diff options
author | Simon Ser <contact@emersion.fr> | 2022-06-16 14:43:24 +0200 |
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committer | Simon Ser <contact@emersion.fr> | 2022-06-16 14:43:24 +0200 |
commit | 29291cb47cdaa72d1142a008fef3301dcb86dfac (patch) | |
tree | 77616ce5285dea16bc1ebe1a41e02b1ed3b80ce6 /render/pixman | |
parent | f28c0e2046c59aeb9f014ef4c22d4517e38f4721 (diff) |
render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
Diffstat (limited to 'render/pixman')
-rw-r--r-- | render/pixman/renderer.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/render/pixman/renderer.c b/render/pixman/renderer.c index 13db0880..2853b704 100644 --- a/render/pixman/renderer.c +++ b/render/pixman/renderer.c @@ -46,11 +46,6 @@ static struct wlr_pixman_texture *get_texture( return (struct wlr_pixman_texture *)wlr_texture; } -static bool texture_is_opaque(struct wlr_texture *wlr_texture) { - struct wlr_pixman_texture *texture = get_texture(wlr_texture); - return !texture->format_info->has_alpha; -} - static void texture_destroy(struct wlr_texture *wlr_texture) { struct wlr_pixman_texture *texture = get_texture(wlr_texture); wl_list_remove(&texture->link); @@ -61,7 +56,6 @@ static void texture_destroy(struct wlr_texture *wlr_texture) { } static const struct wlr_texture_impl texture_impl = { - .is_opaque = texture_is_opaque, .destroy = texture_destroy, }; |