aboutsummaryrefslogtreecommitdiff
path: root/render
diff options
context:
space:
mode:
authorSimon Ser <contact@emersion.fr>2021-04-12 18:38:13 +0200
committerSimon Ser <contact@emersion.fr>2021-05-17 16:22:43 +0200
commit9d55f712e3880927bcbc39bf4da7f4166ea94a91 (patch)
tree5dcb3732a89e191416176cd0c0eed5d5d3fe4365 /render
parent9221ed7b4cf49fa2250977bede2827f323543aa2 (diff)
render: introduce wlr_texture_from_buffer
This adds a a function to create a wlr_texture from a wlr_buffer. The main motivation for this is to allow the renderer to create a single wlr_texture per wlr_buffer. This can avoid needless imports by re-using existing textures.
Diffstat (limited to 'render')
-rw-r--r--render/wlr_texture.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/render/wlr_texture.c b/render/wlr_texture.c
index db430d82..e9bda215 100644
--- a/render/wlr_texture.c
+++ b/render/wlr_texture.c
@@ -3,6 +3,7 @@
#include <stdlib.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_texture.h>
+#include "render/wlr_texture.h"
void wlr_texture_init(struct wlr_texture *texture,
const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
@@ -46,6 +47,15 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
return renderer->impl->texture_from_dmabuf(renderer, attribs);
}
+struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
+ struct wlr_buffer *buffer) {
+ assert(!renderer->rendering);
+ if (!renderer->impl->texture_from_buffer) {
+ return NULL;
+ }
+ return renderer->impl->texture_from_buffer(renderer, buffer);
+}
+
bool wlr_texture_is_opaque(struct wlr_texture *texture) {
if (!texture->impl->is_opaque) {
return false;