From a80d8d1b242430c4a251876fa67bfd26af7a0de9 Mon Sep 17 00:00:00 2001 From: mat Date: Mon, 29 Sep 2025 02:01:50 +0700 Subject: rename SendPacketEvent to SendGamePacketEvent and PingEvent to GamePingEvent --- azalea-client/src/plugins/connection.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'azalea-client/src/plugins/connection.rs') diff --git a/azalea-client/src/plugins/connection.rs b/azalea-client/src/plugins/connection.rs index 54966703..5d9cde18 100644 --- a/azalea-client/src/plugins/connection.rs +++ b/azalea-client/src/plugins/connection.rs @@ -171,7 +171,7 @@ pub struct RawConnection { /// handlers or at all times during tests. /// /// You shouldn't rely on this. Instead, use the events for sending packets - /// like [`SendPacketEvent`](crate::packet::game::SendPacketEvent) / + /// like [`SendGamePacketEvent`](crate::packet::game::SendGamePacketEvent) / /// [`SendConfigPacketEvent`](crate::packet::config::SendConfigPacketEvent) /// / [`SendLoginPacketEvent`](crate::packet::login::SendLoginPacketEvent). /// @@ -227,10 +227,10 @@ impl RawConnection { /// Write a packet to the server without emitting any events. /// - /// This is called by the handlers for [`SendPacketEvent`], + /// This is called by the handlers for [`SendGamePacketEvent`], /// [`SendConfigPacketEvent`], and [`SendLoginPacketEvent`]. /// - /// [`SendPacketEvent`]: crate::packet::game::SendPacketEvent + /// [`SendGamePacketEvent`]: crate::packet::game::SendGamePacketEvent /// [`SendConfigPacketEvent`]: crate::packet::config::SendConfigPacketEvent /// [`SendLoginPacketEvent`]: crate::packet::login::SendLoginPacketEvent pub fn write( -- cgit v1.2.3