diff options
author | Simon Ser <contact@emersion.fr> | 2021-04-12 18:38:13 +0200 |
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committer | Simon Ser <contact@emersion.fr> | 2021-05-17 16:22:43 +0200 |
commit | 9d55f712e3880927bcbc39bf4da7f4166ea94a91 (patch) | |
tree | 5dcb3732a89e191416176cd0c0eed5d5d3fe4365 /render | |
parent | 9221ed7b4cf49fa2250977bede2827f323543aa2 (diff) |
render: introduce wlr_texture_from_buffer
This adds a a function to create a wlr_texture from a wlr_buffer.
The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
Diffstat (limited to 'render')
-rw-r--r-- | render/wlr_texture.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/render/wlr_texture.c b/render/wlr_texture.c index db430d82..e9bda215 100644 --- a/render/wlr_texture.c +++ b/render/wlr_texture.c @@ -3,6 +3,7 @@ #include <stdlib.h> #include <wlr/render/interface.h> #include <wlr/render/wlr_texture.h> +#include "render/wlr_texture.h" void wlr_texture_init(struct wlr_texture *texture, const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) { @@ -46,6 +47,15 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer, return renderer->impl->texture_from_dmabuf(renderer, attribs); } +struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer, + struct wlr_buffer *buffer) { + assert(!renderer->rendering); + if (!renderer->impl->texture_from_buffer) { + return NULL; + } + return renderer->impl->texture_from_buffer(renderer, buffer); +} + bool wlr_texture_is_opaque(struct wlr_texture *texture) { if (!texture->impl->is_opaque) { return false; |