x; @@ -70,9 +75,8 @@ fn collide(movement: &Vec3, world: &Instance, physics: &azalea_entity::Physics) let on_ground = physics.on_ground || y_collision && movement.y < 0.; let max_up_step = 0.6; - if on_ground && (x_collision || z_collision) { - let mut hypothetical_new_position - = collide_bounding_box( + if on_ground && (x_collision || z_collision) { + let mut hypothetical_new_position = collide_bounding_box( &Vec3 { x: movement.x, y: max_up_step, @@ -104,12 +108,15 @@ fn collide(movement: &Vec3, world: &Instance, physics: &azalea_entity::Physics) entity_collisions.clone(), ) .add(step_up_position); - if var11.horizontal_distance_sqr() > hypothetical_new_position.horizontal_distance_sqr() { + if var11.horizontal_distance_sqr() > hypothetical_new_position.horizontal_distance_sqr() + { hypothetical_new_position = var11; } } - if hypothetical_new_position.horizontal_distance_sqr() > collided_movement.horizontal_distance_sqr() { + if hypothetical_new_position.horizontal_distance_sqr() + > collided_movement.horizontal_distance_sqr() + { return hypothetical_new_position.add(collide_bounding_box( &Vec3 { x: 0., |
