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authormat <27899617+mat-1@users.noreply.github.com>2025-02-21 13:43:56 -0600
committerGitHub <noreply@github.com>2025-02-21 13:43:56 -0600
commit833f306e8b8faddd232b5c736b2134ed08adcb6c (patch)
tree08a59009f3118d5c56891d6c4fb6a0293aa9e6fc /azalea-client
parent63b1036a96c45b0fefc6ca2501f1cc479acc95de (diff)
downloadazalea-drasl-833f306e8b8faddd232b5c736b2134ed08adcb6c.tar.xz
Fix errors on switching dimensions (#204)
* Fix errors on switching dimensions * fix other tests * clippy * fix log feature in test_simulation * fix chunks oops
Diffstat (limited to 'azalea-client')
-rw-r--r--azalea-client/src/lib.rs3
-rw-r--r--azalea-client/src/packet_handling/game.rs36
-rw-r--r--azalea-client/src/test_simulation.rs (renamed from azalea-client/tests/simulation.rs)302
-rw-r--r--azalea-client/tests/change_dimension_to_nether_and_back.rs147
-rw-r--r--azalea-client/tests/set_health_before_login.rs55
5 files changed, 382 insertions, 161 deletions
diff --git a/azalea-client/src/lib.rs b/azalea-client/src/lib.rs
index a61c5d32..d07e323d 100644
--- a/azalea-client/src/lib.rs
+++ b/azalea-client/src/lib.rs
@@ -29,6 +29,9 @@ pub mod respawn;
pub mod send_client_end;
pub mod task_pool;
+#[doc(hidden)]
+pub mod test_simulation;
+
pub use account::{Account, AccountOpts};
pub use azalea_protocol::common::client_information::ClientInformation;
pub use client::{
diff --git a/azalea-client/src/packet_handling/game.rs b/azalea-client/src/packet_handling/game.rs
index 207cdd91..73442804 100644
--- a/azalea-client/src/packet_handling/game.rs
+++ b/azalea-client/src/packet_handling/game.rs
@@ -246,17 +246,10 @@ pub fn process_packet_events(ecs: &mut World) {
.insert(InstanceName(new_instance_name.clone()));
}
- let Some(dimension_type_element) =
- instance_holder.instance.read().registries.dimension_type()
+ let Some((_dimension_type, dimension_data)) = p
+ .common
+ .dimension_type(&instance_holder.instance.read().registries)
else {
- error!("Server didn't send dimension type registry, can't log in");
- continue;
- };
-
- let dimension_name = ResourceLocation::new(&p.common.dimension.to_string());
-
- let Some(dimension) = dimension_type_element.map.get(&dimension_name) else {
- error!("No dimension_type with name {dimension_name}");
continue;
};
@@ -264,8 +257,9 @@ pub fn process_packet_events(ecs: &mut World) {
// there)
let weak_instance = instance_container.insert(
new_instance_name.clone(),
- dimension.height,
- dimension.min_y,
+ dimension_data.height,
+ dimension_data.min_y,
+ &instance_holder.instance.read().registries,
);
instance_loaded_events.send(InstanceLoadedEvent {
entity: player_entity,
@@ -1387,17 +1381,10 @@ pub fn process_packet_events(ecs: &mut World) {
{
let new_instance_name = p.common.dimension.clone();
- let Some(dimension_type_element) =
- instance_holder.instance.read().registries.dimension_type()
+ let Some((_dimension_type, dimension_data)) = p
+ .common
+ .dimension_type(&instance_holder.instance.read().registries)
else {
- error!("Server didn't send dimension type registry, can't log in.");
- continue;
- };
-
- let dimension_name = ResourceLocation::new(&p.common.dimension.to_string());
-
- let Some(dimension) = dimension_type_element.map.get(&dimension_name) else {
- error!("No dimension_type with name {dimension_name}");
continue;
};
@@ -1405,8 +1392,9 @@ pub fn process_packet_events(ecs: &mut World) {
// there)
let weak_instance = instance_container.insert(
new_instance_name.clone(),
- dimension.height,
- dimension.min_y,
+ dimension_data.height,
+ dimension_data.min_y,
+ &instance_holder.instance.read().registries,
);
instance_loaded_events.send(InstanceLoadedEvent {
entity: player_entity,
diff --git a/azalea-client/tests/simulation.rs b/azalea-client/src/test_simulation.rs
index 593622aa..5afd8b00 100644
--- a/azalea-client/tests/simulation.rs
+++ b/azalea-client/src/test_simulation.rs
@@ -1,102 +1,106 @@
use std::{fmt::Debug, sync::Arc, time::Duration};
use azalea_auth::game_profile::GameProfile;
-use azalea_client::{
- events::LocalPlayerEvents,
- raw_connection::{RawConnection, RawConnectionReader, RawConnectionWriter},
- ClientInformation, GameProfileComponent, InConfigState, InstanceHolder, LocalPlayerBundle,
-};
-use azalea_core::{
- game_type::{GameMode, OptionalGameType},
- resource_location::ResourceLocation,
- tick::GameTick,
-};
-use azalea_entity::{
- metadata::{Health, PlayerMetadataBundle},
- LocalEntity,
-};
-use azalea_protocol::packets::{
- common::CommonPlayerSpawnInfo,
- config::{ClientboundFinishConfiguration, ClientboundRegistryData},
- game::{ClientboundLogin, ClientboundSetHealth},
- ConnectionProtocol, Packet, ProtocolPacket,
+use azalea_buf::AzaleaWrite;
+use azalea_core::game_type::{GameMode, OptionalGameType};
+use azalea_core::position::ChunkPos;
+use azalea_core::resource_location::ResourceLocation;
+use azalea_core::tick::GameTick;
+use azalea_entity::metadata::PlayerMetadataBundle;
+use azalea_protocol::packets::common::CommonPlayerSpawnInfo;
+use azalea_protocol::packets::game::c_level_chunk_with_light::ClientboundLevelChunkPacketData;
+use azalea_protocol::packets::game::c_light_update::ClientboundLightUpdatePacketData;
+use azalea_protocol::packets::game::{
+ ClientboundLevelChunkWithLight, ClientboundLogin, ClientboundRespawn,
};
+use azalea_protocol::packets::{ConnectionProtocol, Packet, ProtocolPacket};
use azalea_registry::DimensionType;
-use azalea_world::{Instance, MinecraftEntityId};
+use azalea_world::palette::{PalettedContainer, PalettedContainerKind};
+use azalea_world::{Chunk, Instance, MinecraftEntityId, Section};
use bevy_app::App;
-use bevy_app::PluginGroup;
use bevy_ecs::{prelude::*, schedule::ExecutorKind};
-use bevy_log::{tracing_subscriber, LogPlugin};
use parking_lot::{Mutex, RwLock};
-use simdnbt::owned::{NbtCompound, NbtTag};
+use simdnbt::owned::Nbt;
use tokio::{sync::mpsc, time::sleep};
use uuid::Uuid;
-#[test]
-fn test_set_health_before_login() {
- let _ = tracing_subscriber::fmt::try_init();
-
- let mut simulation = Simulation::new(ConnectionProtocol::Configuration);
- assert!(simulation.has_component::<InConfigState>());
-
- simulation.receive_packet(ClientboundRegistryData {
- registry_id: ResourceLocation::new("minecraft:dimension_type"),
- entries: vec![(
- ResourceLocation::new("minecraft:overworld"),
- Some(NbtCompound::from_values(vec![
- ("height".into(), NbtTag::Int(384)),
- ("min_y".into(), NbtTag::Int(-64)),
- ])),
- )]
- .into_iter()
- .collect(),
- });
- simulation.tick();
- simulation.receive_packet(ClientboundFinishConfiguration);
- simulation.tick();
+use crate::{
+ events::LocalPlayerEvents,
+ raw_connection::{RawConnection, RawConnectionReader, RawConnectionWriter},
+ ClientInformation, GameProfileComponent, InConfigState, InstanceHolder, LocalPlayerBundle,
+};
- assert!(!simulation.has_component::<InConfigState>());
- assert!(simulation.has_component::<LocalEntity>());
+/// A way to simulate a client in a server, used for some internal tests.
+pub struct Simulation {
+ pub app: App,
+ pub entity: Entity,
- simulation.receive_packet(ClientboundSetHealth {
- health: 15.,
- food: 20,
- saturation: 20.,
- });
- simulation.tick();
- assert_eq!(*simulation.component::<Health>(), 15.);
+ // the runtime needs to be kept around for the tasks to be considered alive
+ pub rt: tokio::runtime::Runtime,
- simulation.receive_packet(ClientboundLogin {
- player_id: MinecraftEntityId(0),
- hardcore: false,
- levels: vec![],
- max_players: 20,
- chunk_radius: 8,
- simulation_distance: 8,
- reduced_debug_info: false,
- show_death_screen: true,
- do_limited_crafting: false,
- common: CommonPlayerSpawnInfo {
- dimension_type: DimensionType::Overworld,
- dimension: ResourceLocation::new("minecraft:overworld"),
- seed: 0,
- game_type: GameMode::Survival,
- previous_game_type: OptionalGameType(None),
- is_debug: false,
- is_flat: false,
- last_death_location: None,
- portal_cooldown: 0,
- sea_level: 63,
- },
- enforces_secure_chat: false,
- });
- simulation.tick();
+ pub incoming_packet_queue: Arc<Mutex<Vec<Box<[u8]>>>>,
+ pub outgoing_packets_receiver: mpsc::UnboundedReceiver<Box<[u8]>>,
+}
+
+impl Simulation {
+ pub fn new(initial_connection_protocol: ConnectionProtocol) -> Self {
+ let mut app = create_simulation_app();
+ let mut entity = app.world_mut().spawn_empty();
+ let (player, outgoing_packets_receiver, incoming_packet_queue, rt) =
+ create_local_player_bundle(entity.id(), initial_connection_protocol);
+ entity.insert(player);
+
+ let entity = entity.id();
- // health should stay the same
- assert_eq!(*simulation.component::<Health>(), 15.);
+ tick_app(&mut app);
+
+ #[allow(clippy::single_match)]
+ match initial_connection_protocol {
+ ConnectionProtocol::Configuration => {
+ app.world_mut().entity_mut(entity).insert(InConfigState);
+ tick_app(&mut app);
+ }
+ _ => {}
+ }
+
+ Self {
+ app,
+ entity,
+ rt,
+ incoming_packet_queue,
+ outgoing_packets_receiver,
+ }
+ }
+
+ pub fn receive_packet<P: ProtocolPacket + Debug>(&mut self, packet: impl Packet<P>) {
+ let buf = azalea_protocol::write::serialize_packet(&packet.into_variant()).unwrap();
+ self.incoming_packet_queue.lock().push(buf);
+ }
+
+ pub fn tick(&mut self) {
+ tick_app(&mut self.app);
+ }
+ pub fn component<T: Component + Clone>(&self) -> T {
+ self.app.world().get::<T>(self.entity).unwrap().clone()
+ }
+ pub fn get_component<T: Component + Clone>(&self) -> Option<T> {
+ self.app.world().get::<T>(self.entity).cloned()
+ }
+ pub fn has_component<T: Component>(&self) -> bool {
+ self.app.world().get::<T>(self.entity).is_some()
+ }
+
+ pub fn chunk(&self, chunk_pos: ChunkPos) -> Option<Arc<RwLock<Chunk>>> {
+ self.component::<InstanceHolder>()
+ .instance
+ .read()
+ .chunks
+ .get(&chunk_pos)
+ }
}
-pub fn create_local_player_bundle(
+#[allow(clippy::type_complexity)]
+fn create_local_player_bundle(
entity: Entity,
connection_protocol: ConnectionProtocol,
) -> (
@@ -164,7 +168,12 @@ pub fn create_local_player_bundle(
fn create_simulation_app() -> App {
let mut app = App::new();
- app.add_plugins(azalea_client::DefaultPlugins.build().disable::<LogPlugin>());
+
+ #[cfg(feature = "log")]
+ app.add_plugins(
+ bevy_app::PluginGroup::build(crate::DefaultPlugins).disable::<bevy_log::LogPlugin>(),
+ );
+
app.edit_schedule(bevy_app::Main, |schedule| {
// makes test results more reproducible
schedule.set_executor_kind(ExecutorKind::SingleThreaded);
@@ -172,66 +181,85 @@ fn create_simulation_app() -> App {
app
}
-pub struct Simulation {
- pub app: App,
- pub entity: Entity,
-
- // the runtime needs to be kept around for the tasks to be considered alive
- pub rt: tokio::runtime::Runtime,
-
- pub incoming_packet_queue: Arc<Mutex<Vec<Box<[u8]>>>>,
- pub outgoing_packets_receiver: mpsc::UnboundedReceiver<Box<[u8]>>,
+fn tick_app(app: &mut App) {
+ app.update();
+ app.world_mut().run_schedule(GameTick);
}
-impl Simulation {
- pub fn new(initial_connection_protocol: ConnectionProtocol) -> Self {
- let mut app = create_simulation_app();
- let mut entity = app.world_mut().spawn_empty();
- let (player, outgoing_packets_receiver, incoming_packet_queue, rt) =
- create_local_player_bundle(entity.id(), initial_connection_protocol);
- entity.insert(player);
-
- let entity = entity.id();
-
- tick_app(&mut app);
-
- match initial_connection_protocol {
- ConnectionProtocol::Configuration => {
- app.world_mut().entity_mut(entity).insert(InConfigState);
- tick_app(&mut app);
- }
- _ => {}
- }
-
- Self {
- app,
- entity,
- rt,
- incoming_packet_queue,
- outgoing_packets_receiver,
- }
+pub fn make_basic_login_packet(
+ dimension_type: DimensionType,
+ dimension: ResourceLocation,
+) -> ClientboundLogin {
+ ClientboundLogin {
+ player_id: MinecraftEntityId(0),
+ hardcore: false,
+ levels: vec![],
+ max_players: 20,
+ chunk_radius: 8,
+ simulation_distance: 8,
+ reduced_debug_info: false,
+ show_death_screen: true,
+ do_limited_crafting: false,
+ common: CommonPlayerSpawnInfo {
+ dimension_type,
+ dimension,
+ seed: 0,
+ game_type: GameMode::Survival,
+ previous_game_type: OptionalGameType(None),
+ is_debug: false,
+ is_flat: false,
+ last_death_location: None,
+ portal_cooldown: 0,
+ sea_level: 63,
+ },
+ enforces_secure_chat: false,
}
+}
- pub fn receive_packet<P: ProtocolPacket + Debug>(&mut self, packet: impl Packet<P>) {
- let buf = azalea_protocol::write::serialize_packet(&packet.into_variant()).unwrap();
- self.incoming_packet_queue.lock().push(buf.into());
+pub fn make_basic_respawn_packet(
+ dimension_type: DimensionType,
+ dimension: ResourceLocation,
+) -> ClientboundRespawn {
+ ClientboundRespawn {
+ common: CommonPlayerSpawnInfo {
+ dimension_type,
+ dimension,
+ seed: 0,
+ game_type: GameMode::Survival,
+ previous_game_type: OptionalGameType(None),
+ is_debug: false,
+ is_flat: false,
+ last_death_location: None,
+ portal_cooldown: 0,
+ sea_level: 63,
+ },
+ data_to_keep: 0,
}
+}
- pub fn tick(&mut self) {
- tick_app(&mut self.app);
- }
- pub fn component<T: Component + Clone>(&self) -> T {
- self.app.world().get::<T>(self.entity).unwrap().clone()
- }
- pub fn get_component<T: Component + Clone>(&self) -> Option<T> {
- self.app.world().get::<T>(self.entity).cloned()
- }
- pub fn has_component<T: Component>(&self) -> bool {
- self.app.world().get::<T>(self.entity).is_some()
+pub fn make_basic_empty_chunk(
+ pos: ChunkPos,
+ section_count: usize,
+) -> ClientboundLevelChunkWithLight {
+ let mut chunk_bytes = Vec::new();
+ let mut sections = Vec::new();
+ for _ in 0..section_count {
+ sections.push(Section {
+ block_count: 0,
+ states: PalettedContainer::new(PalettedContainerKind::BlockStates),
+ biomes: PalettedContainer::new(PalettedContainerKind::Biomes),
+ });
}
-}
+ sections.azalea_write(&mut chunk_bytes).unwrap();
-fn tick_app(app: &mut App) {
- app.update();
- app.world_mut().run_schedule(GameTick);
+ ClientboundLevelChunkWithLight {
+ x: pos.x,
+ z: pos.z,
+ chunk_data: ClientboundLevelChunkPacketData {
+ heightmaps: Nbt::None,
+ data: chunk_bytes,
+ block_entities: vec![],
+ },
+ light_data: ClientboundLightUpdatePacketData::default(),
+ }
}
diff --git a/azalea-client/tests/change_dimension_to_nether_and_back.rs b/azalea-client/tests/change_dimension_to_nether_and_back.rs
new file mode 100644
index 00000000..3ed623ef
--- /dev/null
+++ b/azalea-client/tests/change_dimension_to_nether_and_back.rs
@@ -0,0 +1,147 @@
+use azalea_client::{test_simulation::*, InConfigState};
+use azalea_core::{position::ChunkPos, resource_location::ResourceLocation};
+use azalea_entity::{metadata::Health, LocalEntity};
+use azalea_protocol::packets::{
+ config::{ClientboundFinishConfiguration, ClientboundRegistryData},
+ game::ClientboundSetHealth,
+ ConnectionProtocol,
+};
+use azalea_registry::DimensionType;
+use azalea_world::InstanceName;
+use bevy_log::tracing_subscriber;
+use simdnbt::owned::{NbtCompound, NbtTag};
+
+#[test]
+fn test_change_dimension_to_nether_and_back() {
+ let _ = tracing_subscriber::fmt::try_init();
+
+ let mut simulation = Simulation::new(ConnectionProtocol::Configuration);
+ assert!(simulation.has_component::<InConfigState>());
+
+ simulation.receive_packet(ClientboundRegistryData {
+ registry_id: ResourceLocation::new("minecraft:dimension_type"),
+ entries: vec![
+ (
+ // this dimension should never be created. it just exists to make sure we're not
+ // hard-coding the dimension type id anywhere.
+ ResourceLocation::new("azalea:fakedimension"),
+ Some(NbtCompound::from_values(vec![
+ ("height".into(), NbtTag::Int(16)),
+ ("min_y".into(), NbtTag::Int(0)),
+ ])),
+ ),
+ (
+ ResourceLocation::new("minecraft:overworld"),
+ Some(NbtCompound::from_values(vec![
+ ("height".into(), NbtTag::Int(384)),
+ ("min_y".into(), NbtTag::Int(-64)),
+ ])),
+ ),
+ (
+ ResourceLocation::new("minecraft:nether"),
+ Some(NbtCompound::from_values(vec![
+ ("height".into(), NbtTag::Int(256)),
+ ("min_y".into(), NbtTag::Int(0)),
+ ])),
+ ),
+ ]
+ .into_iter()
+ .collect(),
+ });
+ simulation.tick();
+ simulation.receive_packet(ClientboundFinishConfiguration);
+ simulation.tick();
+
+ assert!(!simulation.has_component::<InConfigState>());
+ assert!(simulation.has_component::<LocalEntity>());
+
+ simulation.receive_packet(ClientboundSetHealth {
+ health: 15.,
+ food: 20,
+ saturation: 20.,
+ });
+ simulation.tick();
+ assert_eq!(*simulation.component::<Health>(), 15.);
+
+ //
+ // OVERWORLD
+ //
+
+ simulation.receive_packet(make_basic_login_packet(
+ DimensionType::new_raw(1), // overworld
+ ResourceLocation::new("azalea:a"),
+ ));
+ simulation.tick();
+
+ assert_eq!(
+ *simulation.component::<InstanceName>(),
+ ResourceLocation::new("azalea:a"),
+ "InstanceName should be azalea:a after setting dimension to that"
+ );
+
+ simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
+ simulation.tick();
+ // make sure the chunk exists
+ simulation
+ .chunk(ChunkPos::new(0, 0))
+ .expect("chunk should exist");
+
+ //
+ // NETHER
+ //
+
+ simulation.receive_packet(make_basic_respawn_packet(
+ DimensionType::new_raw(2), // nether
+ ResourceLocation::new("azalea:b"),
+ ));
+ simulation.tick();
+
+ assert!(
+ simulation.chunk(ChunkPos::new(0, 0)).is_none(),
+ "chunk should not exist immediately after changing dimensions"
+ );
+ assert_eq!(
+ *simulation.component::<InstanceName>(),
+ ResourceLocation::new("azalea:b"),
+ "InstanceName should be azalea:b after changing dimensions to that"
+ );
+
+ simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), 256 / 16));
+ simulation.tick();
+ // make sure the chunk exists
+ simulation
+ .chunk(ChunkPos::new(0, 0))
+ .expect("chunk should exist");
+ simulation.receive_packet(make_basic_respawn_packet(
+ DimensionType::new_raw(2), // nether
+ ResourceLocation::new("minecraft:nether"),
+ ));
+ simulation.tick();
+
+ //
+ // BACK TO OVERWORLD
+ //
+
+ simulation.receive_packet(make_basic_login_packet(
+ DimensionType::new_raw(1), // overworld
+ ResourceLocation::new("azalea:a"),
+ ));
+ simulation.tick();
+
+ assert_eq!(
+ *simulation.component::<InstanceName>(),
+ ResourceLocation::new("azalea:a"),
+ "InstanceName should be azalea:a after setting dimension back to that"
+ );
+ assert!(
+ simulation.chunk(ChunkPos::new(0, 0)).is_none(),
+ "chunk should not exist immediately after switching back to overworld"
+ );
+
+ simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
+ simulation.tick();
+ // make sure the chunk exists
+ simulation
+ .chunk(ChunkPos::new(0, 0))
+ .expect("chunk should exist");
+}
diff --git a/azalea-client/tests/set_health_before_login.rs b/azalea-client/tests/set_health_before_login.rs
new file mode 100644
index 00000000..d6b6c426
--- /dev/null
+++ b/azalea-client/tests/set_health_before_login.rs
@@ -0,0 +1,55 @@
+use azalea_client::{test_simulation::*, InConfigState};
+use azalea_core::resource_location::ResourceLocation;
+use azalea_entity::{metadata::Health, LocalEntity};
+use azalea_protocol::packets::{
+ config::{ClientboundFinishConfiguration, ClientboundRegistryData},
+ game::ClientboundSetHealth,
+ ConnectionProtocol,
+};
+use azalea_registry::DimensionType;
+use bevy_log::tracing_subscriber;
+use simdnbt::owned::{NbtCompound, NbtTag};
+
+#[test]
+fn test_set_health_before_login() {
+ let _ = tracing_subscriber::fmt::try_init();
+
+ let mut simulation = Simulation::new(ConnectionProtocol::Configuration);
+ assert!(simulation.has_component::<InConfigState>());
+
+ simulation.receive_packet(ClientboundRegistryData {
+ registry_id: ResourceLocation::new("minecraft:dimension_type"),
+ entries: vec![(
+ ResourceLocation::new("minecraft:overworld"),
+ Some(NbtCompound::from_values(vec![
+ ("height".into(), NbtTag::Int(384)),
+ ("min_y".into(), NbtTag::Int(-64)),
+ ])),
+ )]
+ .into_iter()
+ .collect(),
+ });
+ simulation.tick();
+ simulation.receive_packet(ClientboundFinishConfiguration);
+ simulation.tick();
+
+ assert!(!simulation.has_component::<InConfigState>());
+ assert!(simulation.has_component::<LocalEntity>());
+
+ simulation.receive_packet(ClientboundSetHealth {
+ health: 15.,
+ food: 20,
+ saturation: 20.,
+ });
+ simulation.tick();
+ assert_eq!(*simulation.component::<Health>(), 15.);
+
+ simulation.receive_packet(make_basic_login_packet(
+ DimensionType::new_raw(0), // overworld
+ ResourceLocation::new("minecraft:overworld"),
+ ));
+ simulation.tick();
+
+ // health should stay the same
+ assert_eq!(*simulation.component::<Health>(), 15.);
+}