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authormat <github@matdoes.dev>2022-12-08 18:39:35 -0600
committermat <github@matdoes.dev>2022-12-08 18:39:35 -0600
commit70e2dfed16da8d5130460ea15b47701e622f4a9f (patch)
tree41f670baf3a05ed180880ec2a11d8e5f6a1a1599 /azalea-client
parentf2076daba5cfcce81399b075ba9258fbdc2012fa (diff)
downloadazalea-drasl-70e2dfed16da8d5130460ea15b47701e622f4a9f.tar.xz
wrap_comments = true
Diffstat (limited to 'azalea-client')
-rwxr-xr-xazalea-client/src/account.rs3
-rw-r--r--azalea-client/src/client.rs18
-rw-r--r--azalea-client/src/movement.rs16
3 files changed, 23 insertions, 14 deletions
diff --git a/azalea-client/src/account.rs b/azalea-client/src/account.rs
index 0d758507..d1c20cc8 100755
--- a/azalea-client/src/account.rs
+++ b/azalea-client/src/account.rs
@@ -104,7 +104,8 @@ impl Account {
AuthOpts::Microsoft { email } => {
let new_account = Account::microsoft(email).await?;
let access_token = self
- .access_token.as_ref()
+ .access_token
+ .as_ref()
.expect("Access token should always be set for Microsoft accounts");
let new_access_token = new_account
.access_token
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index 4f0a2ed6..3aad96c4 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -112,7 +112,8 @@ pub struct Client {
#[derive(Default)]
pub struct PhysicsState {
- /// Minecraft only sends a movement packet either after 20 ticks or if the player moved enough. This is that tick counter.
+ /// Minecraft only sends a movement packet either after 20 ticks or if the
+ /// player moved enough. This is that tick counter.
pub position_remainder: u32,
pub was_sprinting: bool,
// Whether we're going to try to start sprinting this tick. Equivalent to
@@ -383,8 +384,8 @@ impl Client {
/// Start the protocol and game tick loop.
#[doc(hidden)]
pub fn start_tasks(&self, tx: Sender<Event>) {
- // if you get an error right here that means you're doing something with locks wrong
- // read the error to see where the issue is
+ // if you get an error right here that means you're doing something with locks
+ // wrong read the error to see where the issue is
// you might be able to just drop the lock or put it in its own scope to fix
let mut tasks = self.tasks.lock();
@@ -789,7 +790,8 @@ impl Client {
if let Some(mut entity) = world.entity_mut(p.id) {
entity.apply_metadata(&p.packed_items.0);
} else {
- // warn!("Server sent an entity data packet for an entity id ({}) that we don't know about", p.id);
+ // warn!("Server sent an entity data packet for an entity id
+ // ({}) that we don't know about", p.id);
}
}
ClientboundGamePacket::UpdateAttributes(_p) => {
@@ -1041,7 +1043,8 @@ impl Client {
/// of the client's world.
///
/// # Panics
- /// Panics if the client has not received the login packet yet. You can check this with [`Client::logged_in`].
+ /// Panics if the client has not received the login packet yet. You can
+ /// check this with [`Client::logged_in`].
pub fn world(&self) -> Arc<WeakWorld> {
let world_name = self.world_name.read();
let world_name = world_name
@@ -1086,8 +1089,9 @@ impl Client {
self.world_name.read().is_some()
}
- /// Tell the server we changed our game options (i.e. render distance, main hand).
- /// If this is not set before the login packet, the default will be sent.
+ /// Tell the server we changed our game options (i.e. render distance, main
+ /// hand). If this is not set before the login packet, the default will
+ /// be sent.
///
/// ```rust,no_run
/// # use azalea_client::{Client, ClientInformation};
diff --git a/azalea-client/src/movement.rs b/azalea-client/src/movement.rs
index 5fca924b..5a638883 100644
--- a/azalea-client/src/movement.rs
+++ b/azalea-client/src/movement.rs
@@ -37,8 +37,8 @@ impl Client {
pub(crate) async fn send_position(&mut self) -> Result<(), MovePlayerError> {
let packet = {
self.send_sprinting_if_needed().await?;
- // TODO: the camera being able to be controlled by other entities isn't implemented yet
- // if !self.is_controlled_camera() { return };
+ // TODO: the camera being able to be controlled by other entities isn't
+ // implemented yet if !self.is_controlled_camera() { return };
let mut physics_state = self.physics_state.lock();
@@ -54,7 +54,8 @@ impl Client {
physics_state.position_remainder += 1;
- // boolean sendingPosition = Mth.lengthSquared(xDelta, yDelta, zDelta) > Mth.square(2.0E-4D) || this.positionReminder >= 20;
+ // boolean sendingPosition = Mth.lengthSquared(xDelta, yDelta, zDelta) >
+ // Mth.square(2.0E-4D) || this.positionReminder >= 20;
let sending_position = ((x_delta.powi(2) + y_delta.powi(2) + z_delta.powi(2))
> 2.0e-4f64.powi(2))
|| physics_state.position_remainder >= 20;
@@ -155,7 +156,8 @@ impl Client {
Ok(())
}
- // Set our current position to the provided Vec3, potentially clipping through blocks.
+ // Set our current position to the provided Vec3, potentially clipping through
+ // blocks.
pub async fn set_position(&mut self, new_pos: Vec3) -> Result<(), MovePlayerError> {
let player_entity_id = *self.entity_id.read();
let mut world_lock = self.world.write();
@@ -198,7 +200,8 @@ impl Client {
}
// TODO: food data and abilities
- // let has_enough_food_to_sprint = self.food_data().food_level || self.abilities().may_fly;
+ // let has_enough_food_to_sprint = self.food_data().food_level ||
+ // self.abilities().may_fly;
let has_enough_food_to_sprint = true;
// TODO: double tapping w to sprint i think
@@ -223,7 +226,8 @@ impl Client {
player_entity.ai_step();
}
- /// Update the impulse from self.move_direction. The multipler is used for sneaking.
+ /// Update the impulse from self.move_direction. The multipler is used for
+ /// sneaking.
pub(crate) fn tick_controls(&mut self, multiplier: Option<f32>) {
let mut physics_state = self.physics_state.lock();