From 29291cb47cdaa72d1142a008fef3301dcb86dfac Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Thu, 16 Jun 2022 14:43:24 +0200 Subject: render/texture: drop wlr_texture_is_opaque Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque. --- render/pixman/renderer.c | 6 ------ 1 file changed, 6 deletions(-) (limited to 'render/pixman') diff --git a/render/pixman/renderer.c b/render/pixman/renderer.c index 13db0880..2853b704 100644 --- a/render/pixman/renderer.c +++ b/render/pixman/renderer.c @@ -46,11 +46,6 @@ static struct wlr_pixman_texture *get_texture( return (struct wlr_pixman_texture *)wlr_texture; } -static bool texture_is_opaque(struct wlr_texture *wlr_texture) { - struct wlr_pixman_texture *texture = get_texture(wlr_texture); - return !texture->format_info->has_alpha; -} - static void texture_destroy(struct wlr_texture *wlr_texture) { struct wlr_pixman_texture *texture = get_texture(wlr_texture); wl_list_remove(&texture->link); @@ -61,7 +56,6 @@ static void texture_destroy(struct wlr_texture *wlr_texture) { } static const struct wlr_texture_impl texture_impl = { - .is_opaque = texture_is_opaque, .destroy = texture_destroy, }; -- cgit v1.2.3