diff options
| author | mat <27899617+mat-1@users.noreply.github.com> | 2025-02-21 13:43:56 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-21 13:43:56 -0600 |
| commit | 833f306e8b8faddd232b5c736b2134ed08adcb6c (patch) | |
| tree | 08a59009f3118d5c56891d6c4fb6a0293aa9e6fc /azalea-client | |
| parent | 63b1036a96c45b0fefc6ca2501f1cc479acc95de (diff) | |
| download | azalea-drasl-833f306e8b8faddd232b5c736b2134ed08adcb6c.tar.xz | |
Fix errors on switching dimensions (#204)
* Fix errors on switching dimensions
* fix other tests
* clippy
* fix log feature in test_simulation
* fix chunks oops
Diffstat (limited to 'azalea-client')
| -rw-r--r-- | azalea-client/src/lib.rs | 3 | ||||
| -rw-r--r-- | azalea-client/src/packet_handling/game.rs | 36 | ||||
| -rw-r--r-- | azalea-client/src/test_simulation.rs (renamed from azalea-client/tests/simulation.rs) | 302 | ||||
| -rw-r--r-- | azalea-client/tests/change_dimension_to_nether_and_back.rs | 147 | ||||
| -rw-r--r-- | azalea-client/tests/set_health_before_login.rs | 55 |
5 files changed, 382 insertions, 161 deletions
diff --git a/azalea-client/src/lib.rs b/azalea-client/src/lib.rs index a61c5d32..d07e323d 100644 --- a/azalea-client/src/lib.rs +++ b/azalea-client/src/lib.rs @@ -29,6 +29,9 @@ pub mod respawn; pub mod send_client_end; pub mod task_pool; +#[doc(hidden)] +pub mod test_simulation; + pub use account::{Account, AccountOpts}; pub use azalea_protocol::common::client_information::ClientInformation; pub use client::{ diff --git a/azalea-client/src/packet_handling/game.rs b/azalea-client/src/packet_handling/game.rs index 207cdd91..73442804 100644 --- a/azalea-client/src/packet_handling/game.rs +++ b/azalea-client/src/packet_handling/game.rs @@ -246,17 +246,10 @@ pub fn process_packet_events(ecs: &mut World) { .insert(InstanceName(new_instance_name.clone())); } - let Some(dimension_type_element) = - instance_holder.instance.read().registries.dimension_type() + let Some((_dimension_type, dimension_data)) = p + .common + .dimension_type(&instance_holder.instance.read().registries) else { - error!("Server didn't send dimension type registry, can't log in"); - continue; - }; - - let dimension_name = ResourceLocation::new(&p.common.dimension.to_string()); - - let Some(dimension) = dimension_type_element.map.get(&dimension_name) else { - error!("No dimension_type with name {dimension_name}"); continue; }; @@ -264,8 +257,9 @@ pub fn process_packet_events(ecs: &mut World) { // there) let weak_instance = instance_container.insert( new_instance_name.clone(), - dimension.height, - dimension.min_y, + dimension_data.height, + dimension_data.min_y, + &instance_holder.instance.read().registries, ); instance_loaded_events.send(InstanceLoadedEvent { entity: player_entity, @@ -1387,17 +1381,10 @@ pub fn process_packet_events(ecs: &mut World) { { let new_instance_name = p.common.dimension.clone(); - let Some(dimension_type_element) = - instance_holder.instance.read().registries.dimension_type() + let Some((_dimension_type, dimension_data)) = p + .common + .dimension_type(&instance_holder.instance.read().registries) else { - error!("Server didn't send dimension type registry, can't log in."); - continue; - }; - - let dimension_name = ResourceLocation::new(&p.common.dimension.to_string()); - - let Some(dimension) = dimension_type_element.map.get(&dimension_name) else { - error!("No dimension_type with name {dimension_name}"); continue; }; @@ -1405,8 +1392,9 @@ pub fn process_packet_events(ecs: &mut World) { // there) let weak_instance = instance_container.insert( new_instance_name.clone(), - dimension.height, - dimension.min_y, + dimension_data.height, + dimension_data.min_y, + &instance_holder.instance.read().registries, ); instance_loaded_events.send(InstanceLoadedEvent { entity: player_entity, diff --git a/azalea-client/tests/simulation.rs b/azalea-client/src/test_simulation.rs index 593622aa..5afd8b00 100644 --- a/azalea-client/tests/simulation.rs +++ b/azalea-client/src/test_simulation.rs @@ -1,102 +1,106 @@ use std::{fmt::Debug, sync::Arc, time::Duration}; use azalea_auth::game_profile::GameProfile; -use azalea_client::{ - events::LocalPlayerEvents, - raw_connection::{RawConnection, RawConnectionReader, RawConnectionWriter}, - ClientInformation, GameProfileComponent, InConfigState, InstanceHolder, LocalPlayerBundle, -}; -use azalea_core::{ - game_type::{GameMode, OptionalGameType}, - resource_location::ResourceLocation, - tick::GameTick, -}; -use azalea_entity::{ - metadata::{Health, PlayerMetadataBundle}, - LocalEntity, -}; -use azalea_protocol::packets::{ - common::CommonPlayerSpawnInfo, - config::{ClientboundFinishConfiguration, ClientboundRegistryData}, - game::{ClientboundLogin, ClientboundSetHealth}, - ConnectionProtocol, Packet, ProtocolPacket, +use azalea_buf::AzaleaWrite; +use azalea_core::game_type::{GameMode, OptionalGameType}; +use azalea_core::position::ChunkPos; +use azalea_core::resource_location::ResourceLocation; +use azalea_core::tick::GameTick; +use azalea_entity::metadata::PlayerMetadataBundle; +use azalea_protocol::packets::common::CommonPlayerSpawnInfo; +use azalea_protocol::packets::game::c_level_chunk_with_light::ClientboundLevelChunkPacketData; +use azalea_protocol::packets::game::c_light_update::ClientboundLightUpdatePacketData; +use azalea_protocol::packets::game::{ + ClientboundLevelChunkWithLight, ClientboundLogin, ClientboundRespawn, }; +use azalea_protocol::packets::{ConnectionProtocol, Packet, ProtocolPacket}; use azalea_registry::DimensionType; -use azalea_world::{Instance, MinecraftEntityId}; +use azalea_world::palette::{PalettedContainer, PalettedContainerKind}; +use azalea_world::{Chunk, Instance, MinecraftEntityId, Section}; use bevy_app::App; -use bevy_app::PluginGroup; use bevy_ecs::{prelude::*, schedule::ExecutorKind}; -use bevy_log::{tracing_subscriber, LogPlugin}; use parking_lot::{Mutex, RwLock}; -use simdnbt::owned::{NbtCompound, NbtTag}; +use simdnbt::owned::Nbt; use tokio::{sync::mpsc, time::sleep}; use uuid::Uuid; -#[test] -fn test_set_health_before_login() { - let _ = tracing_subscriber::fmt::try_init(); - - let mut simulation = Simulation::new(ConnectionProtocol::Configuration); - assert!(simulation.has_component::<InConfigState>()); - - simulation.receive_packet(ClientboundRegistryData { - registry_id: ResourceLocation::new("minecraft:dimension_type"), - entries: vec![( - ResourceLocation::new("minecraft:overworld"), - Some(NbtCompound::from_values(vec![ - ("height".into(), NbtTag::Int(384)), - ("min_y".into(), NbtTag::Int(-64)), - ])), - )] - .into_iter() - .collect(), - }); - simulation.tick(); - simulation.receive_packet(ClientboundFinishConfiguration); - simulation.tick(); +use crate::{ + events::LocalPlayerEvents, + raw_connection::{RawConnection, RawConnectionReader, RawConnectionWriter}, + ClientInformation, GameProfileComponent, InConfigState, InstanceHolder, LocalPlayerBundle, +}; - assert!(!simulation.has_component::<InConfigState>()); - assert!(simulation.has_component::<LocalEntity>()); +/// A way to simulate a client in a server, used for some internal tests. +pub struct Simulation { + pub app: App, + pub entity: Entity, - simulation.receive_packet(ClientboundSetHealth { - health: 15., - food: 20, - saturation: 20., - }); - simulation.tick(); - assert_eq!(*simulation.component::<Health>(), 15.); + // the runtime needs to be kept around for the tasks to be considered alive + pub rt: tokio::runtime::Runtime, - simulation.receive_packet(ClientboundLogin { - player_id: MinecraftEntityId(0), - hardcore: false, - levels: vec![], - max_players: 20, - chunk_radius: 8, - simulation_distance: 8, - reduced_debug_info: false, - show_death_screen: true, - do_limited_crafting: false, - common: CommonPlayerSpawnInfo { - dimension_type: DimensionType::Overworld, - dimension: ResourceLocation::new("minecraft:overworld"), - seed: 0, - game_type: GameMode::Survival, - previous_game_type: OptionalGameType(None), - is_debug: false, - is_flat: false, - last_death_location: None, - portal_cooldown: 0, - sea_level: 63, - }, - enforces_secure_chat: false, - }); - simulation.tick(); + pub incoming_packet_queue: Arc<Mutex<Vec<Box<[u8]>>>>, + pub outgoing_packets_receiver: mpsc::UnboundedReceiver<Box<[u8]>>, +} + +impl Simulation { + pub fn new(initial_connection_protocol: ConnectionProtocol) -> Self { + let mut app = create_simulation_app(); + let mut entity = app.world_mut().spawn_empty(); + let (player, outgoing_packets_receiver, incoming_packet_queue, rt) = + create_local_player_bundle(entity.id(), initial_connection_protocol); + entity.insert(player); + + let entity = entity.id(); - // health should stay the same - assert_eq!(*simulation.component::<Health>(), 15.); + tick_app(&mut app); + + #[allow(clippy::single_match)] + match initial_connection_protocol { + ConnectionProtocol::Configuration => { + app.world_mut().entity_mut(entity).insert(InConfigState); + tick_app(&mut app); + } + _ => {} + } + + Self { + app, + entity, + rt, + incoming_packet_queue, + outgoing_packets_receiver, + } + } + + pub fn receive_packet<P: ProtocolPacket + Debug>(&mut self, packet: impl Packet<P>) { + let buf = azalea_protocol::write::serialize_packet(&packet.into_variant()).unwrap(); + self.incoming_packet_queue.lock().push(buf); + } + + pub fn tick(&mut self) { + tick_app(&mut self.app); + } + pub fn component<T: Component + Clone>(&self) -> T { + self.app.world().get::<T>(self.entity).unwrap().clone() + } + pub fn get_component<T: Component + Clone>(&self) -> Option<T> { + self.app.world().get::<T>(self.entity).cloned() + } + pub fn has_component<T: Component>(&self) -> bool { + self.app.world().get::<T>(self.entity).is_some() + } + + pub fn chunk(&self, chunk_pos: ChunkPos) -> Option<Arc<RwLock<Chunk>>> { + self.component::<InstanceHolder>() + .instance + .read() + .chunks + .get(&chunk_pos) + } } -pub fn create_local_player_bundle( +#[allow(clippy::type_complexity)] +fn create_local_player_bundle( entity: Entity, connection_protocol: ConnectionProtocol, ) -> ( @@ -164,7 +168,12 @@ pub fn create_local_player_bundle( fn create_simulation_app() -> App { let mut app = App::new(); - app.add_plugins(azalea_client::DefaultPlugins.build().disable::<LogPlugin>()); + + #[cfg(feature = "log")] + app.add_plugins( + bevy_app::PluginGroup::build(crate::DefaultPlugins).disable::<bevy_log::LogPlugin>(), + ); + app.edit_schedule(bevy_app::Main, |schedule| { // makes test results more reproducible schedule.set_executor_kind(ExecutorKind::SingleThreaded); @@ -172,66 +181,85 @@ fn create_simulation_app() -> App { app } -pub struct Simulation { - pub app: App, - pub entity: Entity, - - // the runtime needs to be kept around for the tasks to be considered alive - pub rt: tokio::runtime::Runtime, - - pub incoming_packet_queue: Arc<Mutex<Vec<Box<[u8]>>>>, - pub outgoing_packets_receiver: mpsc::UnboundedReceiver<Box<[u8]>>, +fn tick_app(app: &mut App) { + app.update(); + app.world_mut().run_schedule(GameTick); } -impl Simulation { - pub fn new(initial_connection_protocol: ConnectionProtocol) -> Self { - let mut app = create_simulation_app(); - let mut entity = app.world_mut().spawn_empty(); - let (player, outgoing_packets_receiver, incoming_packet_queue, rt) = - create_local_player_bundle(entity.id(), initial_connection_protocol); - entity.insert(player); - - let entity = entity.id(); - - tick_app(&mut app); - - match initial_connection_protocol { - ConnectionProtocol::Configuration => { - app.world_mut().entity_mut(entity).insert(InConfigState); - tick_app(&mut app); - } - _ => {} - } - - Self { - app, - entity, - rt, - incoming_packet_queue, - outgoing_packets_receiver, - } +pub fn make_basic_login_packet( + dimension_type: DimensionType, + dimension: ResourceLocation, +) -> ClientboundLogin { + ClientboundLogin { + player_id: MinecraftEntityId(0), + hardcore: false, + levels: vec![], + max_players: 20, + chunk_radius: 8, + simulation_distance: 8, + reduced_debug_info: false, + show_death_screen: true, + do_limited_crafting: false, + common: CommonPlayerSpawnInfo { + dimension_type, + dimension, + seed: 0, + game_type: GameMode::Survival, + previous_game_type: OptionalGameType(None), + is_debug: false, + is_flat: false, + last_death_location: None, + portal_cooldown: 0, + sea_level: 63, + }, + enforces_secure_chat: false, } +} - pub fn receive_packet<P: ProtocolPacket + Debug>(&mut self, packet: impl Packet<P>) { - let buf = azalea_protocol::write::serialize_packet(&packet.into_variant()).unwrap(); - self.incoming_packet_queue.lock().push(buf.into()); +pub fn make_basic_respawn_packet( + dimension_type: DimensionType, + dimension: ResourceLocation, +) -> ClientboundRespawn { + ClientboundRespawn { + common: CommonPlayerSpawnInfo { + dimension_type, + dimension, + seed: 0, + game_type: GameMode::Survival, + previous_game_type: OptionalGameType(None), + is_debug: false, + is_flat: false, + last_death_location: None, + portal_cooldown: 0, + sea_level: 63, + }, + data_to_keep: 0, } +} - pub fn tick(&mut self) { - tick_app(&mut self.app); - } - pub fn component<T: Component + Clone>(&self) -> T { - self.app.world().get::<T>(self.entity).unwrap().clone() - } - pub fn get_component<T: Component + Clone>(&self) -> Option<T> { - self.app.world().get::<T>(self.entity).cloned() - } - pub fn has_component<T: Component>(&self) -> bool { - self.app.world().get::<T>(self.entity).is_some() +pub fn make_basic_empty_chunk( + pos: ChunkPos, + section_count: usize, +) -> ClientboundLevelChunkWithLight { + let mut chunk_bytes = Vec::new(); + let mut sections = Vec::new(); + for _ in 0..section_count { + sections.push(Section { + block_count: 0, + states: PalettedContainer::new(PalettedContainerKind::BlockStates), + biomes: PalettedContainer::new(PalettedContainerKind::Biomes), + }); } -} + sections.azalea_write(&mut chunk_bytes).unwrap(); -fn tick_app(app: &mut App) { - app.update(); - app.world_mut().run_schedule(GameTick); + ClientboundLevelChunkWithLight { + x: pos.x, + z: pos.z, + chunk_data: ClientboundLevelChunkPacketData { + heightmaps: Nbt::None, + data: chunk_bytes, + block_entities: vec![], + }, + light_data: ClientboundLightUpdatePacketData::default(), + } } diff --git a/azalea-client/tests/change_dimension_to_nether_and_back.rs b/azalea-client/tests/change_dimension_to_nether_and_back.rs new file mode 100644 index 00000000..3ed623ef --- /dev/null +++ b/azalea-client/tests/change_dimension_to_nether_and_back.rs @@ -0,0 +1,147 @@ +use azalea_client::{test_simulation::*, InConfigState}; +use azalea_core::{position::ChunkPos, resource_location::ResourceLocation}; +use azalea_entity::{metadata::Health, LocalEntity}; +use azalea_protocol::packets::{ + config::{ClientboundFinishConfiguration, ClientboundRegistryData}, + game::ClientboundSetHealth, + ConnectionProtocol, +}; +use azalea_registry::DimensionType; +use azalea_world::InstanceName; +use bevy_log::tracing_subscriber; +use simdnbt::owned::{NbtCompound, NbtTag}; + +#[test] +fn test_change_dimension_to_nether_and_back() { + let _ = tracing_subscriber::fmt::try_init(); + + let mut simulation = Simulation::new(ConnectionProtocol::Configuration); + assert!(simulation.has_component::<InConfigState>()); + + simulation.receive_packet(ClientboundRegistryData { + registry_id: ResourceLocation::new("minecraft:dimension_type"), + entries: vec![ + ( + // this dimension should never be created. it just exists to make sure we're not + // hard-coding the dimension type id anywhere. + ResourceLocation::new("azalea:fakedimension"), + Some(NbtCompound::from_values(vec![ + ("height".into(), NbtTag::Int(16)), + ("min_y".into(), NbtTag::Int(0)), + ])), + ), + ( + ResourceLocation::new("minecraft:overworld"), + Some(NbtCompound::from_values(vec![ + ("height".into(), NbtTag::Int(384)), + ("min_y".into(), NbtTag::Int(-64)), + ])), + ), + ( + ResourceLocation::new("minecraft:nether"), + Some(NbtCompound::from_values(vec![ + ("height".into(), NbtTag::Int(256)), + ("min_y".into(), NbtTag::Int(0)), + ])), + ), + ] + .into_iter() + .collect(), + }); + simulation.tick(); + simulation.receive_packet(ClientboundFinishConfiguration); + simulation.tick(); + + assert!(!simulation.has_component::<InConfigState>()); + assert!(simulation.has_component::<LocalEntity>()); + + simulation.receive_packet(ClientboundSetHealth { + health: 15., + food: 20, + saturation: 20., + }); + simulation.tick(); + assert_eq!(*simulation.component::<Health>(), 15.); + + // + // OVERWORLD + // + + simulation.receive_packet(make_basic_login_packet( + DimensionType::new_raw(1), // overworld + ResourceLocation::new("azalea:a"), + )); + simulation.tick(); + + assert_eq!( + *simulation.component::<InstanceName>(), + ResourceLocation::new("azalea:a"), + "InstanceName should be azalea:a after setting dimension to that" + ); + + simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16)); + simulation.tick(); + // make sure the chunk exists + simulation + .chunk(ChunkPos::new(0, 0)) + .expect("chunk should exist"); + + // + // NETHER + // + + simulation.receive_packet(make_basic_respawn_packet( + DimensionType::new_raw(2), // nether + ResourceLocation::new("azalea:b"), + )); + simulation.tick(); + + assert!( + simulation.chunk(ChunkPos::new(0, 0)).is_none(), + "chunk should not exist immediately after changing dimensions" + ); + assert_eq!( + *simulation.component::<InstanceName>(), + ResourceLocation::new("azalea:b"), + "InstanceName should be azalea:b after changing dimensions to that" + ); + + simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), 256 / 16)); + simulation.tick(); + // make sure the chunk exists + simulation + .chunk(ChunkPos::new(0, 0)) + .expect("chunk should exist"); + simulation.receive_packet(make_basic_respawn_packet( + DimensionType::new_raw(2), // nether + ResourceLocation::new("minecraft:nether"), + )); + simulation.tick(); + + // + // BACK TO OVERWORLD + // + + simulation.receive_packet(make_basic_login_packet( + DimensionType::new_raw(1), // overworld + ResourceLocation::new("azalea:a"), + )); + simulation.tick(); + + assert_eq!( + *simulation.component::<InstanceName>(), + ResourceLocation::new("azalea:a"), + "InstanceName should be azalea:a after setting dimension back to that" + ); + assert!( + simulation.chunk(ChunkPos::new(0, 0)).is_none(), + "chunk should not exist immediately after switching back to overworld" + ); + + simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16)); + simulation.tick(); + // make sure the chunk exists + simulation + .chunk(ChunkPos::new(0, 0)) + .expect("chunk should exist"); +} diff --git a/azalea-client/tests/set_health_before_login.rs b/azalea-client/tests/set_health_before_login.rs new file mode 100644 index 00000000..d6b6c426 --- /dev/null +++ b/azalea-client/tests/set_health_before_login.rs @@ -0,0 +1,55 @@ +use azalea_client::{test_simulation::*, InConfigState}; +use azalea_core::resource_location::ResourceLocation; +use azalea_entity::{metadata::Health, LocalEntity}; +use azalea_protocol::packets::{ + config::{ClientboundFinishConfiguration, ClientboundRegistryData}, + game::ClientboundSetHealth, + ConnectionProtocol, +}; +use azalea_registry::DimensionType; +use bevy_log::tracing_subscriber; +use simdnbt::owned::{NbtCompound, NbtTag}; + +#[test] +fn test_set_health_before_login() { + let _ = tracing_subscriber::fmt::try_init(); + + let mut simulation = Simulation::new(ConnectionProtocol::Configuration); + assert!(simulation.has_component::<InConfigState>()); + + simulation.receive_packet(ClientboundRegistryData { + registry_id: ResourceLocation::new("minecraft:dimension_type"), + entries: vec![( + ResourceLocation::new("minecraft:overworld"), + Some(NbtCompound::from_values(vec![ + ("height".into(), NbtTag::Int(384)), + ("min_y".into(), NbtTag::Int(-64)), + ])), + )] + .into_iter() + .collect(), + }); + simulation.tick(); + simulation.receive_packet(ClientboundFinishConfiguration); + simulation.tick(); + + assert!(!simulation.has_component::<InConfigState>()); + assert!(simulation.has_component::<LocalEntity>()); + + simulation.receive_packet(ClientboundSetHealth { + health: 15., + food: 20, + saturation: 20., + }); + simulation.tick(); + assert_eq!(*simulation.component::<Health>(), 15.); + + simulation.receive_packet(make_basic_login_packet( + DimensionType::new_raw(0), // overworld + ResourceLocation::new("minecraft:overworld"), + )); + simulation.tick(); + + // health should stay the same + assert_eq!(*simulation.component::<Health>(), 15.); +} |
