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#ifndef ANIMTOOL_RESOURCE_H_
#define ANIMTOOL_RESOURCE_H_
#include "util/container.h"
#include "draw.h"
#include "source.h"
struct texture_source
{
enum texture_type type;
struct loc_str path;
};
struct texture
{
union {
texture_id id;
struct texture_source source;
};
};
enum mesh_source_type
{
MESH_OBJ,
MESH_CUBE,
};
struct mesh_source {
enum mesh_source_type type;
union {
struct loc_str path;
};
};
struct mesh
{
union {
mesh_id id;
struct mesh_source source;
};
};
struct cache
{
option(mesh_id) cube_mesh;
map(texture_id) textures[2];
map(mesh_id) meshes;
};
void texture_load(struct texture *tex, struct source *src, struct draw_backend *draw, struct cache *cache);
void mesh_load(struct mesh *mesh, struct source *src, struct draw_backend *draw, struct cache *cache);
void cache_free(struct cache *cache);
#endif
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