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authormat <git@matdoes.dev>2025-11-12 04:26:02 +0330
committermat <git@matdoes.dev>2025-11-11 18:56:14 -0600
commita4312599f7c04709a92b7be238dcf577bafbb14f (patch)
treebef58dca34239bac54649ab1e0db2597de10212c /azalea-physics/src/collision/mod.rs
parentac2b425615dd6cd8562c290e33b06e553559802d (diff)
downloadazalea-drasl-a4312599f7c04709a92b7be238dcf577bafbb14f.tar.xz
cleanup
- remove deprecated code - add `[lints] workspace=true` to every Cargo.toml, to make modifying clippy lints easier for later - remove some unnecessary #[allow]s - use Vec3i in some parts of the collision code
Diffstat (limited to 'azalea-physics/src/collision/mod.rs')
-rw-r--r--azalea-physics/src/collision/mod.rs1
1 files changed, 0 insertions, 1 deletions
diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs
index 10b607f2..e6423fc4 100644
--- a/azalea-physics/src/collision/mod.rs
+++ b/azalea-physics/src/collision/mod.rs
@@ -129,7 +129,6 @@ pub struct MoveCtx<'world, 'state, 'a, 'b> {
/// Move an entity by a given delta, checking for collisions.
///
/// In Mojmap, this is `Entity.move`.
-#[allow(clippy::too_many_arguments)]
pub fn move_colliding(ctx: &mut MoveCtx, mut movement: Vec3) {
// TODO: do all these