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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-10-02 12:29:47 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-02 12:29:47 -0500 |
| commit | c9b4dccd7eaeed68ce96cf5167916417d0baa6a7 (patch) | |
| tree | 0b381ee72a1486ccb22fe22158b5d7d3edaf3f99 /azalea-brigadier/src | |
| parent | aa78491ee09ec0c6879e6edde349ca67cf809daf (diff) | |
| download | azalea-drasl-c9b4dccd7eaeed68ce96cf5167916417d0baa6a7.tar.xz | |
All block shapes & collisions (#22)
* start adding shapes
* add more collision stuff
* DiscreteCubeMerger
* more mergers
* start adding BitSetDiscreteVoxelShape::join
* i love rust :smiley: :smiley: :smiley:
* r
* IT COMPILES????
* fix warning
* fix error
* fix more clippy issues
* add box_shape
* more shape stuff
* make DiscreteVoxelShape an enum
* Update shape.rs
* also make VoxelShape an enum
* implement BitSet::clear
* add more missing things
* it compiles
W
* start block shape codegen
* optimize shape codegen
* make az-block/blocks.rs look better (broken)
* almost new block macro
* make the codegen not generate 'type'
* try to fix
* work more on the blocks macro
* wait it compiles
* fix clippy issues
* shapes codegen works
* well it's almost working
* simplify some shape codegen
* enum type names are correct
* W it compiles
* cargo check no longer warns
* fix some clippy issues
* start making it so the shape impl is on BlockStates
* insane code
* new impl compiles
* fix wrong find_bits + TESTS PASS!
* add a test for slab collision
* fix clippy issues
* ok rust
* fix error that happens when on stairs
* add test for top slabs
* start adding join_is_not_empty
* add more to join_is_not_empty
* top slabs still don't work!!
* x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:
* remove comment since i added more useful names
* remove some printlns
* fix walls in some configurations erroring
* fix some warnings
* change comment to \`\`\`ignore instead of \`\`\`no_run
* players are .6 wide not .8
* fix clippy's complaints
* i missed one clippy warning
Diffstat (limited to 'azalea-brigadier/src')
| -rwxr-xr-x | azalea-brigadier/src/command_dispatcher.rs | 5 | ||||
| -rwxr-xr-x | azalea-brigadier/src/lib.rs | 2 |
2 files changed, 3 insertions, 4 deletions
diff --git a/azalea-brigadier/src/command_dispatcher.rs b/azalea-brigadier/src/command_dispatcher.rs index eab42dd8..6d1f28b1 100755 --- a/azalea-brigadier/src/command_dispatcher.rs +++ b/azalea-brigadier/src/command_dispatcher.rs @@ -159,7 +159,6 @@ impl<S> CommandDispatcher<S> { } pub fn add_paths( - &self, node: Rc<RefCell<CommandNode<S>>>, result: &mut Vec<Vec<Rc<RefCell<CommandNode<S>>>>>, parents: Vec<Rc<RefCell<CommandNode<S>>>>, @@ -169,14 +168,14 @@ impl<S> CommandDispatcher<S> { result.push(current.clone()); for child in node.borrow().children.values() { - self.add_paths(child.clone(), result, current.clone()); + Self::add_paths(child.clone(), result, current.clone()); } } pub fn get_path(&self, target: CommandNode<S>) -> Vec<String> { let rc_target = Rc::new(RefCell::new(target)); let mut nodes: Vec<Vec<Rc<RefCell<CommandNode<S>>>>> = Vec::new(); - self.add_paths(self.root.clone(), &mut nodes, vec![]); + Self::add_paths(self.root.clone(), &mut nodes, vec![]); for list in nodes { if *list.last().expect("Nothing in list").borrow() == *rc_target.borrow() { diff --git a/azalea-brigadier/src/lib.rs b/azalea-brigadier/src/lib.rs index c2ac7e14..3c37b7f3 100755 --- a/azalea-brigadier/src/lib.rs +++ b/azalea-brigadier/src/lib.rs @@ -7,5 +7,5 @@ pub mod message; pub mod modifier; pub mod parse_results; pub mod string_reader; -pub mod tree; pub mod suggestion; +pub mod tree; |
