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#define _XOPEN_SOURCE
#include <dirent.h>
#include <endian.h>
#include <err.h>
#include <fcntl.h>
#include <fnmatch.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "waypad.h"
#include "util.h"
struct gamepads gamepads;
static struct database {
size_t len, cap;
struct mapping *mappings;
} database;
static const char *button_str_map[] = {
[GAMEPAD_BUTTON_A] = "a",
[GAMEPAD_BUTTON_B] = "b",
[GAMEPAD_BUTTON_X] = "x",
[GAMEPAD_BUTTON_Y] = "y",
[GAMEPAD_BUTTON_BACK] = "back",
[GAMEPAD_BUTTON_GUIDE] = "guide",
[GAMEPAD_BUTTON_START] = "start",
[GAMEPAD_BUTTON_LEFTSTICK] = "leftstick",
[GAMEPAD_BUTTON_RIGHTSTICK] = "rightstick",
[GAMEPAD_BUTTON_LEFTSHOULDER] = "leftshoulder",
[GAMEPAD_BUTTON_RIGHTSHOULDER] = "rightshoulder",
[GAMEPAD_BUTTON_DPAD_UP] = "dpup",
[GAMEPAD_BUTTON_DPAD_DOWN] = "dpdown",
[GAMEPAD_BUTTON_DPAD_LEFT] = "dpleft",
[GAMEPAD_BUTTON_DPAD_RIGHT] = "dpright",
[GAMEPAD_BUTTON_MISC1] = "misc1",
[GAMEPAD_BUTTON_PADDLE1] = "paddle1",
[GAMEPAD_BUTTON_PADDLE2] = "paddle2",
[GAMEPAD_BUTTON_PADDLE3] = "paddle3",
[GAMEPAD_BUTTON_PADDLE4] = "paddle4",
[GAMEPAD_BUTTON_TOUCHPAD] = "touchpad",
};
enum gamepad_button str_to_button(const char *str) {
for (size_t i = 0; i < GAMEPAD_BUTTON_MAX; i++) {
if (strcasecmp(str, button_str_map[i]) == 0)
return i;
}
return GAMEPAD_BUTTON_INVALID;
}
const char *axis_str_map[] = {
[GAMEPAD_AXIS_LEFTX] = "leftx",
[GAMEPAD_AXIS_LEFTY] = "lefty",
[GAMEPAD_AXIS_RIGHTX] = "rightx",
[GAMEPAD_AXIS_RIGHTY] = "righty",
[GAMEPAD_AXIS_TRIGGERLEFT] = "triggerleft",
[GAMEPAD_AXIS_TRIGGERRIGHT] = "triggerright",
};
enum gamepad_axis str_to_axis(const char *str) {
for (size_t i = 0; i < GAMEPAD_AXIS_MAX; i++) {
if (strcasecmp(str, axis_str_map[i]) == 0)
return i;
}
return GAMEPAD_AXIS_INVALID;
}
static struct guid parse_dev_guid(struct libevdev *dev) {
return (struct guid) {
.guid = {
[0] = htole16(libevdev_get_id_bustype(dev)),
[2] = htole16(libevdev_get_id_vendor(dev)),
[4] = htole16(libevdev_get_id_product(dev)),
[6] = htole16(libevdev_get_id_version(dev)),
}
};
}
static struct guid parse_str_guid(const char *str) {
struct guid out = {};
uint16_t guid[8] = {};
sscanf(str, "%4hx%4hx%4hx%4hx%4hx%4hx%4hx%4hx",
&guid[0], &guid[1], &guid[2], &guid[3],
&guid[4], &guid[5], &guid[6], &guid[7]);
#if __BYTE_ORDER == __LITTLE_ENDIAN
swab(guid, out.guid, sizeof(out.guid));
#endif
return out;
}
static inline uint64_t fmix64(uint64_t value) {
value ^= value >> 33;
value *= 0xff51afd7ed558ccd;
value ^= value >> 33;
value *= 0xc4ceb9fe1a85ec53;
value ^= value >> 33;
return value;
}
static uint64_t hash_guid(struct guid *guid) {
uint64_t hash = 0;
for (size_t i = 0; i < 2; i += 4)
hash ^= fmix64(((uint64_t)guid->guid[i] << 48)
| ((uint64_t)guid->guid[i + 1] << 32)
| (guid->guid[i + 2] << 16)
| guid->guid[i + 3]);
return hash;
}
static bool guid_cmp(struct guid *lhs, struct guid *rhs) {
for (size_t i = 0; i < 8; i++)
if (lhs->guid[i] != rhs->guid[i])
return false;
return true;
}
static struct mapping *add_mapping(struct mapping map);
static void realloc_mappings() {
struct mapping *old_mappings = database.mappings;
size_t items = database.len, cap = database.cap;
database.mappings = calloc(database.cap *= 2, sizeof(*database.mappings));
for (size_t i = 0; i < cap; i++) {
if (!old_mappings[i].name)
continue;
add_mapping(old_mappings[i]);
if (!--items)
break;
}
}
static struct mapping *find_mapping(struct guid *guid) {
uint64_t hash = hash_guid(guid) % database.cap;
struct mapping *mapping = NULL;
mapping = &database.mappings[hash % database.cap];
while (mapping->name) {
if (guid_cmp(&mapping->guid, guid))
break;
mapping = &database.mappings[++hash % database.cap];
}
return mapping;
}
static struct mapping *add_mapping(struct mapping map) {
struct mapping *mapping;
if (database.len * 4 >= database.cap * 3)
realloc_mappings();
mapping = find_mapping(&map.guid);
free(mapping->name);
*mapping = map;
database.len++;
return mapping;
}
static void parse_mappings(struct mapping *mapping, char *field) {
char *button = field, *symbol = strsep(&button, ":");
if (!symbol || !button)
return;
switch (button[0]) {
case 'b':
enum gamepad_button btn = str_to_button(symbol);
if (btn == GAMEPAD_BUTTON_INVALID)
return;
mapping->buttons[btn] = atoi(&button[1]);
break;
case 'a':
enum gamepad_axis axis = str_to_axis(symbol);
if (axis == GAMEPAD_AXIS_INVALID)
return;
mapping->axis[axis] = atoi(&button[1]);
break;
case 'h':
break;
}
}
static bool load_database() {
FILE *fp = fopen("/home/navi/.config/waypad/gamecontrollerdb.txt", "r");
char *line = NULL;
ssize_t len;
size_t size;
if (!fp)
return false;
database.cap = 32;
database.mappings = calloc(database.cap, sizeof(*database.mappings));
while ((len = getline(&line, &size, fp)) != -1) {
char *name, *field, *rest = line;
struct mapping *mapping;
struct guid guid;
if (len < 1 || line[0] == '#')
continue;
line[len--] = '\0';
if (!(field = strsep(&rest, ",")))
continue;
guid = parse_str_guid(field);
if (!(field = strsep(&rest, ",")))
continue;
name = strdup(field);
mapping = add_mapping((struct mapping) {
.name = name,
.guid = guid,
});
while ((field = strsep(&rest, ",")))
parse_mappings(mapping, field);
}
free(line);
fclose(fp);
return true;
}
bool load_gamepads() {
if (!load_database())
return false;
DIR *input_dir = opendir("/dev/input/by-id");
struct dirent *dirent;
if (!input_dir)
return false;
gamepads.cap = 5;
gamepads.loaded = calloc(gamepads.cap, sizeof(*gamepads.loaded));
while ((dirent = readdir(input_dir))) {
struct libevdev *dev;
struct gamepad *pad;
int gamepad_fd;
if (dirent->d_name[0] == '.')
continue;
if (fnmatch("*-event-joystick", dirent->d_name, FNM_PATHNAME) != 0)
continue;
warnx("opening event joystick /dev/input/by-id/%s.", dirent->d_name);
if ((gamepad_fd = openat(dirfd(input_dir), dirent->d_name, O_RDONLY | O_NONBLOCK | O_CLOEXEC)) == -1) {
warnx("failed to open /dev/input/by-id/%s", dirent->d_name);
continue;
}
warnx("opened /dev/input/by-id/%s on fd %d.", dirent->d_name, gamepad_fd);
if (libevdev_new_from_fd(gamepad_fd, &dev) < 0) {
warnx("failed to create libevdev from fd %d", gamepad_fd);
close(gamepad_fd);
continue;
}
struct guid guid = parse_dev_guid(dev);
struct mapping *mapping = find_mapping(&guid);
if (!mapping->name)
continue;
if (gamepads.len == gamepads.cap)
gamepads.loaded = realloc(gamepads.loaded, (gamepads.cap *= 2) * sizeof(gamepads.loaded));
pad = &gamepads.loaded[gamepads.len++];
pad->mapping = mapping;
pad->dev = dev;
size_t nbuttons = 0;
for (size_t i = BTN_JOYSTICK; i < KEY_MAX; ++i) {
if (!libevdev_has_event_code(dev, EV_KEY, i))
continue;
warnx("%zu - Joystick has button: 0x%zu - %s", nbuttons, i, libevdev_event_code_get_name(EV_KEY, i));
pad->map.button[i - BTN_MISC] = nbuttons++;
}
for (size_t i = BTN_MISC; i < BTN_JOYSTICK; ++i) {
if (!libevdev_has_event_code(dev, EV_KEY, i))
continue;
warnx("%zu - Joystick has button: 0x%zu - %s", nbuttons, i, libevdev_event_code_get_name(EV_KEY, i));
pad->map.button[i - BTN_MISC] = nbuttons++;
}
pad->nbuttons = nbuttons;
pad->modes.base.buttons = calloc(nbuttons, sizeof(*pad->modes.base.buttons));
size_t naxis = 0;
for (size_t i = 0; i < ABS_MAX; ++i) {
if (!libevdev_has_event_code(dev, EV_ABS, i))
continue;
const struct input_absinfo *absinfo = libevdev_get_abs_info(dev, i);
warnx("%zu - Joystick has absolute axis: 0x%.2lx - %s", naxis, i, libevdev_event_code_get_name(EV_ABS, i));
warnx("Values = { %d, %d, %d, %d, %d }", absinfo->value,
absinfo->minimum, absinfo->maximum, absinfo->fuzz, absinfo->flat);
pad->map.axis[i] = naxis++;
}
pad->naxis = naxis;
pad->modes.base.axis = calloc(naxis, sizeof(*pad->modes.base.axis));
pad->modes.current = &pad->modes.base;
pad->modes.all = calloc((pad->modes.cap = 2), sizeof(*pad->modes.all));
}
closedir(input_dir);
return true;
}
struct gamepad *find_gamepad(const char *name) {
for (size_t i = 0; i < gamepads.len; i++)
if (strcmp(name, gamepads.loaded[i].mapping->name) == 0)
return &gamepads.loaded[i];
return NULL;
}
struct mode *get_make_mode(struct gamepad *pad, const char *name) {
for (size_t i = 0; i < pad->modes.len; i++)
if (strcmp(name, pad->modes.all[i].name) == 0)
return &pad->modes.all[i];
if (pad->modes.cap == pad->modes.len)
pad->modes.all = realloc(pad->modes.all, (pad->modes.cap *= 2) * sizeof(pad->modes.all));
struct mode *mode = &pad->modes.all[pad->modes.len++];
mode->name = strdup(name);
mode->buttons = calloc(pad->nbuttons, sizeof(*mode->buttons));
mode->axis = calloc(pad->naxis, sizeof(*mode->axis));
return mode;
}
static void free_mode(struct mode *mode, size_t nbuttons) {
for (size_t i = 0; i < nbuttons; i++) {
switch (mode->buttons[i].type) {
case ACTION_EXEC:
for (char **arg = mode->buttons[i].exec; *arg; arg++)
free(*arg);
free(mode->buttons[i].exec);
case ACTION_MODE:
case ACTION_NONE:
case ACTION_KEY:
case ACTION_MOUSE:
case ACTION_CLICK:
break;
}
}
}
static void free_gamepad(struct gamepad *pad) {
for (size_t i = 0; i < pad->modes.len; i++)
free_mode(&pad->modes.all[i], pad->nbuttons);
}
void free_gamepads() {
for (size_t i = 0; i < gamepads.len; i++)
free_gamepad(&gamepads.loaded[i]);
for (size_t i = 0; i < database.cap; i++) {
if (!database.len)
break;
if (!database.mappings[i].name)
continue;
free(database.mappings[i].name);
database.len--;
}
}
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