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| author | Lizzy Fleckenstein <lizzy@vlhl.dev> | 2026-04-12 22:34:18 +0200 |
|---|---|---|
| committer | Lizzy Fleckenstein <lizzy@vlhl.dev> | 2026-04-12 22:45:04 +0200 |
| commit | d58e1aea4b57e890706b96565c8c1fd9e09b42ec (patch) | |
| tree | 61a838aa434da6a890ace72898b854328e0b688f /src/shader/fragment_cubemap.glsl | |
| parent | 5aa88cf26954a738d0f22a7c90bb33f1df422919 (diff) | |
| download | animtool-d58e1aea4b57e890706b96565c8c1fd9e09b42ec.tar.xz | |
Diffstat (limited to 'src/shader/fragment_cubemap.glsl')
| -rw-r--r-- | src/shader/fragment_cubemap.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader/fragment_cubemap.glsl b/src/shader/fragment_cubemap.glsl index fad97b4..3fa3157 100644 --- a/src/shader/fragment_cubemap.glsl +++ b/src/shader/fragment_cubemap.glsl @@ -10,7 +10,7 @@ uniform samplerCube tex; void main() { - out_color = texture(tex, normalize(frag_pos)) * vec4(color, 1.0); - if (out_color.a == 0.0) - discard; + out_color = texture(tex, normalize(frag_pos)) * vec4(color, 1.0); + if (out_color.a == 0.0) + discard; } |
