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authormat <27899617+mat-1@users.noreply.github.com>2025-12-09 13:29:59 -0600
committerGitHub <noreply@github.com>2025-12-09 13:29:59 -0600
commit26d619c9a329087a23d6577ee74bd764f50cd773 (patch)
tree8020fe902257764a23a445c6ed9987ea4848189d
parent84cd261118c9d1e3145d4d1751c0d22098cd8cd8 (diff)
downloadazalea-drasl-26d619c9a329087a23d6577ee74bd764f50cd773.tar.xz
Enchantments (#286)
* start implementing enchants * store parsed registries * more work on enchants * implement deserializer for some entity effects * mostly working definitions for enchants * fix tests * detect equipment changes * fix errors * update changelog * fix some imports * remove outdated todo * add basic test for enchants applying attributes * use git simdnbt
-rw-r--r--CHANGELOG.md6
-rw-r--r--Cargo.lock88
-rw-r--r--Cargo.toml1
-rw-r--r--azalea-chat/src/component.rs18
-rw-r--r--azalea-client/README.md4
-rw-r--r--azalea-client/src/client.rs21
-rw-r--r--azalea-client/src/plugins/interact/mod.rs89
-rw-r--r--azalea-client/src/plugins/inventory/equipment_effects.rs191
-rw-r--r--azalea-client/src/plugins/inventory/mod.rs349
-rw-r--r--azalea-client/src/plugins/mining.rs41
-rw-r--r--azalea-client/src/plugins/packet/game/mod.rs96
-rw-r--r--azalea-client/src/test_utils/simulation.rs21
-rw-r--r--azalea-client/tests/close_open_container.rs3
-rw-r--r--azalea-client/tests/enchantments.rs125
-rw-r--r--azalea-client/tests/mine_block_timing_hand.rs (renamed from azalea-client/tests/mine_block_timing.rs)2
-rw-r--r--azalea-core/Cargo.toml2
-rw-r--r--azalea-core/src/attribute_modifier_operation.rs33
-rw-r--r--azalea-core/src/checksum.rs6
-rw-r--r--azalea-core/src/data_registry.rs80
-rw-r--r--azalea-core/src/identifier.rs78
-rw-r--r--azalea-core/src/lib.rs1
-rw-r--r--azalea-core/src/position.rs18
-rw-r--r--azalea-core/src/registry_holder/block_predicate.rs3
-rw-r--r--azalea-core/src/registry_holder/block_state_provider.rs3
-rw-r--r--azalea-core/src/registry_holder/components.rs321
-rw-r--r--azalea-core/src/registry_holder/dimension_type.rs (renamed from azalea-core/src/registry_holder.rs)89
-rw-r--r--azalea-core/src/registry_holder/enchantment.rs116
-rw-r--r--azalea-core/src/registry_holder/entity_effect.rs269
-rw-r--r--azalea-core/src/registry_holder/float_provider.rs72
-rw-r--r--azalea-core/src/registry_holder/mod.rs230
-rw-r--r--azalea-core/src/registry_holder/value.rs207
-rw-r--r--azalea-core/src/sound.rs2
-rw-r--r--azalea-entity/Cargo.toml1
-rw-r--r--azalea-entity/src/attributes.rs45
-rw-r--r--azalea-entity/src/enchantments.rs8
-rw-r--r--azalea-entity/src/inventory.rs (renamed from azalea-client/src/plugins/inventory.rs)378
-rw-r--r--azalea-entity/src/lib.rs29
-rw-r--r--azalea-entity/src/mining.rs21
-rw-r--r--azalea-inventory/src/components/mod.rs76
-rw-r--r--azalea-inventory/src/default_components/generated.rs1
-rw-r--r--azalea-inventory/src/lib.rs20
-rw-r--r--azalea-inventory/src/slot.rs17
-rw-r--r--azalea-inventory/tests/components.rs45
-rw-r--r--azalea-physics/src/fluids.rs9
-rw-r--r--azalea-protocol/src/packets/common.rs24
-rw-r--r--azalea-protocol/src/packets/game/c_container_set_slot.rs4
-rw-r--r--azalea-protocol/src/packets/game/c_set_equipment.rs27
-rw-r--r--azalea-protocol/src/packets/game/c_update_attributes.rs2
-rw-r--r--azalea-registry/azalea-registry-macros/src/lib.rs14
-rw-r--r--azalea-registry/src/lib.rs14
-rw-r--r--azalea/examples/testbot/commands/debug.rs18
-rw-r--r--azalea/src/auto_tool.rs24
-rw-r--r--azalea/src/container.rs5
-rw-r--r--azalea/src/pathfinder/mod.rs4
-rw-r--r--azalea/src/pathfinder/simulation.rs9
-rw-r--r--codegen/lib/code/data_components.py13
56 files changed, 2550 insertions, 843 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 46c4df5f..a5a6c323 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -12,8 +12,10 @@ is breaking anyways, semantic versioning is not followed.
- Add `Client::query_entity` and `try_query_entity` to complement `query_self`.
- Add `Client::entity_interact` and `EntityInteractEvent` to interact with entities without checking that they're in the crosshair.
-- Implement initial support for mob effects, including jump boost, haste, conduit power, and mining fatigue. (@ShayBox)
- Allow disabling dependencies related to Microsoft auth with the `online-mode` cargo feature.
+- Implement mob effects, including jump boost, haste, conduit power, and mining fatigue. (@ShayBox)
+- Support for the efficiency enchantment.
+- Support for items with attribute modifiers.
### Changed
@@ -22,9 +24,11 @@ is breaking anyways, semantic versioning is not followed.
- `Client::query`, `map_component`, and `map_get_component` were replaced by `Client::query_self`.
- Rename `SendPacketEvent` to `SendGamePacketEvent` and `PingEvent` to `GamePingEvent`.
- Swap the order of the type parameters in entity filtering functions so query is first, then filter.
+- Moved `azalea_client::inventory::Inventory` to `azalea_entity::inventory::Inventory`.
- Add `Client::open_container_at_with_timeout_ticks`, and `Client::open_container_at` now times out after 5 seconds.
- Rename `ResourceLocation` to `Identifier` to match Minecraft's new internal naming.
- Rename `azalea_protocol::resolver` to `resolve` and `ResolverError` to `ResolveError`.
+- Refactor `RegistryHolder` to pre-deserialize some registries.
### Fixed
diff --git a/Cargo.lock b/Cargo.lock
index ceb456d0..380b9bcf 100644
--- a/Cargo.lock
+++ b/Cargo.lock
@@ -415,6 +415,7 @@ dependencies = [
"bevy_ecs",
"derive_more",
"enum-as-inner",
+ "indexmap",
"nohash-hasher",
"parking_lot",
"simdnbt",
@@ -897,9 +898,9 @@ dependencies = [
[[package]]
name = "cc"
-version = "1.2.47"
+version = "1.2.48"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "cd405d82c84ff7f35739f175f67d8b9fb7687a0e84ccdc78bd3568839827cf07"
+checksum = "c481bdbf0ed3b892f6f806287d72acd515b352a4ec27a208489b8c1bc839633a"
dependencies = [
"find-msvc-tools",
"shlex",
@@ -1434,12 +1435,6 @@ dependencies = [
]
[[package]]
-name = "fnv"
-version = "1.0.7"
-source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "3f9eec918d3f24069decb9af1554cad7c880e2da24a9afd88aca000531ab82c1"
-
-[[package]]
name = "foldhash"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
@@ -1704,12 +1699,11 @@ dependencies = [
[[package]]
name = "http"
-version = "1.3.1"
+version = "1.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "f4a85d31aea989eead29a3aaf9e1115a180df8282431156e533de47660892565"
+checksum = "e3ba2a386d7f85a81f119ad7498ebe444d2e22c2af0b86b069416ace48b3311a"
dependencies = [
"bytes",
- "fnv",
"itoa",
]
@@ -2009,9 +2003,9 @@ dependencies = [
[[package]]
name = "js-sys"
-version = "0.3.82"
+version = "0.3.83"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "b011eec8cc36da2aab2d5cff675ec18454fad408585853910a202391cf9f8e65"
+checksum = "464a3709c7f55f1f721e5389aa6ea4e3bc6aba669353300af094b29ffbdde1d8"
dependencies = [
"once_cell",
"wasm-bindgen",
@@ -2817,9 +2811,9 @@ dependencies = [
[[package]]
name = "rustls-pki-types"
-version = "1.13.0"
+version = "1.13.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "94182ad936a0c91c324cd46c6511b9510ed16af436d7b5bab34beab0afd55f7a"
+checksum = "708c0f9d5f54ba0272468c1d306a52c495b31fa155e91bc25371e6df7996908c"
dependencies = [
"web-time",
"zeroize",
@@ -3009,7 +3003,7 @@ dependencies = [
[[package]]
name = "simdnbt"
version = "0.8.0"
-source = "git+https://github.com/azalea-rs/simdnbt#3473e8e1f4bfc7f9cd6409430a37d006ca7b723d"
+source = "git+https://github.com/azalea-rs/simdnbt#63dab80e67dbc1d4641ef9d025ef73001836f686"
dependencies = [
"byteorder",
"flate2",
@@ -3022,7 +3016,7 @@ dependencies = [
[[package]]
name = "simdnbt-derive"
version = "0.8.0"
-source = "git+https://github.com/azalea-rs/simdnbt#3473e8e1f4bfc7f9cd6409430a37d006ca7b723d"
+source = "git+https://github.com/azalea-rs/simdnbt#63dab80e67dbc1d4641ef9d025ef73001836f686"
dependencies = [
"proc-macro2",
"quote",
@@ -3149,9 +3143,9 @@ checksum = "13c2bddecc57b384dee18652358fb23172facb8a2c51ccc10d74c157bdea3292"
[[package]]
name = "syn"
-version = "2.0.110"
+version = "2.0.111"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "a99801b5bd34ede4cf3fc688c5919368fea4e4814a4664359503e6015b280aea"
+checksum = "390cc9a294ab71bdb1aa2e99d13be9c753cd2d7bd6560c77118597410c4d2e87"
dependencies = [
"proc-macro2",
"quote",
@@ -3366,9 +3360,9 @@ dependencies = [
[[package]]
name = "tower-http"
-version = "0.6.6"
+version = "0.6.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "adc82fd73de2a9722ac5da747f12383d2bfdb93591ee6c58486e0097890f05f2"
+checksum = "9cf146f99d442e8e68e585f5d798ccd3cad9a7835b917e09728880a862706456"
dependencies = [
"bitflags",
"bytes",
@@ -3396,9 +3390,9 @@ checksum = "8df9b6e13f2d32c91b9bd719c00d1958837bc7dec474d94952798cc8e69eeec3"
[[package]]
name = "tracing"
-version = "0.1.41"
+version = "0.1.43"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "784e0ac535deb450455cbfa28a6f0df145ea1bb7ae51b821cf5e7927fdcfbdd0"
+checksum = "2d15d90a0b5c19378952d479dc858407149d7bb45a14de0142f6c534b16fc647"
dependencies = [
"pin-project-lite",
"tracing-attributes",
@@ -3407,9 +3401,9 @@ dependencies = [
[[package]]
name = "tracing-attributes"
-version = "0.1.30"
+version = "0.1.31"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "81383ab64e72a7a8b8e13130c49e3dab29def6d0c7d76a03087b3cf71c5c6903"
+checksum = "7490cfa5ec963746568740651ac6781f701c9c5ea257c58e057f3ba8cf69e8da"
dependencies = [
"proc-macro2",
"quote",
@@ -3418,9 +3412,9 @@ dependencies = [
[[package]]
name = "tracing-core"
-version = "0.1.34"
+version = "0.1.35"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "b9d12581f227e93f094d3af2ae690a574abb8a2b9b7a96e7cfe9647b2b617678"
+checksum = "7a04e24fab5c89c6a36eb8558c9656f30d81de51dfa4d3b45f26b21d61fa0a6c"
dependencies = [
"once_cell",
"valuable",
@@ -3451,9 +3445,9 @@ dependencies = [
[[package]]
name = "tracing-subscriber"
-version = "0.3.20"
+version = "0.3.22"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "2054a14f5307d601f88daf0553e1cbf472acc4f2c51afab632431cdcd72124d5"
+checksum = "2f30143827ddab0d256fd843b7a66d164e9f271cfa0dde49142c5ca0ca291f1e"
dependencies = [
"matchers",
"nu-ansi-term",
@@ -3610,9 +3604,9 @@ dependencies = [
[[package]]
name = "wasm-bindgen"
-version = "0.2.105"
+version = "0.2.106"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "da95793dfc411fbbd93f5be7715b0578ec61fe87cb1a42b12eb625caa5c5ea60"
+checksum = "0d759f433fa64a2d763d1340820e46e111a7a5ab75f993d1852d70b03dbb80fd"
dependencies = [
"cfg-if",
"once_cell",
@@ -3623,9 +3617,9 @@ dependencies = [
[[package]]
name = "wasm-bindgen-futures"
-version = "0.4.55"
+version = "0.4.56"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "551f88106c6d5e7ccc7cd9a16f312dd3b5d36ea8b4954304657d5dfba115d4a0"
+checksum = "836d9622d604feee9e5de25ac10e3ea5f2d65b41eac0d9ce72eb5deae707ce7c"
dependencies = [
"cfg-if",
"js-sys",
@@ -3636,9 +3630,9 @@ dependencies = [
[[package]]
name = "wasm-bindgen-macro"
-version = "0.2.105"
+version = "0.2.106"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "04264334509e04a7bf8690f2384ef5265f05143a4bff3889ab7a3269adab59c2"
+checksum = "48cb0d2638f8baedbc542ed444afc0644a29166f1595371af4fecf8ce1e7eeb3"
dependencies = [
"quote",
"wasm-bindgen-macro-support",
@@ -3646,9 +3640,9 @@ dependencies = [
[[package]]
name = "wasm-bindgen-macro-support"
-version = "0.2.105"
+version = "0.2.106"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "420bc339d9f322e562942d52e115d57e950d12d88983a14c79b86859ee6c7ebc"
+checksum = "cefb59d5cd5f92d9dcf80e4683949f15ca4b511f4ac0a6e14d4e1ac60c6ecd40"
dependencies = [
"bumpalo",
"proc-macro2",
@@ -3659,18 +3653,18 @@ dependencies = [
[[package]]
name = "wasm-bindgen-shared"
-version = "0.2.105"
+version = "0.2.106"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "76f218a38c84bcb33c25ec7059b07847d465ce0e0a76b995e134a45adcb6af76"
+checksum = "cbc538057e648b67f72a982e708d485b2efa771e1ac05fec311f9f63e5800db4"
dependencies = [
"unicode-ident",
]
[[package]]
name = "web-sys"
-version = "0.3.82"
+version = "0.3.83"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "3a1f95c0d03a47f4ae1f7a64643a6bb97465d9b740f0fa8f90ea33915c99a9a1"
+checksum = "9b32828d774c412041098d182a8b38b16ea816958e07cf40eec2bc080ae137ac"
dependencies = [
"js-sys",
"wasm-bindgen",
@@ -3955,9 +3949,9 @@ checksum = "d6bbff5f0aada427a1e5a6da5f1f98158182f26556f345ac9e04d36d0ebed650"
[[package]]
name = "winnow"
-version = "0.7.13"
+version = "0.7.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "21a0236b59786fed61e2a80582dd500fe61f18b5dca67a4a067d0bc9039339cf"
+checksum = "5a5364e9d77fcdeeaa6062ced926ee3381faa2ee02d3eb83a5c27a8825540829"
dependencies = [
"memchr",
]
@@ -4009,18 +4003,18 @@ dependencies = [
[[package]]
name = "zerocopy"
-version = "0.8.28"
+version = "0.8.31"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "43fa6694ed34d6e57407afbccdeecfa268c470a7d2a5b0cf49ce9fcc345afb90"
+checksum = "fd74ec98b9250adb3ca554bdde269adf631549f51d8a8f8f0a10b50f1cb298c3"
dependencies = [
"zerocopy-derive",
]
[[package]]
name = "zerocopy-derive"
-version = "0.8.28"
+version = "0.8.31"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "c640b22cd9817fae95be82f0d2f90b11f7605f6c319d16705c459b27ac2cbc26"
+checksum = "d8a8d209fdf45cf5138cbb5a506f6b52522a25afccc534d1475dad8e31105c6a"
dependencies = [
"proc-macro2",
"quote",
diff --git a/Cargo.toml b/Cargo.toml
index a276d70e..6905af91 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -78,6 +78,7 @@ sha1 = "0.11.0-rc.3"
sha2 = "0.11.0-rc.3"
# TODO: Remove when rsa is fixed.
signature = "=3.0.0-rc.5"
+# TODO
simdnbt = { version = "0.8.0", git = "https://github.com/azalea-rs/simdnbt" }
socks5-impl = "0.7.2"
syn = "2.0.110"
diff --git a/azalea-chat/src/component.rs b/azalea-chat/src/component.rs
index aabb155f..c3cc5224 100644
--- a/azalea-chat/src/component.rs
+++ b/azalea-chat/src/component.rs
@@ -5,13 +5,9 @@ use std::{
sync::LazyLock,
};
-#[cfg(feature = "azalea-buf")]
+#[cfg(all(feature = "azalea-buf", feature = "simdnbt"))]
use azalea_buf::{AzaleaRead, AzaleaWrite, BufReadError};
use serde::{Deserialize, Deserializer, Serialize, de};
-#[cfg(feature = "simdnbt")]
-use simdnbt::{Deserialize as _, FromNbtTag as _, Serialize as _};
-#[cfg(all(feature = "azalea-buf", feature = "simdnbt"))]
-use tracing::{debug, trace, warn};
use crate::{
base_component::BaseComponent,
@@ -66,6 +62,8 @@ impl FormattedText {
#[cfg(feature = "simdnbt")]
fn parse_separator_nbt(nbt: &simdnbt::borrow::NbtCompound) -> Option<FormattedText> {
+ use simdnbt::FromNbtTag;
+
if let Some(separator) = nbt.get("separator") {
FormattedText::from_nbt_tag(separator)
} else {
@@ -461,6 +459,8 @@ impl FormattedText {
FormattedText::from(s)
}
fn from_nbt_list(list: simdnbt::borrow::NbtList) -> Option<FormattedText> {
+ use tracing::debug;
+
let mut component;
if let Some(compounds) = list.compounds() {
component = FormattedText::from_nbt_compound(compounds.first()?)?;
@@ -480,6 +480,9 @@ impl FormattedText {
}
pub fn from_nbt_compound(compound: simdnbt::borrow::NbtCompound) -> Option<Self> {
+ use simdnbt::{Deserialize, FromNbtTag};
+ use tracing::{trace, warn};
+
let mut component: FormattedText;
if let Some(text) = compound.get("text") {
@@ -631,6 +634,9 @@ impl From<&simdnbt::Mutf8Str> for FormattedText {
#[cfg(all(feature = "azalea-buf", feature = "simdnbt"))]
impl AzaleaRead for FormattedText {
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
+ use simdnbt::FromNbtTag;
+ use tracing::trace;
+
let nbt = simdnbt::borrow::read_optional_tag(buf)?;
trace!(
"Reading NBT for FormattedText: {:?}",
@@ -648,6 +654,8 @@ impl AzaleaRead for FormattedText {
#[cfg(all(feature = "azalea-buf", feature = "simdnbt"))]
impl AzaleaWrite for FormattedText {
fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
+ use simdnbt::Serialize;
+
let mut out = Vec::new();
simdnbt::owned::BaseNbt::write_unnamed(&(self.clone().to_compound().into()), &mut out);
buf.write_all(&out)
diff --git a/azalea-client/README.md b/azalea-client/README.md
index 296cab07..a40f8585 100644
--- a/azalea-client/README.md
+++ b/azalea-client/README.md
@@ -1,3 +1,5 @@
# Azalea Client
-A library that can mimic everything a normal Minecraft client can do. If you want to make a bot with higher-level functions, you should use the `azalea` crate instead.
+A library that can mimic everything a normal Minecraft client can do.
+
+If you want to make a bot with higher-level functions, consider using the `azalea` crate instead.
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index 20e1cb3b..439f4d29 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -13,9 +13,10 @@ use azalea_core::{
data_registry::ResolvableDataRegistry, identifier::Identifier, position::Vec3, tick::GameTick,
};
use azalea_entity::{
- EntityUpdateSystems, PlayerAbilities, Position,
+ Attributes, EntityUpdateSystems, PlayerAbilities, Position,
dimensions::EntityDimensions,
indexing::{EntityIdIndex, EntityUuidIndex},
+ inventory::Inventory,
metadata::Health,
};
use azalea_physics::local_player::PhysicsState;
@@ -33,7 +34,6 @@ use bevy_ecs::{
schedule::{InternedScheduleLabel, LogLevel, ScheduleBuildSettings},
};
use parking_lot::{Mutex, RwLock};
-use simdnbt::owned::NbtCompound;
use thiserror::Error;
use tokio::{
sync::{
@@ -54,7 +54,6 @@ use crate::{
disconnect::DisconnectEvent,
events::Event,
interact::BlockStatePredictionHandler,
- inventory::Inventory,
join::{ConnectOpts, StartJoinServerEvent},
local_player::{Hunger, InstanceHolder, PermissionLevel, TabList},
mining::{self},
@@ -431,6 +430,12 @@ impl Client {
(*self.component::<GameProfileComponent>()).clone()
}
+ /// Returns the attribute values of our player, which can be used to
+ /// determine things like our movement speed.
+ pub fn attributes(&self) -> Attributes {
+ self.component::<Attributes>()
+ }
+
/// A convenience function to get the Minecraft Uuid of a player by their
/// username, if they're present in the tab list.
///
@@ -487,7 +492,7 @@ impl Client {
&self,
registry: &impl ResolvableDataRegistry,
) -> Option<Identifier> {
- self.with_registry_holder(|registries| registry.resolve_name(registries))
+ self.with_registry_holder(|registries| registry.resolve_name(registries).cloned())
}
/// Resolve the given registry to its name and data and call the given
/// function with it.
@@ -498,11 +503,11 @@ impl Client {
/// instead.
///
/// [`Enchantment`]: azalea_registry::Enchantment
- pub fn with_resolved_registry<R>(
+ pub fn with_resolved_registry<R: ResolvableDataRegistry, Ret>(
&self,
- registry: impl ResolvableDataRegistry,
- f: impl FnOnce(&Identifier, &NbtCompound) -> R,
- ) -> Option<R> {
+ registry: R,
+ f: impl FnOnce(&Identifier, &R::DeserializesTo) -> Ret,
+ ) -> Option<Ret> {
self.with_registry_holder(|registries| {
registry
.resolve(registries)
diff --git a/azalea-client/src/plugins/interact/mod.rs b/azalea-client/src/plugins/interact/mod.rs
index 4022f931..47ada08a 100644
--- a/azalea-client/src/plugins/interact/mod.rs
+++ b/azalea-client/src/plugins/interact/mod.rs
@@ -17,6 +17,7 @@ use azalea_entity::{
},
clamp_look_direction,
indexing::EntityIdIndex,
+ inventory::Inventory,
};
use azalea_inventory::{ItemStack, ItemStackData, components};
use azalea_physics::{
@@ -29,6 +30,7 @@ use azalea_protocol::packets::game::{
s_swing::ServerboundSwing,
s_use_item_on::ServerboundUseItemOn,
};
+use azalea_registry::Item;
use azalea_world::Instance;
use bevy_app::{App, Plugin, Update};
use bevy_ecs::prelude::*;
@@ -39,7 +41,7 @@ use crate::{
Client,
attack::handle_attack_event,
interact::pick::{HitResultComponent, update_hit_result_component},
- inventory::{Inventory, InventorySystems},
+ inventory::InventorySystems,
local_player::{LocalGameMode, PermissionLevel},
movement::MoveEventsSystems,
packet::game::SendGamePacketEvent,
@@ -516,47 +518,7 @@ fn update_attributes_for_held_item(
for (mut attributes, inventory) in &mut query {
let held_item = inventory.held_item();
- use azalea_registry::Item;
- let added_attack_speed = match held_item.kind() {
- Item::WoodenSword => -2.4,
- Item::WoodenShovel => -3.0,
- Item::WoodenPickaxe => -2.8,
- Item::WoodenAxe => -3.2,
- Item::WoodenHoe => -3.0,
-
- Item::StoneSword => -2.4,
- Item::StoneShovel => -3.0,
- Item::StonePickaxe => -2.8,
- Item::StoneAxe => -3.2,
- Item::StoneHoe => -2.0,
-
- Item::GoldenSword => -2.4,
- Item::GoldenShovel => -3.0,
- Item::GoldenPickaxe => -2.8,
- Item::GoldenAxe => -3.0,
- Item::GoldenHoe => -3.0,
-
- Item::IronSword => -2.4,
- Item::IronShovel => -3.0,
- Item::IronPickaxe => -2.8,
- Item::IronAxe => -3.1,
- Item::IronHoe => -1.0,
-
- Item::DiamondSword => -2.4,
- Item::DiamondShovel => -3.0,
- Item::DiamondPickaxe => -2.8,
- Item::DiamondAxe => -3.0,
- Item::DiamondHoe => 0.0,
-
- Item::NetheriteSword => -2.4,
- Item::NetheriteShovel => -3.0,
- Item::NetheritePickaxe => -2.8,
- Item::NetheriteAxe => -3.0,
- Item::NetheriteHoe => 0.0,
-
- Item::Trident => -2.9,
- _ => 0.,
- };
+ let added_attack_speed = added_attack_speed_for_item(held_item.kind());
attributes
.attack_speed
.insert(azalea_entity::attributes::base_attack_speed_modifier(
@@ -565,6 +527,49 @@ fn update_attributes_for_held_item(
}
}
+fn added_attack_speed_for_item(item: Item) -> f64 {
+ match item {
+ Item::WoodenSword => -2.4,
+ Item::WoodenShovel => -3.0,
+ Item::WoodenPickaxe => -2.8,
+ Item::WoodenAxe => -3.2,
+ Item::WoodenHoe => -3.0,
+
+ Item::StoneSword => -2.4,
+ Item::StoneShovel => -3.0,
+ Item::StonePickaxe => -2.8,
+ Item::StoneAxe => -3.2,
+ Item::StoneHoe => -2.0,
+
+ Item::GoldenSword => -2.4,
+ Item::GoldenShovel => -3.0,
+ Item::GoldenPickaxe => -2.8,
+ Item::GoldenAxe => -3.0,
+ Item::GoldenHoe => -3.0,
+
+ Item::IronSword => -2.4,
+ Item::IronShovel => -3.0,
+ Item::IronPickaxe => -2.8,
+ Item::IronAxe => -3.1,
+ Item::IronHoe => -1.0,
+
+ Item::DiamondSword => -2.4,
+ Item::DiamondShovel => -3.0,
+ Item::DiamondPickaxe => -2.8,
+ Item::DiamondAxe => -3.0,
+ Item::DiamondHoe => 0.0,
+
+ Item::NetheriteSword => -2.4,
+ Item::NetheriteShovel => -3.0,
+ Item::NetheritePickaxe => -2.8,
+ Item::NetheriteAxe => -3.0,
+ Item::NetheriteHoe => 0.0,
+
+ Item::Trident => -2.9,
+ _ => 0.,
+ }
+}
+
#[allow(clippy::type_complexity)]
fn update_attributes_for_gamemode(
query: Query<(&mut Attributes, &LocalGameMode), (With<LocalEntity>, Changed<LocalGameMode>)>,
diff --git a/azalea-client/src/plugins/inventory/equipment_effects.rs b/azalea-client/src/plugins/inventory/equipment_effects.rs
new file mode 100644
index 00000000..4294cc2f
--- /dev/null
+++ b/azalea-client/src/plugins/inventory/equipment_effects.rs
@@ -0,0 +1,191 @@
+//! Support for enchantments and items with attribute modifiers.
+
+use std::collections::HashMap;
+
+use azalea_core::{
+ data_registry::ResolvableDataRegistry, identifier::Identifier,
+ registry_holder::value::AttributeEffect,
+};
+use azalea_entity::{Attributes, inventory::Inventory};
+use azalea_inventory::{
+ ItemStack,
+ components::{self, AttributeModifier, EquipmentSlot},
+};
+use bevy_ecs::{
+ component::Component,
+ entity::Entity,
+ event::EntityEvent,
+ observer::On,
+ query::With,
+ system::{Commands, Query},
+};
+use tracing::{debug, error, warn};
+
+use crate::local_player::InstanceHolder;
+
+/// A component that contains the equipment slots that we had last tick.
+///
+/// This is used by [`collect_equipment_changes`] for applying enchantments.
+#[derive(Component, Debug, Default)]
+pub struct LastEquipmentItems {
+ pub map: HashMap<EquipmentSlot, ItemStack>,
+}
+
+pub fn collect_equipment_changes(
+ mut commands: Commands,
+ mut query: Query<(Entity, &Inventory, Option<&LastEquipmentItems>), With<Attributes>>,
+) {
+ for (entity, inventory, last_equipment_items) in &mut query {
+ let last_equipment_items = if let Some(e) = last_equipment_items {
+ e
+ } else {
+ commands
+ .entity(entity)
+ .insert(LastEquipmentItems::default());
+ continue;
+ };
+
+ let mut changes = HashMap::new();
+
+ for equipment_slot in EquipmentSlot::values() {
+ let current_item = inventory
+ .get_equipment(equipment_slot)
+ .unwrap_or(&ItemStack::Empty);
+ let last_item = last_equipment_items
+ .map
+ .get(&equipment_slot)
+ .unwrap_or(&ItemStack::Empty);
+
+ if current_item == last_item {
+ // item hasn't changed, nothing to do
+ continue;
+ }
+
+ changes.insert(
+ equipment_slot,
+ EquipmentChange {
+ old: last_item.clone(),
+ new: current_item.clone(),
+ },
+ );
+ }
+
+ if changes.is_empty() {
+ continue;
+ }
+ commands.trigger(EquipmentChangesEvent {
+ entity,
+ map: changes,
+ });
+ }
+}
+
+#[derive(EntityEvent, Debug)]
+pub struct EquipmentChangesEvent {
+ pub entity: Entity,
+ pub map: HashMap<EquipmentSlot, EquipmentChange>,
+}
+#[derive(Debug)]
+pub struct EquipmentChange {
+ pub old: ItemStack,
+ pub new: ItemStack,
+}
+
+pub fn handle_equipment_changes(
+ equipment_changes: On<EquipmentChangesEvent>,
+ mut query: Query<(&InstanceHolder, &mut LastEquipmentItems, &mut Attributes)>,
+) {
+ let Ok((instance_holder, mut last_equipment_items, mut attributes)) =
+ query.get_mut(equipment_changes.entity)
+ else {
+ error!(
+ "got EquipmentChangesEvent with unknown entity {}",
+ equipment_changes.entity
+ );
+ return;
+ };
+
+ if !equipment_changes.map.is_empty() {
+ debug!("equipment changes: {:?}", equipment_changes.map);
+ }
+
+ for (&slot, change) in &equipment_changes.map {
+ if change.old.is_present() {
+ // stopLocationBasedEffects
+
+ for (attribute, modifier) in
+ collect_attribute_modifiers_from_item(slot, &change.old, instance_holder)
+ {
+ if let Some(attribute) = attributes.get_mut(attribute) {
+ attribute.remove(&modifier.id);
+ }
+ }
+
+ last_equipment_items.map.remove(&slot);
+ }
+
+ if change.new.is_present() {
+ // see ItemStack.forEachModifier in vanilla
+
+ for (attribute, modifier) in
+ collect_attribute_modifiers_from_item(slot, &change.new, instance_holder)
+ {
+ if let Some(attribute) = attributes.get_mut(attribute) {
+ attribute.remove(&modifier.id);
+ attribute.insert(modifier);
+ }
+ }
+
+ // runLocationChangedEffects
+
+ last_equipment_items.map.insert(slot, change.new.clone());
+ }
+ }
+}
+
+fn collect_attribute_modifiers_from_item(
+ slot: EquipmentSlot,
+ item: &ItemStack,
+ instance_holder: &InstanceHolder,
+) -> Vec<(azalea_registry::Attribute, AttributeModifier)> {
+ let mut modifiers = Vec::new();
+
+ // handle the attribute_modifiers component first
+ let attribute_modifiers = item
+ .get_component::<components::AttributeModifiers>()
+ .unwrap_or_default();
+ for modifier in &attribute_modifiers.modifiers {
+ modifiers.push((modifier.kind, modifier.modifier.clone()));
+ }
+
+ // now handle enchants
+ let enchants = item
+ .get_component::<components::Enchantments>()
+ .unwrap_or_default();
+ if !enchants.levels.is_empty() {
+ let registry_holder = &instance_holder.instance.read().registries;
+ for (enchant, &level) in &enchants.levels {
+ let Some((_enchant_id, enchant_definition)) = enchant.resolve(registry_holder) else {
+ warn!(
+ "Got equipment with an enchantment that wasn't in the registry, so it couldn't be resolved to an ID"
+ );
+ continue;
+ };
+
+ let effects = enchant_definition.get::<AttributeEffect>();
+ for effect in effects.unwrap_or_default() {
+ // TODO: check if the effect definition allows the slot
+
+ let modifier = AttributeModifier {
+ id: Identifier::new(format!("{}/{slot}", effect.id)),
+ amount: effect.amount.calculate(level) as f64,
+ operation: effect.operation,
+ };
+
+ modifiers.push((effect.attribute, modifier));
+ }
+ }
+ }
+
+ modifiers
+}
diff --git a/azalea-client/src/plugins/inventory/mod.rs b/azalea-client/src/plugins/inventory/mod.rs
new file mode 100644
index 00000000..f0d4a9ce
--- /dev/null
+++ b/azalea-client/src/plugins/inventory/mod.rs
@@ -0,0 +1,349 @@
+pub mod equipment_effects;
+
+use azalea_chat::FormattedText;
+use azalea_core::tick::GameTick;
+use azalea_entity::{PlayerAbilities, inventory::Inventory as Inv};
+use azalea_inventory::operations::ClickOperation;
+pub use azalea_inventory::*;
+use azalea_protocol::packets::game::{
+ s_container_click::{HashedStack, ServerboundContainerClick},
+ s_container_close::ServerboundContainerClose,
+ s_set_carried_item::ServerboundSetCarriedItem,
+};
+use azalea_registry::MenuKind;
+use azalea_world::{InstanceContainer, InstanceName};
+use bevy_app::{App, Plugin};
+use bevy_ecs::prelude::*;
+use indexmap::IndexMap;
+use tracing::{error, warn};
+
+use crate::{
+ Client,
+ inventory::equipment_effects::{collect_equipment_changes, handle_equipment_changes},
+ packet::game::SendGamePacketEvent,
+};
+
+// TODO: when this is removed, remove the Inv alias above (which just exists to
+// avoid conflicting with this pub deprecated type)
+#[deprecated = "moved to `azalea_entity::inventory::Inventory`."]
+pub type Inventory = azalea_entity::inventory::Inventory;
+
+pub struct InventoryPlugin;
+impl Plugin for InventoryPlugin {
+ fn build(&self, app: &mut App) {
+ app.add_systems(
+ GameTick,
+ (
+ ensure_has_sent_carried_item.after(super::mining::handle_mining_queued),
+ collect_equipment_changes
+ .after(super::interact::handle_start_use_item_queued)
+ .before(azalea_physics::ai_step),
+ ),
+ )
+ .add_observer(handle_client_side_close_container_trigger)
+ .add_observer(handle_menu_opened_trigger)
+ .add_observer(handle_container_close_event)
+ .add_observer(handle_set_container_content_trigger)
+ .add_observer(handle_container_click_event)
+ // number keys are checked on tick but scrolling can happen outside of ticks, therefore
+ // this is fine
+ .add_observer(handle_set_selected_hotbar_slot_event)
+ .add_observer(handle_equipment_changes);
+ }
+}
+
+#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
+pub struct InventorySystems;
+
+impl Client {
+ /// Return the menu that is currently open, or the player's inventory if no
+ /// menu is open.
+ pub fn menu(&self) -> Menu {
+ self.query_self::<&Inv, _>(|inv| inv.menu().clone())
+ }
+
+ /// Returns the index of the hotbar slot that's currently selected.
+ ///
+ /// If you want to access the actual held item, you can get the current menu
+ /// with [`Client::menu`] and then get the slot index by offsetting from
+ /// the start of [`azalea_inventory::Menu::hotbar_slots_range`].
+ ///
+ /// You can use [`Self::set_selected_hotbar_slot`] to change it.
+ pub fn selected_hotbar_slot(&self) -> u8 {
+ self.query_self::<&Inv, _>(|inv| inv.selected_hotbar_slot)
+ }
+
+ /// Update the selected hotbar slot index.
+ ///
+ /// This will run next `Update`, so you might want to call
+ /// `bot.wait_updates(1)` after calling this if you're using `azalea`.
+ ///
+ /// # Panics
+ ///
+ /// This will panic if `new_hotbar_slot_index` is not in the range 0..=8.
+ pub fn set_selected_hotbar_slot(&self, new_hotbar_slot_index: u8) {
+ assert!(
+ new_hotbar_slot_index < 9,
+ "Hotbar slot index must be in the range 0..=8"
+ );
+
+ let mut ecs = self.ecs.lock();
+ ecs.trigger(SetSelectedHotbarSlotEvent {
+ entity: self.entity,
+ slot: new_hotbar_slot_index,
+ });
+ }
+}
+
+/// A Bevy trigger that's fired when our client should show a new screen (like a
+/// chest or crafting table).
+///
+/// To watch for the menu being closed, you could use
+/// [`ClientsideCloseContainerEvent`]. To close it manually, use
+/// [`CloseContainerEvent`].
+#[derive(EntityEvent, Debug, Clone)]
+pub struct MenuOpenedEvent {
+ pub entity: Entity,
+ pub window_id: i32,
+ pub menu_type: MenuKind,
+ pub title: FormattedText,
+}
+fn handle_menu_opened_trigger(event: On<MenuOpenedEvent>, mut query: Query<&mut Inv>) {
+ let mut inventory = query.get_mut(event.entity).unwrap();
+ inventory.id = event.window_id;
+ inventory.container_menu = Some(Menu::from_kind(event.menu_type));
+ inventory.container_menu_title = Some(event.title.clone());
+}
+
+/// Tell the server that we want to close a container.
+///
+/// Note that this is also sent when the client closes its own inventory, even
+/// though there is no packet for opening its inventory.
+#[derive(EntityEvent)]
+pub struct CloseContainerEvent {
+ pub entity: Entity,
+ /// The ID of the container to close. 0 for the player's inventory.
+ ///
+ /// If this is not the same as the currently open inventory, nothing will
+ /// happen.
+ pub id: i32,
+}
+fn handle_container_close_event(
+ close_container: On<CloseContainerEvent>,
+ mut commands: Commands,
+ query: Query<(Entity, &Inv)>,
+) {
+ let (entity, inventory) = query.get(close_container.entity).unwrap();
+ if close_container.id != inventory.id {
+ warn!(
+ "Tried to close container with ID {}, but the current container ID is {}",
+ close_container.id, inventory.id
+ );
+ return;
+ }
+
+ commands.trigger(SendGamePacketEvent::new(
+ entity,
+ ServerboundContainerClose {
+ container_id: inventory.id,
+ },
+ ));
+ commands.trigger(ClientsideCloseContainerEvent {
+ entity: close_container.entity,
+ });
+}
+
+/// A Bevy event that's fired when our client closed a container.
+///
+/// This can also be triggered directly to close a container silently without
+/// sending any packets to the server. You probably don't want that though, and
+/// should instead use [`CloseContainerEvent`].
+///
+/// If you want to watch for a container being opened, you should use
+/// [`MenuOpenedEvent`].
+#[derive(EntityEvent, Clone)]
+pub struct ClientsideCloseContainerEvent {
+ pub entity: Entity,
+}
+pub fn handle_client_side_close_container_trigger(
+ event: On<ClientsideCloseContainerEvent>,
+ mut query: Query<&mut Inv>,
+) {
+ let mut inventory = query.get_mut(event.entity).unwrap();
+
+ // copy the Player part of the container_menu to the inventory_menu
+ if let Some(inventory_menu) = inventory.container_menu.take() {
+ // this isn't the same as what vanilla does. i believe vanilla synchronizes the
+ // slots between inventoryMenu and containerMenu by just having the player slots
+ // point to the same ItemStack in memory, but emulating this in rust would
+ // require us to wrap our `ItemStack`s as `Arc<Mutex<ItemStack>>` which would
+ // have kinda terrible ergonomics.
+
+ // the simpler solution i chose to go with here is to only copy the player slots
+ // when the container is closed. this is perfectly fine for vanilla, but it
+ // might cause issues if a server modifies id 0 while we have a container
+ // open...
+
+ // if we do encounter this issue in the wild then the simplest solution would
+ // probably be to just add logic for updating the container_menu when the server
+ // tries to modify id 0 for slots within `inventory`. not implemented for now
+ // because i'm not sure if that's worth worrying about.
+
+ let new_inventory = inventory_menu.slots()[inventory_menu.player_slots_range()].to_vec();
+ let new_inventory = <[ItemStack; 36]>::try_from(new_inventory).unwrap();
+ *inventory.inventory_menu.as_player_mut().inventory = new_inventory;
+ }
+
+ inventory.id = 0;
+ inventory.container_menu_title = None;
+}
+
+#[derive(EntityEvent, Debug)]
+pub struct ContainerClickEvent {
+ pub entity: Entity,
+ pub window_id: i32,
+ pub operation: ClickOperation,
+}
+pub fn handle_container_click_event(
+ container_click: On<ContainerClickEvent>,
+ mut commands: Commands,
+ mut query: Query<(Entity, &mut Inv, Option<&PlayerAbilities>, &InstanceName)>,
+ instance_container: Res<InstanceContainer>,
+) {
+ let (entity, mut inventory, player_abilities, instance_name) =
+ query.get_mut(container_click.entity).unwrap();
+ if inventory.id != container_click.window_id {
+ error!(
+ "Tried to click container with ID {}, but the current container ID is {}. Click packet won't be sent.",
+ container_click.window_id, inventory.id
+ );
+ return;
+ }
+
+ let Some(instance) = instance_container.get(instance_name) else {
+ return;
+ };
+
+ let old_slots = inventory.menu().slots();
+ inventory.simulate_click(
+ &container_click.operation,
+ player_abilities.unwrap_or(&PlayerAbilities::default()),
+ );
+ let new_slots = inventory.menu().slots();
+
+ let registry_holder = &instance.read().registries;
+
+ // see which slots changed after clicking and put them in the map the server
+ // uses this to check if we desynced
+ let mut changed_slots: IndexMap<u16, HashedStack> = IndexMap::new();
+ for (slot_index, old_slot) in old_slots.iter().enumerate() {
+ let new_slot = &new_slots[slot_index];
+ if old_slot != new_slot {
+ changed_slots.insert(
+ slot_index as u16,
+ HashedStack::from_item_stack(new_slot, registry_holder),
+ );
+ }
+ }
+
+ commands.trigger(SendGamePacketEvent::new(
+ entity,
+ ServerboundContainerClick {
+ container_id: container_click.window_id,
+ state_id: inventory.state_id,
+ slot_num: container_click
+ .operation
+ .slot_num()
+ .map(|n| n as i16)
+ .unwrap_or(-999),
+ button_num: container_click.operation.button_num(),
+ click_type: container_click.operation.click_type(),
+ changed_slots,
+ carried_item: HashedStack::from_item_stack(&inventory.carried, registry_holder),
+ },
+ ));
+}
+
+/// Sent from the server when the contents of a container are replaced.
+///
+/// Usually triggered by the `ContainerSetContent` packet.
+#[derive(EntityEvent)]
+pub struct SetContainerContentEvent {
+ pub entity: Entity,
+ pub slots: Vec<ItemStack>,
+ pub container_id: i32,
+}
+pub fn handle_set_container_content_trigger(
+ set_container_content: On<SetContainerContentEvent>,
+ mut query: Query<&mut Inv>,
+) {
+ let mut inventory = query.get_mut(set_container_content.entity).unwrap();
+
+ if set_container_content.container_id != inventory.id {
+ warn!(
+ "Got SetContainerContentEvent for container with ID {}, but the current container ID is {}",
+ set_container_content.container_id, inventory.id
+ );
+ return;
+ }
+
+ let menu = inventory.menu_mut();
+ for (i, slot) in set_container_content.slots.iter().enumerate() {
+ if let Some(slot_mut) = menu.slot_mut(i) {
+ *slot_mut = slot.clone();
+ }
+ }
+}
+
+/// An ECS message to switch our hand to a different hotbar slot.
+///
+/// This is equivalent to using the scroll wheel or number keys in Minecraft.
+#[derive(EntityEvent)]
+pub struct SetSelectedHotbarSlotEvent {
+ pub entity: Entity,
+ /// The hotbar slot to select. This should be in the range 0..=8.
+ pub slot: u8,
+}
+pub fn handle_set_selected_hotbar_slot_event(
+ set_selected_hotbar_slot: On<SetSelectedHotbarSlotEvent>,
+ mut query: Query<&mut Inv>,
+) {
+ let mut inventory = query.get_mut(set_selected_hotbar_slot.entity).unwrap();
+ inventory.selected_hotbar_slot = set_selected_hotbar_slot.slot;
+}
+
+/// The item slot that the server thinks we have selected.
+///
+/// See [`ensure_has_sent_carried_item`].
+#[derive(Component)]
+pub struct LastSentSelectedHotbarSlot {
+ pub slot: u8,
+}
+/// A system that makes sure that [`LastSentSelectedHotbarSlot`] is in sync with
+/// [`Inv::selected_hotbar_slot`].
+///
+/// This is necessary to make sure that [`ServerboundSetCarriedItem`] is sent in
+/// the right order, since it's not allowed to happen outside of a tick.
+pub fn ensure_has_sent_carried_item(
+ mut commands: Commands,
+ query: Query<(Entity, &Inv, Option<&LastSentSelectedHotbarSlot>)>,
+) {
+ for (entity, inventory, last_sent) in query.iter() {
+ if let Some(last_sent) = last_sent {
+ if last_sent.slot == inventory.selected_hotbar_slot {
+ continue;
+ }
+
+ commands.trigger(SendGamePacketEvent::new(
+ entity,
+ ServerboundSetCarriedItem {
+ slot: inventory.selected_hotbar_slot as u16,
+ },
+ ));
+ }
+
+ commands.entity(entity).insert(LastSentSelectedHotbarSlot {
+ slot: inventory.selected_hotbar_slot,
+ });
+ }
+}
diff --git a/azalea-client/src/plugins/mining.rs b/azalea-client/src/plugins/mining.rs
index b3880c00..73f2733d 100644
--- a/azalea-client/src/plugins/mining.rs
+++ b/azalea-client/src/plugins/mining.rs
@@ -1,7 +1,8 @@
use azalea_block::{BlockState, BlockTrait, fluid_state::FluidState};
use azalea_core::{direction::Direction, game_type::GameMode, position::BlockPos, tick::GameTick};
use azalea_entity::{
- ActiveEffects, FluidOnEyes, Physics, PlayerAbilities, Position, mining::get_mine_progress,
+ ActiveEffects, Attributes, FluidOnEyes, Physics, PlayerAbilities, Position,
+ inventory::Inventory, mining::get_mine_progress,
};
use azalea_inventory::ItemStack;
use azalea_physics::{PhysicsSystems, collision::BlockWithShape};
@@ -18,7 +19,7 @@ use crate::{
BlockStatePredictionHandler, SwingArmEvent, can_use_game_master_blocks,
check_is_interaction_restricted, pick::HitResultComponent,
},
- inventory::{Inventory, InventorySystems},
+ inventory::InventorySystems,
local_player::{InstanceHolder, LocalGameMode, PermissionLevel},
movement::MoveEventsSystems,
packet::game::SendGamePacketEvent,
@@ -248,13 +249,16 @@ pub fn handle_mining_queued(
&ActiveEffects,
&FluidOnEyes,
&Physics,
+ &Attributes,
Option<&mut Mining>,
&mut BlockStatePredictionHandler,
- &mut MineDelay,
- &mut MineProgress,
- &mut MineTicks,
- &mut MineItem,
- &mut MineBlockPos,
+ (
+ &mut MineDelay,
+ &mut MineProgress,
+ &mut MineTicks,
+ &mut MineItem,
+ &mut MineBlockPos,
+ ),
)>,
) {
for (
@@ -266,13 +270,16 @@ pub fn handle_mining_queued(
active_effects,
fluid_on_eyes,
physics,
+ attributes,
mut mining,
mut sequence_number,
- mut mine_delay,
- mut mine_progress,
- mut mine_ticks,
- mut current_mining_item,
- mut current_mining_pos,
+ (
+ mut mine_delay,
+ mut mine_progress,
+ mut mine_ticks,
+ mut current_mining_item,
+ mut current_mining_pos,
+ ),
) in query
{
trace!("handle_mining_queued {mining_queued:?}");
@@ -360,9 +367,9 @@ pub fn handle_mining_queued(
&& get_mine_progress(
block.as_ref(),
held_item.kind(),
- &inventory.inventory_menu,
fluid_on_eyes,
physics,
+ attributes,
active_effects,
) >= 1.
{
@@ -380,7 +387,7 @@ pub fn handle_mining_queued(
trace!("inserting mining component {mining:?} for entity {entity:?}");
commands.entity(entity).insert(mining);
**current_mining_pos = Some(mining_queued.position);
- **current_mining_item = held_item;
+ **current_mining_item = held_item.clone();
**mine_progress = 0.;
**mine_ticks = 0.;
mine_block_progress_events.write(MineBlockProgressEvent {
@@ -430,7 +437,7 @@ fn is_same_mining_target(
current_mining_item: &MineItem,
) -> bool {
let held_item = inventory.held_item();
- Some(target_block) == current_mining_pos.0 && held_item == current_mining_item.0
+ Some(target_block) == current_mining_pos.0 && held_item == &current_mining_item.0
}
/// A component bundle for players that can mine blocks.
@@ -601,6 +608,7 @@ pub fn continue_mining_block(
&ActiveEffects,
&FluidOnEyes,
&Physics,
+ &Attributes,
&Mining,
&mut MineDelay,
&mut MineProgress,
@@ -621,6 +629,7 @@ pub fn continue_mining_block(
active_effects,
fluid_on_eyes,
physics,
+ attributes,
mining,
mut mine_delay,
mut mine_progress,
@@ -673,9 +682,9 @@ pub fn continue_mining_block(
**mine_progress += get_mine_progress(
block.as_ref(),
current_mining_item.kind(),
- &inventory.inventory_menu,
fluid_on_eyes,
physics,
+ attributes,
active_effects,
);
diff --git a/azalea-client/src/plugins/packet/game/mod.rs b/azalea-client/src/plugins/packet/game/mod.rs
index 8879d028..7446a506 100644
--- a/azalea-client/src/plugins/packet/game/mod.rs
+++ b/azalea-client/src/plugins/packet/game/mod.rs
@@ -10,6 +10,7 @@ use azalea_entity::{
ActiveEffects, Dead, EntityBundle, EntityKindComponent, HasClientLoaded, LoadedBy, LocalEntity,
LookDirection, Physics, PlayerAbilities, Position, RelativeEntityUpdate,
indexing::{EntityIdIndex, EntityUuidIndex},
+ inventory::Inventory,
metadata::{Health, apply_metadata},
};
use azalea_protocol::{
@@ -29,9 +30,7 @@ use crate::{
connection::RawConnection,
disconnect::DisconnectEvent,
interact::BlockStatePredictionHandler,
- inventory::{
- ClientsideCloseContainerEvent, Inventory, MenuOpenedEvent, SetContainerContentEvent,
- },
+ inventory::{ClientsideCloseContainerEvent, MenuOpenedEvent, SetContainerContentEvent},
local_player::{Hunger, InstanceHolder, LocalGameMode, TabList},
movement::{KnockbackEvent, KnockbackType},
packet::{as_system, declare_packet_handlers},
@@ -245,26 +244,30 @@ impl GamePacketHandler<'_> {
.insert(InstanceName(new_instance_name.clone()));
}
- let Some((_dimension_type, dimension_data)) = p
- .common
- .dimension_type(&instance_holder.instance.read().registries)
- else {
- return;
- };
+ let weak_instance;
+ {
+ let client_registries = &instance_holder.instance.read().registries;
- // add this world to the instance_container (or don't if it's already
- // there)
- let weak_instance = instance_container.get_or_insert(
- new_instance_name.clone(),
- dimension_data.height,
- dimension_data.min_y,
- &instance_holder.instance.read().registries,
- );
- instance_loaded_events.write(InstanceLoadedEvent {
- entity: self.player,
- name: new_instance_name.clone(),
- instance: Arc::downgrade(&weak_instance),
- });
+ let Some((_dimension_type, dimension_data)) =
+ p.common.dimension_type(client_registries)
+ else {
+ return;
+ };
+
+ // add this world to the instance_container (or don't if it's already
+ // there)
+ weak_instance = instance_container.get_or_insert(
+ new_instance_name.clone(),
+ dimension_data.height,
+ dimension_data.min_y,
+ client_registries,
+ );
+ instance_loaded_events.write(InstanceLoadedEvent {
+ entity: self.player,
+ name: new_instance_name.clone(),
+ instance: Arc::downgrade(&weak_instance),
+ });
+ }
// set the partial_world to an empty world
// (when we add chunks or entities those will be in the
@@ -279,12 +282,10 @@ impl GamePacketHandler<'_> {
Some(self.player),
);
{
- let map = instance_holder.instance.read().registries.map.clone();
- let new_registries = &mut weak_instance.write().registries;
+ let client_registries = instance_holder.instance.read().registries.clone();
+ let shared_registries = &mut weak_instance.write().registries;
// add the registries from this instance to the weak instance
- for (registry_name, registry) in map {
- new_registries.map.insert(registry_name, registry);
- }
+ shared_registries.extend(client_registries);
}
instance_holder.instance = weak_instance;
@@ -1432,26 +1433,29 @@ impl GamePacketHandler<'_> {
.insert(InstanceName(new_instance_name.clone()));
}
- let Some((_dimension_type, dimension_data)) = p
- .common
- .dimension_type(&instance_holder.instance.read().registries)
- else {
- return;
- };
+ let weak_instance;
+ {
+ let client_registries = &instance_holder.instance.read().registries;
+ let Some((_dimension_type, dimension_data)) =
+ p.common.dimension_type(client_registries)
+ else {
+ return;
+ };
- // add this world to the instance_container (or don't if it's already
- // there)
- let weak_instance = instance_container.get_or_insert(
- new_instance_name.clone(),
- dimension_data.height,
- dimension_data.min_y,
- &instance_holder.instance.read().registries,
- );
- events.write(InstanceLoadedEvent {
- entity: self.player,
- name: new_instance_name.clone(),
- instance: Arc::downgrade(&weak_instance),
- });
+ // add this world to the instance_container (or don't if it's already
+ // there)
+ weak_instance = instance_container.get_or_insert(
+ new_instance_name.clone(),
+ dimension_data.height,
+ dimension_data.min_y,
+ client_registries,
+ );
+ events.write(InstanceLoadedEvent {
+ entity: self.player,
+ name: new_instance_name.clone(),
+ instance: Arc::downgrade(&weak_instance),
+ });
+ }
// set the partial_world to an empty world
// (when we add chunks or entities those will be in the
diff --git a/azalea-client/src/test_utils/simulation.rs b/azalea-client/src/test_utils/simulation.rs
index 13470600..2319a9c4 100644
--- a/azalea-client/src/test_utils/simulation.rs
+++ b/azalea-client/src/test_utils/simulation.rs
@@ -1,4 +1,4 @@
-use std::{collections::VecDeque, fmt::Debug, sync::Arc};
+use std::{any, collections::VecDeque, fmt::Debug, sync::Arc};
use azalea_auth::game_profile::GameProfile;
use azalea_block::BlockState;
@@ -28,7 +28,12 @@ use azalea_protocol::{
use azalea_registry::{Biome, DataRegistry, DimensionType, EntityKind};
use azalea_world::{Chunk, Instance, MinecraftEntityId, Section, palette::PalettedContainer};
use bevy_app::App;
-use bevy_ecs::{component::Mutable, prelude::*, schedule::ExecutorKind};
+use bevy_ecs::{
+ component::Mutable,
+ prelude::*,
+ query::{QueryData, QueryItem},
+ schedule::ExecutorKind,
+};
use parking_lot::{Mutex, RwLock};
use simdnbt::owned::{NbtCompound, NbtTag};
use uuid::Uuid;
@@ -133,6 +138,18 @@ impl Simulation {
pub fn with_component<T: Component>(&self, f: impl FnOnce(&T)) {
f(self.app.world().entity(self.entity).get::<T>().unwrap());
}
+ pub fn query_self<D: QueryData, R>(&mut self, f: impl FnOnce(QueryItem<D>) -> R) -> R {
+ let mut ecs = self.app.world_mut();
+ let mut qs = ecs.query::<D>();
+ let res = qs.get_mut(&mut ecs, self.entity).unwrap_or_else(|_| {
+ panic!(
+ "Our client is missing a required component {:?}",
+ any::type_name::<D>()
+ )
+ });
+ f(res)
+ }
+
pub fn with_component_mut<T: Component<Mutability = Mutable>>(
&mut self,
f: impl FnOnce(&mut T),
diff --git a/azalea-client/tests/close_open_container.rs b/azalea-client/tests/close_open_container.rs
index f0457b5b..96978c59 100644
--- a/azalea-client/tests/close_open_container.rs
+++ b/azalea-client/tests/close_open_container.rs
@@ -1,6 +1,7 @@
use azalea_chat::FormattedText;
-use azalea_client::{inventory::Inventory, test_utils::prelude::*};
+use azalea_client::test_utils::prelude::*;
use azalea_core::position::ChunkPos;
+use azalea_entity::inventory::Inventory;
use azalea_protocol::packets::{
ConnectionProtocol,
game::{ClientboundContainerClose, ClientboundOpenScreen, ClientboundSetChunkCacheCenter},
diff --git a/azalea-client/tests/enchantments.rs b/azalea-client/tests/enchantments.rs
new file mode 100644
index 00000000..55b7c452
--- /dev/null
+++ b/azalea-client/tests/enchantments.rs
@@ -0,0 +1,125 @@
+use azalea_client::test_utils::prelude::*;
+use azalea_core::identifier::Identifier;
+use azalea_entity::Attributes;
+use azalea_inventory::{ItemStack, components::Enchantments};
+use azalea_protocol::packets::{
+ ConnectionProtocol,
+ config::{ClientboundFinishConfiguration, ClientboundRegistryData},
+ game::ClientboundContainerSetSlot,
+};
+use azalea_registry::{Enchantment, Item, Registry};
+use simdnbt::owned::{NbtCompound, NbtTag};
+
+#[test]
+fn test_enchantments() {
+ init_tracing();
+
+ let mut s = Simulation::new(ConnectionProtocol::Configuration);
+ s.receive_packet(ClientboundRegistryData {
+ registry_id: Identifier::new("minecraft:dimension_type"),
+ entries: vec![(
+ Identifier::new("minecraft:overworld"),
+ Some(NbtCompound::from_values(vec![
+ ("height".into(), NbtTag::Int(384)),
+ ("min_y".into(), NbtTag::Int(-64)),
+ ])),
+ )]
+ .into_iter()
+ .collect(),
+ });
+ // actual registry data copied from vanillaw
+ s.receive_packet(ClientboundRegistryData {
+ registry_id: Identifier::new("minecraft:enchantment"),
+ entries: vec![(
+ Identifier::new("minecraft:efficiency"),
+ Some(NbtCompound::from([
+ (
+ "description",
+ [("translate", "enchantment.minecraft.efficiency".into())].into(),
+ ),
+ ("anvil_cost", 1.into()),
+ (
+ "max_cost",
+ [("base", 51.into()), ("per_level_above_first", 10.into())].into(),
+ ),
+ (
+ "min_cost",
+ [("base", 1.into()), ("per_level_above_first", 10.into())].into(),
+ ),
+ (
+ "effects",
+ [(
+ "minecraft:attributes",
+ [
+ ("operation", "add_value".into()),
+ ("attribute", "minecraft:mining_efficiency".into()),
+ (
+ "amount",
+ [
+ ("type", "minecraft:levels_squared".into()),
+ ("added", 1.0f32.into()),
+ ]
+ .into(),
+ ),
+ ("id", "minecraft:enchantment.efficiency".into()),
+ ]
+ .into(),
+ )]
+ .into(),
+ ),
+ ("max_level", 5.into()),
+ ("weight", 10.into()),
+ ("slots", ["mainhand"].into()),
+ ("supported_items", "#minecraft:enchantable/mining".into()),
+ ])),
+ )]
+ .into_iter()
+ .collect(),
+ });
+ s.tick();
+ s.receive_packet(ClientboundFinishConfiguration);
+ s.tick();
+ s.receive_packet(default_login_packet());
+ s.tick();
+
+ fn efficiency(simulation: &mut Simulation) -> f64 {
+ simulation.query_self::<&Attributes, _>(|c| c.mining_efficiency.calculate())
+ }
+
+ assert_eq!(efficiency(&mut s), 0.);
+
+ s.receive_packet(ClientboundContainerSetSlot {
+ container_id: 0,
+ state_id: 1,
+ slot: *azalea_inventory::Player::HOTBAR_SLOTS.start() as u16,
+ item_stack: Item::DiamondPickaxe.into(),
+ });
+ s.tick();
+
+ // still 0 efficiency
+ assert_eq!(efficiency(&mut s), 0.);
+
+ s.receive_packet(ClientboundContainerSetSlot {
+ container_id: 0,
+ state_id: 2,
+ slot: *azalea_inventory::Player::HOTBAR_SLOTS.start() as u16,
+ item_stack: ItemStack::from(Item::DiamondPickaxe).with_component(Enchantments {
+ levels: [(Enchantment::from_u32(0).unwrap(), 1)].into(),
+ }),
+ });
+ s.tick();
+
+ // level 1 gives us value 2
+ assert_eq!(efficiency(&mut s), 2.);
+
+ s.receive_packet(ClientboundContainerSetSlot {
+ container_id: 0,
+ state_id: 1,
+ slot: *azalea_inventory::Player::HOTBAR_SLOTS.start() as u16,
+ item_stack: Item::DiamondPickaxe.into(),
+ });
+ s.tick();
+
+ // enchantment is cleared, so back to 0
+ assert_eq!(efficiency(&mut s), 0.);
+}
diff --git a/azalea-client/tests/mine_block_timing.rs b/azalea-client/tests/mine_block_timing_hand.rs
index 6548b28a..650e630e 100644
--- a/azalea-client/tests/mine_block_timing.rs
+++ b/azalea-client/tests/mine_block_timing_hand.rs
@@ -18,7 +18,7 @@ use azalea_protocol::{
use azalea_registry::Block;
#[test]
-fn test_mine_block_timing() {
+fn test_mine_block_timing_hand() {
init_tracing();
let mut simulation = Simulation::new(ConnectionProtocol::Game);
diff --git a/azalea-core/Cargo.toml b/azalea-core/Cargo.toml
index fa299cc7..bdb80667 100644
--- a/azalea-core/Cargo.toml
+++ b/azalea-core/Cargo.toml
@@ -15,7 +15,7 @@ num-traits.workspace = true
serde.workspace = true
simdnbt.workspace = true
tracing.workspace = true
-azalea-chat.workspace = true
+azalea-chat = { workspace = true, features = ["simdnbt"] }
indexmap.workspace = true
crc32c.workspace = true
thiserror.workspace = true
diff --git a/azalea-core/src/attribute_modifier_operation.rs b/azalea-core/src/attribute_modifier_operation.rs
new file mode 100644
index 00000000..ff92a44a
--- /dev/null
+++ b/azalea-core/src/attribute_modifier_operation.rs
@@ -0,0 +1,33 @@
+use std::str::FromStr;
+
+use azalea_buf::AzBuf;
+use serde::Serialize;
+use simdnbt::{FromNbtTag, borrow::NbtTag};
+
+#[derive(Clone, Copy, PartialEq, AzBuf, Debug, Serialize)]
+#[serde(rename_all = "snake_case")]
+pub enum AttributeModifierOperation {
+ AddValue,
+ AddMultipliedBase,
+ AddMultipliedTotal,
+}
+
+impl FromStr for AttributeModifierOperation {
+ type Err = ();
+
+ fn from_str(s: &str) -> Result<Self, Self::Err> {
+ let value: AttributeModifierOperation = match s {
+ "add_value" => Self::AddValue,
+ "add_multiplied_base" => Self::AddMultipliedBase,
+ "add_multiplied_total" => Self::AddMultipliedTotal,
+ _ => return Err(()),
+ };
+ Ok(value)
+ }
+}
+impl FromNbtTag for AttributeModifierOperation {
+ fn from_nbt_tag(tag: NbtTag) -> Option<Self> {
+ let v = tag.string()?;
+ Self::from_str(&v.to_str()).ok()
+ }
+}
diff --git a/azalea-core/src/checksum.rs b/azalea-core/src/checksum.rs
index df94d58e..ac13fcc7 100644
--- a/azalea-core/src/checksum.rs
+++ b/azalea-core/src/checksum.rs
@@ -199,10 +199,8 @@ impl<'a, 'r> ser::Serializer for ChecksumSerializer<'a, 'r> {
if name.starts_with("minecraft:") {
let value = self
.registries
- .map
- .get(&Identifier::from(name))
- .and_then(|r| r.get_index(variant_index as usize))
- .map(|r| r.0.to_string())
+ .protocol_id_to_identifier(Identifier::from(name), variant_index)
+ .map(|v| v.to_string())
.unwrap_or_default();
self.serialize_str(&value)?;
return Ok(());
diff --git a/azalea-core/src/data_registry.rs b/azalea-core/src/data_registry.rs
index d3fae125..cf82772a 100644
--- a/azalea-core/src/data_registry.rs
+++ b/azalea-core/src/data_registry.rs
@@ -1,47 +1,61 @@
-use std::{io::Cursor, str::FromStr};
-
use azalea_registry::DataRegistry;
use simdnbt::owned::NbtCompound;
-use crate::{identifier::Identifier, registry_holder::RegistryHolder};
+use crate::{
+ identifier::Identifier,
+ registry_holder::{self, RegistryDeserializesTo, RegistryHolder},
+};
pub trait ResolvableDataRegistry: DataRegistry {
- fn resolve_name(&self, registries: &RegistryHolder) -> Option<Identifier> {
- self.resolve(registries).map(|(name, _)| name.clone())
+ type DeserializesTo: RegistryDeserializesTo;
+
+ fn resolve_name<'a>(&self, registries: &'a RegistryHolder) -> Option<&'a Identifier> {
+ // self.resolve(registries).map(|(name, _)| name.clone())
+ registries.protocol_id_to_identifier(Identifier::from(Self::NAME), self.protocol_id())
}
+
fn resolve<'a>(
&self,
registries: &'a RegistryHolder,
- ) -> Option<(&'a Identifier, &'a NbtCompound)> {
- let name_ident = Identifier::from_str(Self::NAME).unwrap_or_else(|_| {
- panic!(
- "Name for registry should be a valid Identifier: {}",
- Self::NAME
- )
- });
- let registry_values = registries.map.get(&name_ident)?;
- let resolved = registry_values.get_index(self.protocol_id() as usize)?;
- Some(resolved)
+ ) -> Option<(&'a Identifier, &'a Self::DeserializesTo)> {
+ Self::DeserializesTo::get_for_registry(registries, Self::NAME, self.protocol_id())
}
+}
- fn resolve_and_deserialize<T: simdnbt::Deserialize>(
- &self,
- registries: &RegistryHolder,
- ) -> Option<Result<(Identifier, T), simdnbt::DeserializeError>> {
- let (name, value) = self.resolve(registries)?;
-
- let mut nbt_bytes = Vec::new();
- value.write(&mut nbt_bytes);
- let nbt_borrow_compound =
- simdnbt::borrow::read_compound(&mut Cursor::new(&nbt_bytes)).ok()?;
- let value = match T::from_compound((&nbt_borrow_compound).into()) {
- Ok(value) => value,
- Err(err) => {
- return Some(Err(err));
+macro_rules! define_deserializes_to {
+ ($($t:ty => $deserializes_to:ty),* $(,)?) => {
+ $(
+ impl ResolvableDataRegistry for $t {
+ type DeserializesTo = $deserializes_to;
}
- };
+ )*
+ };
+}
+macro_rules! define_default_deserializes_to {
+ ($($t:ty),* $(,)?) => {
+ $(
+ impl ResolvableDataRegistry for $t {
+ type DeserializesTo = NbtCompound;
+ }
+ )*
+ };
+}
- Some(Ok((name.clone(), value)))
- }
+define_deserializes_to! {
+ azalea_registry::DimensionType => registry_holder::dimension_type::DimensionTypeElement,
+ azalea_registry::Enchantment => registry_holder::enchantment::EnchantmentData,
+}
+
+define_default_deserializes_to! {
+ azalea_registry::DamageKind,
+ azalea_registry::Dialog,
+ azalea_registry::WolfSoundVariant,
+ azalea_registry::CowVariant,
+ azalea_registry::ChickenVariant,
+ azalea_registry::FrogVariant,
+ azalea_registry::CatVariant,
+ azalea_registry::PigVariant,
+ azalea_registry::PaintingVariant,
+ azalea_registry::WolfVariant,
+ azalea_registry::Biome,
}
-impl<T: DataRegistry> ResolvableDataRegistry for T {}
diff --git a/azalea-core/src/identifier.rs b/azalea-core/src/identifier.rs
index 117bf26d..a3c886c3 100644
--- a/azalea-core/src/identifier.rs
+++ b/azalea-core/src/identifier.rs
@@ -1,8 +1,9 @@
//! An arbitrary identifier or resource location.
use std::{
- fmt,
+ fmt::{self, Debug, Display},
io::{self, Cursor, Write},
+ num::NonZeroUsize,
str::FromStr,
};
@@ -16,43 +17,62 @@ use simdnbt::{FromNbtTag, ToNbtTag, owned::NbtTag};
#[doc(alias = "ResourceLocation")]
#[derive(Hash, Clone, PartialEq, Eq, Default)]
pub struct Identifier {
- pub namespace: String,
- pub path: String,
+ // empty namespaces aren't allowed so NonZero is fine.
+ colon_index: Option<NonZeroUsize>,
+ inner: Box<str>,
}
static DEFAULT_NAMESPACE: &str = "minecraft";
// static REALMS_NAMESPACE: &str = "realms";
impl Identifier {
- pub fn new(resource_string: &str) -> Identifier {
- let sep_byte_position_option = resource_string.chars().position(|c| c == ':');
- let (namespace, path) = if let Some(sep_byte_position) = sep_byte_position_option {
- if sep_byte_position == 0 {
- (DEFAULT_NAMESPACE, &resource_string[1..])
- } else {
- (
- &resource_string[..sep_byte_position],
- &resource_string[sep_byte_position + 1..],
- )
+ pub fn new(resource_string: impl Into<String>) -> Identifier {
+ let mut resource_string = resource_string.into();
+
+ let colon_index = resource_string.find(':');
+ let colon_index = if let Some(colon_index) = colon_index {
+ if colon_index == 0 {
+ resource_string = resource_string.split_off(1);
}
+ NonZeroUsize::new(colon_index)
} else {
- (DEFAULT_NAMESPACE, resource_string)
+ None
};
- Identifier {
- namespace: namespace.to_string(),
- path: path.to_string(),
+
+ Self {
+ colon_index,
+ inner: resource_string.into(),
+ }
+ }
+
+ pub fn namespace(&self) -> &str {
+ if let Some(colon_index) = self.colon_index {
+ &self.inner[0..colon_index.get()]
+ } else {
+ DEFAULT_NAMESPACE
+ }
+ }
+ pub fn path(&self) -> &str {
+ if let Some(colon_index) = self.colon_index {
+ &self.inner[(colon_index.get() + 1)..]
+ } else {
+ &self.inner
}
}
}
-impl fmt::Display for Identifier {
+impl Display for Identifier {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
- write!(f, "{}:{}", self.namespace, self.path)
+ if self.colon_index.is_some() {
+ write!(f, "{}", self.inner)
+ } else {
+ write!(f, "{DEFAULT_NAMESPACE}:{}", self.inner)
+ }
}
}
-impl fmt::Debug for Identifier {
+impl Debug for Identifier {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
- write!(f, "{}:{}", self.namespace, self.path)
+ write!(f, "{self}")
}
}
impl FromStr for Identifier {
@@ -125,26 +145,26 @@ mod tests {
#[test]
fn basic_identifier() {
let r = Identifier::new("abcdef:ghijkl");
- assert_eq!(r.namespace, "abcdef");
- assert_eq!(r.path, "ghijkl");
+ assert_eq!(r.namespace(), "abcdef");
+ assert_eq!(r.path(), "ghijkl");
}
#[test]
fn no_namespace() {
let r = Identifier::new("azalea");
- assert_eq!(r.namespace, "minecraft");
- assert_eq!(r.path, "azalea");
+ assert_eq!(r.namespace(), "minecraft");
+ assert_eq!(r.path(), "azalea");
}
#[test]
fn colon_start() {
let r = Identifier::new(":azalea");
- assert_eq!(r.namespace, "minecraft");
- assert_eq!(r.path, "azalea");
+ assert_eq!(r.namespace(), "minecraft");
+ assert_eq!(r.path(), "azalea");
}
#[test]
fn colon_end() {
let r = Identifier::new("azalea:");
- assert_eq!(r.namespace, "azalea");
- assert_eq!(r.path, "");
+ assert_eq!(r.namespace(), "azalea");
+ assert_eq!(r.path(), "");
}
#[test]
diff --git a/azalea-core/src/lib.rs b/azalea-core/src/lib.rs
index b87e6143..16b23c01 100644
--- a/azalea-core/src/lib.rs
+++ b/azalea-core/src/lib.rs
@@ -3,6 +3,7 @@
#![doc = include_str!("../README.md")]
pub mod aabb;
+pub mod attribute_modifier_operation;
pub mod bitset;
pub mod checksum;
pub mod codec_utils;
diff --git a/azalea-core/src/position.rs b/azalea-core/src/position.rs
index 03ea49ec..7cd86a03 100644
--- a/azalea-core/src/position.rs
+++ b/azalea-core/src/position.rs
@@ -14,7 +14,7 @@ use std::{
use azalea_buf::{AzBuf, AzaleaRead, AzaleaWrite, BufReadError};
use serde::{Serialize, Serializer};
-use simdnbt::Deserialize;
+use simdnbt::borrow::NbtTag;
use crate::{codec_utils::IntArray, direction::Direction, identifier::Identifier, math};
@@ -311,6 +311,13 @@ pub struct Vec3 {
pub z: f64,
}
vec3_impl!(Vec3, f64);
+impl simdnbt::FromNbtTag for Vec3 {
+ fn from_nbt_tag(tag: NbtTag) -> Option<Self> {
+ let pos = tag.list()?.doubles()?;
+ let [x, y, z] = <[f64; 3]>::try_from(pos).ok()?;
+ Some(Self { x, y, z })
+ }
+}
impl Vec3 {
/// Get the distance of this vector to the origin by doing
@@ -489,6 +496,13 @@ pub struct Vec3i {
pub z: i32,
}
vec3_impl!(Vec3i, i32);
+impl simdnbt::FromNbtTag for Vec3i {
+ fn from_nbt_tag(tag: NbtTag) -> Option<Self> {
+ let pos = tag.list()?.ints()?;
+ let [x, y, z] = <[i32; 3]>::try_from(pos).ok()?;
+ Some(Self { x, y, z })
+ }
+}
/// Chunk coordinates are used to represent where a chunk is in the world.
///
@@ -876,7 +890,7 @@ impl fmt::Display for Vec3 {
}
/// A 2D vector.
-#[derive(Clone, Copy, Debug, Default, PartialEq, AzBuf, Deserialize, Serialize)]
+#[derive(Clone, Copy, Debug, Default, PartialEq, AzBuf, simdnbt::Deserialize, Serialize)]
pub struct Vec2 {
pub x: f32,
pub y: f32,
diff --git a/azalea-core/src/registry_holder/block_predicate.rs b/azalea-core/src/registry_holder/block_predicate.rs
new file mode 100644
index 00000000..faa05d10
--- /dev/null
+++ b/azalea-core/src/registry_holder/block_predicate.rs
@@ -0,0 +1,3 @@
+/// TODO: unimplemented
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct BlockPredicate {}
diff --git a/azalea-core/src/registry_holder/block_state_provider.rs b/azalea-core/src/registry_holder/block_state_provider.rs
new file mode 100644
index 00000000..f9ad603d
--- /dev/null
+++ b/azalea-core/src/registry_holder/block_state_provider.rs
@@ -0,0 +1,3 @@
+/// TODO: unimplemented
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct BlockStateProvider {}
diff --git a/azalea-core/src/registry_holder/components.rs b/azalea-core/src/registry_holder/components.rs
new file mode 100644
index 00000000..e7f94cd8
--- /dev/null
+++ b/azalea-core/src/registry_holder/components.rs
@@ -0,0 +1,321 @@
+use std::{any::Any, fmt::Debug, mem::ManuallyDrop, str::FromStr};
+
+use azalea_registry::{EnchantmentEffectComponentKind, SoundEvent};
+use simdnbt::{
+ DeserializeError,
+ borrow::{NbtCompound, NbtList, NbtTag},
+};
+
+use crate::registry_holder::{
+ entity_effect::EntityEffect,
+ get_in_compound,
+ value::{AttributeEffect, ValueEffect},
+};
+
+#[macro_export]
+macro_rules! define_effect_components {
+ ( $( $x:ident: $t:ty ),* $(,)? ) => {
+ #[allow(non_snake_case)]
+ pub union EffectComponentUnion {
+ $( $x: ManuallyDrop<$t>, )*
+ }
+
+ impl EffectComponentUnion {
+ /// # Safety
+ ///
+ /// `kind` must be the correct value for this union.
+ pub unsafe fn drop_as(&mut self, kind: EnchantmentEffectComponentKind) {
+ match kind {
+ $( EnchantmentEffectComponentKind::$x => { unsafe { ManuallyDrop::drop(&mut self.$x) } }, )*
+ }
+ }
+
+ pub fn from_effect_nbt_tag_as(
+ kind: EnchantmentEffectComponentKind,
+ tag: EffectNbtTag,
+ ) -> Result<Self, DeserializeError> {
+ Ok(match kind {
+ $( EnchantmentEffectComponentKind::$x => {
+ Self { $x: ManuallyDrop::new(<$t>::from_effect_nbt_tag(tag)?) }
+ }, )*
+ })
+ }
+
+ /// # Safety
+ ///
+ /// `kind` must be the correct value for this union.
+ pub unsafe fn clone_as(
+ &self,
+ kind: EnchantmentEffectComponentKind,
+ ) -> Self {
+ match kind {
+ $( EnchantmentEffectComponentKind::$x => {
+ Self { $x: unsafe { self.$x.clone() } }
+ }, )*
+ }
+ }
+
+ /// # Safety
+ ///
+ /// `kind` must be the correct value for this union.
+ pub unsafe fn as_kind(&self, kind: EnchantmentEffectComponentKind) -> &dyn ResolvedEffectComponent {
+ match kind {
+ $( EnchantmentEffectComponentKind::$x => { unsafe { &**(&self.$x as &ManuallyDrop<dyn ResolvedEffectComponent>) } }, )*
+ }
+ }
+ }
+
+ $(
+ impl EffectComponentTrait for $t {
+ const KIND: EnchantmentEffectComponentKind = EnchantmentEffectComponentKind::$x;
+ }
+ )*
+ };
+}
+
+define_effect_components!(
+ DamageProtection: DamageProtection,
+ DamageImmunity: ConditionalEffect<DamageImmunity>,
+ Damage: Damage,
+ SmashDamagePerFallenBlock: SmashDamagePerFallenBlock,
+ Knockback: Knockback,
+ ArmorEffectiveness: ArmorEffectiveness,
+ PostAttack: PostAttack,
+ PostPiercingAttack: PostPiercingAttack,
+ HitBlock: ConditionalEntityEffect,
+ ItemDamage: ConditionalValueEffect,
+ Attributes: AttributeEffect,
+ EquipmentDrops: EquipmentDrops,
+ LocationChanged: ConditionalEffect<LocationBasedEffect>,
+ Tick: Tick,
+ AmmoUse: AmmoUse,
+ ProjectilePiercing: ProjectilePiercing,
+ ProjectileSpawned: ProjectileSpawned,
+ ProjectileSpread: ProjectileSpread,
+ ProjectileCount: ProjectileCount,
+ TridentReturnAcceleration: TridentReturnAcceleration,
+ FishingTimeReduction: FishingTimeReduction,
+ FishingLuckBonus: FishingLuckBonus,
+ BlockExperience: BlockExperience,
+ MobExperience: MobExperience,
+ RepairWithXp: RepairWithXp,
+ CrossbowChargeTime: CrossbowChargeTime,
+ CrossbowChargingSounds: CrossbowChargingSounds,
+ TridentSound: TridentSound,
+ PreventEquipmentDrop: PreventEquipmentDrop,
+ PreventArmorChange: PreventArmorChange,
+ TridentSpinAttackStrength: TridentSpinAttackStrength,
+);
+
+/// A trait that's implemented on all effect components so we can access them
+/// from [`EnchantmentData::get`](super::enchantment::EnchantmentData::get).
+pub trait EffectComponentTrait: Any {
+ const KIND: EnchantmentEffectComponentKind;
+}
+
+// this exists because EffectComponentTrait isn't dyn-compatible
+pub trait ResolvedEffectComponent: Any {}
+impl<T: EffectComponentTrait> ResolvedEffectComponent for T {}
+
+/// An alternative to `simdnbt::borrow::NbtTag` used internally when
+/// deserializing effects.
+///
+/// When deserializing effect components from the registry, we're given NBT tags
+/// in either a list of compounds or a list of lists. This means that we can't
+/// just use `from_nbt_tag`, because `borrow::NbtTag` can't be constructed on
+/// its own. To work around this, we have this `EffectNbtTag` struct that we
+/// *can* construct that we use when deserializing.
+#[derive(Debug, Clone, Copy)]
+pub enum EffectNbtTag<'a, 'tape> {
+ Compound(NbtCompound<'a, 'tape>),
+ List(NbtList<'a, 'tape>),
+}
+
+impl<'a, 'tape> EffectNbtTag<'a, 'tape> {
+ pub fn compound(self, error_name: &str) -> Result<NbtCompound<'a, 'tape>, DeserializeError> {
+ if let Self::Compound(nbt) = self {
+ Ok(nbt)
+ } else {
+ Err(DeserializeError::MismatchedFieldType(error_name.to_owned()))
+ }
+ }
+ pub fn list(self, error_name: &str) -> Result<NbtList<'a, 'tape>, DeserializeError> {
+ if let Self::List(nbt) = self {
+ Ok(nbt)
+ } else {
+ Err(DeserializeError::MismatchedFieldType(error_name.to_owned()))
+ }
+ }
+}
+macro_rules! impl_from_effect_nbt_tag {
+ (<$g:tt : $generic_type:tt $(::$generic_type2:tt)* $(+ $generic_type3:tt)+> $ty:ident <$generic_name:ident>) => {
+ impl<$g: $generic_type$(::$generic_type2)* $(+ $generic_type3)+> $ty<$generic_name> {
+ fn from_effect_nbt_tag(nbt: crate::registry_holder::components::EffectNbtTag) -> Result<Self, DeserializeError> {
+ let nbt = nbt.compound(stringify!($ty))?;
+ simdnbt::Deserialize::from_compound(nbt)
+ }
+ }
+ };
+ ($ty:ident) => {
+ impl $ty {
+ pub fn from_effect_nbt_tag(nbt: crate::registry_holder::components::EffectNbtTag) -> Result<Self, DeserializeError> {
+ let nbt = nbt.compound(stringify!($ty))?;
+ simdnbt::Deserialize::from_compound(nbt)
+ }
+ }
+ };
+}
+pub(crate) use impl_from_effect_nbt_tag;
+
+#[derive(Debug, Clone)]
+pub struct ConditionalEffect<T: simdnbt::Deserialize + Debug + Clone> {
+ pub effect: T,
+ // pub requirements
+}
+#[derive(Debug, Clone)]
+pub struct TargetedConditionalEffect<T: simdnbt::Deserialize + Debug + Clone> {
+ pub effect: T,
+ // pub enchanted
+ // pub affected
+ // pub requirements
+}
+
+// makes for cleaner-looking types
+type ConditionalValueEffect = ConditionalEffect<ValueEffect>;
+type ConditionalEntityEffect = ConditionalEffect<EntityEffect>;
+
+impl<T: simdnbt::Deserialize + Debug + Clone> simdnbt::Deserialize for ConditionalEffect<T> {
+ fn from_compound(nbt: NbtCompound) -> Result<Self, DeserializeError> {
+ let effect = get_in_compound(&nbt, "effect")?;
+ Ok(Self { effect })
+ }
+}
+impl_from_effect_nbt_tag!(<T: simdnbt::Deserialize + Debug + Clone> ConditionalEffect<T>);
+
+impl<T: simdnbt::Deserialize + Debug + Clone> simdnbt::Deserialize
+ for TargetedConditionalEffect<T>
+{
+ fn from_compound(nbt: NbtCompound) -> Result<Self, DeserializeError> {
+ let effect = get_in_compound(&nbt, "effect")?;
+ Ok(Self { effect })
+ }
+}
+
+macro_rules! declare_newtype_components {
+ ( $( $struct_name:ident: $inner_type:ty ),* $(,)? ) => {
+ $(
+ #[derive(Clone, Debug, simdnbt::Deserialize)]
+ pub struct $struct_name(pub $inner_type);
+ impl_from_effect_nbt_tag!($struct_name);
+ )*
+ };
+}
+
+declare_newtype_components! {
+ DamageProtection: ConditionalValueEffect,
+ Damage: ConditionalValueEffect,
+ SmashDamagePerFallenBlock: ConditionalValueEffect,
+ Knockback: ConditionalValueEffect,
+ ArmorEffectiveness: ConditionalValueEffect,
+ PostAttack: TargetedConditionalEffect<EntityEffect>,
+ PostPiercingAttack: ConditionalEffect<EntityEffect>,
+ HitBlock: ConditionalEntityEffect,
+ ItemDamage: ConditionalValueEffect,
+ EquipmentDrops: ConditionalValueEffect,
+ Tick: ConditionalEntityEffect,
+ AmmoUse: ConditionalValueEffect,
+ ProjectilePiercing: ConditionalValueEffect,
+ ProjectileSpawned: ConditionalEntityEffect,
+ ProjectileSpread: ConditionalValueEffect,
+ ProjectileCount: ConditionalValueEffect,
+ TridentReturnAcceleration: ConditionalValueEffect,
+ FishingTimeReduction: ConditionalValueEffect,
+ FishingLuckBonus: ConditionalValueEffect,
+ BlockExperience: ConditionalValueEffect,
+ MobExperience: ConditionalValueEffect,
+ RepairWithXp: ConditionalValueEffect,
+ CrossbowChargeTime: ValueEffect,
+ TridentSpinAttackStrength: ValueEffect,
+
+}
+
+#[derive(Clone, Debug, simdnbt::Deserialize)]
+pub struct DamageImmunity {}
+impl_from_effect_nbt_tag!(DamageImmunity);
+
+#[derive(Clone, Debug)]
+pub struct CrossbowChargingSounds(pub Vec<CrossbowChargingSound>);
+impl simdnbt::FromNbtTag for CrossbowChargingSounds {
+ fn from_nbt_tag(tag: NbtTag) -> Option<Self> {
+ simdnbt::FromNbtTag::from_nbt_tag(tag).map(Self)
+ }
+}
+impl CrossbowChargingSounds {
+ pub fn from_effect_nbt_tag(nbt: EffectNbtTag) -> Result<Self, DeserializeError> {
+ let Ok(nbt) = nbt.list("CrossbowChargingSounds") else {
+ return Ok(Self(vec![simdnbt::Deserialize::from_compound(
+ nbt.compound("CrossbowChargingSounds")?,
+ )?]));
+ };
+
+ Ok(Self(
+ nbt.compounds()
+ .ok_or_else(|| {
+ DeserializeError::MismatchedFieldType("CrossbowChargingSounds".to_owned())
+ })?
+ .into_iter()
+ .map(|c| simdnbt::Deserialize::from_compound(c))
+ .collect::<Result<_, _>>()?,
+ ))
+ }
+}
+
+#[derive(Clone, Debug, simdnbt::Deserialize)]
+pub struct CrossbowChargingSound {
+ pub start: Option<SoundEvent>,
+ pub mid: Option<SoundEvent>,
+ pub end: Option<SoundEvent>,
+}
+
+#[derive(Clone, Debug)]
+pub struct TridentSound(pub Vec<SoundEvent>);
+impl simdnbt::FromNbtTag for TridentSound {
+ fn from_nbt_tag(tag: NbtTag) -> Option<Self> {
+ let sounds = tag.list()?.strings()?;
+
+ sounds
+ .iter()
+ .map(|s| SoundEvent::from_str(&s.to_str()).ok())
+ .collect::<Option<Vec<_>>>()
+ .map(Self)
+ }
+}
+impl TridentSound {
+ pub fn from_effect_nbt_tag(nbt: EffectNbtTag) -> Result<Self, DeserializeError> {
+ let sounds = nbt
+ .list("TridentSound")?
+ .strings()
+ .ok_or_else(|| DeserializeError::MismatchedFieldType("TridentSound".to_owned()))?;
+
+ sounds
+ .iter()
+ .map(|s| SoundEvent::from_str(&s.to_str()).ok())
+ .collect::<Option<Vec<_>>>()
+ .ok_or_else(|| DeserializeError::MismatchedFieldType("TridentSound".to_owned()))
+ .map(Self)
+ }
+}
+
+#[derive(Clone, Debug, simdnbt::Deserialize)]
+pub struct LocationBasedEffect {
+ // TODO
+}
+impl_from_effect_nbt_tag!(LocationBasedEffect);
+
+#[derive(Clone, Debug, simdnbt::Deserialize)]
+pub struct PreventEquipmentDrop {}
+impl_from_effect_nbt_tag!(PreventEquipmentDrop);
+
+#[derive(Clone, Debug, simdnbt::Deserialize)]
+pub struct PreventArmorChange {}
+impl_from_effect_nbt_tag!(PreventArmorChange);
diff --git a/azalea-core/src/registry_holder.rs b/azalea-core/src/registry_holder/dimension_type.rs
index b44d5155..ca158277 100644
--- a/azalea-core/src/registry_holder.rs
+++ b/azalea-core/src/registry_holder/dimension_type.rs
@@ -1,100 +1,13 @@
-//! The data sent to the client in the `ClientboundRegistryDataPacket`.
-//!
-//! This module contains the structures used to represent the registry
-//! sent to the client upon login. This contains a lot of information about
-//! the game, including the types of chat messages, dimensions, and
-//! biomes.
-
-use std::{collections::HashMap, io::Cursor};
+use std::collections::HashMap;
use azalea_buf::AzBuf;
-use indexmap::IndexMap;
use simdnbt::{
Deserialize, FromNbtTag, Serialize, ToNbtTag,
owned::{NbtCompound, NbtTag},
};
-use tracing::error;
use crate::{codec_utils::*, identifier::Identifier};
-/// The base of the registry.
-///
-/// This is the registry that is sent to the client upon login.
-///
-/// Note that `azalea-client` stores registries per-world instead of per-client
-/// like you might expect. This is an optimization for swarms to reduce memory
-/// usage, since registries are expected to be the same for every client in a
-/// world.
-#[derive(Default, Debug, Clone)]
-pub struct RegistryHolder {
- pub map: HashMap<Identifier, IndexMap<Identifier, NbtCompound>>,
-}
-
-impl RegistryHolder {
- pub fn append(&mut self, id: Identifier, entries: Vec<(Identifier, Option<NbtCompound>)>) {
- let map = self.map.entry(id).or_default();
- for (key, value) in entries {
- if let Some(value) = value {
- map.insert(key, value);
- } else {
- map.shift_remove(&key);
- }
- }
- }
-
- /// Get the dimension type registry, or `None` if it doesn't exist.
- ///
- /// You should do some type of error handling if this returns `None`.
- pub fn dimension_type(&self) -> Option<RegistryType<DimensionTypeElement>> {
- let name = Identifier::new("minecraft:dimension_type");
- match self.get(&name) {
- Some(Ok(registry)) => Some(registry),
- Some(Err(err)) => {
- error!(
- "Error deserializing dimension type registry: {err:?}\n{:?}",
- self.map.get(&name)
- );
- None
- }
- None => None,
- }
- }
-
- fn get<T: Deserialize>(
- &self,
- name: &Identifier,
- ) -> Option<Result<RegistryType<T>, simdnbt::DeserializeError>> {
- // this is suboptimal, ideally simdnbt should just have a way to get the
- // owned::NbtCompound as a borrow::NbtCompound
-
- let mut map = HashMap::new();
-
- for (key, value) in self.map.get(name)? {
- // convert the value to T
- let mut nbt_bytes = Vec::new();
- value.write(&mut nbt_bytes);
- let nbt_borrow_compound =
- simdnbt::borrow::read_compound(&mut Cursor::new(&nbt_bytes)).ok()?;
- let value = match T::from_compound((&nbt_borrow_compound).into()) {
- Ok(value) => value,
- Err(err) => {
- return Some(Err(err));
- }
- };
-
- map.insert(key.clone(), value);
- }
-
- Some(Ok(RegistryType { map }))
- }
-}
-
-/// A collection of values for a certain type of registry data.
-#[derive(Debug, Clone)]
-pub struct RegistryType<T> {
- pub map: HashMap<Identifier, T>,
-}
-
#[derive(Debug, Clone, Serialize, Deserialize)]
#[cfg_attr(feature = "strict_registry", simdnbt(deny_unknown_fields))]
pub struct TrimMaterialElement {
diff --git a/azalea-core/src/registry_holder/enchantment.rs b/azalea-core/src/registry_holder/enchantment.rs
new file mode 100644
index 00000000..0f78843c
--- /dev/null
+++ b/azalea-core/src/registry_holder/enchantment.rs
@@ -0,0 +1,116 @@
+use std::{any::Any, fmt::Debug, str::FromStr};
+
+use azalea_registry::EnchantmentEffectComponentKind;
+use indexmap::IndexMap;
+use simdnbt::{DeserializeError, borrow::NbtCompound};
+
+use crate::registry_holder::components::{
+ EffectComponentTrait, EffectComponentUnion, EffectNbtTag, ResolvedEffectComponent,
+};
+
+pub struct EnchantmentData {
+ // TODO: make these two deserializable
+ // pub description: TextComponent,
+ // pub exclusive_set: HolderSet<Enchantment, ResourceLocation>,
+ effects: IndexMap<EnchantmentEffectComponentKind, Vec<EffectComponentUnion>>,
+}
+
+impl EnchantmentData {
+ pub fn get<T: EffectComponentTrait>(&self) -> Option<Vec<&T>> {
+ let components = self.get_kind(T::KIND)?;
+ let components_any = components
+ .into_iter()
+ .map(|c| (c as &dyn Any).downcast_ref::<T>())
+ .collect::<Option<_>>()?;
+ Some(components_any)
+ }
+
+ pub fn get_kind(
+ &self,
+ kind: EnchantmentEffectComponentKind,
+ ) -> Option<Vec<&dyn ResolvedEffectComponent>> {
+ self.effects.get(&kind).map(|c| {
+ c.iter()
+ .map(|c| {
+ // SAFETY: we just got the component from the map, so it must be the correct
+ // kind
+ unsafe { c.as_kind(kind) }
+ })
+ .collect()
+ })
+ }
+}
+
+impl simdnbt::Deserialize for EnchantmentData {
+ fn from_compound(nbt: NbtCompound) -> Result<Self, DeserializeError> {
+ let mut effects: IndexMap<EnchantmentEffectComponentKind, Vec<EffectComponentUnion>> =
+ IndexMap::new();
+
+ if let Some(effects_tag) = nbt.compound("effects") {
+ for (key, list) in effects_tag.iter() {
+ let kind = EnchantmentEffectComponentKind::from_str(&key.to_str())
+ .map_err(|_| DeserializeError::UnknownField(key.to_string()))?;
+
+ let mut components = Vec::new();
+ if let Some(tag) = list.compound() {
+ if !tag.is_empty() {
+ let value = EffectComponentUnion::from_effect_nbt_tag_as(
+ kind,
+ EffectNbtTag::Compound(tag),
+ )?;
+ components.push(value);
+ }
+ } else {
+ let list = list.list().ok_or_else(|| {
+ DeserializeError::MismatchedFieldType("effects".to_owned())
+ })?;
+
+ if let Some(tags) = list.compounds() {
+ for tag in tags {
+ let value = EffectComponentUnion::from_effect_nbt_tag_as(
+ kind,
+ EffectNbtTag::Compound(tag),
+ )?;
+ components.push(value);
+ }
+ } else {
+ let value = EffectComponentUnion::from_effect_nbt_tag_as(
+ kind,
+ EffectNbtTag::List(list),
+ )?;
+ components.push(value);
+ }
+ }
+
+ effects.insert(kind, components);
+ }
+ }
+
+ let value = Self { effects };
+ Ok(value)
+ }
+}
+
+impl Debug for EnchantmentData {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("EnchantmentData")
+ .field("effects", &self.effects.keys())
+ .finish()
+ }
+}
+
+impl Clone for EnchantmentData {
+ fn clone(&self) -> Self {
+ let mut effects = IndexMap::with_capacity(self.effects.len());
+ for (kind, effect) in &self.effects {
+ effects.insert(
+ *kind,
+ effect
+ .iter()
+ .map(|e| unsafe { e.clone_as(*kind) })
+ .collect(),
+ );
+ }
+ EnchantmentData { effects }
+ }
+}
diff --git a/azalea-core/src/registry_holder/entity_effect.rs b/azalea-core/src/registry_holder/entity_effect.rs
new file mode 100644
index 00000000..7615c4df
--- /dev/null
+++ b/azalea-core/src/registry_holder/entity_effect.rs
@@ -0,0 +1,269 @@
+use std::{collections::HashMap, str::FromStr};
+
+use azalea_registry::{
+ EnchantmentEntityEffectKind as EntityEffectKind, GameEvent, Holder, ParticleKind, SoundEvent,
+};
+use simdnbt::{
+ Deserialize, DeserializeError,
+ borrow::{NbtCompound, NbtTag},
+};
+
+use crate::{
+ identifier::Identifier,
+ position::{Vec3, Vec3i},
+ registry_holder::{
+ block_predicate::BlockPredicate, block_state_provider::BlockStateProvider,
+ float_provider::FloatProvider, get_in_compound, value::LevelBasedValue,
+ },
+ sound::CustomSound,
+};
+
+#[derive(Debug, Clone)]
+pub enum EntityEffect {
+ AllOf(AllOf),
+ ApplyMobEffect(ApplyMobEffect),
+ ChangeItemDamage(ChangeItemDamage),
+ DamageEntity(DamageEntity),
+ Explode(Explode),
+ Ignite(Ignite),
+ ApplyImpulse(ApplyEntityImpulse),
+ ApplyExhaustion(ApplyExhaustion),
+ PlaySound(PlaySound),
+ ReplaceBlock(ReplaceBlock),
+ ReplaceDisk(ReplaceDisk),
+ RunFunction(RunFunction),
+ SetBlockProperties(SetBlockProperties),
+ SpawnParticles(SpawnParticles),
+ SummonEntity(SummonEntity),
+}
+
+impl Deserialize for EntityEffect {
+ fn from_compound(nbt: NbtCompound) -> Result<Self, DeserializeError> {
+ let kind = get_in_compound(&nbt, "type")?;
+ match kind {
+ EntityEffectKind::AllOf => Deserialize::from_compound(nbt).map(Self::AllOf),
+ EntityEffectKind::ApplyMobEffect => {
+ Deserialize::from_compound(nbt).map(Self::ApplyMobEffect)
+ }
+ EntityEffectKind::ChangeItemDamage => {
+ Deserialize::from_compound(nbt).map(Self::ChangeItemDamage)
+ }
+ EntityEffectKind::DamageEntity => {
+ Deserialize::from_compound(nbt).map(Self::DamageEntity)
+ }
+ EntityEffectKind::Explode => Deserialize::from_compound(nbt).map(Self::Explode),
+ EntityEffectKind::Ignite => Deserialize::from_compound(nbt).map(Self::Ignite),
+ EntityEffectKind::ApplyImpulse => {
+ Deserialize::from_compound(nbt).map(Self::ApplyImpulse)
+ }
+ EntityEffectKind::ApplyExhaustion => {
+ Deserialize::from_compound(nbt).map(Self::ApplyExhaustion)
+ }
+ EntityEffectKind::PlaySound => Deserialize::from_compound(nbt).map(Self::PlaySound),
+ EntityEffectKind::ReplaceBlock => {
+ Deserialize::from_compound(nbt).map(Self::ReplaceBlock)
+ }
+ EntityEffectKind::ReplaceDisk => Deserialize::from_compound(nbt).map(Self::ReplaceDisk),
+ EntityEffectKind::RunFunction => Deserialize::from_compound(nbt).map(Self::RunFunction),
+ EntityEffectKind::SetBlockProperties => {
+ Deserialize::from_compound(nbt).map(Self::SetBlockProperties)
+ }
+ EntityEffectKind::SpawnParticles => {
+ Deserialize::from_compound(nbt).map(Self::SpawnParticles)
+ }
+ EntityEffectKind::SummonEntity => {
+ Deserialize::from_compound(nbt).map(Self::SummonEntity)
+ }
+ }
+ }
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct AllOf {
+ pub effects: Vec<EntityEffect>,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct ApplyMobEffect {
+ /// IDs of mob effects.
+ pub to_apply: HomogeneousList,
+ pub min_duration: LevelBasedValue,
+ pub max_duration: LevelBasedValue,
+ pub min_amplifier: LevelBasedValue,
+ pub max_amplifier: LevelBasedValue,
+}
+
+// TODO: in vanilla this is just a HolderSetCodec using a RegistryFixedCodec,
+// azalea registries should probably be refactored first tho
+#[derive(Debug, Clone, Default)]
+pub struct HomogeneousList {
+ pub ids: Vec<Identifier>,
+}
+impl simdnbt::FromNbtTag for HomogeneousList {
+ fn from_nbt_tag(tag: NbtTag) -> Option<Self> {
+ if let Some(string) = tag.string() {
+ return Some(Self {
+ ids: vec![Identifier::new(string.to_str())],
+ });
+ }
+ if let Some(list) = tag.list()
+ && let Some(strings) = list.strings()
+ {
+ return Some(Self {
+ ids: strings
+ .iter()
+ .map(|&s| Identifier::new(s.to_str()))
+ .collect(),
+ });
+ }
+ None
+ }
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct ChangeItemDamage {
+ pub amount: LevelBasedValue,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct DamageEntity {
+ pub min_damage: LevelBasedValue,
+ pub max_damage: LevelBasedValue,
+ // TODO: convert to a DamageKind after azalea-registry refactor
+ #[simdnbt(rename = "damage_type")]
+ pub damage_kind: Identifier,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct Explode {
+ pub attribute_to_user: Option<bool>,
+ // TODO: convert to a DamageKind after azalea-registry refactor
+ #[simdnbt(rename = "damage_type")]
+ pub damage_kind: Option<Identifier>,
+ pub knockback_multiplier: Option<LevelBasedValue>,
+ pub immune_blocks: Option<HomogeneousList>,
+ pub offset: Option<Vec3>,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct Ignite {
+ pub duration: LevelBasedValue,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct ApplyEntityImpulse {
+ pub direction: Vec3,
+ pub coordinate_scale: Vec3,
+ pub magnitude: LevelBasedValue,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct ApplyExhaustion {
+ pub amount: LevelBasedValue,
+}
+
+#[derive(Debug, Clone)]
+pub struct PlaySound {
+ // #[simdnbt(compact)]
+ pub sound: Vec<Holder<SoundEvent, CustomSound>>,
+ pub volume: FloatProvider,
+ pub pitch: FloatProvider,
+}
+
+impl Deserialize for PlaySound {
+ fn from_compound(nbt: NbtCompound) -> Result<Self, DeserializeError> {
+ let sound = if let Some(list) = nbt.list("sound") {
+ // TODO: this will probably break in the future because it's only handling lists
+ // of strings. you should refactor simdnbt to have an owned NbtTag enum that
+ // contains the borrow types so this works for more than just
+ // strings.
+ list.strings()
+ .ok_or(DeserializeError::MissingField)?
+ .into_iter()
+ .map(|s| {
+ SoundEvent::from_str(&s.to_str())
+ .map(Holder::Reference)
+ .ok()
+ })
+ .collect::<Option<_>>()
+ .ok_or(DeserializeError::MissingField)?
+ } else {
+ vec![get_in_compound(&nbt, "sound")?]
+ };
+
+ let volume = get_in_compound(&nbt, "volume")?;
+ let pitch = get_in_compound(&nbt, "pitch")?;
+
+ Ok(Self {
+ sound,
+ volume,
+ pitch,
+ })
+ }
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct ReplaceBlock {
+ pub offset: Option<Vec3i>,
+ pub predicate: Option<BlockPredicate>,
+ pub block_state: BlockStateProvider,
+ pub trigger_game_event: Option<GameEvent>,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct ReplaceDisk {
+ pub radius: LevelBasedValue,
+ pub height: LevelBasedValue,
+ pub offset: Option<Vec3i>,
+ pub predicate: Option<BlockPredicate>,
+ pub block_state: BlockStateProvider,
+ pub trigger_game_event: Option<GameEvent>,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct RunFunction {
+ pub function: Identifier,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct SetBlockProperties {
+ pub properties: HashMap<String, String>,
+ pub offset: Option<Vec3i>,
+ pub trigger_game_event: Option<GameEvent>,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct SpawnParticles {
+ pub particle: ParticleKindCodec,
+ pub horizontal_position: SpawnParticlesPosition,
+ pub vertical_position: SpawnParticlesPosition,
+ pub horizontal_velocity: SpawnParticlesVelocity,
+ pub vertical_velocity: SpawnParticlesVelocity,
+ pub speed: Option<FloatProvider>,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct ParticleKindCodec {
+ #[simdnbt(rename = "type")]
+ pub kind: ParticleKind,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct SpawnParticlesPosition {
+ #[simdnbt(rename = "type")]
+ pub kind: Identifier,
+ pub offset: Option<f32>,
+ pub scale: Option<f32>,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct SpawnParticlesVelocity {
+ pub movement_scale: Option<f32>,
+ pub base: Option<FloatProvider>,
+}
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct SummonEntity {
+ pub entity: HomogeneousList,
+ pub join_team: Option<bool>,
+}
diff --git a/azalea-core/src/registry_holder/float_provider.rs b/azalea-core/src/registry_holder/float_provider.rs
new file mode 100644
index 00000000..6ce6b26d
--- /dev/null
+++ b/azalea-core/src/registry_holder/float_provider.rs
@@ -0,0 +1,72 @@
+use std::ops::Range;
+
+use azalea_registry::FloatProviderKind;
+use simdnbt::{
+ DeserializeError, FromNbtTag,
+ borrow::{NbtCompound, NbtTag},
+};
+
+use crate::registry_holder::get_in_compound;
+
+#[derive(Clone, Debug)]
+pub enum FloatProvider {
+ Constant(f32),
+ Uniform {
+ range: Range<f32>,
+ },
+ ClampedNormal {
+ mean: f32,
+ deviation: f32,
+ min: f32,
+ max: f32,
+ },
+ Trapezoid {
+ min: f32,
+ max: f32,
+ plateau: f32,
+ },
+}
+impl FromNbtTag for FloatProvider {
+ fn from_nbt_tag(tag: NbtTag) -> Option<Self> {
+ if let Some(f) = tag.float() {
+ return Some(Self::Constant(f));
+ }
+ if let Some(c) = tag.compound() {
+ return Self::from_compound(c).ok();
+ }
+ None
+ }
+}
+impl FloatProvider {
+ fn from_compound(nbt: NbtCompound) -> Result<Self, DeserializeError> {
+ let kind = get_in_compound(&nbt, "type")?;
+ match kind {
+ FloatProviderKind::Constant => Ok(Self::Constant(get_in_compound(&nbt, "value")?)),
+ FloatProviderKind::Uniform => {
+ let min_inclusive = get_in_compound(&nbt, "min_inclusive")?;
+ let max_exclusive = get_in_compound(&nbt, "max_exclusive")?;
+ Ok(Self::Uniform {
+ range: min_inclusive..max_exclusive,
+ })
+ }
+ FloatProviderKind::ClampedNormal => {
+ let mean = get_in_compound(&nbt, "mean")?;
+ let deviation = get_in_compound(&nbt, "deviation")?;
+ let min = get_in_compound(&nbt, "min")?;
+ let max = get_in_compound(&nbt, "max")?;
+ Ok(Self::ClampedNormal {
+ mean,
+ deviation,
+ min,
+ max,
+ })
+ }
+ FloatProviderKind::Trapezoid => {
+ let min = get_in_compound(&nbt, "min")?;
+ let max = get_in_compound(&nbt, "max")?;
+ let plateau = get_in_compound(&nbt, "plateau")?;
+ Ok(Self::Trapezoid { min, max, plateau })
+ }
+ }
+ }
+}
diff --git a/azalea-core/src/registry_holder/mod.rs b/azalea-core/src/registry_holder/mod.rs
new file mode 100644
index 00000000..269cf454
--- /dev/null
+++ b/azalea-core/src/registry_holder/mod.rs
@@ -0,0 +1,230 @@
+//! The data sent to the client in the `ClientboundRegistryDataPacket`.
+//!
+//! This module contains the structures used to represent the registry
+//! sent to the client upon login. This contains a lot of information about
+//! the game, including the types of chat messages, dimensions, and
+//! biomes.
+
+pub mod block_predicate;
+pub mod block_state_provider;
+pub mod components;
+pub mod dimension_type;
+pub mod enchantment;
+pub mod entity_effect;
+pub mod float_provider;
+pub mod value;
+
+use std::{collections::HashMap, io::Cursor};
+
+use indexmap::IndexMap;
+use simdnbt::{DeserializeError, FromNbtTag, borrow, owned::NbtCompound};
+use thiserror::Error;
+use tracing::error;
+
+use crate::identifier::Identifier;
+
+/// The base of the registry.
+///
+/// This is the registry that is sent to the client upon login.
+///
+/// Note that `azalea-client` stores registries in `Instance` rather than
+/// per-client like you might expect. This is an optimization for swarms to
+/// reduce memory usage, since registries are expected to be the same for every
+/// client in a world.
+#[derive(Default, Debug, Clone)]
+pub struct RegistryHolder {
+ // if you add new fields here, don't forget to also update `RegistryHolder::append`,
+ // `protocol_id_to_identifier`, and `define_default_deserializes_to!` in
+ // `data_registry.rs`.
+ #[rustfmt::skip] // allow empty line
+
+ /// Attributes about the dimension.
+ pub dimension_type: RegistryType<dimension_type::DimensionTypeElement>,
+
+ pub enchantment: RegistryType<enchantment::EnchantmentData>,
+
+ /// Registries that we haven't implemented deserializable types for.
+ ///
+ /// You can still access these just fine, but they'll be NBT instead of
+ /// nicer structs.
+ pub extra: HashMap<Identifier, RegistryType<NbtCompound>>,
+}
+
+macro_rules! registry_holder {
+ ($($registry:ident),* $(,)?) => {
+ impl RegistryHolder {
+ pub fn append(
+ &mut self,
+ id: Identifier,
+ entries: Vec<(Identifier, Option<NbtCompound>)>,
+ ) {
+
+ if id.namespace() == "minecraft" {
+ match id.path() {
+ $(
+ stringify!($registry) => {
+ return self.$registry.append_nbt(id, entries);
+ }
+ )*
+ _ => {}
+ }
+ }
+
+ self.extra
+ .entry(id.clone())
+ .or_default()
+ .append_nbt(id, entries);
+ }
+
+ pub fn extend(&mut self, other: RegistryHolder) {
+ $(
+ self.$registry = other.$registry;
+ )*
+ self.extra.extend(other.extra);
+ }
+
+ /// Convert a protocol ID for a registry key (like the protocol_id for
+ /// something that implements `DataRegistry`) and convert it to its string
+ /// name.
+ pub fn protocol_id_to_identifier(
+ &self,
+ registry: Identifier,
+ protocol_id: u32,
+ ) -> Option<&Identifier> {
+ let index = protocol_id as usize;
+
+
+ if registry.namespace() == "minecraft" {
+ match registry.path() {
+ $(
+ stringify!($registry) => {
+ return self.$registry.map.get_index(index).map(|(k, _)| k);
+ }
+ )*
+ _ => {}
+ }
+ }
+
+ self.extra
+ .get(&registry)
+ .and_then(|r| r.map.get_index(index))
+ .map(|(k, _)| k)
+ }
+ }
+ };
+}
+
+registry_holder!(dimension_type, enchantment);
+
+fn nbt_to_serializable_type<T: simdnbt::Deserialize>(
+ value: &NbtCompound,
+) -> Result<T, NbtToSerializableTypeError> {
+ // convert the value to T
+ let mut nbt_bytes = Vec::new();
+ value.write(&mut nbt_bytes);
+ let nbt_borrow_compound = simdnbt::borrow::read_compound(&mut Cursor::new(&nbt_bytes))?;
+ T::from_compound((&nbt_borrow_compound).into()).map_err(Into::into)
+}
+
+#[derive(Error, Debug)]
+enum NbtToSerializableTypeError {
+ #[error(transparent)]
+ NbtError(#[from] simdnbt::Error),
+ #[error(transparent)]
+ DeserializeError(#[from] simdnbt::DeserializeError),
+}
+
+/// A collection of values for a certain type of registry data.
+#[derive(Debug, Clone)]
+pub struct RegistryType<T: simdnbt::Deserialize> {
+ pub map: IndexMap<Identifier, T>,
+}
+
+impl<T: simdnbt::Deserialize> Default for RegistryType<T> {
+ fn default() -> Self {
+ Self {
+ map: IndexMap::new(),
+ }
+ }
+}
+
+impl<T: simdnbt::Deserialize> RegistryType<T> {
+ fn append_nbt(&mut self, id: Identifier, entries: Vec<(Identifier, Option<NbtCompound>)>) {
+ let map = &mut self.map;
+ for (key, value) in entries {
+ if let Some(value) = value {
+ match nbt_to_serializable_type(&value) {
+ Ok(value) => {
+ map.insert(key, value);
+ }
+ Err(err) => {
+ error!("Error deserializing {id} entry {key}: {err:?}\n{value:?}");
+ }
+ }
+ } else {
+ map.shift_remove(&key);
+ }
+ }
+ }
+}
+
+pub trait RegistryDeserializesTo: simdnbt::Deserialize {
+ fn get_for_registry<'a>(
+ registries: &'a RegistryHolder,
+ registry_name: &'static str,
+ protocol_id: u32,
+ ) -> Option<(&'a Identifier, &'a Self)>;
+}
+
+impl RegistryDeserializesTo for NbtCompound {
+ fn get_for_registry<'a>(
+ registries: &'a RegistryHolder,
+ registry_name: &'static str,
+ protocol_id: u32,
+ ) -> Option<(&'a Identifier, &'a Self)> {
+ registries
+ .extra
+ .get(&Identifier::new(registry_name))?
+ .map
+ .get_index(protocol_id as usize)
+ }
+}
+impl RegistryDeserializesTo for dimension_type::DimensionTypeElement {
+ fn get_for_registry<'a>(
+ registries: &'a RegistryHolder,
+ registry_name: &'static str,
+ protocol_id: u32,
+ ) -> Option<(&'a Identifier, &'a Self)> {
+ if registry_name != "dimension_type" {
+ error!(
+ "called RegistryDeserializesTo::get_for_registry with the wrong registry: {registry_name}"
+ );
+ }
+ registries
+ .dimension_type
+ .map
+ .get_index(protocol_id as usize)
+ }
+}
+impl RegistryDeserializesTo for enchantment::EnchantmentData {
+ fn get_for_registry<'a>(
+ registries: &'a RegistryHolder,
+ registry_name: &'static str,
+ protocol_id: u32,
+ ) -> Option<(&'a Identifier, &'a Self)> {
+ if registry_name != "enchantment" {
+ error!(
+ "called RegistryDeserializesTo::get_for_registry with the wrong registry: {registry_name}"
+ );
+ }
+ registries.enchantment.map.get_index(protocol_id as usize)
+ }
+}
+
+pub fn get_in_compound<T: FromNbtTag>(
+ compound: &borrow::NbtCompound,
+ key: &str,
+) -> Result<T, DeserializeError> {
+ let value = compound.get(key).ok_or(DeserializeError::MissingField)?;
+ T::from_nbt_tag(value).ok_or(DeserializeError::MissingField)
+}
diff --git a/azalea-core/src/registry_holder/value.rs b/azalea-core/src/registry_holder/value.rs
new file mode 100644
index 00000000..ccd7f9ea
--- /dev/null
+++ b/azalea-core/src/registry_holder/value.rs
@@ -0,0 +1,207 @@
+use azalea_registry::{
+ Attribute, EnchantmentLevelBasedValueKind as LevelBasedValueKind,
+ EnchantmentValueEffectKind as ValueEffectKind,
+};
+use simdnbt::{
+ DeserializeError, FromNbtTag,
+ borrow::{NbtCompound, NbtTag},
+};
+
+use crate::{
+ attribute_modifier_operation::AttributeModifierOperation,
+ identifier::Identifier,
+ registry_holder::{components::impl_from_effect_nbt_tag, get_in_compound},
+};
+
+#[derive(Debug, Clone)]
+pub enum ValueEffect {
+ Set {
+ value: LevelBasedValue,
+ },
+ Add {
+ value: LevelBasedValue,
+ },
+ Multiply {
+ factor: LevelBasedValue,
+ },
+ RemoveBinomial {
+ chance: LevelBasedValue,
+ },
+ AllOf {
+ effects: Vec<ValueEffect>,
+ },
+ Exponential {
+ base: LevelBasedValue,
+ exponent: LevelBasedValue,
+ },
+}
+
+impl simdnbt::Deserialize for ValueEffect {
+ fn from_compound(nbt: NbtCompound) -> Result<Self, DeserializeError> {
+ let kind = get_in_compound(&nbt, "type")?;
+ let value = match kind {
+ ValueEffectKind::Set => {
+ let value = get_in_compound(&nbt, "value")?;
+ Self::Set { value }
+ }
+ ValueEffectKind::Add => {
+ let value = get_in_compound(&nbt, "value")?;
+ Self::Add { value }
+ }
+ ValueEffectKind::Multiply => {
+ let factor = get_in_compound(&nbt, "factor")?;
+ Self::Multiply { factor }
+ }
+ ValueEffectKind::RemoveBinomial => {
+ let chance = get_in_compound(&nbt, "chance")?;
+ Self::RemoveBinomial { chance }
+ }
+ ValueEffectKind::AllOf => {
+ let effects = get_in_compound(&nbt, "effects")?;
+ Self::AllOf { effects }
+ }
+ ValueEffectKind::Exponential => {
+ let base = get_in_compound(&nbt, "base")?;
+ let exponent = get_in_compound(&nbt, "exponent")?;
+ Self::Exponential { base, exponent }
+ }
+ };
+ Ok(value)
+ }
+}
+impl_from_effect_nbt_tag!(ValueEffect);
+
+#[derive(Debug, Clone, simdnbt::Deserialize)]
+pub struct AttributeEffect {
+ pub id: Identifier,
+ pub attribute: Attribute,
+ pub amount: LevelBasedValue,
+ pub operation: AttributeModifierOperation,
+}
+impl_from_effect_nbt_tag!(AttributeEffect);
+
+#[derive(Debug, Clone)]
+pub enum LevelBasedValue {
+ Constant(f32),
+ Exponent {
+ base: Box<LevelBasedValue>,
+ power: Box<LevelBasedValue>,
+ },
+ Linear {
+ base: f32,
+ per_level_above_first: f32,
+ },
+ LevelsSquared {
+ added: f32,
+ },
+ Clamped {
+ value: Box<LevelBasedValue>,
+ min: f32,
+ max: f32,
+ },
+ Fraction {
+ numerator: Box<LevelBasedValue>,
+ denominator: Box<LevelBasedValue>,
+ },
+ Lookup {
+ values: Vec<f32>,
+ fallback: Box<LevelBasedValue>,
+ },
+}
+impl LevelBasedValue {
+ pub fn calculate(&self, n: i32) -> f32 {
+ match self {
+ LevelBasedValue::Constant(v) => *v,
+ LevelBasedValue::Exponent { base, power } => {
+ (base.calculate(n) as f64).powf(power.calculate(n) as f64) as f32
+ }
+ LevelBasedValue::Linear {
+ base,
+ per_level_above_first,
+ } => *base + *per_level_above_first * ((n - 1) as f32),
+ LevelBasedValue::LevelsSquared { added } => (n * n) as f32 + *added,
+ LevelBasedValue::Clamped { value, min, max } => value.calculate(n).clamp(*min, *max),
+ LevelBasedValue::Fraction {
+ numerator,
+ denominator,
+ } => {
+ let value = denominator.calculate(n);
+ if value == 0. {
+ 0.
+ } else {
+ numerator.calculate(n) / value
+ }
+ }
+ LevelBasedValue::Lookup { values, fallback } => values
+ .get((n - 1) as usize)
+ .copied()
+ .unwrap_or_else(|| fallback.calculate(n)),
+ }
+ }
+}
+
+impl Default for LevelBasedValue {
+ fn default() -> Self {
+ Self::Constant(0.)
+ }
+}
+
+impl FromNbtTag for LevelBasedValue {
+ fn from_nbt_tag(tag: NbtTag) -> Option<Self> {
+ if let Some(f) = tag.float() {
+ return Some(Self::Constant(f));
+ }
+ if let Some(c) = tag.compound() {
+ return Self::from_compound(c).ok();
+ }
+ None
+ }
+}
+impl LevelBasedValue {
+ fn from_compound(nbt: NbtCompound) -> Result<Self, DeserializeError> {
+ let kind = get_in_compound(&nbt, "type")?;
+ let value = match kind {
+ LevelBasedValueKind::Exponent => {
+ let base = Box::new(get_in_compound(&nbt, "base")?);
+ let power = Box::new(get_in_compound(&nbt, "power")?);
+ return Ok(Self::Exponent { base, power });
+ }
+ LevelBasedValueKind::Linear => {
+ let base = get_in_compound(&nbt, "base")?;
+ let per_level_above_first = get_in_compound(&nbt, "per_level_above_first")?;
+ Self::Linear {
+ base,
+ per_level_above_first,
+ }
+ }
+ LevelBasedValueKind::LevelsSquared => {
+ let added = get_in_compound(&nbt, "added")?;
+ Self::LevelsSquared { added }
+ }
+ LevelBasedValueKind::Clamped => {
+ let value = Box::new(get_in_compound(&nbt, "value")?);
+ let min = get_in_compound(&nbt, "min")?;
+ let max = get_in_compound(&nbt, "max")?;
+ Self::Clamped { value, min, max }
+ }
+ LevelBasedValueKind::Fraction => {
+ let numerator = Box::new(get_in_compound(&nbt, "numerator")?);
+ let denominator = Box::new(get_in_compound(&nbt, "denominator")?);
+ Self::Fraction {
+ numerator,
+ denominator,
+ }
+ }
+ LevelBasedValueKind::Lookup => {
+ let values = nbt
+ .list("values")
+ .ok_or(DeserializeError::MissingField)?
+ .floats()
+ .ok_or(DeserializeError::MissingField)?;
+ let fallback = Box::new(get_in_compound(&nbt, "fallback")?);
+ Self::Lookup { values, fallback }
+ }
+ };
+ Ok(value)
+ }
+}
diff --git a/azalea-core/src/sound.rs b/azalea-core/src/sound.rs
index ab4bf431..a3b74b43 100644
--- a/azalea-core/src/sound.rs
+++ b/azalea-core/src/sound.rs
@@ -3,7 +3,7 @@ use serde::Serialize;
use crate::identifier::Identifier;
-#[derive(Clone, Debug, PartialEq, AzBuf, Serialize)]
+#[derive(Clone, Debug, PartialEq, AzBuf, Serialize, simdnbt::Deserialize)]
pub struct CustomSound {
pub sound_id: Identifier,
pub range: Option<f32>,
diff --git a/azalea-entity/Cargo.toml b/azalea-entity/Cargo.toml
index 54960fa0..fcda70bb 100644
--- a/azalea-entity/Cargo.toml
+++ b/azalea-entity/Cargo.toml
@@ -25,6 +25,7 @@ simdnbt.workspace = true
thiserror.workspace = true
tracing.workspace = true
uuid.workspace = true
+indexmap.workspace = true
[lints]
workspace = true
diff --git a/azalea-entity/src/attributes.rs b/azalea-entity/src/attributes.rs
index ca02e639..d0bd2c21 100644
--- a/azalea-entity/src/attributes.rs
+++ b/azalea-entity/src/attributes.rs
@@ -2,17 +2,25 @@
use std::collections::{HashMap, hash_map};
-use azalea_buf::AzBuf;
-use azalea_core::identifier::Identifier;
+use azalea_core::{
+ attribute_modifier_operation::AttributeModifierOperation, identifier::Identifier,
+};
+use azalea_inventory::components::AttributeModifier;
+use azalea_registry::Attribute;
use bevy_ecs::component::Component;
use thiserror::Error;
+/// A component that contains the current attribute values for an entity.
+///
+/// Each attribute can have multiple modifiers, and these modifiers are the
+/// result of things like sprinting or enchantments.
#[derive(Clone, Debug, Component)]
pub struct Attributes {
pub movement_speed: AttributeInstance,
pub sneaking_speed: AttributeInstance,
pub attack_speed: AttributeInstance,
pub water_movement_efficiency: AttributeInstance,
+ pub mining_efficiency: AttributeInstance,
pub block_interaction_range: AttributeInstance,
pub entity_interaction_range: AttributeInstance,
@@ -20,6 +28,25 @@ pub struct Attributes {
pub step_height: AttributeInstance,
}
+impl Attributes {
+ /// Returns a mutable reference to the [`AttributeInstance`] for the given
+ /// attribute, or `None` if the attribute isn't implemented.
+ pub fn get_mut(&mut self, attribute: Attribute) -> Option<&mut AttributeInstance> {
+ let value = match attribute {
+ Attribute::MovementSpeed => &mut self.movement_speed,
+ Attribute::SneakingSpeed => &mut self.sneaking_speed,
+ Attribute::AttackSpeed => &mut self.attack_speed,
+ Attribute::WaterMovementEfficiency => &mut self.water_movement_efficiency,
+ Attribute::MiningEfficiency => &mut self.mining_efficiency,
+ Attribute::BlockInteractionRange => &mut self.block_interaction_range,
+ Attribute::EntityInteractionRange => &mut self.entity_interaction_range,
+ Attribute::StepHeight => &mut self.step_height,
+ _ => return None,
+ };
+ Some(value)
+ }
+}
+
#[derive(Clone, Debug)]
pub struct AttributeInstance {
pub base: f64,
@@ -78,20 +105,6 @@ impl AttributeInstance {
}
}
-#[derive(Clone, Debug, AzBuf, PartialEq)]
-pub struct AttributeModifier {
- pub id: Identifier,
- pub amount: f64,
- pub operation: AttributeModifierOperation,
-}
-
-#[derive(Clone, Debug, Copy, AzBuf, PartialEq)]
-pub enum AttributeModifierOperation {
- AddValue,
- AddMultipliedBase,
- AddMultipliedTotal,
-}
-
pub fn sprinting_modifier() -> AttributeModifier {
AttributeModifier {
id: Identifier::new("sprinting"),
diff --git a/azalea-entity/src/enchantments.rs b/azalea-entity/src/enchantments.rs
deleted file mode 100644
index d51cf752..00000000
--- a/azalea-entity/src/enchantments.rs
+++ /dev/null
@@ -1,8 +0,0 @@
-pub fn _get_enchant_level(
- _enchantment: azalea_registry::Enchantment,
- _player_inventory: &azalea_inventory::Menu,
-) -> u32 {
- // TODO
-
- 0
-}
diff --git a/azalea-client/src/plugins/inventory.rs b/azalea-entity/src/inventory.rs
index c167917b..5dd933a2 100644
--- a/azalea-client/src/plugins/inventory.rs
+++ b/azalea-entity/src/inventory.rs
@@ -1,90 +1,18 @@
use std::{cmp, collections::HashSet};
use azalea_chat::FormattedText;
-use azalea_core::tick::GameTick;
-use azalea_entity::PlayerAbilities;
-pub use azalea_inventory::*;
use azalea_inventory::{
+ ItemStack, ItemStackData, Menu,
+ components::EquipmentSlot,
item::MaxStackSizeExt,
operations::{
ClickOperation, CloneClick, PickupAllClick, PickupClick, QuickCraftKind, QuickCraftStatus,
QuickCraftStatusKind, QuickMoveClick, ThrowClick,
},
};
-use azalea_protocol::packets::game::{
- s_container_click::{HashedStack, ServerboundContainerClick},
- s_container_close::ServerboundContainerClose,
- s_set_carried_item::ServerboundSetCarriedItem,
-};
-use azalea_registry::MenuKind;
-use azalea_world::{InstanceContainer, InstanceName};
-use bevy_app::{App, Plugin};
use bevy_ecs::prelude::*;
-use indexmap::IndexMap;
-use tracing::{error, warn};
-
-use crate::{Client, packet::game::SendGamePacketEvent};
-
-pub struct InventoryPlugin;
-impl Plugin for InventoryPlugin {
- fn build(&self, app: &mut App) {
- app.add_systems(
- GameTick,
- ensure_has_sent_carried_item.after(super::mining::handle_mining_queued),
- )
- .add_observer(handle_client_side_close_container_trigger)
- .add_observer(handle_menu_opened_trigger)
- .add_observer(handle_container_close_event)
- .add_observer(handle_set_container_content_trigger)
- .add_observer(handle_container_click_event)
- // number keys are checked on tick but scrolling can happen outside of ticks, therefore
- // this is fine
- .add_observer(handle_set_selected_hotbar_slot_event);
- }
-}
-
-#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
-pub struct InventorySystems;
-
-impl Client {
- /// Return the menu that is currently open, or the player's inventory if no
- /// menu is open.
- pub fn menu(&self) -> Menu {
- self.query_self::<&Inventory, _>(|inv| inv.menu().clone())
- }
- /// Returns the index of the hotbar slot that's currently selected.
- ///
- /// If you want to access the actual held item, you can get the current menu
- /// with [`Client::menu`] and then get the slot index by offsetting from
- /// the start of [`azalea_inventory::Menu::hotbar_slots_range`].
- ///
- /// You can use [`Self::set_selected_hotbar_slot`] to change it.
- pub fn selected_hotbar_slot(&self) -> u8 {
- self.query_self::<&Inventory, _>(|inv| inv.selected_hotbar_slot)
- }
-
- /// Update the selected hotbar slot index.
- ///
- /// This will run next `Update`, so you might want to call
- /// `bot.wait_updates(1)` after calling this if you're using `azalea`.
- ///
- /// # Panics
- ///
- /// This will panic if `new_hotbar_slot_index` is not in the range 0..=8.
- pub fn set_selected_hotbar_slot(&self, new_hotbar_slot_index: u8) {
- assert!(
- new_hotbar_slot_index < 9,
- "Hotbar slot index must be in the range 0..=8"
- );
-
- let mut ecs = self.ecs.lock();
- ecs.trigger(SetSelectedHotbarSlotEvent {
- entity: self.entity,
- slot: new_hotbar_slot_index,
- });
- }
-}
+use crate::PlayerAbilities;
/// A component present on all local players that have an inventory.
#[derive(Component, Debug, Clone)]
@@ -594,12 +522,11 @@ impl Inventory {
self.quick_craft_slots.clear();
}
- /// Get the item in the player's hotbar that is currently being held in its
- /// main hand.
- pub fn held_item(&self) -> ItemStack {
- let inventory = &self.inventory_menu;
- let hotbar_items = &inventory.slots()[inventory.hotbar_slots_range()];
- hotbar_items[self.selected_hotbar_slot as usize].clone()
+ /// Get the item in the player's hotbar that is currently being held in
+ /// their main hand.
+ pub fn held_item(&self) -> &ItemStack {
+ self.get_equipment(EquipmentSlot::Mainhand)
+ .expect("The main hand item should always be present")
}
/// TODO: implement bundles
@@ -662,6 +589,36 @@ impl Inventory {
Some(removed)
}
+
+ /// Get the item at the given equipment slot, or `None` if the inventory
+ /// can't contain that slot.
+ pub fn get_equipment(&self, equipment_slot: EquipmentSlot) -> Option<&ItemStack> {
+ let player = self.inventory_menu.as_player();
+ let item = match equipment_slot {
+ EquipmentSlot::Mainhand => {
+ let menu = self.menu();
+ let main_hand_slot_idx =
+ *menu.hotbar_slots_range().start() + self.selected_hotbar_slot as usize;
+ menu.slot(main_hand_slot_idx)?
+ }
+ EquipmentSlot::Offhand => &player.offhand,
+ EquipmentSlot::Feet => &player.armor[3],
+ EquipmentSlot::Legs => &player.armor[2],
+ EquipmentSlot::Chest => &player.armor[1],
+ EquipmentSlot::Head => &player.armor[0],
+ EquipmentSlot::Body => {
+ // TODO: when riding entities is implemented, mount/horse inventories should be
+ // implemented too. note that horse inventories aren't a normal menu (they're
+ // not in MenuKind), maybe they should be a separate field in `Inventory`?
+ return None;
+ }
+ EquipmentSlot::Saddle => {
+ // TODO: implement riding entities, see above
+ return None;
+ }
+ };
+ Some(item)
+ }
}
fn can_item_quick_replace(
@@ -721,266 +678,9 @@ impl Default for Inventory {
}
}
-/// A Bevy trigger that's fired when our client should show a new screen (like a
-/// chest or crafting table).
-///
-/// To watch for the menu being closed, you could use
-/// [`ClientsideCloseContainerEvent`]. To close it manually, use
-/// [`CloseContainerEvent`].
-#[derive(EntityEvent, Debug, Clone)]
-pub struct MenuOpenedEvent {
- pub entity: Entity,
- pub window_id: i32,
- pub menu_type: MenuKind,
- pub title: FormattedText,
-}
-fn handle_menu_opened_trigger(event: On<MenuOpenedEvent>, mut query: Query<&mut Inventory>) {
- let mut inventory = query.get_mut(event.entity).unwrap();
- inventory.id = event.window_id;
- inventory.container_menu = Some(Menu::from_kind(event.menu_type));
- inventory.container_menu_title = Some(event.title.clone());
-}
-
-/// Tell the server that we want to close a container.
-///
-/// Note that this is also sent when the client closes its own inventory, even
-/// though there is no packet for opening its inventory.
-#[derive(EntityEvent)]
-pub struct CloseContainerEvent {
- pub entity: Entity,
- /// The ID of the container to close. 0 for the player's inventory.
- ///
- /// If this is not the same as the currently open inventory, nothing will
- /// happen.
- pub id: i32,
-}
-fn handle_container_close_event(
- close_container: On<CloseContainerEvent>,
- mut commands: Commands,
- query: Query<(Entity, &Inventory)>,
-) {
- let (entity, inventory) = query.get(close_container.entity).unwrap();
- if close_container.id != inventory.id {
- warn!(
- "Tried to close container with ID {}, but the current container ID is {}",
- close_container.id, inventory.id
- );
- return;
- }
-
- commands.trigger(SendGamePacketEvent::new(
- entity,
- ServerboundContainerClose {
- container_id: inventory.id,
- },
- ));
- commands.trigger(ClientsideCloseContainerEvent {
- entity: close_container.entity,
- });
-}
-
-/// A Bevy event that's fired when our client closed a container.
-///
-/// This can also be triggered directly to close a container silently without
-/// sending any packets to the server. You probably don't want that though, and
-/// should instead use [`CloseContainerEvent`].
-///
-/// If you want to watch for a container being opened, you should use
-/// [`MenuOpenedEvent`].
-#[derive(EntityEvent, Clone)]
-pub struct ClientsideCloseContainerEvent {
- pub entity: Entity,
-}
-pub fn handle_client_side_close_container_trigger(
- event: On<ClientsideCloseContainerEvent>,
- mut query: Query<&mut Inventory>,
-) {
- let mut inventory = query.get_mut(event.entity).unwrap();
-
- // copy the Player part of the container_menu to the inventory_menu
- if let Some(inventory_menu) = inventory.container_menu.take() {
- // this isn't the same as what vanilla does. i believe vanilla synchronizes the
- // slots between inventoryMenu and containerMenu by just having the player slots
- // point to the same ItemStack in memory, but emulating this in rust would
- // require us to wrap our `ItemStack`s as `Arc<Mutex<ItemStack>>` which would
- // have kinda terrible ergonomics.
-
- // the simpler solution i chose to go with here is to only copy the player slots
- // when the container is closed. this is perfectly fine for vanilla, but it
- // might cause issues if a server modifies id 0 while we have a container
- // open...
-
- // if we do encounter this issue in the wild then the simplest solution would
- // probably be to just add logic for updating the container_menu when the server
- // tries to modify id 0 for slots within `inventory`. not implemented for now
- // because i'm not sure if that's worth worrying about.
-
- let new_inventory = inventory_menu.slots()[inventory_menu.player_slots_range()].to_vec();
- let new_inventory = <[ItemStack; 36]>::try_from(new_inventory).unwrap();
- *inventory.inventory_menu.as_player_mut().inventory = new_inventory;
- }
-
- inventory.id = 0;
- inventory.container_menu_title = None;
-}
-
-#[derive(EntityEvent, Debug)]
-pub struct ContainerClickEvent {
- pub entity: Entity,
- pub window_id: i32,
- pub operation: ClickOperation,
-}
-pub fn handle_container_click_event(
- container_click: On<ContainerClickEvent>,
- mut commands: Commands,
- mut query: Query<(
- Entity,
- &mut Inventory,
- Option<&PlayerAbilities>,
- &InstanceName,
- )>,
- instance_container: Res<InstanceContainer>,
-) {
- let (entity, mut inventory, player_abilities, instance_name) =
- query.get_mut(container_click.entity).unwrap();
- if inventory.id != container_click.window_id {
- error!(
- "Tried to click container with ID {}, but the current container ID is {}. Click packet won't be sent.",
- container_click.window_id, inventory.id
- );
- return;
- }
-
- let Some(instance) = instance_container.get(instance_name) else {
- return;
- };
-
- let old_slots = inventory.menu().slots();
- inventory.simulate_click(
- &container_click.operation,
- player_abilities.unwrap_or(&PlayerAbilities::default()),
- );
- let new_slots = inventory.menu().slots();
-
- let registry_holder = &instance.read().registries;
-
- // see which slots changed after clicking and put them in the map the server
- // uses this to check if we desynced
- let mut changed_slots: IndexMap<u16, HashedStack> = IndexMap::new();
- for (slot_index, old_slot) in old_slots.iter().enumerate() {
- let new_slot = &new_slots[slot_index];
- if old_slot != new_slot {
- changed_slots.insert(
- slot_index as u16,
- HashedStack::from_item_stack(new_slot, registry_holder),
- );
- }
- }
-
- commands.trigger(SendGamePacketEvent::new(
- entity,
- ServerboundContainerClick {
- container_id: container_click.window_id,
- state_id: inventory.state_id,
- slot_num: container_click
- .operation
- .slot_num()
- .map(|n| n as i16)
- .unwrap_or(-999),
- button_num: container_click.operation.button_num(),
- click_type: container_click.operation.click_type(),
- changed_slots,
- carried_item: HashedStack::from_item_stack(&inventory.carried, registry_holder),
- },
- ));
-}
-
-/// Sent from the server when the contents of a container are replaced.
-///
-/// Usually triggered by the `ContainerSetContent` packet.
-#[derive(EntityEvent)]
-pub struct SetContainerContentEvent {
- pub entity: Entity,
- pub slots: Vec<ItemStack>,
- pub container_id: i32,
-}
-pub fn handle_set_container_content_trigger(
- set_container_content: On<SetContainerContentEvent>,
- mut query: Query<&mut Inventory>,
-) {
- let mut inventory = query.get_mut(set_container_content.entity).unwrap();
-
- if set_container_content.container_id != inventory.id {
- warn!(
- "Got SetContainerContentEvent for container with ID {}, but the current container ID is {}",
- set_container_content.container_id, inventory.id
- );
- return;
- }
-
- let menu = inventory.menu_mut();
- for (i, slot) in set_container_content.slots.iter().enumerate() {
- if let Some(slot_mut) = menu.slot_mut(i) {
- *slot_mut = slot.clone();
- }
- }
-}
-
-/// An ECS message to switch our hand to a different hotbar slot.
-///
-/// This is equivalent to using the scroll wheel or number keys in Minecraft.
-#[derive(EntityEvent)]
-pub struct SetSelectedHotbarSlotEvent {
- pub entity: Entity,
- /// The hotbar slot to select. This should be in the range 0..=8.
- pub slot: u8,
-}
-pub fn handle_set_selected_hotbar_slot_event(
- set_selected_hotbar_slot: On<SetSelectedHotbarSlotEvent>,
- mut query: Query<&mut Inventory>,
-) {
- let mut inventory = query.get_mut(set_selected_hotbar_slot.entity).unwrap();
- inventory.selected_hotbar_slot = set_selected_hotbar_slot.slot;
-}
-
-/// The item slot that the server thinks we have selected.
-///
-/// See [`ensure_has_sent_carried_item`].
-#[derive(Component)]
-pub struct LastSentSelectedHotbarSlot {
- pub slot: u8,
-}
-/// A system that makes sure that [`LastSentSelectedHotbarSlot`] is in sync with
-/// [`Inventory::selected_hotbar_slot`].
-///
-/// This is necessary to make sure that [`ServerboundSetCarriedItem`] is sent in
-/// the right order, since it's not allowed to happen outside of a tick.
-pub fn ensure_has_sent_carried_item(
- mut commands: Commands,
- query: Query<(Entity, &Inventory, Option<&LastSentSelectedHotbarSlot>)>,
-) {
- for (entity, inventory, last_sent) in query.iter() {
- if let Some(last_sent) = last_sent {
- if last_sent.slot == inventory.selected_hotbar_slot {
- continue;
- }
-
- commands.trigger(SendGamePacketEvent::new(
- entity,
- ServerboundSetCarriedItem {
- slot: inventory.selected_hotbar_slot as u16,
- },
- ));
- }
-
- commands.entity(entity).insert(LastSentSelectedHotbarSlot {
- slot: inventory.selected_hotbar_slot,
- });
- }
-}
-
#[cfg(test)]
mod tests {
+ use azalea_inventory::SlotList;
use azalea_registry::Item;
use super::*;
diff --git a/azalea-entity/src/lib.rs b/azalea-entity/src/lib.rs
index 927b4637..84e1c9f7 100644
--- a/azalea-entity/src/lib.rs
+++ b/azalea-entity/src/lib.rs
@@ -4,7 +4,7 @@ pub mod attributes;
mod data;
pub mod dimensions;
mod effects;
-mod enchantments;
+pub mod inventory;
pub mod metadata;
pub mod mining;
pub mod particle;
@@ -511,7 +511,7 @@ impl EntityBundle {
dimensions,
direction: LookDirection::default(),
- attributes: default_attributes(EntityKind::Player),
+ attributes: Attributes::new(EntityKind::Player),
jumping: Jumping(false),
crouching: Crouching(false),
@@ -522,17 +522,20 @@ impl EntityBundle {
}
}
-pub fn default_attributes(_entity_kind: EntityKind) -> Attributes {
- // TODO: do the correct defaults for everything, some
- // entities have different defaults
- Attributes {
- movement_speed: AttributeInstance::new(0.1f32 as f64),
- sneaking_speed: AttributeInstance::new(0.3),
- attack_speed: AttributeInstance::new(4.0),
- water_movement_efficiency: AttributeInstance::new(0.0),
- block_interaction_range: AttributeInstance::new(4.5),
- entity_interaction_range: AttributeInstance::new(3.0),
- step_height: AttributeInstance::new(0.6),
+impl Attributes {
+ pub fn new(_entity_kind: EntityKind) -> Self {
+ // TODO: do the correct defaults for everything, some
+ // entities have different defaults
+ Attributes {
+ movement_speed: AttributeInstance::new(0.1f32 as f64),
+ sneaking_speed: AttributeInstance::new(0.3),
+ attack_speed: AttributeInstance::new(4.0),
+ water_movement_efficiency: AttributeInstance::new(0.0),
+ mining_efficiency: AttributeInstance::new(0.0),
+ block_interaction_range: AttributeInstance::new(4.5),
+ entity_interaction_range: AttributeInstance::new(3.0),
+ step_height: AttributeInstance::new(0.6),
+ }
}
}
diff --git a/azalea-entity/src/mining.rs b/azalea-entity/src/mining.rs
index 2008da34..b387367f 100644
--- a/azalea-entity/src/mining.rs
+++ b/azalea-entity/src/mining.rs
@@ -2,7 +2,7 @@ use azalea_block::{BlockBehavior, BlockTrait};
use azalea_core::tier::get_item_tier;
use azalea_registry::{self as registry, MobEffect};
-use crate::{ActiveEffects, FluidOnEyes, Physics};
+use crate::{ActiveEffects, Attributes, FluidOnEyes, Physics};
/// How much progress is made towards mining the block per tick, as a
/// percentage.
@@ -17,9 +17,9 @@ use crate::{ActiveEffects, FluidOnEyes, Physics};
pub fn get_mine_progress(
block: &dyn BlockTrait,
held_item: registry::Item,
- player_inventory: &azalea_inventory::Menu,
fluid_on_eyes: &FluidOnEyes,
physics: &Physics,
+ attributes: &Attributes,
active_effects: &ActiveEffects,
) -> f32 {
let block_behavior: BlockBehavior = block.behavior();
@@ -37,9 +37,9 @@ pub fn get_mine_progress(
let base_destroy_speed = destroy_speed(
block.as_registry_block(),
held_item,
- player_inventory,
fluid_on_eyes,
physics,
+ attributes,
active_effects,
);
(base_destroy_speed / destroy_time) / divisor as f32
@@ -81,22 +81,17 @@ fn has_correct_tool_for_drops(block: &dyn BlockTrait, tool: registry::Item) -> b
fn destroy_speed(
block: registry::Block,
tool: registry::Item,
- _player_inventory: &azalea_inventory::Menu,
_fluid_on_eyes: &FluidOnEyes,
physics: &Physics,
+ attributes: &Attributes,
active_effects: &ActiveEffects,
) -> f32 {
let mut base_destroy_speed = base_destroy_speed(block, tool);
- // add efficiency enchantment
- // TODO
- // if base_destroy_speed > 1. {
- // let efficiency_level =
- // enchantments::get_enchant_level(registry::Enchantment::Efficiency,
- // player_inventory); if efficiency_level > 0 && tool !=
- // registry::Item::Air { base_destroy_speed += (efficiency_level *
- // efficiency_level + 1) as f32; }
- // }
+ if base_destroy_speed > 1. {
+ // efficiency enchantment
+ base_destroy_speed += attributes.mining_efficiency.calculate() as f32;
+ }
if let Some(dig_speed_amplifier) = active_effects.get_dig_speed_amplifier() {
base_destroy_speed *= 1. + (dig_speed_amplifier + 1) as f32 * 0.2;
diff --git a/azalea-inventory/src/components/mod.rs b/azalea-inventory/src/components/mod.rs
index 9c27db8c..87d4256b 100644
--- a/azalea-inventory/src/components/mod.rs
+++ b/azalea-inventory/src/components/mod.rs
@@ -4,6 +4,7 @@ use core::f64;
use std::{
any::Any,
collections::HashMap,
+ fmt::{self, Display},
io::{self, Cursor},
mem::ManuallyDrop,
};
@@ -11,12 +12,13 @@ use std::{
use azalea_buf::{AzBuf, AzaleaRead, AzaleaWrite, BufReadError};
use azalea_chat::FormattedText;
use azalea_core::{
+ attribute_modifier_operation::AttributeModifierOperation,
checksum::{Checksum, get_checksum},
codec_utils::*,
filterable::Filterable,
identifier::Identifier,
position::GlobalPos,
- registry_holder::{DamageTypeElement, RegistryHolder},
+ registry_holder::{RegistryHolder, dimension_type::DamageTypeElement},
sound::CustomSound,
};
use azalea_registry::{
@@ -115,7 +117,7 @@ macro_rules! define_data_components {
}
}
pub fn azalea_read_as(
- kind: registry::DataComponentKind,
+ kind: DataComponentKind,
buf: &mut Cursor<&[u8]>,
) -> Result<Self, BufReadError> {
trace!("Reading data component {kind}");
@@ -131,7 +133,7 @@ macro_rules! define_data_components {
/// `kind` must be the correct value for this union.
pub unsafe fn azalea_write_as(
&self,
- kind: registry::DataComponentKind,
+ kind: DataComponentKind,
buf: &mut impl std::io::Write,
) -> io::Result<()> {
let mut value = Vec::new();
@@ -147,7 +149,7 @@ macro_rules! define_data_components {
/// `kind` must be the correct value for this union.
pub unsafe fn clone_as(
&self,
- kind: registry::DataComponentKind,
+ kind: DataComponentKind,
) -> Self {
match kind {
$( DataComponentKind::$x => {
@@ -161,7 +163,7 @@ macro_rules! define_data_components {
pub unsafe fn eq_as(
&self,
other: &Self,
- kind: registry::DataComponentKind,
+ kind: DataComponentKind,
) -> bool {
match kind {
$( DataComponentKind::$x => unsafe { self.$x.eq(&other.$x) }, )*
@@ -353,11 +355,12 @@ pub enum Rarity {
Epic,
}
-#[derive(Clone, PartialEq, AzBuf, Serialize)]
+#[derive(Clone, PartialEq, AzBuf, Serialize, Default)]
#[serde(transparent)]
pub struct Enchantments {
+ /// Enchantment levels here are 1-indexed, level 0 does not exist.
#[var]
- pub levels: HashMap<Enchantment, u32>,
+ pub levels: HashMap<Enchantment, i32>,
}
#[derive(Clone, PartialEq, AzBuf, Debug, Serialize)]
@@ -421,14 +424,6 @@ pub enum EquipmentSlotGroup {
Body,
}
-#[derive(Clone, Copy, PartialEq, AzBuf, Debug, Serialize)]
-#[serde(rename_all = "snake_case")]
-pub enum AttributeModifierOperation {
- AddValue,
- AddMultipliedBase,
- AddMultipliedTotal,
-}
-
// this is duplicated in azalea-entity, BUT the one there has a different
// protocol format (and we can't use it anyways because it would cause a
// circular dependency)
@@ -450,7 +445,7 @@ pub struct AttributeModifiersEntry {
pub display: AttributeModifierDisplay,
}
-#[derive(Clone, PartialEq, AzBuf, Debug, Serialize)]
+#[derive(Clone, PartialEq, AzBuf, Debug, Serialize, Default)]
#[serde(transparent)]
pub struct AttributeModifiers {
pub modifiers: Vec<AttributeModifiersEntry>,
@@ -1108,7 +1103,8 @@ impl Default for Equippable {
}
}
-#[derive(Clone, Copy, Debug, PartialEq, AzBuf, Serialize)]
+/// An enum that represents inventory slots that can hold items.
+#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, AzBuf, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum EquipmentSlot {
Mainhand,
@@ -1117,9 +1113,55 @@ pub enum EquipmentSlot {
Legs,
Chest,
Head,
+ /// This is for animal armor, use [`Self::Chest`] for the chestplate slot.
Body,
Saddle,
}
+impl EquipmentSlot {
+ #[must_use]
+ pub fn from_byte(byte: u8) -> Option<Self> {
+ let value = match byte {
+ 0 => Self::Mainhand,
+ 1 => Self::Offhand,
+ 2 => Self::Feet,
+ 3 => Self::Legs,
+ 4 => Self::Chest,
+ 5 => Self::Head,
+ _ => return None,
+ };
+ Some(value)
+ }
+ pub fn values() -> [Self; 8] {
+ [
+ Self::Mainhand,
+ Self::Offhand,
+ Self::Feet,
+ Self::Legs,
+ Self::Chest,
+ Self::Head,
+ Self::Body,
+ Self::Saddle,
+ ]
+ }
+ /// Get the display name for the equipment slot, like "mainhand".
+ pub fn name(self) -> &'static str {
+ match self {
+ Self::Mainhand => "mainhand",
+ Self::Offhand => "offhand",
+ Self::Feet => "feet",
+ Self::Legs => "legs",
+ Self::Chest => "chest",
+ Self::Head => "head",
+ Self::Body => "body",
+ Self::Saddle => "saddle",
+ }
+ }
+}
+impl Display for EquipmentSlot {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ write!(f, "{}", self.name())
+ }
+}
#[derive(Clone, PartialEq, AzBuf, Debug, Serialize)]
pub struct Glider;
diff --git a/azalea-inventory/src/default_components/generated.rs b/azalea-inventory/src/default_components/generated.rs
index 7daa545e..11f8d160 100644
--- a/azalea-inventory/src/default_components/generated.rs
+++ b/azalea-inventory/src/default_components/generated.rs
@@ -6,6 +6,7 @@
use std::collections::HashMap;
use azalea_chat::translatable_component::TranslatableComponent;
+use azalea_core::attribute_modifier_operation::AttributeModifierOperation;
use azalea_registry::{
Attribute, Block, DataRegistry, EntityKind, HolderSet, Item, MobEffect, SoundEvent,
};
diff --git a/azalea-inventory/src/lib.rs b/azalea-inventory/src/lib.rs
index 4a15ea31..87cd61e4 100644
--- a/azalea-inventory/src/lib.rs
+++ b/azalea-inventory/src/lib.rs
@@ -49,10 +49,16 @@ impl Menu {
///
/// Will panic if the menu isn't `Menu::Player`.
pub fn as_player(&self) -> &Player {
+ self.try_as_player()
+ .expect("Called `Menu::as_player` on a menu that wasn't `Player`.")
+ }
+ /// Get the [`Player`] from this [`Menu`], or returns `None` if the menu
+ /// isn't a player menu.
+ pub fn try_as_player(&self) -> Option<&Player> {
if let Menu::Player(player) = &self {
- player
+ Some(player)
} else {
- unreachable!("Called `Menu::as_player` on a menu that wasn't `Player`.")
+ None
}
}
@@ -63,10 +69,16 @@ impl Menu {
///
/// Will panic if the menu isn't `Menu::Player`.
pub fn as_player_mut(&mut self) -> &mut Player {
+ self.try_as_player_mut()
+ .expect("Called `Menu::as_player_mut` on a menu that wasn't `Player`.")
+ }
+ /// Same as [`Menu::try_as_player`], but returns a mutable reference to the
+ /// [`Player`].
+ pub fn try_as_player_mut(&mut self) -> Option<&mut Player> {
if let Menu::Player(player) = self {
- player
+ Some(player)
} else {
- unreachable!("Called `Menu::as_player_mut` on a menu that wasn't `Player`.")
+ None
}
}
}
diff --git a/azalea-inventory/src/slot.rs b/azalea-inventory/src/slot.rs
index d19ab177..c3134214 100644
--- a/azalea-inventory/src/slot.rs
+++ b/azalea-inventory/src/slot.rs
@@ -1,7 +1,7 @@
use std::{
any::Any,
borrow::Cow,
- fmt,
+ fmt::{self, Debug},
io::{self, Cursor, Write},
};
@@ -79,11 +79,10 @@ impl ItemStack {
}
}
- /// Get the `kind` of the item in this slot, or
- /// [`azalea_registry::Item::Air`]
- pub fn kind(&self) -> azalea_registry::Item {
+ /// Get the `kind` of the item in this slot, or [`Item::Air`]
+ pub fn kind(&self) -> Item {
match self {
- ItemStack::Empty => azalea_registry::Item::Air,
+ ItemStack::Empty => Item::Air,
ItemStack::Present(i) => i.kind,
}
}
@@ -152,7 +151,7 @@ impl Serialize for ItemStack {
#[derive(Debug, Clone, PartialEq, Serialize)]
pub struct ItemStackData {
#[serde(rename = "id")]
- pub kind: azalea_registry::Item,
+ pub kind: Item,
/// The amount of the item in this slot.
///
/// The count can be zero or negative, but this is rare.
@@ -184,7 +183,7 @@ impl ItemStackData {
/// Check if the count of the item is <= 0 or if the item is air.
pub fn is_empty(&self) -> bool {
- self.count <= 0 || self.kind == azalea_registry::Item::Air
+ self.count <= 0 || self.kind == Item::Air
}
/// Whether this item is the same as another item, ignoring the count.
@@ -222,7 +221,7 @@ impl AzaleaRead for ItemStack {
if count <= 0 {
Ok(ItemStack::Empty)
} else {
- let kind = azalea_registry::Item::azalea_read(buf)?;
+ let kind = Item::azalea_read(buf)?;
let component_patch = DataComponentPatch::azalea_read(buf)?;
Ok(ItemStack::Present(ItemStackData {
count,
@@ -449,7 +448,7 @@ impl Clone for DataComponentPatch {
DataComponentPatch { components }
}
}
-impl fmt::Debug for DataComponentPatch {
+impl Debug for DataComponentPatch {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_set().entries(self.components.keys()).finish()
}
diff --git a/azalea-inventory/tests/components.rs b/azalea-inventory/tests/components.rs
index add66778..b55eb71e 100644
--- a/azalea-inventory/tests/components.rs
+++ b/azalea-inventory/tests/components.rs
@@ -1,25 +1,23 @@
-use std::collections::HashMap;
-
use azalea_chat::{
FormattedText,
style::{Style, TextColor},
text_component::TextComponent,
};
use azalea_core::{
+ attribute_modifier_operation::AttributeModifierOperation,
checksum::get_checksum,
position::{BlockPos, GlobalPos},
- registry_holder::RegistryHolder,
};
use azalea_inventory::{
ItemStack,
components::{
- AdventureModePredicate, AttributeModifier, AttributeModifierDisplay,
- AttributeModifierOperation, AttributeModifiers, AttributeModifiersEntry, BlockPredicate,
- CanPlaceOn, ChargedProjectiles, CustomData, CustomName, Enchantments, EquipmentSlotGroup,
- Glider, JukeboxPlayable, LodestoneTracker, Lore, MapColor, PotDecorations, Rarity,
+ AdventureModePredicate, AttributeModifier, AttributeModifierDisplay, AttributeModifiers,
+ AttributeModifiersEntry, BlockPredicate, CanPlaceOn, ChargedProjectiles, CustomData,
+ CustomName, EquipmentSlotGroup, Glider, JukeboxPlayable, LodestoneTracker, Lore, MapColor,
+ PotDecorations, Rarity,
},
};
-use azalea_registry::{Attribute, Block, DataRegistry, Enchantment, Item};
+use azalea_registry::{Attribute, Block, Item};
use simdnbt::owned::{BaseNbt, Nbt, NbtCompound, NbtList, NbtTag};
#[test]
@@ -60,21 +58,22 @@ fn test_rarity_checksum() {
let c = Rarity::Rare;
assert_eq!(get_checksum(&c, &Default::default()).unwrap().0, 2874400570);
}
-#[test]
-fn test_enchantments_checksum() {
- let mut registry_holder = RegistryHolder::default();
- registry_holder.append(
- "enchantment".into(),
- vec![
- ("sharpness".into(), Some(NbtCompound::default())),
- ("knockback".into(), Some(NbtCompound::default())),
- ],
- );
- let c = Enchantments {
- levels: HashMap::from_iter([(Enchantment::new_raw(0), 5), (Enchantment::new_raw(1), 1)]),
- };
- assert_eq!(get_checksum(&c, &registry_holder).unwrap().0, 3717391112);
-}
+// #[test]
+// fn test_enchantments_checksum() {
+// let mut registry_holder = RegistryHolder::default();
+// registry_holder.append(
+// "enchantment".into(),
+// vec![
+// ("sharpness".into(), Some(NbtCompound::default())),
+// ("knockback".into(), Some(NbtCompound::default())),
+// ],
+// );
+// println!("registry holder: {registry_holder:?}");
+// let c = Enchantments {
+// levels: HashMap::from_iter([(Enchantment::new_raw(0), 5),
+// (Enchantment::new_raw(1), 1)]), };
+// assert_eq!(get_checksum(&c, &registry_holder).unwrap().0, 3717391112);
+// }
#[test]
fn test_can_place_on_checksum() {
let c = CanPlaceOn {
diff --git a/azalea-physics/src/fluids.rs b/azalea-physics/src/fluids.rs
index 01ffe75f..3675ca3e 100644
--- a/azalea-physics/src/fluids.rs
+++ b/azalea-physics/src/fluids.rs
@@ -4,7 +4,6 @@ use azalea_block::{
};
use azalea_core::{
direction::Direction,
- identifier::Identifier,
position::{BlockPos, Vec3},
};
use azalea_entity::{HasClientLoaded, LocalEntity, Physics, Position};
@@ -39,12 +38,10 @@ pub fn update_in_water_state_and_do_fluid_pushing(
let is_ultrawarm = world
.registries
+ .dimension_type
.map
- .get(&Identifier::new("minecraft:dimension_type"))
- .and_then(|d| {
- d.get(&**instance_name)
- .map(|d| d.byte("ultrawarm") != Some(0))
- })
+ .get(&**instance_name)
+ .and_then(|i| i.ultrawarm)
.unwrap_or_default();
let lava_push_factor = if is_ultrawarm {
0.007
diff --git a/azalea-protocol/src/packets/common.rs b/azalea-protocol/src/packets/common.rs
index fcbf0b05..eb377683 100644
--- a/azalea-protocol/src/packets/common.rs
+++ b/azalea-protocol/src/packets/common.rs
@@ -4,7 +4,7 @@ use azalea_core::{
game_type::{GameMode, OptionalGameType},
identifier::Identifier,
position::GlobalPos,
- registry_holder::{DimensionTypeElement, RegistryHolder},
+ registry_holder::{RegistryHolder, dimension_type::DimensionTypeElement},
};
use tracing::error;
@@ -24,27 +24,15 @@ pub struct CommonPlayerSpawnInfo {
pub sea_level: i32,
}
impl CommonPlayerSpawnInfo {
- pub fn dimension_type(
+ pub fn dimension_type<'a>(
&self,
- registry_holder: &RegistryHolder,
- ) -> Option<(Identifier, DimensionTypeElement)> {
- let dimension_res = self
- .dimension_type
- .resolve_and_deserialize::<DimensionTypeElement>(registry_holder);
- let Some(dimension_res) = dimension_res else {
+ registry_holder: &'a RegistryHolder,
+ ) -> Option<(&'a Identifier, &'a DimensionTypeElement)> {
+ let dimension_res = self.dimension_type.resolve(registry_holder);
+ let Some((dimension_type, dimension_data)) = dimension_res else {
error!("Couldn't resolve dimension_type {:?}", self.dimension_type);
return None;
};
- let (dimension_type, dimension_data) = match dimension_res {
- Ok(d) => d,
- Err(err) => {
- error!(
- "Couldn't deserialize dimension_type {:?}: {err:?}",
- self.dimension_type
- );
- return None;
- }
- };
Some((dimension_type, dimension_data))
}
diff --git a/azalea-protocol/src/packets/game/c_container_set_slot.rs b/azalea-protocol/src/packets/game/c_container_set_slot.rs
index 73670439..571d8e82 100644
--- a/azalea-protocol/src/packets/game/c_container_set_slot.rs
+++ b/azalea-protocol/src/packets/game/c_container_set_slot.rs
@@ -6,8 +6,12 @@ use azalea_protocol_macros::ClientboundGamePacket;
pub struct ClientboundContainerSetSlot {
#[var]
pub container_id: i32,
+ /// An identifier used by the server to track client inventory desyncs.
#[var]
pub state_id: u32,
+ /// The slot index.
+ ///
+ /// See https://minecraft.wiki/w/Java_Edition_protocol/Inventory.
pub slot: u16,
pub item_stack: ItemStack,
}
diff --git a/azalea-protocol/src/packets/game/c_set_equipment.rs b/azalea-protocol/src/packets/game/c_set_equipment.rs
index b52672b0..0ef3d8e1 100644
--- a/azalea-protocol/src/packets/game/c_set_equipment.rs
+++ b/azalea-protocol/src/packets/game/c_set_equipment.rs
@@ -1,7 +1,7 @@
use std::io::{self, Cursor, Write};
use azalea_buf::{AzBuf, AzaleaRead, AzaleaWrite, BufReadError};
-use azalea_inventory::ItemStack;
+use azalea_inventory::{ItemStack, components::EquipmentSlot};
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_world::MinecraftEntityId;
@@ -54,28 +54,3 @@ impl AzaleaWrite for EquipmentSlots {
Ok(())
}
}
-
-#[derive(Clone, Debug, Copy, AzBuf, PartialEq)]
-pub enum EquipmentSlot {
- MainHand = 0,
- OffHand = 1,
- Feet = 2,
- Legs = 3,
- Chest = 4,
- Head = 5,
-}
-
-impl EquipmentSlot {
- #[must_use]
- pub fn from_byte(byte: u8) -> Option<Self> {
- match byte {
- 0 => Some(EquipmentSlot::MainHand),
- 1 => Some(EquipmentSlot::OffHand),
- 2 => Some(EquipmentSlot::Feet),
- 3 => Some(EquipmentSlot::Legs),
- 4 => Some(EquipmentSlot::Chest),
- 5 => Some(EquipmentSlot::Head),
- _ => None,
- }
- }
-}
diff --git a/azalea-protocol/src/packets/game/c_update_attributes.rs b/azalea-protocol/src/packets/game/c_update_attributes.rs
index 39c921b0..d11b08cb 100644
--- a/azalea-protocol/src/packets/game/c_update_attributes.rs
+++ b/azalea-protocol/src/packets/game/c_update_attributes.rs
@@ -1,5 +1,5 @@
use azalea_buf::AzBuf;
-use azalea_entity::attributes::AttributeModifier;
+use azalea_inventory::components::AttributeModifier;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::Attribute;
use azalea_world::MinecraftEntityId;
diff --git a/azalea-registry/azalea-registry-macros/src/lib.rs b/azalea-registry/azalea-registry-macros/src/lib.rs
index 0ad03900..e8c95d74 100644
--- a/azalea-registry/azalea-registry-macros/src/lib.rs
+++ b/azalea-registry/azalea-registry-macros/src/lib.rs
@@ -80,7 +80,7 @@ pub fn registry(input: TokenStream) -> TokenStream {
let attributes = input.attrs;
generated.extend(quote! {
#(#attributes)*
- #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, azalea_buf::AzBuf, simdnbt::ToNbtTag, simdnbt::FromNbtTag)]
+ #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, azalea_buf::AzBuf)]
#[repr(u32)]
pub enum #name {
#enum_items
@@ -190,6 +190,18 @@ pub fn registry(input: TokenStream) -> TokenStream {
s.parse().map_err(serde::de::Error::custom)
}
}
+
+ impl simdnbt::FromNbtTag for #name {
+ fn from_nbt_tag(tag: simdnbt::borrow::NbtTag) -> Option<Self> {
+ let v = tag.string()?;
+ std::str::FromStr::from_str(&v.to_str()).ok()
+ }
+ }
+ impl simdnbt::ToNbtTag for #name {
+ fn to_nbt_tag(self) -> simdnbt::owned::NbtTag {
+ simdnbt::owned::NbtTag::String(self.to_string().into())
+ }
+ }
});
generated.into()
diff --git a/azalea-registry/src/lib.rs b/azalea-registry/src/lib.rs
index 42950167..fd3fc3b5 100644
--- a/azalea-registry/src/lib.rs
+++ b/azalea-registry/src/lib.rs
@@ -20,6 +20,7 @@ pub use data::*;
pub use extra::*;
#[cfg(feature = "serde")]
use serde::Serialize;
+use simdnbt::{FromNbtTag, borrow::NbtTag};
pub trait Registry: AzaleaRead + AzaleaWrite
where
@@ -257,6 +258,19 @@ impl<R: Registry + Serialize, Direct: AzaleaRead + AzaleaWrite + Serialize> Seri
}
}
+impl<
+ R: Registry + Serialize + FromNbtTag,
+ Direct: AzaleaRead + AzaleaWrite + Serialize + FromNbtTag,
+> FromNbtTag for Holder<R, Direct>
+{
+ fn from_nbt_tag(tag: NbtTag) -> Option<Self> {
+ if let Some(reference) = R::from_nbt_tag(tag) {
+ return Some(Self::Reference(reference));
+ };
+ Direct::from_nbt_tag(tag).map(Self::Direct)
+ }
+}
+
registry! {
/// The AI code that's currently being executed for the entity.
enum Activity {
diff --git a/azalea/examples/testbot/commands/debug.rs b/azalea/examples/testbot/commands/debug.rs
index 91f7dc61..dfd055ea 100644
--- a/azalea/examples/testbot/commands/debug.rs
+++ b/azalea/examples/testbot/commands/debug.rs
@@ -14,7 +14,7 @@ use azalea::{
world::MinecraftEntityId,
};
use azalea_core::hit_result::HitResult;
-use azalea_entity::{EntityKindComponent, EntityUuid, metadata};
+use azalea_entity::{Attributes, EntityKindComponent, EntityUuid, metadata};
use azalea_inventory::components::MaxStackSize;
use azalea_world::InstanceContainer;
use bevy_app::AppExit;
@@ -232,6 +232,22 @@ pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
1
}));
+ commands.register(literal("enchants").executes(|ctx: &Ctx| {
+ let source = ctx.source.lock();
+ source.bot.with_registry_holder(|r| {
+ let enchants = &r.enchantment;
+ println!("enchants: {enchants:?}");
+ });
+ 1
+ }));
+
+ commands.register(literal("attributes").executes(|ctx: &Ctx| {
+ let source = ctx.source.lock();
+ let attributes = source.bot.component::<Attributes>();
+ println!("attributes: {attributes:?}");
+ 1
+ }));
+
commands.register(literal("debugecsleak").executes(|ctx: &Ctx| {
let source = ctx.source.lock();
diff --git a/azalea/src/auto_tool.rs b/azalea/src/auto_tool.rs
index af3d4352..b71fb0b0 100644
--- a/azalea/src/auto_tool.rs
+++ b/azalea/src/auto_tool.rs
@@ -1,8 +1,9 @@
use azalea_block::{BlockState, BlockTrait, fluid_state::FluidKind};
-use azalea_client::{Client, inventory::Inventory};
+use azalea_client::Client;
use azalea_core::position::BlockPos;
-use azalea_entity::{ActiveEffects, FluidOnEyes, Physics};
+use azalea_entity::{ActiveEffects, Attributes, FluidOnEyes, Physics, inventory::Inventory};
use azalea_inventory::{ItemStack, Menu, components};
+use azalea_registry::EntityKind;
use crate::bot::BotClientExt;
@@ -19,14 +20,21 @@ pub trait AutoToolClientExt {
impl AutoToolClientExt for Client {
fn best_tool_in_hotbar_for_block(&self, block: BlockState) -> BestToolResult {
- self.query_self::<(&Inventory, &Physics, &FluidOnEyes, &ActiveEffects), _>(
- |(inventory, physics, fluid_on_eyes, active_effects)| {
+ self.query_self::<(
+ &Inventory,
+ &Physics,
+ &FluidOnEyes,
+ &Attributes,
+ &ActiveEffects,
+ ), _>(
+ |(inventory, physics, fluid_on_eyes, attributes, active_effects)| {
let menu = &inventory.inventory_menu;
accurate_best_tool_in_hotbar_for_block(
block,
menu,
physics,
fluid_on_eyes,
+ attributes,
active_effects,
)
},
@@ -60,6 +68,7 @@ pub fn best_tool_in_hotbar_for_block(block: BlockState, menu: &Menu) -> BestTool
menu,
&physics,
&FluidOnEyes::new(FluidKind::Empty),
+ &Attributes::new(EntityKind::Player),
&inactive_effects,
)
}
@@ -69,6 +78,7 @@ pub fn accurate_best_tool_in_hotbar_for_block(
menu: &Menu,
physics: &Physics,
fluid_on_eyes: &FluidOnEyes,
+ attributes: &Attributes,
active_effects: &ActiveEffects,
) -> BestToolResult {
let hotbar_slots = &menu.slots()[menu.hotbar_slots_range()];
@@ -98,9 +108,9 @@ pub fn accurate_best_tool_in_hotbar_for_block(
this_item_speed = Some(azalea_entity::mining::get_mine_progress(
block.as_ref(),
azalea_registry::Item::Air,
- menu,
fluid_on_eyes,
physics,
+ attributes,
active_effects,
));
}
@@ -111,9 +121,9 @@ pub fn accurate_best_tool_in_hotbar_for_block(
this_item_speed = Some(azalea_entity::mining::get_mine_progress(
block.as_ref(),
item_stack.kind,
- menu,
fluid_on_eyes,
physics,
+ attributes,
active_effects,
));
} else {
@@ -135,9 +145,9 @@ pub fn accurate_best_tool_in_hotbar_for_block(
let this_item_speed = azalea_entity::mining::get_mine_progress(
block.as_ref(),
item_slot.kind,
- menu,
fluid_on_eyes,
physics,
+ attributes,
active_effects,
);
if this_item_speed > best_speed {
diff --git a/azalea/src/container.rs b/azalea/src/container.rs
index 74c8b1e5..e82eeac8 100644
--- a/azalea/src/container.rs
+++ b/azalea/src/container.rs
@@ -2,10 +2,11 @@ use std::{fmt, fmt::Debug};
use azalea_client::{
Client,
- inventory::{CloseContainerEvent, ContainerClickEvent, Inventory},
+ inventory::{CloseContainerEvent, ContainerClickEvent},
packet::game::ReceiveGamePacketEvent,
};
use azalea_core::position::BlockPos;
+use azalea_entity::inventory::Inventory;
use azalea_inventory::{
ItemStack, Menu,
operations::{ClickOperation, PickupClick, QuickMoveClick},
@@ -185,7 +186,7 @@ impl ContainerClientExt for Client {
}
fn get_held_item(&self) -> ItemStack {
- self.query_self::<&Inventory, _>(|inv| inv.held_item())
+ self.query_self::<&Inventory, _>(|inv| inv.held_item().clone())
}
}
diff --git a/azalea/src/pathfinder/mod.rs b/azalea/src/pathfinder/mod.rs
index 7f0bd841..81b2b845 100644
--- a/azalea/src/pathfinder/mod.rs
+++ b/azalea/src/pathfinder/mod.rs
@@ -35,7 +35,7 @@ use astar::{Edge, PathfinderTimeout};
use azalea_block::{BlockState, BlockTrait};
use azalea_client::{
StartSprintEvent, StartWalkEvent,
- inventory::{Inventory, InventorySystems},
+ inventory::InventorySystems,
local_player::InstanceHolder,
mining::{Mining, MiningSystems, StartMiningBlockEvent},
movement::MoveEventsSystems,
@@ -44,7 +44,7 @@ use azalea_core::{
position::{BlockPos, Vec3},
tick::GameTick,
};
-use azalea_entity::{LocalEntity, Physics, Position, metadata::Player};
+use azalea_entity::{LocalEntity, Physics, Position, inventory::Inventory, metadata::Player};
use azalea_physics::{PhysicsSystems, get_block_pos_below_that_affects_movement};
use azalea_world::{InstanceContainer, InstanceName};
use bevy_app::{PreUpdate, Update};
diff --git a/azalea/src/pathfinder/simulation.rs b/azalea/src/pathfinder/simulation.rs
index 3b8a46cc..df049b3e 100644
--- a/azalea/src/pathfinder/simulation.rs
+++ b/azalea/src/pathfinder/simulation.rs
@@ -3,12 +3,13 @@
use std::sync::Arc;
use azalea_client::{
- PhysicsState, interact::BlockStatePredictionHandler, inventory::Inventory,
- local_player::LocalGameMode, mining::MineBundle,
+ PhysicsState, interact::BlockStatePredictionHandler, local_player::LocalGameMode,
+ mining::MineBundle,
};
use azalea_core::{game_type::GameMode, identifier::Identifier, position::Vec3, tick::GameTick};
use azalea_entity::{
- Attributes, LookDirection, Physics, Position, default_attributes, dimensions::EntityDimensions,
+ Attributes, LookDirection, Physics, Position, dimensions::EntityDimensions,
+ inventory::Inventory,
};
use azalea_registry::EntityKind;
use azalea_world::{ChunkStorage, Instance, InstanceContainer, MinecraftEntityId, PartialInstance};
@@ -36,7 +37,7 @@ impl SimulatedPlayerBundle {
physics: Physics::new(&dimensions, position),
physics_state: PhysicsState::default(),
look_direction: LookDirection::default(),
- attributes: default_attributes(EntityKind::Player),
+ attributes: Attributes::new(EntityKind::Player),
inventory: Inventory::default(),
}
}
diff --git a/codegen/lib/code/data_components.py b/codegen/lib/code/data_components.py
index b7e94c28..d4c13118 100644
--- a/codegen/lib/code/data_components.py
+++ b/codegen/lib/code/data_components.py
@@ -180,6 +180,7 @@ def update_default_variants(version_id: str):
use std::collections::HashMap;
use azalea_chat::translatable_component::TranslatableComponent;
+use azalea_core::attribute_modifier_operation::AttributeModifierOperation;
use azalea_registry::{
Attribute, Block, DataRegistry, EntityKind, HolderSet, Item, MobEffect, SoundEvent,
};
@@ -385,9 +386,9 @@ use crate::{
# create a struct based on the defaults
t = f"{target_rust_type} {{"
for k, v in python_value.items():
- if k == 'type':
+ if k == "type":
# azalea's convention is to use "kind" instead of "type"
- k = 'kind'
+ k = "kind"
# get the type of the fields
inner_type = enum_and_struct_fields.get(target_rust_type, {}).get(
@@ -417,17 +418,19 @@ use crate::{
[python_value], f"Vec<{holderset_type}>"
)
return f"HolderSet::Direct {{ contents: {main_vec} }}"
- elif target_rust_type.startswith("azalea_registry::Holder<") or target_rust_type.startswith("Holder<"):
+ elif target_rust_type.startswith(
+ "azalea_registry::Holder<"
+ ) or target_rust_type.startswith("Holder<"):
holder_type = target_rust_type.split("<", 1)[1].split(",", 1)[0]
inner_type = python_to_rust_value(python_value, holder_type)
return f"azalea_registry::Holder::Reference({inner_type})"
elif target_rust_type == "Identifier":
# convert minecraft:air into Identifier::from_static("minecraft:air")
return f'"{python_value}".into()'
- elif target_rust_type == 'DamageType':
+ elif target_rust_type == "DamageType":
# TODO: this is intentionally incorrect, see the comment in
# azalea-registry/src/data.rs to see how to fix this properly
- return 'DamageType::Registry(azalea_registry::DamageKind::new_raw(0))'
+ return "DamageType::Registry(azalea_registry::DamageKind::new_raw(0))"
else:
# enum variant
return f"{target_rust_type}::{lib.utils.to_camel_case(python_value.split(':')[-1])}"