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authormat <github@matdoes.dev>2023-03-11 17:02:57 -0600
committermat <github@matdoes.dev>2023-03-11 17:02:57 -0600
commitcd0a1ed8d4c7670eb58d33f521026e760798e1a5 (patch)
tree5b47c3ab6ffa3cd2b87b26a24bfb854a53885fc4
parent40a0c8acfbfb88be791c295a14014468e2fd4298 (diff)
downloadazalea-drasl-cd0a1ed8d4c7670eb58d33f521026e760798e1a5.tar.xz
fix doc errors
-rw-r--r--azalea-client/src/client.rs21
-rw-r--r--azalea-client/src/lib.rs4
-rw-r--r--azalea-client/src/local_player.rs15
-rw-r--r--azalea-client/src/packet_handling.rs21
-rw-r--r--azalea-physics/src/lib.rs32
-rwxr-xr-xazalea-protocol/src/packets/game/serverbound_client_information_packet.rs3
-rw-r--r--azalea-world/src/container.rs10
-rw-r--r--azalea-world/src/entity/info.rs14
-rw-r--r--azalea-world/src/world.rs28
-rw-r--r--azalea/src/pathfinder/mod.rs4
-rw-r--r--azalea/src/pathfinder/moves.rs8
-rw-r--r--azalea/src/swarm/mod.rs8
12 files changed, 85 insertions, 83 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index 8f460da8..47cc7235 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -38,7 +38,7 @@ use azalea_protocol::{
};
use azalea_world::{
entity::{EntityPlugin, EntityUpdateSet, Local, WorldName},
- Instance, PartialWorld, WorldContainer,
+ Instance, InstanceContainer, PartialInstance,
};
use bevy_app::{App, CoreSchedule, Plugin, PluginGroup, PluginGroupBuilder};
use bevy_ecs::{
@@ -75,13 +75,13 @@ pub struct Client {
/// and skin data.
///
/// This is immutable; the server cannot change it. To get the username and
- /// skin the server chose for you, get your player from
- /// [`Self::players`].
+ /// skin the server chose for you, get your player from the [`TabList`]
+ /// component.
pub profile: GameProfile,
/// The entity for this client in the ECS.
pub entity: Entity,
/// The world that this client is in.
- pub world: Arc<RwLock<PartialWorld>>,
+ pub world: Arc<RwLock<PartialInstance>>,
/// The entity component system. You probably don't need to access this
/// directly. Note that if you're using a shared world (i.e. a swarm), this
@@ -94,8 +94,7 @@ pub struct Client {
/// A component that contains some of the "settings" for this client that are
/// sent to the server, such as render distance.
-#[derive(Component, Clone, Debug, Deref, DerefMut, Default, Eq, PartialEq)]
-pub struct ClientInformation(ServerboundClientInformationPacket);
+pub type ClientInformation = ServerboundClientInformationPacket;
/// A component that contains a map of player UUIDs to their information in the
/// tab list
@@ -137,7 +136,7 @@ impl Client {
profile,
// default our id to 0, it'll be set later
entity,
- world: Arc::new(RwLock::new(PartialWorld::default())),
+ world: Arc::new(RwLock::new(PartialInstance::default())),
ecs,
@@ -424,14 +423,14 @@ impl Client {
/// Get a reference to our (potentially shared) world.
///
- /// This gets the [`World`] from our world container. If it's a normal
+ /// This gets the [`Instance`] from our world container. If it's a normal
/// client, then it'll be the same as the world the client has loaded.
/// If the client using a shared world, then the shared world will be a
/// superset of the client's world.
pub fn world(&self) -> Arc<RwLock<Instance>> {
let world_name = self.component::<WorldName>();
let ecs = self.ecs.lock();
- let world_container = ecs.resource::<WorldContainer>();
+ let world_container = ecs.resource::<InstanceContainer>();
world_container.get(&world_name).unwrap()
}
@@ -464,7 +463,7 @@ impl Client {
{
let mut ecs = self.ecs.lock();
let mut client_information_mut = self.query::<&mut ClientInformation>(&mut ecs);
- **client_information_mut = client_information.clone();
+ *client_information_mut = client_information.clone();
}
if self.logged_in() {
@@ -514,7 +513,7 @@ impl Plugin for AzaleaPlugin {
app.add_event::<SendPacketEvent>()
.add_system(handle_send_packet_event);
- app.init_resource::<WorldContainer>();
+ app.init_resource::<InstanceContainer>();
}
}
diff --git a/azalea-client/src/lib.rs b/azalea-client/src/lib.rs
index 44a4db6b..8c3936cd 100644
--- a/azalea-client/src/lib.rs
+++ b/azalea-client/src/lib.rs
@@ -26,7 +26,9 @@ mod player;
pub mod task_pool;
pub use account::Account;
-pub use client::{init_ecs_app, start_ecs, Client, ClientInformation, JoinError};
+pub use client::{
+ init_ecs_app, start_ecs, Client, ClientInformation, JoinError, JoinedClientBundle, TabList,
+};
pub use events::Event;
pub use local_player::{GameProfileComponent, LocalPlayer};
pub use movement::{SprintDirection, StartSprintEvent, StartWalkEvent, WalkDirection};
diff --git a/azalea-client/src/local_player.rs b/azalea-client/src/local_player.rs
index 7ec3d0dc..540ef3b4 100644
--- a/azalea-client/src/local_player.rs
+++ b/azalea-client/src/local_player.rs
@@ -5,7 +5,7 @@ use azalea_core::ChunkPos;
use azalea_protocol::packets::game::ServerboundGamePacket;
use azalea_world::{
entity::{self, Dead},
- Instance, PartialWorld,
+ Instance, PartialInstance,
};
use bevy_ecs::{
component::Component, entity::Entity, event::EventReader, query::Added, system::Query,
@@ -33,11 +33,12 @@ use crate::{
pub struct LocalPlayer {
packet_writer: mpsc::UnboundedSender<ServerboundGamePacket>,
- /// The partial world is the world this client currently has loaded. It has
- /// a limited render distance.
- pub partial_world: Arc<RwLock<PartialWorld>>,
- /// The world is the combined [`PartialWorld`]s of all clients in the same
- /// world. (Only relevant if you're using a shared world, i.e. a swarm)
+ /// The partial instance is the world this client currently has loaded. It
+ /// has a limited render distance.
+ pub partial_instance: Arc<RwLock<PartialInstance>>,
+ /// The world is the combined [`PartialInstance`]s of all clients in the
+ /// same world. (Only relevant if you're using a shared world, i.e. a
+ /// swarm)
pub world: Arc<RwLock<Instance>>,
/// A task that reads packets from the server. The client is disconnected
@@ -92,7 +93,7 @@ impl LocalPlayer {
packet_writer,
world,
- partial_world: Arc::new(RwLock::new(PartialWorld::new(
+ partial_instance: Arc::new(RwLock::new(PartialInstance::new(
client_information.view_distance.into(),
Some(entity),
))),
diff --git a/azalea-client/src/packet_handling.rs b/azalea-client/src/packet_handling.rs
index ae38ec5a..a75f2760 100644
--- a/azalea-client/src/packet_handling.rs
+++ b/azalea-client/src/packet_handling.rs
@@ -20,7 +20,7 @@ use azalea_world::{
MinecraftEntityId, Physics, PlayerBundle, Position, WorldName,
},
entity::{LoadedBy, RelativeEntityUpdate},
- PartialWorld, WorldContainer,
+ InstanceContainer, PartialInstance,
};
use bevy_app::{App, CoreSet, Plugin};
use bevy_ecs::{
@@ -192,7 +192,7 @@ fn process_packet_events(ecs: &mut World) {
&GameProfileComponent,
&ClientInformation,
)>,
- ResMut<WorldContainer>,
+ ResMut<InstanceContainer>,
)> = SystemState::new(ecs);
let (mut commands, mut query, mut world_container) = system_state.get_mut(ecs);
let (mut local_player, world_name, game_profile, client_information) =
@@ -231,7 +231,7 @@ fn process_packet_events(ecs: &mut World) {
// (when we add chunks or entities those will be in the
// world_container)
- *local_player.partial_world.write() = PartialWorld::new(
+ *local_player.partial_instance.write() = PartialInstance::new(
client_information.view_distance.into(),
// this argument makes it so other clients don't update this
// player entity
@@ -260,8 +260,7 @@ fn process_packet_events(ecs: &mut World) {
"Sending client information because login: {:?}",
client_information
);
- let client_information: ClientInformation = client_information.clone();
- local_player.write_packet((*client_information).clone().get());
+ local_player.write_packet(client_information.clone().get());
// brand
local_player.write_packet(
@@ -478,7 +477,7 @@ fn process_packet_events(ecs: &mut World) {
let mut system_state: SystemState<Query<&mut LocalPlayer>> = SystemState::new(ecs);
let mut query = system_state.get_mut(ecs);
let local_player = query.get_mut(player_entity).unwrap();
- let mut partial_world = local_player.partial_world.write();
+ let mut partial_world = local_player.partial_instance.write();
partial_world.chunks.view_center = ChunkPos::new(p.x, p.z);
}
@@ -497,14 +496,14 @@ fn process_packet_events(ecs: &mut World) {
// by this client.
let shared_chunk = local_player.world.read().chunks.get(&pos);
let this_client_has_chunk = local_player
- .partial_world
+ .partial_instance
.read()
.chunks
.limited_get(&pos)
.is_some();
let mut world = local_player.world.write();
- let mut partial_world = local_player.partial_world.write();
+ let mut partial_world = local_player.partial_instance.write();
if !this_client_has_chunk {
if let Some(shared_chunk) = shared_chunk {
@@ -673,7 +672,7 @@ fn process_packet_events(ecs: &mut World) {
if let Some(entity) = entity {
let new_position = p.position;
commands.entity(entity).add(RelativeEntityUpdate {
- partial_world: local_player.partial_world.clone(),
+ partial_world: local_player.partial_instance.clone(),
update: Box::new(move |entity| {
let mut position = entity.get_mut::<Position>().unwrap();
**position = new_position;
@@ -704,7 +703,7 @@ fn process_packet_events(ecs: &mut World) {
if let Some(entity) = entity {
let delta = p.delta.clone();
commands.entity(entity).add(RelativeEntityUpdate {
- partial_world: local_player.partial_world.clone(),
+ partial_world: local_player.partial_instance.clone(),
update: Box::new(move |entity_mut| {
let mut position = entity_mut.get_mut::<Position>().unwrap();
**position = position.with_delta(&delta);
@@ -732,7 +731,7 @@ fn process_packet_events(ecs: &mut World) {
if let Some(entity) = entity {
let delta = p.delta.clone();
commands.entity(entity).add(RelativeEntityUpdate {
- partial_world: local_player.partial_world.clone(),
+ partial_world: local_player.partial_instance.clone(),
update: Box::new(move |entity_mut| {
let mut position = entity_mut.get_mut::<Position>().unwrap();
**position = position.with_delta(&delta);
diff --git a/azalea-physics/src/lib.rs b/azalea-physics/src/lib.rs
index 1736b8fb..5331e02d 100644
--- a/azalea-physics/src/lib.rs
+++ b/azalea-physics/src/lib.rs
@@ -10,7 +10,7 @@ use azalea_world::{
metadata::Sprinting, move_relative, Attributes, Jumping, Local, Physics, Position,
WorldName,
},
- Instance, WorldContainer,
+ Instance, InstanceContainer,
};
use bevy_app::{App, CoreSchedule, IntoSystemAppConfigs, Plugin};
use bevy_ecs::{
@@ -44,7 +44,7 @@ impl Plugin for PhysicsPlugin {
/// gravity, collisions, and some other stuff.
fn travel(
mut query: Query<(&mut Physics, &mut Position, &Attributes, &WorldName), With<Local>>,
- world_container: Res<WorldContainer>,
+ world_container: Res<InstanceContainer>,
) {
for (mut physics, mut position, attributes, world_name) in &mut query {
let world_lock = world_container
@@ -159,7 +159,7 @@ pub struct ForceJumpEvent(pub Entity);
pub fn force_jump_listener(
mut query: Query<(&mut Physics, &Position, &Sprinting, &WorldName)>,
- world_container: Res<WorldContainer>,
+ world_container: Res<InstanceContainer>,
mut events: EventReader<ForceJumpEvent>,
) {
for event in events.iter() {
@@ -306,7 +306,7 @@ mod tests {
use azalea_core::{ChunkPos, ResourceLocation};
use azalea_world::{
entity::{EntityBundle, EntityPlugin, MinecraftEntityId},
- Chunk, PartialWorld,
+ Chunk, PartialInstance,
};
use bevy_app::App;
use bevy_time::fixed_timestep::FixedTime;
@@ -318,14 +318,14 @@ mod tests {
app.add_plugin(PhysicsPlugin)
.add_plugin(EntityPlugin)
.insert_resource(FixedTime::new(Duration::from_millis(50)))
- .init_resource::<WorldContainer>();
+ .init_resource::<InstanceContainer>();
app
}
#[test]
fn test_gravity() {
let mut app = make_test_app();
- let _world_lock = app.world.resource_mut::<WorldContainer>().insert(
+ let _world_lock = app.world.resource_mut::<InstanceContainer>().insert(
ResourceLocation::new("minecraft:overworld").unwrap(),
384,
-64,
@@ -377,12 +377,12 @@ mod tests {
#[test]
fn test_collision() {
let mut app = make_test_app();
- let world_lock = app.world.resource_mut::<WorldContainer>().insert(
+ let world_lock = app.world.resource_mut::<InstanceContainer>().insert(
ResourceLocation::new("minecraft:overworld").unwrap(),
384,
-64,
);
- let mut partial_world = PartialWorld::default();
+ let mut partial_world = PartialInstance::default();
partial_world.chunks.set(
&ChunkPos { x: 0, z: 0 },
@@ -436,12 +436,12 @@ mod tests {
#[test]
fn test_slab_collision() {
let mut app = make_test_app();
- let world_lock = app.world.resource_mut::<WorldContainer>().insert(
+ let world_lock = app.world.resource_mut::<InstanceContainer>().insert(
ResourceLocation::new("minecraft:overworld").unwrap(),
384,
-64,
);
- let mut partial_world = PartialWorld::default();
+ let mut partial_world = PartialInstance::default();
partial_world.chunks.set(
&ChunkPos { x: 0, z: 0 },
@@ -490,12 +490,12 @@ mod tests {
#[test]
fn test_top_slab_collision() {
let mut app = make_test_app();
- let world_lock = app.world.resource_mut::<WorldContainer>().insert(
+ let world_lock = app.world.resource_mut::<InstanceContainer>().insert(
ResourceLocation::new("minecraft:overworld").unwrap(),
384,
-64,
);
- let mut partial_world = PartialWorld::default();
+ let mut partial_world = PartialInstance::default();
partial_world.chunks.set(
&ChunkPos { x: 0, z: 0 },
@@ -543,12 +543,12 @@ mod tests {
#[test]
fn test_weird_wall_collision() {
let mut app = make_test_app();
- let world_lock = app.world.resource_mut::<WorldContainer>().insert(
+ let world_lock = app.world.resource_mut::<InstanceContainer>().insert(
ResourceLocation::new("minecraft:overworld").unwrap(),
384,
-64,
);
- let mut partial_world = PartialWorld::default();
+ let mut partial_world = PartialInstance::default();
partial_world.chunks.set(
&ChunkPos { x: 0, z: 0 },
@@ -601,12 +601,12 @@ mod tests {
#[test]
fn test_negative_coordinates_weird_wall_collision() {
let mut app = make_test_app();
- let world_lock = app.world.resource_mut::<WorldContainer>().insert(
+ let world_lock = app.world.resource_mut::<InstanceContainer>().insert(
ResourceLocation::new("minecraft:overworld").unwrap(),
384,
-64,
);
- let mut partial_world = PartialWorld::default();
+ let mut partial_world = PartialInstance::default();
partial_world.chunks.set(
&ChunkPos { x: -1, z: -1 },
diff --git a/azalea-protocol/src/packets/game/serverbound_client_information_packet.rs b/azalea-protocol/src/packets/game/serverbound_client_information_packet.rs
index 65e13239..9cace991 100755
--- a/azalea-protocol/src/packets/game/serverbound_client_information_packet.rs
+++ b/azalea-protocol/src/packets/game/serverbound_client_information_packet.rs
@@ -1,8 +1,9 @@
use azalea_buf::{McBuf, McBufReadable, McBufWritable};
use azalea_core::FixedBitSet;
use azalea_protocol_macros::ServerboundGamePacket;
+use bevy_ecs::component::Component;
-#[derive(Clone, Debug, McBuf, ServerboundGamePacket, PartialEq, Eq)]
+#[derive(Clone, Debug, McBuf, ServerboundGamePacket, PartialEq, Eq, Component)]
pub struct ServerboundClientInformationPacket {
/// The locale of the client.
pub language: String,
diff --git a/azalea-world/src/container.rs b/azalea-world/src/container.rs
index fdd89a75..c8af8c99 100644
--- a/azalea-world/src/container.rs
+++ b/azalea-world/src/container.rs
@@ -10,10 +10,10 @@ use std::{
use crate::{ChunkStorage, Instance};
-/// A container of [`World`]s. Worlds are stored as a Weak pointer here, so
-/// if no clients are using a world it will be forgotten.
+/// A container of [`Instance`]s (aka worlds). Instances are stored as a Weak
+/// pointer here, so if no clients are using an instance it will be forgotten.
#[derive(Default, Resource)]
-pub struct WorldContainer {
+pub struct InstanceContainer {
// We just refer to the chunks here and don't include entities because there's not that many
// cases where we'd want to get every entity in the world (just getting the entities in chunks
// should work fine).
@@ -29,9 +29,9 @@ pub struct WorldContainer {
pub worlds: HashMap<ResourceLocation, Weak<RwLock<Instance>>>,
}
-impl WorldContainer {
+impl InstanceContainer {
pub fn new() -> Self {
- WorldContainer {
+ InstanceContainer {
worlds: HashMap::new(),
}
}
diff --git a/azalea-world/src/entity/info.rs b/azalea-world/src/entity/info.rs
index 19e87627..fdfe82c2 100644
--- a/azalea-world/src/entity/info.rs
+++ b/azalea-world/src/entity/info.rs
@@ -6,7 +6,7 @@ use crate::{
entity::{
self, add_dead, update_bounding_box, EntityUuid, MinecraftEntityId, Position, WorldName,
},
- update_entity_by_id_index, update_uuid_index, PartialWorld, WorldContainer,
+ update_entity_by_id_index, update_uuid_index, InstanceContainer, PartialInstance,
};
use azalea_core::ChunkPos;
use bevy_app::{App, CoreSet, Plugin};
@@ -134,9 +134,9 @@ impl PartialEntityInfos {
}
}
-/// A [`Command`] that applies a "relative update" to an entity, which means
-/// this update won't be run multiple times by different clients in the same
-/// world.
+/// An [`EntityCommand`] that applies a "relative update" to an entity, which
+/// means this update won't be run multiple times by different clients in the
+/// same world.
///
/// This is used to avoid a bug where when there's multiple clients in the same
/// world and an entity sends a relative move packet to all clients, its
@@ -146,7 +146,7 @@ impl PartialEntityInfos {
/// other clients within render distance will get too. You usually don't need
/// this when the change isn't relative either.
pub struct RelativeEntityUpdate {
- pub partial_world: Arc<RwLock<PartialWorld>>,
+ pub partial_world: Arc<RwLock<PartialInstance>>,
// a function that takes the entity and updates it
pub update: Box<dyn FnOnce(&mut EntityMut) + Send + Sync>,
}
@@ -218,7 +218,7 @@ fn update_entity_chunk_positions(
),
Changed<entity::Position>,
>,
- world_container: Res<WorldContainer>,
+ world_container: Res<InstanceContainer>,
) {
for (entity, pos, last_pos, world_name) in query.iter_mut() {
let world_lock = world_container.get(world_name).unwrap();
@@ -285,7 +285,7 @@ fn debug_detect_updates_received_on_local_entities(
fn remove_despawned_entities_from_indexes(
mut commands: Commands,
mut entity_infos: ResMut<EntityInfos>,
- world_container: Res<WorldContainer>,
+ world_container: Res<InstanceContainer>,
query: Query<(Entity, &EntityUuid, &Position, &WorldName, &LoadedBy), Changed<LoadedBy>>,
) {
for (entity, uuid, position, world_name, loaded_by) in &query {
diff --git a/azalea-world/src/world.rs b/azalea-world/src/world.rs
index 7da9b869..e8d25032 100644
--- a/azalea-world/src/world.rs
+++ b/azalea-world/src/world.rs
@@ -4,7 +4,7 @@ use crate::{
},
iterators::ChunkIterator,
palette::Palette,
- ChunkStorage, PartialChunkStorage, WorldContainer,
+ ChunkStorage, InstanceContainer, PartialChunkStorage,
};
use azalea_block::{BlockState, BlockStates};
use azalea_core::{BlockPos, ChunkPos};
@@ -21,24 +21,24 @@ use std::{
fmt::Debug,
};
-/// PartialWorlds are usually owned by clients, and hold strong references to
-/// chunks and entities in [`World`]s.
+/// PartialInstances are usually owned by clients, and hold strong references to
+/// chunks and entities in [`Instance`]s.
///
/// Basically, they hold the chunks and entities that are within render
/// distance but can still access chunks and entities owned by other
-/// `PartialWorld`s that have the same `World`.
+/// `PartialInstance`s that have the same `Instance`.
///
-/// This is primarily useful for having multiple clients in the same world.
-pub struct PartialWorld {
+/// This is primarily useful for having multiple clients in the same Instance.
+pub struct PartialInstance {
pub chunks: PartialChunkStorage,
/// Some metadata about entities, like what entities are in certain chunks.
/// This does not contain the entity data itself, that's in the ECS.
pub entity_infos: PartialEntityInfos,
}
-impl PartialWorld {
+impl PartialInstance {
pub fn new(chunk_radius: u32, owner_entity: Option<Entity>) -> Self {
- PartialWorld {
+ PartialInstance {
chunks: PartialChunkStorage::new(chunk_radius),
entity_infos: PartialEntityInfos::new(owner_entity),
}
@@ -59,7 +59,7 @@ pub fn deduplicate_entities(
(Changed<MinecraftEntityId>, Without<Local>),
>,
mut loaded_by_query: Query<&mut LoadedBy>,
- world_container: Res<WorldContainer>,
+ world_container: Res<InstanceContainer>,
) {
// if this entity already exists, remove it
for (new_entity, id, world_name) in query.iter_mut() {
@@ -104,7 +104,7 @@ pub fn deduplicate_local_entities(
(Entity, &MinecraftEntityId, &WorldName),
(Changed<MinecraftEntityId>, With<Local>),
>,
- world_container: Res<WorldContainer>,
+ world_container: Res<InstanceContainer>,
) {
// if this entity already exists, remove the old one
for (new_entity, id, world_name) in query.iter_mut() {
@@ -262,7 +262,7 @@ impl Instance {
}
}
-impl Debug for PartialWorld {
+impl Debug for PartialInstance {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("World")
.field("chunk_storage", &self.chunks)
@@ -271,8 +271,8 @@ impl Debug for PartialWorld {
}
}
-impl Default for PartialWorld {
- /// Creates a completely self-contained `PartialWorld`. This is only for
+impl Default for PartialInstance {
+ /// Creates a completely self-contained `PartialInstance`. This is only for
/// testing and shouldn't be used in actual code!
fn default() -> Self {
let chunk_storage = PartialChunkStorage::default();
@@ -290,7 +290,7 @@ pub fn update_entity_by_id_index(
(Entity, &MinecraftEntityId, &WorldName, Option<&Local>),
Changed<MinecraftEntityId>,
>,
- world_container: Res<WorldContainer>,
+ world_container: Res<InstanceContainer>,
) {
for (entity, id, world_name, local) in query.iter_mut() {
let world_lock = world_container.get(world_name).unwrap();
diff --git a/azalea/src/pathfinder/mod.rs b/azalea/src/pathfinder/mod.rs
index 61a92038..9c06ebb8 100644
--- a/azalea/src/pathfinder/mod.rs
+++ b/azalea/src/pathfinder/mod.rs
@@ -20,7 +20,7 @@ use azalea_world::entity::metadata::Player;
use azalea_world::entity::Local;
use azalea_world::{
entity::{Physics, Position, WorldName},
- WorldContainer,
+ InstanceContainer,
};
use bevy_tasks::{AsyncComputeTaskPool, Task};
use futures_lite::future;
@@ -93,7 +93,7 @@ fn goto_listener(
mut commands: Commands,
mut events: EventReader<GotoEvent>,
mut query: Query<(&Position, &WorldName)>,
- world_container: Res<WorldContainer>,
+ world_container: Res<InstanceContainer>,
) {
let thread_pool = AsyncComputeTaskPool::get();
diff --git a/azalea/src/pathfinder/moves.rs b/azalea/src/pathfinder/moves.rs
index 3639c091..6625581d 100644
--- a/azalea/src/pathfinder/moves.rs
+++ b/azalea/src/pathfinder/moves.rs
@@ -151,11 +151,11 @@ mod tests {
use super::*;
use azalea_block::BlockState;
use azalea_core::ChunkPos;
- use azalea_world::{Chunk, ChunkStorage, PartialWorld};
+ use azalea_world::{Chunk, ChunkStorage, PartialInstance};
#[test]
fn test_is_passable() {
- let mut partial_world = PartialWorld::default();
+ let mut partial_world = PartialInstance::default();
let mut chunk_storage = ChunkStorage::default();
partial_world.chunks.set(
@@ -181,7 +181,7 @@ mod tests {
#[test]
fn test_is_solid() {
- let mut partial_world = PartialWorld::default();
+ let mut partial_world = PartialInstance::default();
let mut chunk_storage = ChunkStorage::default();
partial_world.chunks.set(
&ChunkPos { x: 0, z: 0 },
@@ -206,7 +206,7 @@ mod tests {
#[test]
fn test_is_standable() {
- let mut partial_world = PartialWorld::default();
+ let mut partial_world = PartialInstance::default();
let mut chunk_storage = ChunkStorage::default();
partial_world.chunks.set(
&ChunkPos { x: 0, z: 0 },
diff --git a/azalea/src/swarm/mod.rs b/azalea/src/swarm/mod.rs
index 97020153..6fe11b7d 100644
--- a/azalea/src/swarm/mod.rs
+++ b/azalea/src/swarm/mod.rs
@@ -11,7 +11,7 @@ use azalea_protocol::{
resolver::{self, ResolverError},
ServerAddress,
};
-use azalea_world::WorldContainer;
+use azalea_world::InstanceContainer;
use bevy_app::{App, Plugin, PluginGroup, PluginGroupBuilder};
use bevy_ecs::{component::Component, entity::Entity, system::Resource, world::World};
use futures::future::join_all;
@@ -24,7 +24,7 @@ use tokio::sync::mpsc;
/// A swarm is a way to conveniently control many bots at once, while also
/// being able to control bots at an individual level when desired.
///
-/// Swarms are created from [`azalea::swarm::SwarmBuilder`].
+/// Swarms are created from [`SwarmBuilder`].
///
/// The `S` type parameter is the type of the state for individual bots.
/// It's used to make the [`Swarm::add`] function work.
@@ -37,7 +37,7 @@ pub struct Swarm {
// bot_datas: Arc<Mutex<Vec<(Client, S)>>>,
resolved_address: SocketAddr,
address: ServerAddress,
- pub world_container: Arc<RwLock<WorldContainer>>,
+ pub world_container: Arc<RwLock<InstanceContainer>>,
bots_tx: mpsc::UnboundedSender<(Option<Event>, Client)>,
swarm_tx: mpsc::UnboundedSender<SwarmEvent>,
@@ -248,7 +248,7 @@ where
// resolve the address
let resolved_address = resolver::resolve_address(&address).await?;
- let world_container = Arc::new(RwLock::new(WorldContainer::default()));
+ let world_container = Arc::new(RwLock::new(InstanceContainer::default()));
// we can't modify the swarm plugins after this
let (bots_tx, mut bots_rx) = mpsc::unbounded_channel();