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| author | mat <github@matdoes.dev> | 2022-12-11 00:15:37 -0600 |
|---|---|---|
| committer | mat <github@matdoes.dev> | 2022-12-11 00:15:37 -0600 |
| commit | 37b9f10b3bcc74b48df2c6843a5286a7d41e2414 (patch) | |
| tree | 6a995f7ad3f3309e57c276e10dc7e655dae9c5bb /azalea-physics/src/collision | |
| parent | 2d6737b247b74e964fd734d5ab4828a3193c296f (diff) | |
| download | azalea-drasl-37b9f10b3bcc74b48df2c6843a5286a7d41e2414.tar.xz | |
make entities have a reference to WeakWorlds instead
... and other exciting bug fixes
Diffstat (limited to 'azalea-physics/src/collision')
| -rw-r--r-- | azalea-physics/src/collision/mod.rs | 10 | ||||
| -rw-r--r-- | azalea-physics/src/collision/world_collisions.rs | 14 |
2 files changed, 12 insertions, 12 deletions
diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs index c057f8d7..458303c5 100644 --- a/azalea-physics/src/collision/mod.rs +++ b/azalea-physics/src/collision/mod.rs @@ -6,11 +6,11 @@ mod world_collisions; use azalea_core::{Axis, Vec3, AABB, EPSILON}; use azalea_world::entity::{Entity, EntityData}; -use azalea_world::{MoveEntityError, World}; +use azalea_world::{MoveEntityError, WeakWorld}; pub use blocks::BlockWithShape; pub use discrete_voxel_shape::*; pub use shape::*; -use std::ops::DerefMut; +use std::ops::Deref; use world_collisions::CollisionGetter; pub enum MoverType { @@ -33,7 +33,7 @@ pub trait MovableEntity { ) -> Result<(), MoveEntityError>; } -impl HasCollision for World { +impl<D: Deref<Target = WeakWorld>> HasCollision for D { // private Vec3 collide(Vec3 var1) { // AABB var2 = this.getBoundingBox(); // List var3 = this.level.getEntityCollisions(this, @@ -87,7 +87,7 @@ impl HasCollision for World { } } -impl<D: DerefMut<Target = World>> MovableEntity for Entity<'_, D> { +impl<D: Deref<Target = WeakWorld>> MovableEntity for Entity<'_, D> { /// Move an entity by a given delta, checking for collisions. fn move_colliding( &mut self, @@ -206,7 +206,7 @@ fn collide_bounding_box( entity: Option<&EntityData>, movement: &Vec3, entity_bounding_box: &AABB, - world: &World, + world: &WeakWorld, entity_collisions: Vec<VoxelShape>, ) -> Vec3 { let mut collision_boxes: Vec<VoxelShape> = Vec::with_capacity(entity_collisions.len() + 1); diff --git a/azalea-physics/src/collision/world_collisions.rs b/azalea-physics/src/collision/world_collisions.rs index a28bce14..9e238bf9 100644 --- a/azalea-physics/src/collision/world_collisions.rs +++ b/azalea-physics/src/collision/world_collisions.rs @@ -2,8 +2,8 @@ use crate::collision::{BlockWithShape, VoxelShape, AABB}; use azalea_block::BlockState; use azalea_core::{ChunkPos, ChunkSectionPos, Cursor3d, CursorIterationType, EPSILON}; use azalea_world::entity::EntityData; -use azalea_world::{Chunk, World}; -use parking_lot::Mutex; +use azalea_world::{Chunk, WeakWorld}; +use parking_lot::RwLock; use std::sync::Arc; use super::Shapes; @@ -16,7 +16,7 @@ pub trait CollisionGetter { ) -> BlockCollisions<'a>; } -impl CollisionGetter for World { +impl CollisionGetter for WeakWorld { fn get_block_collisions<'a>( &'a self, entity: Option<&EntityData>, @@ -27,7 +27,7 @@ impl CollisionGetter for World { } pub struct BlockCollisions<'a> { - pub world: &'a World, + pub world: &'a WeakWorld, // context: CollisionContext, pub aabb: AABB, pub entity_shape: VoxelShape, @@ -37,7 +37,7 @@ pub struct BlockCollisions<'a> { impl<'a> BlockCollisions<'a> { // TODO: the entity is stored in the context - pub fn new(world: &'a World, _entity: Option<&EntityData>, aabb: AABB) -> Self { + pub fn new(world: &'a WeakWorld, _entity: Option<&EntityData>, aabb: AABB) -> Self { let origin_x = (aabb.min_x - EPSILON) as i32 - 1; let origin_y = (aabb.min_y - EPSILON) as i32 - 1; let origin_z = (aabb.min_z - EPSILON) as i32 - 1; @@ -57,7 +57,7 @@ impl<'a> BlockCollisions<'a> { } } - fn get_chunk(&self, block_x: i32, block_z: i32) -> Option<Arc<Mutex<Chunk>>> { + fn get_chunk(&self, block_x: i32, block_z: i32) -> Option<Arc<RwLock<Chunk>>> { let chunk_x = ChunkSectionPos::block_to_section_coord(block_x); let chunk_z = ChunkSectionPos::block_to_section_coord(block_z); let chunk_pos = ChunkPos::new(chunk_x, chunk_z); @@ -96,7 +96,7 @@ impl<'a> Iterator for BlockCollisions<'a> { let pos = item.pos; let block_state: BlockState = chunk - .lock() + .read() .get(&(&pos).into(), self.world.min_y()) .unwrap_or(BlockState::Air); |
