From 9d55f712e3880927bcbc39bf4da7f4166ea94a91 Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Mon, 12 Apr 2021 18:38:13 +0200 Subject: render: introduce wlr_texture_from_buffer This adds a a function to create a wlr_texture from a wlr_buffer. The main motivation for this is to allow the renderer to create a single wlr_texture per wlr_buffer. This can avoid needless imports by re-using existing textures. --- render/wlr_texture.c | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'render') diff --git a/render/wlr_texture.c b/render/wlr_texture.c index db430d82..e9bda215 100644 --- a/render/wlr_texture.c +++ b/render/wlr_texture.c @@ -3,6 +3,7 @@ #include #include #include +#include "render/wlr_texture.h" void wlr_texture_init(struct wlr_texture *texture, const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) { @@ -46,6 +47,15 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer, return renderer->impl->texture_from_dmabuf(renderer, attribs); } +struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer, + struct wlr_buffer *buffer) { + assert(!renderer->rendering); + if (!renderer->impl->texture_from_buffer) { + return NULL; + } + return renderer->impl->texture_from_buffer(renderer, buffer); +} + bool wlr_texture_is_opaque(struct wlr_texture *texture) { if (!texture->impl->is_opaque) { return false; -- cgit v1.2.3