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authormat <github@matdoes.dev>2022-12-08 18:39:35 -0600
committermat <github@matdoes.dev>2022-12-08 18:39:35 -0600
commit70e2dfed16da8d5130460ea15b47701e622f4a9f (patch)
tree41f670baf3a05ed180880ec2a11d8e5f6a1a1599 /azalea-client/src/client.rs
parentf2076daba5cfcce81399b075ba9258fbdc2012fa (diff)
downloadazalea-drasl-70e2dfed16da8d5130460ea15b47701e622f4a9f.tar.xz
wrap_comments = true
Diffstat (limited to 'azalea-client/src/client.rs')
-rw-r--r--azalea-client/src/client.rs18
1 files changed, 11 insertions, 7 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index 4f0a2ed6..3aad96c4 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -112,7 +112,8 @@ pub struct Client {
#[derive(Default)]
pub struct PhysicsState {
- /// Minecraft only sends a movement packet either after 20 ticks or if the player moved enough. This is that tick counter.
+ /// Minecraft only sends a movement packet either after 20 ticks or if the
+ /// player moved enough. This is that tick counter.
pub position_remainder: u32,
pub was_sprinting: bool,
// Whether we're going to try to start sprinting this tick. Equivalent to
@@ -383,8 +384,8 @@ impl Client {
/// Start the protocol and game tick loop.
#[doc(hidden)]
pub fn start_tasks(&self, tx: Sender<Event>) {
- // if you get an error right here that means you're doing something with locks wrong
- // read the error to see where the issue is
+ // if you get an error right here that means you're doing something with locks
+ // wrong read the error to see where the issue is
// you might be able to just drop the lock or put it in its own scope to fix
let mut tasks = self.tasks.lock();
@@ -789,7 +790,8 @@ impl Client {
if let Some(mut entity) = world.entity_mut(p.id) {
entity.apply_metadata(&p.packed_items.0);
} else {
- // warn!("Server sent an entity data packet for an entity id ({}) that we don't know about", p.id);
+ // warn!("Server sent an entity data packet for an entity id
+ // ({}) that we don't know about", p.id);
}
}
ClientboundGamePacket::UpdateAttributes(_p) => {
@@ -1041,7 +1043,8 @@ impl Client {
/// of the client's world.
///
/// # Panics
- /// Panics if the client has not received the login packet yet. You can check this with [`Client::logged_in`].
+ /// Panics if the client has not received the login packet yet. You can
+ /// check this with [`Client::logged_in`].
pub fn world(&self) -> Arc<WeakWorld> {
let world_name = self.world_name.read();
let world_name = world_name
@@ -1086,8 +1089,9 @@ impl Client {
self.world_name.read().is_some()
}
- /// Tell the server we changed our game options (i.e. render distance, main hand).
- /// If this is not set before the login packet, the default will be sent.
+ /// Tell the server we changed our game options (i.e. render distance, main
+ /// hand). If this is not set before the login packet, the default will
+ /// be sent.
///
/// ```rust,no_run
/// # use azalea_client::{Client, ClientInformation};