From c9b4dccd7eaeed68ce96cf5167916417d0baa6a7 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Sun, 2 Oct 2022 12:29:47 -0500 Subject: All block shapes & collisions (#22) * start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning --- azalea-brigadier/src/command_dispatcher.rs | 5 ++--- azalea-brigadier/src/lib.rs | 2 +- 2 files changed, 3 insertions(+), 4 deletions(-) (limited to 'azalea-brigadier/src') diff --git a/azalea-brigadier/src/command_dispatcher.rs b/azalea-brigadier/src/command_dispatcher.rs index eab42dd8..6d1f28b1 100755 --- a/azalea-brigadier/src/command_dispatcher.rs +++ b/azalea-brigadier/src/command_dispatcher.rs @@ -159,7 +159,6 @@ impl CommandDispatcher { } pub fn add_paths( - &self, node: Rc>>, result: &mut Vec>>>>, parents: Vec>>>, @@ -169,14 +168,14 @@ impl CommandDispatcher { result.push(current.clone()); for child in node.borrow().children.values() { - self.add_paths(child.clone(), result, current.clone()); + Self::add_paths(child.clone(), result, current.clone()); } } pub fn get_path(&self, target: CommandNode) -> Vec { let rc_target = Rc::new(RefCell::new(target)); let mut nodes: Vec>>>> = Vec::new(); - self.add_paths(self.root.clone(), &mut nodes, vec![]); + Self::add_paths(self.root.clone(), &mut nodes, vec![]); for list in nodes { if *list.last().expect("Nothing in list").borrow() == *rc_target.borrow() { diff --git a/azalea-brigadier/src/lib.rs b/azalea-brigadier/src/lib.rs index c2ac7e14..3c37b7f3 100755 --- a/azalea-brigadier/src/lib.rs +++ b/azalea-brigadier/src/lib.rs @@ -7,5 +7,5 @@ pub mod message; pub mod modifier; pub mod parse_results; pub mod string_reader; -pub mod tree; pub mod suggestion; +pub mod tree; -- cgit v1.2.3