diff options
| author | mat <github@matdoes.dev> | 2023-03-11 17:02:57 -0600 |
|---|---|---|
| committer | mat <github@matdoes.dev> | 2023-03-11 17:02:57 -0600 |
| commit | cd0a1ed8d4c7670eb58d33f521026e760798e1a5 (patch) | |
| tree | 5b47c3ab6ffa3cd2b87b26a24bfb854a53885fc4 /azalea-client/src | |
| parent | 40a0c8acfbfb88be791c295a14014468e2fd4298 (diff) | |
| download | azalea-drasl-cd0a1ed8d4c7670eb58d33f521026e760798e1a5.tar.xz | |
fix doc errors
Diffstat (limited to 'azalea-client/src')
| -rw-r--r-- | azalea-client/src/client.rs | 21 | ||||
| -rw-r--r-- | azalea-client/src/lib.rs | 4 | ||||
| -rw-r--r-- | azalea-client/src/local_player.rs | 15 | ||||
| -rw-r--r-- | azalea-client/src/packet_handling.rs | 21 |
4 files changed, 31 insertions, 30 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs index 8f460da8..47cc7235 100644 --- a/azalea-client/src/client.rs +++ b/azalea-client/src/client.rs @@ -38,7 +38,7 @@ use azalea_protocol::{ }; use azalea_world::{ entity::{EntityPlugin, EntityUpdateSet, Local, WorldName}, - Instance, PartialWorld, WorldContainer, + Instance, InstanceContainer, PartialInstance, }; use bevy_app::{App, CoreSchedule, Plugin, PluginGroup, PluginGroupBuilder}; use bevy_ecs::{ @@ -75,13 +75,13 @@ pub struct Client { /// and skin data. /// /// This is immutable; the server cannot change it. To get the username and - /// skin the server chose for you, get your player from - /// [`Self::players`]. + /// skin the server chose for you, get your player from the [`TabList`] + /// component. pub profile: GameProfile, /// The entity for this client in the ECS. pub entity: Entity, /// The world that this client is in. - pub world: Arc<RwLock<PartialWorld>>, + pub world: Arc<RwLock<PartialInstance>>, /// The entity component system. You probably don't need to access this /// directly. Note that if you're using a shared world (i.e. a swarm), this @@ -94,8 +94,7 @@ pub struct Client { /// A component that contains some of the "settings" for this client that are /// sent to the server, such as render distance. -#[derive(Component, Clone, Debug, Deref, DerefMut, Default, Eq, PartialEq)] -pub struct ClientInformation(ServerboundClientInformationPacket); +pub type ClientInformation = ServerboundClientInformationPacket; /// A component that contains a map of player UUIDs to their information in the /// tab list @@ -137,7 +136,7 @@ impl Client { profile, // default our id to 0, it'll be set later entity, - world: Arc::new(RwLock::new(PartialWorld::default())), + world: Arc::new(RwLock::new(PartialInstance::default())), ecs, @@ -424,14 +423,14 @@ impl Client { /// Get a reference to our (potentially shared) world. /// - /// This gets the [`World`] from our world container. If it's a normal + /// This gets the [`Instance`] from our world container. If it's a normal /// client, then it'll be the same as the world the client has loaded. /// If the client using a shared world, then the shared world will be a /// superset of the client's world. pub fn world(&self) -> Arc<RwLock<Instance>> { let world_name = self.component::<WorldName>(); let ecs = self.ecs.lock(); - let world_container = ecs.resource::<WorldContainer>(); + let world_container = ecs.resource::<InstanceContainer>(); world_container.get(&world_name).unwrap() } @@ -464,7 +463,7 @@ impl Client { { let mut ecs = self.ecs.lock(); let mut client_information_mut = self.query::<&mut ClientInformation>(&mut ecs); - **client_information_mut = client_information.clone(); + *client_information_mut = client_information.clone(); } if self.logged_in() { @@ -514,7 +513,7 @@ impl Plugin for AzaleaPlugin { app.add_event::<SendPacketEvent>() .add_system(handle_send_packet_event); - app.init_resource::<WorldContainer>(); + app.init_resource::<InstanceContainer>(); } } diff --git a/azalea-client/src/lib.rs b/azalea-client/src/lib.rs index 44a4db6b..8c3936cd 100644 --- a/azalea-client/src/lib.rs +++ b/azalea-client/src/lib.rs @@ -26,7 +26,9 @@ mod player; pub mod task_pool; pub use account::Account; -pub use client::{init_ecs_app, start_ecs, Client, ClientInformation, JoinError}; +pub use client::{ + init_ecs_app, start_ecs, Client, ClientInformation, JoinError, JoinedClientBundle, TabList, +}; pub use events::Event; pub use local_player::{GameProfileComponent, LocalPlayer}; pub use movement::{SprintDirection, StartSprintEvent, StartWalkEvent, WalkDirection}; diff --git a/azalea-client/src/local_player.rs b/azalea-client/src/local_player.rs index 7ec3d0dc..540ef3b4 100644 --- a/azalea-client/src/local_player.rs +++ b/azalea-client/src/local_player.rs @@ -5,7 +5,7 @@ use azalea_core::ChunkPos; use azalea_protocol::packets::game::ServerboundGamePacket; use azalea_world::{ entity::{self, Dead}, - Instance, PartialWorld, + Instance, PartialInstance, }; use bevy_ecs::{ component::Component, entity::Entity, event::EventReader, query::Added, system::Query, @@ -33,11 +33,12 @@ use crate::{ pub struct LocalPlayer { packet_writer: mpsc::UnboundedSender<ServerboundGamePacket>, - /// The partial world is the world this client currently has loaded. It has - /// a limited render distance. - pub partial_world: Arc<RwLock<PartialWorld>>, - /// The world is the combined [`PartialWorld`]s of all clients in the same - /// world. (Only relevant if you're using a shared world, i.e. a swarm) + /// The partial instance is the world this client currently has loaded. It + /// has a limited render distance. + pub partial_instance: Arc<RwLock<PartialInstance>>, + /// The world is the combined [`PartialInstance`]s of all clients in the + /// same world. (Only relevant if you're using a shared world, i.e. a + /// swarm) pub world: Arc<RwLock<Instance>>, /// A task that reads packets from the server. The client is disconnected @@ -92,7 +93,7 @@ impl LocalPlayer { packet_writer, world, - partial_world: Arc::new(RwLock::new(PartialWorld::new( + partial_instance: Arc::new(RwLock::new(PartialInstance::new( client_information.view_distance.into(), Some(entity), ))), diff --git a/azalea-client/src/packet_handling.rs b/azalea-client/src/packet_handling.rs index ae38ec5a..a75f2760 100644 --- a/azalea-client/src/packet_handling.rs +++ b/azalea-client/src/packet_handling.rs @@ -20,7 +20,7 @@ use azalea_world::{ MinecraftEntityId, Physics, PlayerBundle, Position, WorldName, }, entity::{LoadedBy, RelativeEntityUpdate}, - PartialWorld, WorldContainer, + InstanceContainer, PartialInstance, }; use bevy_app::{App, CoreSet, Plugin}; use bevy_ecs::{ @@ -192,7 +192,7 @@ fn process_packet_events(ecs: &mut World) { &GameProfileComponent, &ClientInformation, )>, - ResMut<WorldContainer>, + ResMut<InstanceContainer>, )> = SystemState::new(ecs); let (mut commands, mut query, mut world_container) = system_state.get_mut(ecs); let (mut local_player, world_name, game_profile, client_information) = @@ -231,7 +231,7 @@ fn process_packet_events(ecs: &mut World) { // (when we add chunks or entities those will be in the // world_container) - *local_player.partial_world.write() = PartialWorld::new( + *local_player.partial_instance.write() = PartialInstance::new( client_information.view_distance.into(), // this argument makes it so other clients don't update this // player entity @@ -260,8 +260,7 @@ fn process_packet_events(ecs: &mut World) { "Sending client information because login: {:?}", client_information ); - let client_information: ClientInformation = client_information.clone(); - local_player.write_packet((*client_information).clone().get()); + local_player.write_packet(client_information.clone().get()); // brand local_player.write_packet( @@ -478,7 +477,7 @@ fn process_packet_events(ecs: &mut World) { let mut system_state: SystemState<Query<&mut LocalPlayer>> = SystemState::new(ecs); let mut query = system_state.get_mut(ecs); let local_player = query.get_mut(player_entity).unwrap(); - let mut partial_world = local_player.partial_world.write(); + let mut partial_world = local_player.partial_instance.write(); partial_world.chunks.view_center = ChunkPos::new(p.x, p.z); } @@ -497,14 +496,14 @@ fn process_packet_events(ecs: &mut World) { // by this client. let shared_chunk = local_player.world.read().chunks.get(&pos); let this_client_has_chunk = local_player - .partial_world + .partial_instance .read() .chunks .limited_get(&pos) .is_some(); let mut world = local_player.world.write(); - let mut partial_world = local_player.partial_world.write(); + let mut partial_world = local_player.partial_instance.write(); if !this_client_has_chunk { if let Some(shared_chunk) = shared_chunk { @@ -673,7 +672,7 @@ fn process_packet_events(ecs: &mut World) { if let Some(entity) = entity { let new_position = p.position; commands.entity(entity).add(RelativeEntityUpdate { - partial_world: local_player.partial_world.clone(), + partial_world: local_player.partial_instance.clone(), update: Box::new(move |entity| { let mut position = entity.get_mut::<Position>().unwrap(); **position = new_position; @@ -704,7 +703,7 @@ fn process_packet_events(ecs: &mut World) { if let Some(entity) = entity { let delta = p.delta.clone(); commands.entity(entity).add(RelativeEntityUpdate { - partial_world: local_player.partial_world.clone(), + partial_world: local_player.partial_instance.clone(), update: Box::new(move |entity_mut| { let mut position = entity_mut.get_mut::<Position>().unwrap(); **position = position.with_delta(&delta); @@ -732,7 +731,7 @@ fn process_packet_events(ecs: &mut World) { if let Some(entity) = entity { let delta = p.delta.clone(); commands.entity(entity).add(RelativeEntityUpdate { - partial_world: local_player.partial_world.clone(), + partial_world: local_player.partial_instance.clone(), update: Box::new(move |entity_mut| { let mut position = entity_mut.get_mut::<Position>().unwrap(); **position = position.with_delta(&delta); |
