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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-client/src/attack.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-client/src/attack.rs')
-rw-r--r--azalea-client/src/attack.rs17
1 files changed, 7 insertions, 10 deletions
diff --git a/azalea-client/src/attack.rs b/azalea-client/src/attack.rs
index a28f800d..b1b36b69 100644
--- a/azalea-client/src/attack.rs
+++ b/azalea-client/src/attack.rs
@@ -4,9 +4,7 @@ use azalea_entity::{
update_bounding_box, Attributes, Physics,
};
use azalea_physics::PhysicsSet;
-use azalea_protocol::packets::game::serverbound_interact_packet::{
- self, ServerboundInteractPacket,
-};
+use azalea_protocol::packets::game::s_interact::{self, ServerboundInteract};
use azalea_world::MinecraftEntityId;
use bevy_app::{App, Plugin, Update};
use bevy_ecs::prelude::*;
@@ -85,15 +83,14 @@ pub fn handle_attack_event(
swing_arm_event.send(SwingArmEvent {
entity: event.entity,
});
- send_packet_events.send(SendPacketEvent {
- entity: event.entity,
- packet: ServerboundInteractPacket {
+ send_packet_events.send(SendPacketEvent::new(
+ event.entity,
+ ServerboundInteract {
entity_id: *event.target,
- action: serverbound_interact_packet::ActionType::Attack,
+ action: s_interact::ActionType::Attack,
using_secondary_action: **sneaking,
- }
- .get(),
- });
+ },
+ ));
// we can't attack if we're in spectator mode but it still sends the attack
// packet