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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-physics/src/collision/mod.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-physics/src/collision/mod.rs')
| -rw-r--r-- | azalea-physics/src/collision/mod.rs | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs index 3986dc47..7d7ddc5e 100644 --- a/azalea-physics/src/collision/mod.rs +++ b/azalea-physics/src/collision/mod.rs @@ -58,7 +58,7 @@ fn collide(movement: &Vec3, world: &Instance, physics: &azalea_entity::Physics) // let entity_collisions = world.get_entity_collisions(self, // entity_bounding_box.expand_towards(movement)); let entity_collisions = Vec::new(); - let collided_delta = if movement.length_sqr() == 0.0 { + let collided_delta = if movement.length_squared() == 0.0 { *movement } else { collide_bounding_box( @@ -109,12 +109,16 @@ fn collide(movement: &Vec3, world: &Instance, physics: &azalea_entity::Physics) entity_collisions.clone(), ) .add(directly_up_delta); - if target_movement.horizontal_distance_sqr() > step_to_delta.horizontal_distance_sqr() { + if target_movement.horizontal_distance_squared() + > step_to_delta.horizontal_distance_squared() + { step_to_delta = target_movement; } } - if step_to_delta.horizontal_distance_sqr() > collided_delta.horizontal_distance_sqr() { + if step_to_delta.horizontal_distance_squared() + > collided_delta.horizontal_distance_squared() + { return step_to_delta.add(collide_bounding_box( &Vec3 { x: 0., @@ -162,7 +166,7 @@ pub fn move_colliding( let collide_result = collide(movement, world, physics); - let move_distance = collide_result.length_sqr(); + let move_distance = collide_result.length_squared(); if move_distance > EPSILON { // TODO: fall damage |
