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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-physics/src/collision/mod.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-physics/src/collision/mod.rs')
-rw-r--r--azalea-physics/src/collision/mod.rs12
1 files changed, 8 insertions, 4 deletions
diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs
index 3986dc47..7d7ddc5e 100644
--- a/azalea-physics/src/collision/mod.rs
+++ b/azalea-physics/src/collision/mod.rs
@@ -58,7 +58,7 @@ fn collide(movement: &Vec3, world: &Instance, physics: &azalea_entity::Physics)
// let entity_collisions = world.get_entity_collisions(self,
// entity_bounding_box.expand_towards(movement));
let entity_collisions = Vec::new();
- let collided_delta = if movement.length_sqr() == 0.0 {
+ let collided_delta = if movement.length_squared() == 0.0 {
*movement
} else {
collide_bounding_box(
@@ -109,12 +109,16 @@ fn collide(movement: &Vec3, world: &Instance, physics: &azalea_entity::Physics)
entity_collisions.clone(),
)
.add(directly_up_delta);
- if target_movement.horizontal_distance_sqr() > step_to_delta.horizontal_distance_sqr() {
+ if target_movement.horizontal_distance_squared()
+ > step_to_delta.horizontal_distance_squared()
+ {
step_to_delta = target_movement;
}
}
- if step_to_delta.horizontal_distance_sqr() > collided_delta.horizontal_distance_sqr() {
+ if step_to_delta.horizontal_distance_squared()
+ > collided_delta.horizontal_distance_squared()
+ {
return step_to_delta.add(collide_bounding_box(
&Vec3 {
x: 0.,
@@ -162,7 +166,7 @@ pub fn move_colliding(
let collide_result = collide(movement, world, physics);
- let move_distance = collide_result.length_sqr();
+ let move_distance = collide_result.length_squared();
if move_distance > EPSILON {
// TODO: fall damage