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authorLizzy Fleckenstein <lizzy@vlhl.dev>2026-04-12 22:34:18 +0200
committerLizzy Fleckenstein <lizzy@vlhl.dev>2026-04-12 22:45:04 +0200
commitd58e1aea4b57e890706b96565c8c1fd9e09b42ec (patch)
tree61a838aa434da6a890ace72898b854328e0b688f /src
parent5aa88cf26954a738d0f22a7c90bb33f1df422919 (diff)
downloadanimtool-d58e1aea4b57e890706b96565c8c1fd9e09b42ec.tar.xz
fix whitespaceHEADmain
Diffstat (limited to 'src')
-rw-r--r--src/draw/opengl.c206
-rw-r--r--src/expr.c4
-rw-r--r--src/fmt/nut.c10
-rw-r--r--src/fmt/nut.h2
-rw-r--r--src/lex.c2
-rw-r--r--src/main.c8
-rw-r--r--src/parse.c10
-rw-r--r--src/print.c4
-rw-r--r--src/print.h2
-rw-r--r--src/render.c28
-rw-r--r--src/resource.h2
-rw-r--r--src/scene.c2
-rw-r--r--src/scene.h6
-rw-r--r--src/shader/fragment_color.glsl2
-rw-r--r--src/shader/fragment_cubemap.glsl6
-rw-r--r--src/shader/fragment_texture.glsl6
-rw-r--r--src/shader/vertex.glsl6
-rw-r--r--src/source.c2
-rw-r--r--src/source.h2
-rw-r--r--src/util/str.c48
20 files changed, 179 insertions, 179 deletions
diff --git a/src/draw/opengl.c b/src/draw/opengl.c
index 76c44f9..ac5f250 100644
--- a/src/draw/opengl.c
+++ b/src/draw/opengl.c
@@ -21,7 +21,7 @@ struct gl_shader {
struct gl_texture {
GLuint txo;
- GLenum type;
+ GLenum type;
};
static struct {
@@ -40,63 +40,63 @@ static struct {
static void opengl_error(GLenum err, const char *file, int line)
{
- switch (err) {
- case GL_INVALID_ENUM: fprintf(stderr, "opengl error: INVALID_ENUM %s:%d\n", file, line); break;
- case GL_INVALID_VALUE: fprintf(stderr, "opengl error: INVALID_VALUE %s:%d\n", file, line); break;
- case GL_INVALID_OPERATION: fprintf(stderr, "opengl error: INVALID_OPERATION %s:%d\n", file, line); break;
- case GL_STACK_OVERFLOW: fprintf(stderr, "opengl error: STACK_OVERFLOW %s:%d\n", file, line); break;
- case GL_STACK_UNDERFLOW: fprintf(stderr, "opengl error: STACK_UNDERFLOW %s:%d\n", file, line); break;
- case GL_OUT_OF_MEMORY: fprintf(stderr, "opengl error: OUT_OF_MEMORY %s:%d\n", file, line); break;
- case GL_INVALID_FRAMEBUFFER_OPERATION: fprintf(stderr, "opengl error: INVALID_FRAMEBUFFER_OPERATION %s:%d\n", file, line); break;
- default: break;
- }
+ switch (err) {
+ case GL_INVALID_ENUM: fprintf(stderr, "opengl error: INVALID_ENUM %s:%d\n", file, line); break;
+ case GL_INVALID_VALUE: fprintf(stderr, "opengl error: INVALID_VALUE %s:%d\n", file, line); break;
+ case GL_INVALID_OPERATION: fprintf(stderr, "opengl error: INVALID_OPERATION %s:%d\n", file, line); break;
+ case GL_STACK_OVERFLOW: fprintf(stderr, "opengl error: STACK_OVERFLOW %s:%d\n", file, line); break;
+ case GL_STACK_UNDERFLOW: fprintf(stderr, "opengl error: STACK_UNDERFLOW %s:%d\n", file, line); break;
+ case GL_OUT_OF_MEMORY: fprintf(stderr, "opengl error: OUT_OF_MEMORY %s:%d\n", file, line); break;
+ case GL_INVALID_FRAMEBUFFER_OPERATION: fprintf(stderr, "opengl error: INVALID_FRAMEBUFFER_OPERATION %s:%d\n", file, line); break;
+ default: break;
+ }
}
#define GL_DEBUG opengl_debug(__FILE__, __LINE__);
__attribute__((unused)) static void opengl_debug(const char *file, int line)
{
- GLenum err = glGetError();
- if (err != GL_NO_ERROR)
- opengl_error(err, file, line);
+ GLenum err = glGetError();
+ if (err != GL_NO_ERROR)
+ opengl_error(err, file, line);
}
static const char *debug_source_to_string(GLenum source)
{
- switch (source) {
- case GL_DEBUG_SOURCE_API: return "API";
- case GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "WINDOW SYSTEM";
+ switch (source) {
+ case GL_DEBUG_SOURCE_API: return "API";
+ case GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "WINDOW SYSTEM";
case GL_DEBUG_SOURCE_SHADER_COMPILER: return "SHADER COMPILER";
- case GL_DEBUG_SOURCE_THIRD_PARTY: return "THIRD PARTY";
- case GL_DEBUG_SOURCE_APPLICATION: return "APPLICATION";
+ case GL_DEBUG_SOURCE_THIRD_PARTY: return "THIRD PARTY";
+ case GL_DEBUG_SOURCE_APPLICATION: return "APPLICATION";
case GL_DEBUG_SOURCE_OTHER: return "OTHER";
- default: return "UNKNOWN";
- }
+ default: return "UNKNOWN";
+ }
}
static const char *debug_type_to_string(GLenum type)
{
- switch (type) {
- case GL_DEBUG_TYPE_ERROR: return "ERROR";
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "DEPRECATED BEHAVIOR";
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "UDEFINED BEHAVIOR";
- case GL_DEBUG_TYPE_PORTABILITY: return "PORTABILITY";
- case GL_DEBUG_TYPE_PERFORMANCE: return "PERFORMANCE";
- case GL_DEBUG_TYPE_OTHER: return "OTHER";
+ switch (type) {
+ case GL_DEBUG_TYPE_ERROR: return "ERROR";
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "DEPRECATED BEHAVIOR";
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "UDEFINED BEHAVIOR";
+ case GL_DEBUG_TYPE_PORTABILITY: return "PORTABILITY";
+ case GL_DEBUG_TYPE_PERFORMANCE: return "PERFORMANCE";
+ case GL_DEBUG_TYPE_OTHER: return "OTHER";
case GL_DEBUG_TYPE_MARKER: return "MARKER";
- default: return "UNKNOWN";
- }
+ default: return "UNKNOWN";
+ }
}
static const char *debug_severity_to_string(GLenum severity)
{
- switch (severity) {
- case GL_DEBUG_SEVERITY_HIGH: return "HIGH";
- case GL_DEBUG_SEVERITY_MEDIUM: return "MEDIUM";
- case GL_DEBUG_SEVERITY_LOW: return "LOW";
- case GL_DEBUG_SEVERITY_NOTIFICATION: return "NOTIFICATION";
- default: return "UNKNOWN";
- }
+ switch (severity) {
+ case GL_DEBUG_SEVERITY_HIGH: return "HIGH";
+ case GL_DEBUG_SEVERITY_MEDIUM: return "MEDIUM";
+ case GL_DEBUG_SEVERITY_LOW: return "LOW";
+ case GL_DEBUG_SEVERITY_NOTIFICATION: return "NOTIFICATION";
+ default: return "UNKNOWN";
+ }
}
static void APIENTRY debug_message_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *msg, const void *data)
@@ -104,8 +104,8 @@ static void APIENTRY debug_message_callback(GLenum source, GLenum type, GLuint i
(void) data, (void) length;
if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) return;
fprintf(stderr, "%d: %s of %s severity, raised from %s: %s\n",
- id, debug_type_to_string(type), debug_severity_to_string(severity),
- debug_source_to_string(source), msg);
+ id, debug_type_to_string(type), debug_severity_to_string(severity),
+ debug_source_to_string(source), msg);
}
static void init_egl(unsigned int size[2])
@@ -148,28 +148,28 @@ static void init_target(unsigned int size[2])
{
state.target.size[0] = size[0];
state.target.size[1] = size[1];
- state.target.buffer = malloc(size[0] * size[1] * 4);
+ state.target.buffer = malloc(size[0] * size[1] * 4);
- glGenRenderbuffers(1, &state.target.rbo);
- glBindRenderbuffer(GL_RENDERBUFFER, state.target.rbo);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, 8, GL_DEPTH24_STENCIL8, size[0], size[1]);
+ glGenRenderbuffers(1, &state.target.rbo);
+ glBindRenderbuffer(GL_RENDERBUFFER, state.target.rbo);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, 8, GL_DEPTH24_STENCIL8, size[0], size[1]);
- glGenTextures(2, state.target.txos);
+ glGenTextures(2, state.target.txos);
- glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, state.target.txos[0]);
- glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 8, GL_RGBA, size[0], size[1], GL_TRUE);
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, state.target.txos[0]);
+ glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 8, GL_RGBA, size[0], size[1], GL_TRUE);
- glBindTexture(GL_TEXTURE_2D, state.target.txos[1]);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size[0], size[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glBindTexture(GL_TEXTURE_2D, state.target.txos[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size[0], size[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- glGenFramebuffers(2, state.target.fbos);
+ glGenFramebuffers(2, state.target.fbos);
- glBindFramebuffer(GL_FRAMEBUFFER, state.target.fbos[0]);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, state.target.txos[0], 0);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, state.target.rbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, state.target.fbos[0]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, state.target.txos[0], 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, state.target.rbo);
- glBindFramebuffer(GL_FRAMEBUFFER, state.target.fbos[1]);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, state.target.txos[1], 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, state.target.fbos[1]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, state.target.txos[1], 0);
}
static void init_shaders()
@@ -201,35 +201,35 @@ static void init_shaders()
GLuint src_ids[4];
for (size_t i = 0; i < 4; i++) {
- src_ids[i] = glCreateShader(src[i].type);
- GLint size = src[i].size;
- glShaderSource(src_ids[i], 1, &src[i].src, &size);
- glCompileShader(src_ids[i]);
-
- GLint success;
- glGetShaderiv(src_ids[i], GL_COMPILE_STATUS, &success);
- if (!success) {
- char error[BUFSIZ];
- glGetShaderInfoLog(src_ids[i], BUFSIZ, nullptr, error);
- eprintf("failed to compile %s: %s", src[i].name, error);
- }
+ src_ids[i] = glCreateShader(src[i].type);
+ GLint size = src[i].size;
+ glShaderSource(src_ids[i], 1, &src[i].src, &size);
+ glCompileShader(src_ids[i]);
+
+ GLint success;
+ glGetShaderiv(src_ids[i], GL_COMPILE_STATUS, &success);
+ if (!success) {
+ char error[BUFSIZ];
+ glGetShaderInfoLog(src_ids[i], BUFSIZ, nullptr, error);
+ eprintf("failed to compile %s: %s", src[i].name, error);
+ }
}
const char *names[3] = { "color", "texture", "cubemap" };
for (size_t i = 0; i < 3; i++) {
struct gl_shader *shader = &state.shaders[i];
- shader->program = glCreateProgram();
+ shader->program = glCreateProgram();
glAttachShader(shader->program, src_ids[0]);
glAttachShader(shader->program, src_ids[i+1]);
glLinkProgram(shader->program);
- GLint success;
- glGetProgramiv(shader->program, GL_LINK_STATUS, &success);
- if (!success) {
- char error[BUFSIZ];
- glGetShaderInfoLog(shader->program, BUFSIZ, nullptr, error);
- eprintf("failed to link %s shader: %s", names[i], error);
- }
+ GLint success;
+ glGetProgramiv(shader->program, GL_LINK_STATUS, &success);
+ if (!success) {
+ char error[BUFSIZ];
+ glGetShaderInfoLog(shader->program, BUFSIZ, nullptr, error);
+ eprintf("failed to link %s shader: %s", names[i], error);
+ }
shader->loc_color = glGetUniformLocation(shader->program, "color");
shader->loc_model = glGetUniformLocation(shader->program, "model");
@@ -245,8 +245,8 @@ static void opengl_init(unsigned int size[2])
init_egl(size);
if (true) {
- glEnable(GL_DEBUG_OUTPUT);
- glDebugMessageCallback(debug_message_callback, nullptr);
+ glEnable(GL_DEBUG_OUTPUT);
+ glDebugMessageCallback(debug_message_callback, nullptr);
}
init_target(size);
@@ -263,7 +263,7 @@ static bool opengl_create_mesh(size_t n_verts, const struct draw_vertex verts[n_
glBindVertexArray(mesh.vao);
glBindBuffer(GL_ARRAY_BUFFER, mesh.vbo);
- glBufferData(GL_ARRAY_BUFFER, mesh.count * sizeof(struct draw_vertex), verts, GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, mesh.count * sizeof(struct draw_vertex), verts, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(struct draw_vertex), (GLvoid *) offsetof(struct draw_vertex, pos));
glEnableVertexAttribArray(0);
@@ -273,7 +273,7 @@ static bool opengl_create_mesh(size_t n_verts, const struct draw_vertex verts[n_
*id = state.meshes.len;
arraybuf_insert(&state.meshes, mesh);
- return true;
+ return true;
}
static void image_flip(rgba_data dst, rgba_data src, unsigned int size[2])
@@ -291,10 +291,10 @@ static bool opengl_create_texture(enum texture_type type, unsigned int size[2],
case TEXTURE_2D: tex.type = GL_TEXTURE_2D; break;
case TEXTURE_CUBEMAP: tex.type = GL_TEXTURE_CUBE_MAP; break;
}
- glGenTextures(1, &tex.txo);
- glBindTexture(tex.type, tex.txo);
+ glGenTextures(1, &tex.txo);
+ glBindTexture(tex.type, tex.txo);
- rgba_data flipped = malloc(size[0]*size[1]*4);
+ rgba_data flipped = malloc(size[0]*size[1]*4);
size_t n_faces = tex.type == GL_TEXTURE_CUBE_MAP ? 6 : 1;
for (size_t i = 0; i < n_faces; i++) {
@@ -302,18 +302,18 @@ static bool opengl_create_texture(enum texture_type type, unsigned int size[2],
? GL_TEXTURE_CUBE_MAP_POSITIVE_X + i
: GL_TEXTURE_2D;
image_flip(flipped, faces[i], size);
- glTexImage2D(target, 0, GL_RGBA, size[0], size[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, flipped);
- }
+ glTexImage2D(target, 0, GL_RGBA, size[0], size[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, flipped);
+ }
- free(flipped);
+ free(flipped);
GLint filter = bilinear ? GL_LINEAR : GL_NEAREST;
glTexParameteri(tex.type, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(tex.type, GL_TEXTURE_MAG_FILTER, filter);
GLint wrap = tex.type == GL_TEXTURE_CUBE_MAP ? GL_CLAMP_TO_EDGE : GL_REPEAT;
- glTexParameteri(tex.type, GL_TEXTURE_WRAP_S, wrap);
- glTexParameteri(tex.type, GL_TEXTURE_WRAP_T, wrap);
+ glTexParameteri(tex.type, GL_TEXTURE_WRAP_S, wrap);
+ glTexParameteri(tex.type, GL_TEXTURE_WRAP_T, wrap);
if (tex.type == GL_TEXTURE_CUBE_MAP)
glTexParameteri(tex.type, GL_TEXTURE_WRAP_R, wrap);
@@ -325,7 +325,7 @@ static bool opengl_create_texture(enum texture_type type, unsigned int size[2],
static void opengl_draw_frame(struct draw_frame *frame, rgba_data out_data)
{
glEnable(GL_DEPTH_TEST);
- glEnable(GL_MULTISAMPLE);
+ glEnable(GL_MULTISAMPLE);
glBindFramebuffer(GL_FRAMEBUFFER, state.target.fbos[0]);
glViewport(0, 0, state.target.size[0], state.target.size[1]);
@@ -345,7 +345,7 @@ static void opengl_draw_frame(struct draw_frame *frame, rgba_data out_data)
}
/*
- glEnable(GL_CULL_FACE);
+ glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glFrontFace(GL_CCW);
*/
@@ -362,7 +362,7 @@ static void opengl_draw_frame(struct draw_frame *frame, rgba_data out_data)
} else {
texture = nullptr;
shader = &state.shaders[0];
- }
+ }
glUseProgram(shader->program);
glUniform3fv(shader->loc_color, 1, call->surface.color);
@@ -374,20 +374,20 @@ static void opengl_draw_frame(struct draw_frame *frame, rgba_data out_data)
}
glBindVertexArray(mesh->vao);
- glDrawArrays(GL_TRIANGLES, 0, mesh->count);
+ glDrawArrays(GL_TRIANGLES, 0, mesh->count);
}
- glBindFramebuffer(GL_READ_FRAMEBUFFER, state.target.fbos[0]);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, state.target.fbos[1]);
- glBlitFramebuffer(
- 0, 0, state.target.size[0], state.target.size[1],
- 0, 0, state.target.size[0], state.target.size[1],
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, state.target.fbos[0]);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, state.target.fbos[1]);
+ glBlitFramebuffer(
+ 0, 0, state.target.size[0], state.target.size[1],
+ 0, 0, state.target.size[0], state.target.size[1],
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
- glBindFramebuffer(GL_FRAMEBUFFER, state.target.fbos[1]);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(0, 0, state.target.size[0], state.target.size[1],
- GL_RGBA, GL_UNSIGNED_BYTE, state.target.buffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, state.target.fbos[1]);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glReadPixels(0, 0, state.target.size[0], state.target.size[1],
+ GL_RGBA, GL_UNSIGNED_BYTE, state.target.buffer);
image_flip(out_data, state.target.buffer, state.target.size);
}
@@ -396,9 +396,9 @@ static void opengl_cleanup()
{
free(state.target.buffer);
- glDeleteRenderbuffers(1, &state.target.rbo);
- glDeleteTextures(2, state.target.txos);
- glDeleteFramebuffers(2, state.target.fbos);
+ glDeleteRenderbuffers(1, &state.target.rbo);
+ glDeleteTextures(2, state.target.txos);
+ glDeleteFramebuffers(2, state.target.fbos);
for (size_t i = 0; i < 3; i++)
glDeleteProgram(state.shaders[i].program);
diff --git a/src/expr.c b/src/expr.c
index a808232..e299529 100644
--- a/src/expr.c
+++ b/src/expr.c
@@ -34,12 +34,12 @@ double expr_eval(struct expr *expr, double time)
case OP_MIN:
for (size_t i = 0; i < n_args; i++)
if (i == 0 || args[i] < accum)
- accum = args[i];
+ accum = args[i];
return accum;
case OP_MAX:
for (size_t i = 0; i < n_args; i++)
if (i == 0 || args[i] > accum)
- accum = args[i];
+ accum = args[i];
return accum;
case OP_CLAMP:
if (args[0] < args[1]) return args[1];
diff --git a/src/fmt/nut.c b/src/fmt/nut.c
index 886a054..f574ec7 100644
--- a/src/fmt/nut.c
+++ b/src/fmt/nut.c
@@ -38,7 +38,7 @@ static void put_f(struct nut_output *out, size_t len, const void *data)
static void put_u8(struct nut_output *out, uint8_t v)
{
- put_f(out, sizeof v, &v);
+ put_f(out, sizeof v, &v);
}
static void put_u32(struct nut_output *out, uint32_t v)
@@ -78,7 +78,7 @@ static size_t put_packet_header(struct nut_output *out, size_t data_len, uint64_
static void put_packet_data(struct nut_output *out, size_t len, void *data)
{
put_f(out, len, data);
- put_u32(out, crc32(len, data));
+ put_u32(out, crc32(len, data));
}
static void put_packet(struct nut_output *out, size_t len, void *data, uint64_t startcode)
@@ -162,8 +162,8 @@ void nut_write_start(struct nut_writer *wr, FILE *f, unsigned int fps, unsigned
put_v(&main, 0);
put_v(&main, 256-4); // count
- put_v(&main, 0); // header_count_minus1
- put_v(&main, 0); // main_flags
+ put_v(&main, 0); // header_count_minus1
+ put_v(&main, 0); // main_flags
put_packet(&wr->out, main.len, main.ptr,
0x7A561F5F04ADULL + (((uint64_t)('N'<<8) + 'M')<<48));
@@ -210,7 +210,7 @@ void nut_write_frame(struct nut_writer *wr, void *data)
put_f(&wr->out, frame.len, frame.ptr);
put_u32(&wr->out, crc32(frame.len, frame.ptr));
- put_f(&wr->out, wr->frame_size, data);
+ put_f(&wr->out, wr->frame_size, data);
}
void nut_write_end(struct nut_writer *wr)
diff --git a/src/fmt/nut.h b/src/fmt/nut.h
index 383eaad..fd6b96d 100644
--- a/src/fmt/nut.h
+++ b/src/fmt/nut.h
@@ -32,7 +32,7 @@ struct nut_syncp_off
struct nut_writer
{
- struct nut_output out;
+ struct nut_output out;
size_t frame_size;
size_t last_syncpoint;
size_t n_frame;
diff --git a/src/lex.c b/src/lex.c
index 29ddba8..e5e5040 100644
--- a/src/lex.c
+++ b/src/lex.c
@@ -106,7 +106,7 @@ static str lex_string(struct source *src, size_t start)
break;
case '\"':
c = '\"';
- break;
+ break;
default:
source_error(src, loc_last(src), "unknown escape");
break;
diff --git a/src/main.c b/src/main.c
index c81f1d6..f775b23 100644
--- a/src/main.c
+++ b/src/main.c
@@ -115,10 +115,10 @@ static void run(struct registry *reg, struct params *params)
fclose(outfile);
draw->cleanup();
scene_free(&scene);
- source_free(&src);
+ source_free(&src);
}
-static const char *help_text =
+static const char *help_text =
"usage: %s [options] <scenefile>\n"
" -o | --out <outfile> File to write resulting .nut video to. A default may be provided by the\n"
" scene file. Otherwise, video is written to stdout unless stdout is a\n"
@@ -135,7 +135,7 @@ static const char *help_text =
" (default: 1.0). Video will be rendered ahead of time by this amount.\n"
" -v | --verbose Print debugging information.\n"
" -h | --help Display this help text.\n";
-
+
int main(int argc, char **argv)
{
struct registry reg = {};
@@ -229,7 +229,7 @@ int main(int argc, char **argv)
eprintf("too many arguments (see -h)\n");
if (remain_args < 1)
eprintf("missing scene file (see -h)\n");
-
+
params.infile = str_intro(argv[optind]);
run(&reg, &params);
diff --git a/src/parse.c b/src/parse.c
index b6af245..57cab52 100644
--- a/src/parse.c
+++ b/src/parse.c
@@ -15,7 +15,7 @@ static struct var *get_var(struct token *tok, struct source *src, struct registr
struct var *var = nullptr;
map_find(&reg->vars, tok->var, &var);
if (!var)
- source_error(src, tok->loc, "no such variable: $%.*s", PSTR(tok->var));
+ source_error(src, tok->loc, "no such variable: $%.*s", PSTR(tok->var));
return var;
}
@@ -102,7 +102,7 @@ double parse_eval_expr_range(struct token *tok, struct source *src, struct regis
source_error(src, tok->loc, "%f is smaller than %f", num, low);
if (num > high)
source_error(src, tok->loc, "%f is larger than %f", num, high);
- return num;
+ return num;
}
unsigned int parse_eval_expr_uint(struct token *tok, struct source *src, struct registry *reg)
@@ -299,7 +299,7 @@ static void parse_pos(struct token *tok, struct pos *pos, struct source *src, st
switch (tok->op.type) {
case OP_POS:
if (tok->op.children.len != 3)
- source_error(src, tok->loc, "'pos' expects exactly three arguments");
+ source_error(src, tok->loc, "'pos' expects exactly three arguments");
pos->type = POS_ABSOLUTE;
for (size_t i = 0; i < tok->op.children.len; i++)
parse_expr(&tok->op.children.ptr[i], &pos->absolute[i], src, reg, true);
@@ -336,12 +336,12 @@ static void parse_surface(size_t n_attrs, struct token attrs[n_attrs], struct su
break;
case OP_COLOR:
if (tok->op.children.len != 1)
- source_error(src, tok->loc, "'color' expects exactly one argument");
+ source_error(src, tok->loc, "'color' expects exactly one argument");
expr_free(&surf->color);
parse_expr(&tok->op.children.ptr[0], &surf->color, src, reg, true);
break;
default:
- source_error(src, tok->op.name_loc, "not a valid surface attribute");
+ source_error(src, tok->op.name_loc, "not a valid surface attribute");
}
}
}
diff --git a/src/print.c b/src/print.c
index 92c2a3b..68f87a1 100644
--- a/src/print.c
+++ b/src/print.c
@@ -76,7 +76,7 @@ void print_seq(FILE *f, size_t n_inst, struct seq_inst inst[n_inst], enum scene_
fprintf(f, "%u: ", inst[i].rep.times);
print_seq(f, inst[i].rep.children.len, inst[i].rep.children.ptr, stage);
fprintf(f, ")");
- break;
+ break;
}
}
}
@@ -150,7 +150,7 @@ void print_node(FILE *f, struct node *node, enum scene_stage stage, unsigned int
fprintf(f, "(");
for (size_t i = 0; i < 3; i++) {
if (i) fprintf(f, " ");
- print_expr(f, &node->camera.target.absolute[i]);
+ print_expr(f, &node->camera.target.absolute[i]);
}
fprintf(f, ") ");
break;
diff --git a/src/print.h b/src/print.h
index 06d6fde..50a22d3 100644
--- a/src/print.h
+++ b/src/print.h
@@ -9,7 +9,7 @@ enum scene_stage
{
SCENE_PARSED,
SCENE_BOUND,
- SCENE_LOADED,
+ SCENE_LOADED,
};
void print_token(FILE *f, struct token *tok, unsigned int indent);
diff --git a/src/render.c b/src/render.c
index fe0c200..0db8e19 100644
--- a/src/render.c
+++ b/src/render.c
@@ -40,18 +40,18 @@ static void render_node(struct node *node, mat4x4 model, draw_calls *calls, doub
vals[op][i] = expr_eval(&node->transform.op[op][i], time);
mat4x4 trans;
- mat4x4_identity(trans);
- mat4x4_translate(trans, vals[TR_TRANSLATE][0], vals[TR_TRANSLATE][1], vals[TR_TRANSLATE][2]);
- mat4x4_scale_aniso(trans, trans, vals[TR_SCALE][0], vals[TR_SCALE][1], vals[TR_SCALE][2]);
- mat4x4_rotate_X(trans, trans, deg2rad(vals[TR_ROTATE][0]));
- mat4x4_rotate_Y(trans, trans, deg2rad(vals[TR_ROTATE][1]));
- mat4x4_rotate_Z(trans, trans, deg2rad(vals[TR_ROTATE][2]));
-
- mat4x4 new_model;
- mat4x4_mul(new_model, model, trans);
-
- for (size_t i = 0; i < node->transform.children.len; i++)
- render_node(&node->transform.children.ptr[i], new_model, calls, time);
+ mat4x4_identity(trans);
+ mat4x4_translate(trans, vals[TR_TRANSLATE][0], vals[TR_TRANSLATE][1], vals[TR_TRANSLATE][2]);
+ mat4x4_scale_aniso(trans, trans, vals[TR_SCALE][0], vals[TR_SCALE][1], vals[TR_SCALE][2]);
+ mat4x4_rotate_X(trans, trans, deg2rad(vals[TR_ROTATE][0]));
+ mat4x4_rotate_Y(trans, trans, deg2rad(vals[TR_ROTATE][1]));
+ mat4x4_rotate_Z(trans, trans, deg2rad(vals[TR_ROTATE][2]));
+
+ mat4x4 new_model;
+ mat4x4_mul(new_model, model, trans);
+
+ for (size_t i = 0; i < node->transform.children.len; i++)
+ render_node(&node->transform.children.ptr[i], new_model, calls, time);
break;
}
case NODE_CAMERA: {
@@ -143,7 +143,7 @@ static void render_seq(size_t n_inst, struct seq_inst inst[n_inst], struct scene
struct timespec ts_now;
clock_gettime(CLOCK_REALTIME, &ts_now);
double e_time = (double)
- (ts_now.tv_nsec - state->start_ts.tv_nsec) / 1000000000.0 +
+ (ts_now.tv_nsec - state->start_ts.tv_nsec) / 1000000000.0 +
(ts_now.tv_sec - state->start_ts.tv_sec);
double ahead = time - e_time - scene->live.data;
if (ahead > 0.0) {
@@ -154,7 +154,7 @@ static void render_seq(size_t n_inst, struct seq_inst inst[n_inst], struct scene
nanosleep(&ts_sleep, nullptr);
}
}
-
+
struct draw_frame frame;
render_frame(&frame, scene, &state->calls_buf, time);
draw->draw_frame(&frame, state->render_buffer);
diff --git a/src/resource.h b/src/resource.h
index 1e6a354..12f4336 100644
--- a/src/resource.h
+++ b/src/resource.h
@@ -8,7 +8,7 @@
struct texture_source
{
enum texture_type type;
- struct loc_str path;
+ struct loc_str path;
};
struct texture
diff --git a/src/scene.c b/src/scene.c
index 54677e9..7016cc8 100644
--- a/src/scene.c
+++ b/src/scene.c
@@ -16,7 +16,7 @@ void proj_default(struct projection *proj, enum projection_type type)
case PROJ_ORTHO: {
float planes[6] = { -1.f, +1.f, -1.f, 1.f, 1.f, -1.f };
memcpy(proj->ortho.planes, planes, sizeof planes);
- break;
+ break;
}
}
}
diff --git a/src/scene.h b/src/scene.h
index dfcf635..2a49581 100644
--- a/src/scene.h
+++ b/src/scene.h
@@ -51,7 +51,7 @@ struct transform
{
bool has_op[TRANSFORM_OPS_N][3];
struct expr op[TRANSFORM_OPS_N][3];
- array(struct node) children;
+ array(struct node) children;
};
struct surface
@@ -68,7 +68,7 @@ struct object
enum node_type
{
- NODE_TRANSFORM,
+ NODE_TRANSFORM,
NODE_OBJECT,
NODE_CAMERA,
NODE_BONE,
@@ -103,7 +103,7 @@ struct seq_inst
struct camera *pov;
struct {
unsigned int times;
- array(struct seq_inst) children;
+ array(struct seq_inst) children;
} rep;
double time;
};
diff --git a/src/shader/fragment_color.glsl b/src/shader/fragment_color.glsl
index 6980821..ffefe67 100644
--- a/src/shader/fragment_color.glsl
+++ b/src/shader/fragment_color.glsl
@@ -9,5 +9,5 @@ uniform vec3 color;
void main()
{
- out_color = vec4(color, 1.0);
+ out_color = vec4(color, 1.0);
}
diff --git a/src/shader/fragment_cubemap.glsl b/src/shader/fragment_cubemap.glsl
index fad97b4..3fa3157 100644
--- a/src/shader/fragment_cubemap.glsl
+++ b/src/shader/fragment_cubemap.glsl
@@ -10,7 +10,7 @@ uniform samplerCube tex;
void main()
{
- out_color = texture(tex, normalize(frag_pos)) * vec4(color, 1.0);
- if (out_color.a == 0.0)
- discard;
+ out_color = texture(tex, normalize(frag_pos)) * vec4(color, 1.0);
+ if (out_color.a == 0.0)
+ discard;
}
diff --git a/src/shader/fragment_texture.glsl b/src/shader/fragment_texture.glsl
index 43c40bc..35797b6 100644
--- a/src/shader/fragment_texture.glsl
+++ b/src/shader/fragment_texture.glsl
@@ -10,7 +10,7 @@ uniform sampler2D tex;
void main()
{
- out_color = texture(tex, frag_tex) * vec4(color, 1.0);
- if (out_color.a == 0.0)
- discard;
+ out_color = texture(tex, frag_tex) * vec4(color, 1.0);
+ if (out_color.a == 0.0)
+ discard;
}
diff --git a/src/shader/vertex.glsl b/src/shader/vertex.glsl
index 9389715..341e160 100644
--- a/src/shader/vertex.glsl
+++ b/src/shader/vertex.glsl
@@ -11,7 +11,7 @@ uniform mat4 view_proj;
void main()
{
- gl_Position = view_proj * model * vec4(vert_pos, 1.0);
- frag_pos = vert_pos;
- frag_tex = vert_tex;
+ gl_Position = view_proj * model * vec4(vert_pos, 1.0);
+ frag_pos = vert_pos;
+ frag_tex = vert_tex;
}
diff --git a/src/source.c b/src/source.c
index cc544e4..e73c4b2 100644
--- a/src/source.c
+++ b/src/source.c
@@ -31,7 +31,7 @@ void source_error(struct source *src, struct range loc, const char *fmt, ...)
va_start(args, fmt);
vfprintf(stderr, fmt, args);
va_end(args);
-
+
fprintf(stderr, "\n");
while (line.ptr && line.ptr < p_end) {
diff --git a/src/source.h b/src/source.h
index c88c2b4..3f95d2b 100644
--- a/src/source.h
+++ b/src/source.h
@@ -7,7 +7,7 @@
struct range
{
- size_t start, end;
+ size_t start, end;
};
struct loc_str
diff --git a/src/util/str.c b/src/util/str.c
index 09bf822..97945bc 100644
--- a/src/util/str.c
+++ b/src/util/str.c
@@ -2,55 +2,55 @@
static bool match_char(char c, str tokens)
{
- for (size_t t = 0; t < tokens.len; t++)
- if (c == tokens.ptr[t])
- return true;
+ for (size_t t = 0; t < tokens.len; t++)
+ if (c == tokens.ptr[t])
+ return true;
- return false;
+ return false;
}
size_t str_find(str s, str tokens)
{
- for (size_t i = 0; i < s.len; i++)
- if (match_char(s.ptr[i], tokens))
- return i;
+ for (size_t i = 0; i < s.len; i++)
+ if (match_char(s.ptr[i], tokens))
+ return i;
- return s.len;
+ return s.len;
}
str str_walk(str *s, str sep)
{
- if (s->len == 0)
- return (str) {};
+ if (s->len == 0)
+ return (str) {};
- size_t x = str_find(*s, sep);
- size_t o = x + (x < s->len);
+ size_t x = str_find(*s, sep);
+ size_t o = x + (x < s->len);
- *s = str_advance(*s, o);
+ *s = str_advance(*s, o);
return (str) { x, s->ptr - o };
}
str str_eat(str s, str tokens)
{
- while (s.len > 0 && match_char(s.ptr[0], tokens))
- s = str_advance(s, 1);
- return s;
+ while (s.len > 0 && match_char(s.ptr[0], tokens))
+ s = str_advance(s, 1);
+ return s;
}
str str_advance(str s, size_t x)
{
- s.len -= x;
- s.ptr += x;
- return s;
+ s.len -= x;
+ s.ptr += x;
+ return s;
}
bool str_start(str s, str start)
{
- if (s.len < start.len)
- return false;
- s.len = start.len;
- return array_eq(s, start);
+ if (s.len < start.len)
+ return false;
+ s.len = start.len;
+ return array_eq(s, start);
}
str str_intro(char *s)
@@ -68,7 +68,7 @@ str str_intro(char *s)
return false; \
*x = v; \
return true;
-
+
bool str_parse_int(str s, long *x)
{