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| author | mat <git@matdoes.dev> | 2025-09-29 02:01:50 +0700 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2025-09-29 02:01:50 +0700 |
| commit | a80d8d1b242430c4a251876fa67bfd26af7a0de9 (patch) | |
| tree | e683100c2f68fed0729dbaa12e7ef189189350be /azalea-client/src/plugins/connection.rs | |
| parent | 2c8b7c5c2c9297273abfba8f7743f1bc25f166b1 (diff) | |
| download | azalea-drasl-a80d8d1b242430c4a251876fa67bfd26af7a0de9.tar.xz | |
rename SendPacketEvent to SendGamePacketEvent and PingEvent to GamePingEvent
Diffstat (limited to 'azalea-client/src/plugins/connection.rs')
| -rw-r--r-- | azalea-client/src/plugins/connection.rs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/azalea-client/src/plugins/connection.rs b/azalea-client/src/plugins/connection.rs index 54966703..5d9cde18 100644 --- a/azalea-client/src/plugins/connection.rs +++ b/azalea-client/src/plugins/connection.rs @@ -171,7 +171,7 @@ pub struct RawConnection { /// handlers or at all times during tests. /// /// You shouldn't rely on this. Instead, use the events for sending packets - /// like [`SendPacketEvent`](crate::packet::game::SendPacketEvent) / + /// like [`SendGamePacketEvent`](crate::packet::game::SendGamePacketEvent) / /// [`SendConfigPacketEvent`](crate::packet::config::SendConfigPacketEvent) /// / [`SendLoginPacketEvent`](crate::packet::login::SendLoginPacketEvent). /// @@ -227,10 +227,10 @@ impl RawConnection { /// Write a packet to the server without emitting any events. /// - /// This is called by the handlers for [`SendPacketEvent`], + /// This is called by the handlers for [`SendGamePacketEvent`], /// [`SendConfigPacketEvent`], and [`SendLoginPacketEvent`]. /// - /// [`SendPacketEvent`]: crate::packet::game::SendPacketEvent + /// [`SendGamePacketEvent`]: crate::packet::game::SendGamePacketEvent /// [`SendConfigPacketEvent`]: crate::packet::config::SendConfigPacketEvent /// [`SendLoginPacketEvent`]: crate::packet::login::SendLoginPacketEvent pub fn write<P: ProtocolPacket + Debug>( |
